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Amthrianius
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Posted - 2004.12.13 19:09:00 -
[1]
With all other missions past and present you have known what you are up against when you warp in as it tells you. E.g. "3 Guardian Enforcers and 7 Guardian Captains Must be destroyed"
All the info you get for deadspace is
Mission Location: Deadspace [systemname]
Nothing more, nothing less.
You have absolutly no idea until you warp in and kill or die what you are facing which imo is a bit unfair
At leats let us know what we are facing so we can gather the right amount of people etc.
And dont say you can scout, sure you can scout the first phase, but you cant really effectivly scout the stages via acceleration gates.
All im asking for is more info on the mission briefing. ---------------
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Amthrianius
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Posted - 2004.12.13 19:09:00 -
[2]
With all other missions past and present you have known what you are up against when you warp in as it tells you. E.g. "3 Guardian Enforcers and 7 Guardian Captains Must be destroyed"
All the info you get for deadspace is
Mission Location: Deadspace [systemname]
Nothing more, nothing less.
You have absolutly no idea until you warp in and kill or die what you are facing which imo is a bit unfair
At leats let us know what we are facing so we can gather the right amount of people etc.
And dont say you can scout, sure you can scout the first phase, but you cant really effectivly scout the stages via acceleration gates.
All im asking for is more info on the mission briefing. ---------------
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Lord Anubis
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Posted - 2004.12.13 19:11:00 -
[3]
I know and ant it good
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
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Posted - 2004.12.13 19:11:00 -
[4]
I know and ant it good
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Arthur Guinness
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Posted - 2004.12.13 19:24:00 -
[5]
Originally by: Amthrianius With all other missions past and present you have known what you are up against when you warp in as it tells you. E.g. "3 Guardian Enforcers and 7 Guardian Captains Must be destroyed"
All the info you get for deadspace is
Mission Location: Deadspace [systemname]
Nothing more, nothing less.
You have absolutly no idea until you warp in and kill or die what you are facing which imo is a bit unfair
At leats let us know what we are facing so we can gather the right amount of people etc.
And dont say you can scout, sure you can scout the first phase, but you cant really effectivly scout the stages via acceleration gates.
All im asking for is more info on the mission briefing.
I want a popup that tells me what's in each belt in 0.0. So i know what i can expect..... |

Arthur Guinness
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Posted - 2004.12.13 19:24:00 -
[6]
Originally by: Amthrianius With all other missions past and present you have known what you are up against when you warp in as it tells you. E.g. "3 Guardian Enforcers and 7 Guardian Captains Must be destroyed"
All the info you get for deadspace is
Mission Location: Deadspace [systemname]
Nothing more, nothing less.
You have absolutly no idea until you warp in and kill or die what you are facing which imo is a bit unfair
At leats let us know what we are facing so we can gather the right amount of people etc.
And dont say you can scout, sure you can scout the first phase, but you cant really effectivly scout the stages via acceleration gates.
All im asking for is more info on the mission briefing.
I want a popup that tells me what's in each belt in 0.0. So i know what i can expect..... |

Amthrianius
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Posted - 2004.12.14 01:17:00 -
[7]
its called a pod, warp into a belt and see
Alas you cannot take pods through acceleration gates on deadspace missions. ---------------
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Amthrianius
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Posted - 2004.12.14 01:17:00 -
[8]
its called a pod, warp into a belt and see
Alas you cannot take pods through acceleration gates on deadspace missions. ---------------
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Chrome Born
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Posted - 2004.12.14 01:39:00 -
[9]
you can however take a shuttle through...
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Chrome Born
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Posted - 2004.12.14 01:39:00 -
[10]
you can however take a shuttle through...
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Kalfu
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Posted - 2004.12.14 02:21:00 -
[11]
Originally by: Chrome Born you can however take a shuttle through...
The problem with that is it can cause all the rats to swarm your shuttle, meaning when you come back in a combat ship you are immediatly surrounded instead of haveing s0 seconds to prepare and take out a few targets.
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Kalfu
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Posted - 2004.12.14 02:21:00 -
[12]
Originally by: Chrome Born you can however take a shuttle through...
The problem with that is it can cause all the rats to swarm your shuttle, meaning when you come back in a combat ship you are immediatly surrounded instead of haveing s0 seconds to prepare and take out a few targets.
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Horath
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Posted - 2004.12.14 02:42:00 -
[13]
Edited by: Horath on 14/12/2004 02:45:47 Edited by: Horath on 14/12/2004 02:45:06 Read the mission description, it alsmost always says something to the effect of
"a group of blood raiders is harrasing such and such" or "an informant told us that a group of arch angels is such and such a place". I think I have only had 1 dead space mission which doesnt actually tell you what you are up against, all the rest do.
As to telling you exactly what you are fighting and how many, wheres the fun in that.
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Horath
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Posted - 2004.12.14 02:42:00 -
[14]
Edited by: Horath on 14/12/2004 02:45:47 Edited by: Horath on 14/12/2004 02:45:06 Read the mission description, it alsmost always says something to the effect of
"a group of blood raiders is harrasing such and such" or "an informant told us that a group of arch angels is such and such a place". I think I have only had 1 dead space mission which doesnt actually tell you what you are up against, all the rest do.
As to telling you exactly what you are fighting and how many, wheres the fun in that.
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Steeldrake
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Posted - 2004.12.14 10:17:00 -
[15]
I played one lvl 3 deadspace mission, and after 30 mins of wasting torpedos on worthless structures all I got was 1 (!!!) cargo containing useless medium ammo for hybrids (i use projectiles and lasers!!!).
Cmon ...
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Steeldrake
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Posted - 2004.12.14 10:17:00 -
[16]
I played one lvl 3 deadspace mission, and after 30 mins of wasting torpedos on worthless structures all I got was 1 (!!!) cargo containing useless medium ammo for hybrids (i use projectiles and lasers!!!).
Cmon ...
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capt
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Posted - 2004.12.14 15:25:00 -
[17]
Edited by: capt on 14/12/2004 15:29:59
Originally by: Arthur Guinness
I want a popup that tells me what's in each belt in 0.0. So i know what i can expect.....
That remark was really uncalled for and totally unfair as the 2 situations are completely different.
First of all in the past all targets that needed to be destroyed were mentioned in the mission description. If there were extra waves of rats then the mission description was adjusted accordingly. Now with the deadspace missions we really don't have a clue what rats to expect or how many of them. Also we don't have a clue which structures we have to destroy or if we have to destroy a structure at all, because at the moment there are no consequences linked to the destruction of a structure.
The only structure now that we really need to destroy is the prison so we can get the damsell.
But for the radiotelescope, the sansha or serpentis station, the landing platform, various bunkers, a narcotics supermarket( not the exact same name but same meaning) to name just a few, it is far from clear if we have to destroy them or not. And if we do destroy them they don't have any standing consequences, bounty or even loot. I would think that at least concord would be gratefull if we destroyed a pirate base or blew up a narcotics supermarket?
As to the comparison you made, the whole point of 0.0 hunting is tracking down an interesting spawn to farm and what you'll find is a surprise.... When doing a mission you get a fixed scenario and a bookmark and although I like surprises and I'm totally against those red warning letters in the mission description warning for this or that you at least expect to know what your targets are.......
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capt
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Posted - 2004.12.14 15:25:00 -
[18]
Edited by: capt on 14/12/2004 15:29:59
Originally by: Arthur Guinness
I want a popup that tells me what's in each belt in 0.0. So i know what i can expect.....
That remark was really uncalled for and totally unfair as the 2 situations are completely different.
First of all in the past all targets that needed to be destroyed were mentioned in the mission description. If there were extra waves of rats then the mission description was adjusted accordingly. Now with the deadspace missions we really don't have a clue what rats to expect or how many of them. Also we don't have a clue which structures we have to destroy or if we have to destroy a structure at all, because at the moment there are no consequences linked to the destruction of a structure.
The only structure now that we really need to destroy is the prison so we can get the damsell.
But for the radiotelescope, the sansha or serpentis station, the landing platform, various bunkers, a narcotics supermarket( not the exact same name but same meaning) to name just a few, it is far from clear if we have to destroy them or not. And if we do destroy them they don't have any standing consequences, bounty or even loot. I would think that at least concord would be gratefull if we destroyed a pirate base or blew up a narcotics supermarket?
As to the comparison you made, the whole point of 0.0 hunting is tracking down an interesting spawn to farm and what you'll find is a surprise.... When doing a mission you get a fixed scenario and a bookmark and although I like surprises and I'm totally against those red warning letters in the mission description warning for this or that you at least expect to know what your targets are.......
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Arthur Guinness
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Posted - 2004.12.14 17:01:00 -
[19]
Originally by: capt Edited by: capt on 14/12/2004 15:29:59
Originally by: Arthur Guinness
I want a popup that tells me what's in each belt in 0.0. So i know what i can expect.....
That remark was really uncalled for and totally unfair as the 2 situations are completely different.
First of all in the past all targets that needed to be destroyed were mentioned in the mission description. If there were extra waves of rats then the mission description was adjusted accordingly. Now with the deadspace missions we really don't have a clue what rats to expect or how many of them. Also we don't have a clue which structures we have to destroy or if we have to destroy a structure at all, because at the moment there are no consequences linked to the destruction of a structure.
The only structure now that we really need to destroy is the prison so we can get the damsell.
But for the radiotelescope, the sansha or serpentis station, the landing platform, various bunkers, a narcotics supermarket( not the exact same name but same meaning) to name just a few, it is far from clear if we have to destroy them or not. And if we do destroy them they don't have any standing consequences, bounty or even loot. I would think that at least concord would be gratefull if we destroyed a pirate base or blew up a narcotics supermarket?
So you want a manual for each mission? want a gm to help you if you get in trouble too?
Originally by: capt
As to the comparison you made, the whole point of 0.0 hunting is tracking down an interesting spawn to farm and what you'll find is a surprise.... When doing a mission you get a fixed scenario and a bookmark and although I like surprises and I'm totally against those red warning letters in the mission description warning for this or that you at least expect to know what your targets are.......
I dunno, imo you want the cake and eat it. You roughly know now what you can expect in deadspace, more or less on the same level as i know what i can expect in a 0.0 belt (2cruiser and 2 frigs up to 4x 1mil bs and a 10mil officer).
Mission are rewarding enough and riskfree enough as they are, giving you the receipe would make them pointless, ccp could as well wire you the isk directly into your wallet.
After the first time you know what you will find anyway. |

Arthur Guinness
|
Posted - 2004.12.14 17:01:00 -
[20]
Originally by: capt Edited by: capt on 14/12/2004 15:29:59
Originally by: Arthur Guinness
I want a popup that tells me what's in each belt in 0.0. So i know what i can expect.....
That remark was really uncalled for and totally unfair as the 2 situations are completely different.
First of all in the past all targets that needed to be destroyed were mentioned in the mission description. If there were extra waves of rats then the mission description was adjusted accordingly. Now with the deadspace missions we really don't have a clue what rats to expect or how many of them. Also we don't have a clue which structures we have to destroy or if we have to destroy a structure at all, because at the moment there are no consequences linked to the destruction of a structure.
The only structure now that we really need to destroy is the prison so we can get the damsell.
But for the radiotelescope, the sansha or serpentis station, the landing platform, various bunkers, a narcotics supermarket( not the exact same name but same meaning) to name just a few, it is far from clear if we have to destroy them or not. And if we do destroy them they don't have any standing consequences, bounty or even loot. I would think that at least concord would be gratefull if we destroyed a pirate base or blew up a narcotics supermarket?
So you want a manual for each mission? want a gm to help you if you get in trouble too?
Originally by: capt
As to the comparison you made, the whole point of 0.0 hunting is tracking down an interesting spawn to farm and what you'll find is a surprise.... When doing a mission you get a fixed scenario and a bookmark and although I like surprises and I'm totally against those red warning letters in the mission description warning for this or that you at least expect to know what your targets are.......
I dunno, imo you want the cake and eat it. You roughly know now what you can expect in deadspace, more or less on the same level as i know what i can expect in a 0.0 belt (2cruiser and 2 frigs up to 4x 1mil bs and a 10mil officer).
Mission are rewarding enough and riskfree enough as they are, giving you the receipe would make them pointless, ccp could as well wire you the isk directly into your wallet.
After the first time you know what you will find anyway. |

Lord Anubis
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Posted - 2004.12.14 18:43:00 -
[21]
I hate info on what i have to kill (other than angels ext..) i Hate the big red writing that says kill these first as they scramble.
I mean wheres the fun in knowing what you have to fight
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
|
Posted - 2004.12.14 18:43:00 -
[22]
I hate info on what i have to kill (other than angels ext..) i Hate the big red writing that says kill these first as they scramble.
I mean wheres the fun in knowing what you have to fight
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Crook
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Posted - 2004.12.14 20:33:00 -
[23]
"HATE" is such a strong word.....
I prefer to say "I'm not too fond of" WHINERS!!!
Oh yea......YARRRRRR !!!!!
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Crook
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Posted - 2004.12.14 20:33:00 -
[24]
"HATE" is such a strong word.....
I prefer to say "I'm not too fond of" WHINERS!!!
Oh yea......YARRRRRR !!!!!
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j0sephine
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Posted - 2004.12.15 02:27:00 -
[25]
Does scanner work on deadspace missions?
I know it's possible to scan the content of complexes without having to warp there... think it works on deadspace, too. So you'd just aim the scanner along the slingshot gate and see what's waiting for you... o.O;
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j0sephine
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Posted - 2004.12.15 02:27:00 -
[26]
Does scanner work on deadspace missions?
I know it's possible to scan the content of complexes without having to warp there... think it works on deadspace, too. So you'd just aim the scanner along the slingshot gate and see what's waiting for you... o.O;
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Sc0rpion
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Posted - 2004.12.15 06:05:00 -
[27]
Originally by: Arthur Guinness Mission are rewarding enough and riskfree enough as they are
I'm sorry, but have you actually DONE these new missions? By my calculations, (at least for level 3, there are exactly 0 lvl 4 agents for my favorite corp within 20 jumps of my home base) running missions is now roughly 75% as profitable as mining veldspar in a 1.0 system, and while I *personally* wouldn't consider them risky, they are certainly more risky than they were, and FAR more risky than said veldspar mining operation.
They don't want agent missions to be as profitable as 0.0 belt hunting or high level complexes, that I can live with. But when agent runners with 4 million skillpoints in gunnery are looking at the miners in Yulai and envying thier income, there is something VERY WRONG.
"The true secret to enjoying life is to live it dangerously."
-Freidrich Nietzche |

Sc0rpion
|
Posted - 2004.12.15 06:05:00 -
[28]
Originally by: Arthur Guinness Mission are rewarding enough and riskfree enough as they are
I'm sorry, but have you actually DONE these new missions? By my calculations, (at least for level 3, there are exactly 0 lvl 4 agents for my favorite corp within 20 jumps of my home base) running missions is now roughly 75% as profitable as mining veldspar in a 1.0 system, and while I *personally* wouldn't consider them risky, they are certainly more risky than they were, and FAR more risky than said veldspar mining operation.
They don't want agent missions to be as profitable as 0.0 belt hunting or high level complexes, that I can live with. But when agent runners with 4 million skillpoints in gunnery are looking at the miners in Yulai and envying thier income, there is something VERY WRONG.
"The true secret to enjoying life is to live it dangerously."
-Freidrich Nietzche |

j0sephine
|
Posted - 2004.12.15 21:52:00 -
[29]
"Does scanner work on deadspace missions?"
Well, replying to my own post but... just checked it and yes, it does. The 'rooms' seems to be 10-15 km apart so you can quite easily see what's waiting for you in deadspace before you jump in there. (can right-click and show info on the objects in the scanner, too... and there's always eve-i for details)
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j0sephine
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Posted - 2004.12.15 21:52:00 -
[30]
"Does scanner work on deadspace missions?"
Well, replying to my own post but... just checked it and yes, it does. The 'rooms' seems to be 10-15 km apart so you can quite easily see what's waiting for you in deadspace before you jump in there. (can right-click and show info on the objects in the scanner, too... and there's always eve-i for details)
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