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CmdoColin
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Posted - 2004.12.16 10:46:00 -
[1]
This of course has nothing to do with the fact the you fly Kessies in PvP down in catch?
As I said in another thread to you - a kessy and a rifter should be a fair fight - they both require frigates 3. As such they both have different strenghts and weakness.
If a rifter pilot gives up the flexability of fof's by fitting rocket launchers and using defenders - it requires you to think.
If you are webbing, then why aren't you using rockets which do greater DoT? A rifter would not be able to keep up a high enough RoF of defenders to survive.
I can fly both Kestrals and rifters - I believe there is balance between them, they actually make a great pair because of the different strenghts as weaknesses. As such I know now what people fit - so generally am rigged to combat that. Unforunately in our encounter I didn't have defenders on me. I had used them all wasting dumb caracol pilots running round on their own that don't realise they can fit guns as a point defence. Or even more stupidly weren't carrying, or didn't want to scratch the paint work of their drones.
I won't apologise you lost your shields to t2 guns while you killed me, and I won't apologise for calling in additional fire power in the shape of two other ships - which you misses while pwn'ing me. I did not have defenders loaded - if I had you would have been dead - maybe if I hadn't been half asleep, and extrememly stupid. I would also respectfully suggest you put the afterburner or mwd - what ever you were using on auto repeated as well.
PS - They already have nerf'ed guns, it was called the tracking re-balancing - prehaps you should talk to the tempest pilots about how much you want projectiles nerf'ed again
Audita et altera pars |

CmdoColin
|
Posted - 2004.12.16 10:46:00 -
[2]
This of course has nothing to do with the fact the you fly Kessies in PvP down in catch?
As I said in another thread to you - a kessy and a rifter should be a fair fight - they both require frigates 3. As such they both have different strenghts and weakness.
If a rifter pilot gives up the flexability of fof's by fitting rocket launchers and using defenders - it requires you to think.
If you are webbing, then why aren't you using rockets which do greater DoT? A rifter would not be able to keep up a high enough RoF of defenders to survive.
I can fly both Kestrals and rifters - I believe there is balance between them, they actually make a great pair because of the different strenghts as weaknesses. As such I know now what people fit - so generally am rigged to combat that. Unforunately in our encounter I didn't have defenders on me. I had used them all wasting dumb caracol pilots running round on their own that don't realise they can fit guns as a point defence. Or even more stupidly weren't carrying, or didn't want to scratch the paint work of their drones.
I won't apologise you lost your shields to t2 guns while you killed me, and I won't apologise for calling in additional fire power in the shape of two other ships - which you misses while pwn'ing me. I did not have defenders loaded - if I had you would have been dead - maybe if I hadn't been half asleep, and extrememly stupid. I would also respectfully suggest you put the afterburner or mwd - what ever you were using on auto repeated as well.
PS - They already have nerf'ed guns, it was called the tracking re-balancing - prehaps you should talk to the tempest pilots about how much you want projectiles nerf'ed again
Audita et altera pars |

CmdoColin
|
Posted - 2004.12.16 17:25:00 -
[3]
Originally by: Lil' Bit
The Caracal's pvp role thusfar has really been more of a destroyer's role.
hmmm.... I'd disagree - I've always thought of the caracol as a indy killer, ideal as the big hitter in a frig wolf pack. Same for its smaller brother the kessy. Niether ships I think excelled in a fleet point defence role - but thats maybe just my style of play.
With the introduction of destroyers for fleet support any use it once had in a fleet battle is gone. It still has a superb use in hit and fade attacks.
Audita et altera pars |

CmdoColin
|
Posted - 2004.12.16 17:25:00 -
[4]
Originally by: Lil' Bit
The Caracal's pvp role thusfar has really been more of a destroyer's role.
hmmm.... I'd disagree - I've always thought of the caracol as a indy killer, ideal as the big hitter in a frig wolf pack. Same for its smaller brother the kessy. Niether ships I think excelled in a fleet point defence role - but thats maybe just my style of play.
With the introduction of destroyers for fleet support any use it once had in a fleet battle is gone. It still has a superb use in hit and fade attacks.
Audita et altera pars |

CmdoColin
|
Posted - 2004.12.16 17:30:00 -
[5]
Originally by: Alex Harumichi
If missile speed decreased when damage went up (i.e. cruise missile slower than a heavy missile), it would mirror the situation with turrets (bigger damage has worse tracking) and be pretty
I kinda disagree with this - ravens in fleet battles ain't great as the delay in their ordance hitting the target.
I do think light missiles need a speed increase. To a degree I'd argue the same with cruise - but there needs to be a balance when they are targetted and fired against a frig and a cruiser. Compaired to large guns - cruise are just a little too uber against small targets.
Audita et altera pars |

CmdoColin
|
Posted - 2004.12.16 17:30:00 -
[6]
Originally by: Alex Harumichi
If missile speed decreased when damage went up (i.e. cruise missile slower than a heavy missile), it would mirror the situation with turrets (bigger damage has worse tracking) and be pretty
I kinda disagree with this - ravens in fleet battles ain't great as the delay in their ordance hitting the target.
I do think light missiles need a speed increase. To a degree I'd argue the same with cruise - but there needs to be a balance when they are targetted and fired against a frig and a cruiser. Compaired to large guns - cruise are just a little too uber against small targets.
Audita et altera pars |

CmdoColin
|
Posted - 2004.12.22 04:13:00 -
[7]
Originally by: Nelisa
Megathron Vrs. Rifter
Megathron: drone capacity - 2500 m3 = one dead rifter.
Missiles aren't your only tactic - it makes me laugh when I realise I've pop'ed a bigger ship as part of a frig wolf pack and they didn't unleash drones.
One on one bigger ship classes will always win.
As a pilot that only flies frigs/inties with well over 7 million skill points I'm changing my set up constantly. I'm adapting, but I can't keep up with a raven spamming me with 6 cruise with sb or defenders in a 10 million interceptor which requires more skillpoints to fly than the raven. I don't mind going down - I loose ships like bs pilots use ammo - would just like a tad more balance.
Missiles are alright BUT cruise are overpowered against frig classes and cruisers.
I keep saying it but:
LIGHT MISSILES need to go faster - cruisers should consider Lights as an anti frig weapon, or heavies as an anti cruiser weapon - right now your an idiot to fit lights on a cruiser. An advanced skill should be for speed. I want to see in certain ships lights doing 4,000m/s - enough to catch alot of ships - but not all.
ROCKETS - mini torps - speeds good - so is range but an additonal skill to get damage up. No fof rockets is good for tactical reasons.
So there you've sound tactical choices for fitting different launchers and using different warheads. Your've having to think. Thats a good fix for the smaller
OVERSIZED MISSILES: The old dev blog were they mention damage mods to hitting a smaller ship would be good. Dunno how that would work.
But maybe you might need more than just one or two cruise to get through to kill an inty.
As for another thing - to kill inties - try a mixed fleet yourself. Destroyers set up right are tackler killers. By your theory - my inty should own them right? Don't work like that - and I kinda like it.
You are not your ship...
Audita et altera pars |

CmdoColin
|
Posted - 2004.12.22 04:13:00 -
[8]
Originally by: Nelisa
Megathron Vrs. Rifter
Megathron: drone capacity - 2500 m3 = one dead rifter.
Missiles aren't your only tactic - it makes me laugh when I realise I've pop'ed a bigger ship as part of a frig wolf pack and they didn't unleash drones.
One on one bigger ship classes will always win.
As a pilot that only flies frigs/inties with well over 7 million skill points I'm changing my set up constantly. I'm adapting, but I can't keep up with a raven spamming me with 6 cruise with sb or defenders in a 10 million interceptor which requires more skillpoints to fly than the raven. I don't mind going down - I loose ships like bs pilots use ammo - would just like a tad more balance.
Missiles are alright BUT cruise are overpowered against frig classes and cruisers.
I keep saying it but:
LIGHT MISSILES need to go faster - cruisers should consider Lights as an anti frig weapon, or heavies as an anti cruiser weapon - right now your an idiot to fit lights on a cruiser. An advanced skill should be for speed. I want to see in certain ships lights doing 4,000m/s - enough to catch alot of ships - but not all.
ROCKETS - mini torps - speeds good - so is range but an additonal skill to get damage up. No fof rockets is good for tactical reasons.
So there you've sound tactical choices for fitting different launchers and using different warheads. Your've having to think. Thats a good fix for the smaller
OVERSIZED MISSILES: The old dev blog were they mention damage mods to hitting a smaller ship would be good. Dunno how that would work.
But maybe you might need more than just one or two cruise to get through to kill an inty.
As for another thing - to kill inties - try a mixed fleet yourself. Destroyers set up right are tackler killers. By your theory - my inty should own them right? Don't work like that - and I kinda like it.
You are not your ship...
Audita et altera pars |
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