
quellious
Talion Federal Navy Opus Neith
|
Posted - 2010.06.30 21:26:00 -
[1]
Feedback: - Your post seems to try to explain how to become a FC, maybe you should rename state it and rename the subject, like 'One path to being FC'.
- I just personally don't agree with the responsibility :) It's all about internet fictional spaceships, and the very worst thing which could happen, is that your fleet mates become bored. (Because for example, to preserve the fleet, you can no risk).
- You might very clearly set your objectives. I'd split them in 2 categories: --> You are asked by a CEO/friend/... to protect something. Your objective whatever happen is to protect it. You might need to sacrifice some ships to do it. --> You are asked to propose some fun 'kill stuff'. Your main objective here is to find some targets, in a situation where you have some good chances to win (BS/Carrier fleet suicide are not often really funny, use frigs for suicide party).
- I'd try to define the typical activity of a FC. I'm used to say that FCing is like playing chess (with several movements simultaneously). One of the main duty of a FC, from my point of view is to build a mental representation of what's going on (your fleetS, and anything moving around) and then optionally react properly. If at some point you just not understand what's going on, it should be the perfect time to go in safe and hide. - Among sub-tasks, you need to gather intel from your scouts (And communicating efficiently with your scouts might need a long time). - The sub-tasks of calling targets is sometime done by FC, but this is not systematic. Still, you want to understand how the fight is going, and if you can't find it by just following targets assignments, you might indeed call them yourselves. Very personally, i try to find a reliable target caller in the fleet, and set a list of caller (at least 3 for big fleets) if some of them are killed, or need to warp out. (Still on the target calling, one of the best position to call targets without having to monitor your tanking, or capacitor, etc, is being in a pod 100km out of the fight. So, if as fleet member you get podded, and if target caller become silent, it may be a good time to try and learn target calling).
- About fleet composition, t1 fleet is a good way to learn some basic commanding, but I'd better recommend to start with small fleet, and grow progressively, instead of starting with like 100 t1 frigs.
In random order, the few personal advices i could provide are: * Ensure that unexperienced pvpers in your fleet fly affordable ships. * If you need to lead some for consecutive hours, set casual moments (time for joke, free speak) and focused moments (only scout and FC on TS, time to be 'serious'). Doing it this way, you don't need every fleet pilots to be able to be sharp 100% of his time for long hours. * Leadership used to be earned, not given. Try to ensure that pilots in your fleet follow you because they trust you and like your gameplay, not because their CEO told to. * Strongly recommend to comment FC actions AFTER actions. Ideally, take some time just after the journey to ask for comments, and if possible keep a very open forum topic for feedback. Doing it it this way, pilots learn to keep quiet during fights, and are sure to be heard later.
Just to finish, i remember the very first small fleet i lead, where i made a wrong move, and send like 10 BS suiciding into a camp (There was no carrier/DN, neither even POS at this time. BS was the most expensive ship in the game). Still I learned and lead gangs and fleets in Fountain Alliance, Colsup, TCF).
++
-
Did you noticed that a pendulum does not swing in deep space ? |