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Thorazin
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Posted - 2010.06.22 20:55:00 -
[1]
Edited by: Thorazin on 22/06/2010 20:57:52 Adding manual ship control with keyboard and joystick would be awesome and it would take eve into a higher lvl in gameplay entertainment. Just imagine to try to keep optimal range with ur own controls while with other hand u control mouse and lock targets or move ur camera while u fly the ship. I believe this is what missing from eve to make it a best game ever created in mankind. With left hand wsad +qe contorl the ship with f1-f8 and alts f1-f8 will stay the same even with manual control u dont rly press many times those buttons until u change target so u have plenty of time to fly ship with wsad +qe or even assign a joystick instead of wsad +qe and assign on joystick f1-f8 buttons also and use left hand on joystick and right hand on mouse clicking overview and moving ur camera in space. This would be so great and take gameplay into a higher and more active level. But adding manual controls will probably require very high bandwidth with server.... so it might be hard to make with current tech....
But its a very nice idea cause my left hand feels a bit bored pressing only once in a while f1-f8 and alt f1-f8 or ctrl f1-f8 it could do something else like fly the ship manually.
Mouse alignment and moving controls would still be as it is now.
Ship agility would still be a nice stat cause it would increase response time of ship turning when pressing buttons or moving joystick and turning velocity also.
I am sure many ppl out there that play eve or dont play would love this idea i hope CCP would make this happend 1 day. Maybe by adding couple of servers would solve bandwidth problems. If CCP is willing to add more servers and add manual control to the ships i am willing to donate up to 200 euro to the company to help them make this come true, i am sure more ppl would like to donate to get something like this.
Dont get me wrong gameplay is great as it is atm remember you can still control ur ship with mouse i just think this would be a nice addition if it is doable. Also this would make pvp more challenging and more active skill required than just a fitting skill.
I believe making something like this would make the game benefit from many points of view i know its hard so i wont be dissapointed if it never happends but it would be great if it did and i estimate it would attract new ppl to the game so it might worth the cost of making something like this.
Maybe on eve 2 this will be doable.
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Clytamnestra
The Tuskers
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Posted - 2010.06.22 20:56:00 -
[2]
Originally by: Thorazin Just imagine to try to keep optimal range with ur own controls
I do this all the time. It's really fun. I don't need a joystick to pilot my ship.
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Zogra
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Posted - 2010.06.22 21:01:00 -
[3]
Originally by: Clytamnestra
Originally by: Thorazin Just imagine to try to keep optimal range with ur own controls
I do this all the time. It's really fun. I don't need a joystick to pilot my ship.
yeah me2 i fly ship with mouse and try to keep optimal range manually or just fly in circle way when soloing missions 
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Illwill Bill
House of Tempers
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Posted - 2010.06.22 21:01:00 -
[4]
I can't see this happening in the foreseeable future. Not that it's a bad idea; I would love to see this feature being implemented, and if memory serves me right, devs have mentioned that they like the idea too.
The problem is that such a system would require much more of the servers, as it requires much more precise control than a point-click system ever will. I am in no way an expert, but I would imagine that the bandwidth isn't the only problem; the ticks, by which the server breathes and lives, would need to be much more frequent. Thus, a significant upgrade would be needed.
With the current lag problems, the last thing we need is more work for the servers. 
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.06.22 21:02:00 -
[5]
Edited by: Syberbolt8 on 22/06/2010 21:02:52 I'm not going to bother saying why this will never happen the way you want it to, and if it does, it wont be anytime soon.
Knock yourself out
The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.06.22 21:08:00 -
[6]
manual control could take exactly 0 (zero) extra bandwith/server time. simply allow manual control to affect "rudder", which sends new direction to server, same way mouse does now. all calculation would be client side. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Tippia
Sunshine and Lollipops
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Posted - 2010.06.22 21:24:00 -
[7]
Originally by: Jagga Spikes manual control could take exactly 0 (zero) extra bandwith/server time. simply allow manual control to affect "rudder", which sends new direction to server, same way mouse does now. all calculation would be client side.
1. Never trust the client. 2. To provide any value beyond what we already have, it would have to use extra bandwidth. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.06.22 21:32:00 -
[8]
Originally by: Tippia
Originally by: Jagga Spikes manual control could take exactly 0 (zero) extra bandwith/server time. simply allow manual control to affect "rudder", which sends new direction to server, same way mouse does now. all calculation would be client side.
1. Never trust the client. 2. To provide any value beyond what we already have, it would have to use extra bandwidth.
just think about it. what happens when you mouseclick on space background? client calculates direction where ship is going, and sends to server. what would rudder do? same thing. you manually affect rudder, client notes direction change and sends to server. if server can trust mouse, it can trust rudder.
as for added value, it would allow to change ship direction while looking wherever you want, without extra bandwidth. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Sinister Dextor
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Posted - 2010.06.22 21:33:00 -
[9]
Man on Internet wants to use his left hand to play with joystick.
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Tippia
Sunshine and Lollipops
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Posted - 2010.06.22 21:33:00 -
[10]
Edited by: Tippia on 22/06/2010 21:33:28
Originally by: Jagga Spikes what would rudder do? same thing.
So why add it if it doesn't do anything extra? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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Kristrina Belaure
Caldari Cosmic Cimmerians C0NVICTED
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Posted - 2010.06.22 21:34:00 -
[11]
Sounds like the OP wants to play something like Freelancer.
To bad the OP doesn't actually realize the amount of lag that would occur from the result for anyone outside London, This style of gameplay would likely Shaft the bulk of the players due to intense jumpiness of the other player (Skipping across the screen for example)
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Nef'Ayr
Moons of Pluto
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Posted - 2010.06.22 21:41:00 -
[12]
Originally by: Jagga Spikes just think about it. what happens when you mouseclick on space background? client calculates direction where ship is going, and sends to server. what would rudder do? same thing. you manually affect rudder, client notes direction change and sends to server. if server can trust mouse, it can trust rudder.
as for added value, it would allow to change ship direction while looking wherever you want, without extra bandwidth.
I'm no expert, but I'm fairly sure the upload from a single mouse click wouldn't be the same as a continuous upload of a joystick. I would think a single click would have the computer make an adjustment for that one instance, where a joystick would have continuous adjustments being made -- which would put more work on the servers.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.06.22 21:41:00 -
[13]
Originally by: Tippia Edited by: Tippia on 22/06/2010 21:33:28
Originally by: Jagga Spikes what would rudder do? same thing.
So why add it if it doesn't do anything extra?
what, does it have to require more bandwidth to be considered? :) sure, throw in more packages, just for ballast. on more serious note:
Originally by: Jagga Spikes ... as for added value, it would allow to change ship direction while looking wherever you want, without extra bandwidth.
you can't do that now. at least, not in free way. you have to look where you click or navigate to objects. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.06.22 21:49:00 -
[14]
Originally by: Nef'Ayr
Originally by: Jagga Spikes just think about it. what happens when you mouseclick on space background? client calculates direction where ship is going, and sends to server. what would rudder do? same thing. you manually affect rudder, client notes direction change and sends to server. if server can trust mouse, it can trust rudder.
as for added value, it would allow to change ship direction while looking wherever you want, without extra bandwidth.
I'm no expert, but I'm fairly sure the upload from a single mouse click wouldn't be the same as a continuous upload of a joystick. I would think a single click would have the computer make an adjustment for that one instance, where a joystick would have continuous adjustments being made -- which would put more work on the servers.
it's not direct control of ship. joystick/keyboard would affect rudder, rudder would send direction to server (same as mouse does now), then server would start turning ship. there is no continuous upload to server, just locally to client. direction packets from rudder could be limited by "crew response time", ship's agility or whatever, or just flat once per second, if any changes happened. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Heaven's Eye
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Posted - 2010.06.22 22:56:00 -
[15]
As much as this would make EVE an awesome game, two problems occur that technology itself has not yet solved.
1. Jumping lag from continuous joystick movement (supposing client sends info to server). It is similar to people in FPS games teleporting accross the map. 2. Lag. On FPS games, the lag from London to NY is 120ms. Imagine London to Afghanistan or Australia? This would overload the server router and turn it to liquid plastic! :o
Right idea in the wrong time, unfortunately. :(
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Barakkus
Spacelane Innovation
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Posted - 2010.06.22 23:15:00 -
[16]
Someone already made something to do joystick control of your ship, i don't know what became of the project though...the videos of it were kinda kewl tho.
Originally by: CCP Dropbear
rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Thorazin
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Posted - 2010.06.23 02:24:00 -
[17]
Edited by: Thorazin on 23/06/2010 02:26:17 Hey guys i tested this script and its working rly nice xD.
Just lower vsync cause it might lag a bit when using joystick and if it still lags lower all ur graphics. on my pc with vsync turned off it doesnt lag at all xD
It sucks to play only with joystick but it helps if u just wanna fly ur ship without doubleclicking all the time!
Also i think its cool to combine mouse keyboard and joystick
You can set ur guns to fire with mouse and keyboard and use the joystick to set ur ship on a course.
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Zogra
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Posted - 2010.06.23 02:34:00 -
[18]
Edited by: Zogra on 23/06/2010 02:35:49
Originally by: Heaven's Eye As much as this would make EVE an awesome game, two problems occur that technology itself has not yet solved.
1. Jumping lag from continuous joystick movement (supposing client sends info to server). It is similar to people in FPS games teleporting accross the map. 2. Lag. On FPS games, the lag from London to NY is 120ms. Imagine London to Afghanistan or Australia? This would overload the server router and turn it to liquid plastic! :o
Right idea in the wrong time, unfortunately. :(
I think eve is already an awesome game and something like this is not 100% needed.
If eve 2 ever comes in about 10-15 years with more advanced tech it would be nice to see something like this more official and complete but dont make it arcade game plz like some space shooters lol you can just add a nice simple and fun to use manual control
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Marlona Sky
D00M. RED.OverLord
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Posted - 2010.06.23 02:49:00 -
[19]
Manual ship control is not EVE-Online.
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Kewso
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Posted - 2010.06.23 02:56:00 -
[20]
If you want manual control Eve
then play this
http://www.youtube.com/watch?v=F74vhSnx0tQ
Eve interface and everything Eve but with WASD movement
hehe
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Pr1ncess Alia
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Posted - 2010.06.23 03:05:00 -
[21]
HOW TO IMPLIMENT MANUAL FLIGHT IN EVE WITHOUT RUINING EVE
By: Pr1ncess Alia
Once upon a time in freaking awesome land there was a game called eve that had just finished walking in stations and dust and whatever and needed a new gimmick.
So they decided that carrier and mothership pilots would get a new possible addition to their drone bays called SSFs (space superiority fighters)
-To use SSFs a pod pilot other than the one piloting the capital ship docks with the capital ship in his/her pod. -SSFs are flown manually via either keyboard/mouse or joystick operation -damage output/survivability of SSFs dependent on pilot ability
yeah i know, and then i woke up. who knows? maybe it will make the winter '24 expansion?
-- A game that is significantly nonlinear is sometimes described as being open-ended or a sandbox, and is characterized by there being no "right way" of playing the game. |

Ascendic
Brotherhood of Suicidal Priests R.A.G.E
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Posted - 2010.06.23 03:14:00 -
[22]
Originally by: Jagga Spikes
Originally by: Nef'Ayr
Originally by: Jagga Spikes just think about it. what happens when you mouseclick on space background? client calculates direction where ship is going, and sends to server. what would rudder do? same thing. you manually affect rudder, client notes direction change and sends to server. if server can trust mouse, it can trust rudder.
as for added value, it would allow to change ship direction while looking wherever you want, without extra bandwidth.
I'm no expert, but I'm fairly sure the upload from a single mouse click wouldn't be the same as a continuous upload of a joystick. I would think a single click would have the computer make an adjustment for that one instance, where a joystick would have continuous adjustments being made -- which would put more work on the servers.
it's not direct control of ship. joystick/keyboard would affect rudder, rudder would send direction to server (same as mouse does now), then server would start turning ship. there is no continuous upload to server, just locally to client. direction packets from rudder could be limited by "crew response time", ship's agility or whatever, or just flat once per second, if any changes happened.
You clearly have no f@*king clue how this works.
Just sayin.
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Julius Rigel
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Posted - 2010.06.23 03:26:00 -
[23]
Uhh... hi guys, I'm not sure what all the fuss is about but when I doble click in space I can fly manually, it's really fun! You should come check out or little manual flight club sometime!
Ok, take care now, bye bye.

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CCP Applebabe

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Posted - 2010.06.23 05:43:00 -
[24]
Moved from EVE General Discussion channel as this is the proper place for discussions about ideas.
Applebabe Community Representative CCP Hf, EVE Online Contact us |
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Kewso
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Posted - 2010.06.23 07:17:00 -
[25]
Actually the easiest way to manually fly is super simple for Nostromo N52 or G15 Keyboards
I use a Nostromo N52 and have darn near everything macrod so I don't have to use my keyboard, just mouse on right, nostromo on left.
I macro a button on the nostromo to double click (yes I know I could just double click on mouse) but to me it's just easy especially in interceptor I can fly around just point on screen where I want to go with mouse then hit the nostromo macro that I set. Ship will then turn and is manually flyable, so to speak, by just point with mouse 1 button nostromo macro to change directions.
it's quite fun once ya get used to it.
then other keys i have macrod for lock on, nearest target, target changing, weapons activate, etc. to me it really speeds up using a nostromo n52 rather than the keyboard.
If you never seen a Nostromo N52 here is a picture of one I got
Nostromo N52 picture
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.06.23 08:08:00 -
[26]
Originally by: Ascendic ...
You clearly have no f@*king clue how this works.
Just sayin.
that is possible. would you please explain to me how does it work? or at least point me to location where i can re-check with what i claim? ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Opertone
Caldari Metalworks Majesta Empire
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Posted - 2010.06.24 15:09:00 -
[27]
add this feature mouse flight and free controls in atmospheric flight - the only place where this should be possible
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Zilberfrid
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Posted - 2010.06.24 17:14:00 -
[28]
You could say that in eve you are not the pilot of the ship, you are the captain. The game works better if you imagine that you do not execute the orders yourself, you just issue them, that way the game can be a lot more complex without overtaxing your attention. If you want to pilot a ship, try another game, but do not expect it to be as complex in options while still being playable. ------------------------------------- I like to fly around and shoot stuff. |
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