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Jack Icegaard
The Omega Project
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Posted - 2010.06.20 12:44:00 -
[1]
Originally by: Jagged Bluetooth Over the past year or so I have heard dozens and dozens of people complain about how guys can steal mission rewards / flip cans and a myriad of often more complicated rules and tripe to kill carebears. Why do eve condone this ? Is a thief in eve surely not exactly the same as one in real life.
High sec should be just that ...."high sec" Everyone goes on about the rights of player killers etc ...what about the carebears rights ?????
In a game where you employ marketing analysts etc to make eve as real as possible..isn't there something fundementally wrong promoting theft. ie you allow these people to be dishonest and they then can't tell the difference in real life !!???? Am seriously thinking of packing in my accounts .....you're going to lose your mature players almost as quick as you gained them.... This is not a whine and I am not asking you to replace my ship... sort it out eve !!!!!!!
Yeah, I know. But EvE is far from the worst MMOG. I used to play this other game called WWII online. But it was TOTALLY unplayable! Where ever I went I got shot at, or stabbed or blown up by bombs or grenades. I liked to fly, so I took a Spitfire or a Hurricane for ride. But without fail someone came after me trying to shoot me down and destroy my plane. And all this was done to me by other players! Needless to say I petitioned this to the Gms and surely you understand my shock when I learned that they condoned all this antisocial and murderous behavior. They came up with all kinds of weak excuses such as that there game was about world war II and this stuff happened there.. blah blah blah.
Gives me nightmares when I think about all the horrible people playing that game.
Or, perhaps Im being sarcastic  Is OP really serious?
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Jack Icegaard
The Omega Project
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Posted - 2010.06.22 12:59:00 -
[2]
Originally by: CeneUJiti This is EVE. Every single in game method of earning money other than stealing/extorting it from other people will tag you as a carebear, and make you a target for EVEs lovely community of true sociopaths. And no matter what happens, those fine members of human race will keep claiming that its entirely your fault.
There is safe way to get ISK, buy it, use PLEX if you want to be safe and legit. Much better option would be to quit EVE and never look back, and tell everyone interested in game that it is completely broken and supports only deviant and sociopath players and punishes everyone else.
Anything else is just unmasked masochism.
You illustrate my point very well. Read the short stories about the morally upstanding pillars of society that populates EvE.
If you you play a vampire game players will try to suck your blood and what not. If you play a war game players will constantly try to kill you with any means possible. If you play Hello kitty players will.. well I don't have a clue what they do there but it probably much more morally acceptable than whats going down in EvE.
Try not to confuse how players interact with you in a game with who they are IRL
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Jack Icegaard
The Omega Project
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Posted - 2010.06.22 15:00:00 -
[3]
You simply have to understand the distinction between action performed in the game, as a part om the game, and other actions that are not considered part of the game and that breaks the rules/EULA etc.
If I were playing a first person shooter and someone shoots at me, that does not mean that this player would shoot at me if we were to meat IRL, right?. On the other hand, if I went into voice-comms and started to verbally abuse fellow players that would not be ok as that is not a part of the game.
Lul wut?! so you can shoot other players but you cant swear at them!!?! Exactly, don't confuse gameplay with other actions not considered part of the game. Its really very simple.
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Jack Icegaard
The Omega Project
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Posted - 2010.06.22 16:04:00 -
[4]
The normal pattern is that pirate destroys victim -> Victim goes ballistic in local and/or eve-mail:
ôpirate must be gayö
ôpirate has very small manhoodö
ôpirate is <long list of derogatory names>ö
aka tears.
I think its easy to see how this attitude of ôkilling for tearsö comes as an reaction to this type of constant abuse.
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Jack Icegaard
The Omega Project
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Posted - 2010.06.22 17:16:00 -
[5]
Originally by: CeneUJiti Fundamental difference between EVE and a normal multiplayer shooter or whatever, where you can shoot/maim/teabag "enemy" players; is that assets in EVE are losable and take effort and time to obtain. You kill someone in CS:S and they respawn for next round; you kill someone in EVE and it might take them hours or dozens of hours of souldestroying ISK grind to get back to where they were.
The way I see it, for a game to be interesting, there has to be an imminent risk of losing something. I used to play a FPS game on ladder. There were matches against other squads that were very prestigious. You really did not want to die and let your team down (no respawn). And when the first spot on the ladder were on stake there was definitely something to lose. A lot of ôhard workö had gone into acquire that spot.
Another PvP MMOG I used to play have campaigns going on for several months and there were some epic whining going on when morale broke on either side. So the concept of losing something you been working hard to achieve is not unique for EvE
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Jack Icegaard
The Omega Project
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Posted - 2010.06.25 05:50:00 -
[6]
Edited by: Jack Icegaard on 25/06/2010 06:00:48 I never had anyone enter my missions in high-sec though I've been grinding up for jump clones on 3 chars (and also for faction stuff/ammo and Isk, of course). I probably got some 400k LP in Motsu but never saw anyone. (On occasions, I had a few sneaking in on missions in 0.0 but surely they weren't there to steal my loot, did not stick around to check).
So, visitor in missions can't be that big of a problem. Granted, some time have passed since i last visited the larger high-sec mission hubs so things may have changed. |
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