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Ilior
|
Posted - 2004.12.20 18:05:00 -
[1]
Originally by: kanix357 Well well well
The gunnery book of skill is huge.
You should look at my missle launcher book of skills.There are none.
A big Arguement for missile users but if they bothered to do any calculation they would find that missiles with very few skills are still better than turrets with max skills.
Lets compare a siege launcher with torps to a tachion beam with multifrequency (brackets are for max skills)
TORP ROF: 24 (18) Dam: 450 (562.5) Range: 90km DOT: 18.75 (31.25) /s
TACH ROF: 12.5 (10) Dam: 204 (322.575) Range: 42km (52.5km) DOT: 16.32 (32.2575) /s
So to get the same DOT as a torp why does the tachion user need about 5-6 million skill points more?
this isnt even considering the fact that missiles do max damage every time and turrets hardly even hit all the time.
_______________________________________________ The above may be profound wisdom: or misguided rubbish. Either way dont take it too seriously :) |

Ilior
|
Posted - 2004.12.20 18:05:00 -
[2]
Originally by: kanix357 Well well well
The gunnery book of skill is huge.
You should look at my missle launcher book of skills.There are none.
A big Arguement for missile users but if they bothered to do any calculation they would find that missiles with very few skills are still better than turrets with max skills.
Lets compare a siege launcher with torps to a tachion beam with multifrequency (brackets are for max skills)
TORP ROF: 24 (18) Dam: 450 (562.5) Range: 90km DOT: 18.75 (31.25) /s
TACH ROF: 12.5 (10) Dam: 204 (322.575) Range: 42km (52.5km) DOT: 16.32 (32.2575) /s
So to get the same DOT as a torp why does the tachion user need about 5-6 million skill points more?
this isnt even considering the fact that missiles do max damage every time and turrets hardly even hit all the time.
_______________________________________________ The above may be profound wisdom: or misguided rubbish. Either way dont take it too seriously :) |

Ilior
|
Posted - 2004.12.20 18:13:00 -
[3]
Originally by: Sergeant Spot If cruise missiles were so overpowered, the serious pvp corps (the ones who live in 0.0, and live for pvp, such as moo, bob, ect...) would be flying all ravens, or even mostly ravens.
But they don't.
Case closed.
They do fool. Any ship they fly other than scorp and raven is in support.
_______________________________________________ The above may be profound wisdom: or misguided rubbish. Either way dont take it too seriously :) |

Ilior
|
Posted - 2004.12.20 18:13:00 -
[4]
Originally by: Sergeant Spot If cruise missiles were so overpowered, the serious pvp corps (the ones who live in 0.0, and live for pvp, such as moo, bob, ect...) would be flying all ravens, or even mostly ravens.
But they don't.
Case closed.
They do fool. Any ship they fly other than scorp and raven is in support.
_______________________________________________ The above may be profound wisdom: or misguided rubbish. Either way dont take it too seriously :) |

Ilior
|
Posted - 2004.12.21 15:42:00 -
[5]
Originally by: Nelisa
Megathron Vrs. Rifter
Yeah looks good in theory but you are only considering it from a very narrow angle. Ways for any BS to beat any frig off the top of my head (without using cruise):
1. Drones 2. Smartbombs 3. Webs (and no i seriously doubt the frig is going to blow up a BS before it slows down) 4. Any kind of decent tanking should do it 5. Capacitor disrupter combined with anything 6. Sensor jamming
This the beauty of EVE - any ship can and should be able to destroy any other ship but it all depends on how you fit both ships.
What shouldnt be allowed however is 1 fitting which can take out any class of ship ie. cruise missiles.
_______________________________________________ The above may be profound wisdom: or misguided rubbish. Either way dont take it too seriously :) |

Ilior
|
Posted - 2004.12.21 15:42:00 -
[6]
Originally by: Nelisa
Megathron Vrs. Rifter
Yeah looks good in theory but you are only considering it from a very narrow angle. Ways for any BS to beat any frig off the top of my head (without using cruise):
1. Drones 2. Smartbombs 3. Webs (and no i seriously doubt the frig is going to blow up a BS before it slows down) 4. Any kind of decent tanking should do it 5. Capacitor disrupter combined with anything 6. Sensor jamming
This the beauty of EVE - any ship can and should be able to destroy any other ship but it all depends on how you fit both ships.
What shouldnt be allowed however is 1 fitting which can take out any class of ship ie. cruise missiles.
_______________________________________________ The above may be profound wisdom: or misguided rubbish. Either way dont take it too seriously :) |

Ilior
|
Posted - 2004.12.22 02:23:00 -
[7]
Originally by: Lil' Bit
Originally by: Ilior
Originally by: kanix357 Well well well
The gunnery book of skill is huge.
You should look at my missle launcher book of skills.There are none.
A big Arguement for missile users but if they bothered to do any calculation they would find that missiles with very few skills are still better than turrets with max skills.
Lets compare a siege launcher with torps to a tachion beam with multifrequency (brackets are for max skills)
TORP ROF: 24 (18) Dam: 450 (562.5) Range: 90km DOT: 18.75 (31.25) /s
TACH ROF: 12.5 (10) Dam: 204 (322.575) Range: 42km (52.5km) DOT: 16.32 (32.2575) /s
So to get the same DOT as a torp why does the tachion user need about 5-6 million skill points more?
this isnt even considering the fact that missiles do max damage every time and turrets hardly even hit all the time.
LoL, Torps also do minimum damage every shot. That's just pure propoganda my friend. Missiles do *static* damage. Static. That means they do both minimum and maximum damage every shot. This because there is no variance in damage.
Now I'm wondering where you get the stats for Tachyon. I've seen hits well over 320, so your numbers are fictional. Is that avg damage? Or minimum? Because it sure isn't maxiumum lol. Additionally, you can compare damages all you like, but since any fool with a rocket launcher can negate a torp, I'm not sure it would be relavent anyway.
The problem is you're trying to convince the kids here on the boards. 20% of whom can barely add, and 50% of whom have yet to see any kind of education in statistics. And it's fairly futile, because the Devs have the real numbers, and aren't liable to be swayed by some joker who insists that 'Static' damage is 'Maximum'. :p
You are right my friend but you miss 3 points:
1. I was talking about skills. My point was turrets arnt better because they get more skills. Plus there is no turret skill that says 'increased chance to do more than normal damage'. Doing more than normal damage is based on a random factor not skills.
2. Why do you think people make their signitures to be something like: 'my big MOFO gun hits nasty dude, wrecking for 700 damage' - because it is quite an achievement as it hardly ever happens. The probability of you doing more than normal damage with turrets is very low.
3. The fact that turrets can do more than normal damage also goes the other way they can do less than normal damage and anyone who has used a turret will tell you that they get far more glancing/scratching hits then they do wrecking hits
BTW I never said anything about maximum or minimum so dont argue me on that point and you are wrong anyone with 2 rocket launchers can negate a torp but that isnt much good against a volley of 5 torps is it?
lol to your last bit.
_______________________________________________ The above may be profound wisdom: or misguided rubbish. Either way dont take it too seriously :) |

Ilior
|
Posted - 2004.12.22 02:23:00 -
[8]
Originally by: Lil' Bit
Originally by: Ilior
Originally by: kanix357 Well well well
The gunnery book of skill is huge.
You should look at my missle launcher book of skills.There are none.
A big Arguement for missile users but if they bothered to do any calculation they would find that missiles with very few skills are still better than turrets with max skills.
Lets compare a siege launcher with torps to a tachion beam with multifrequency (brackets are for max skills)
TORP ROF: 24 (18) Dam: 450 (562.5) Range: 90km DOT: 18.75 (31.25) /s
TACH ROF: 12.5 (10) Dam: 204 (322.575) Range: 42km (52.5km) DOT: 16.32 (32.2575) /s
So to get the same DOT as a torp why does the tachion user need about 5-6 million skill points more?
this isnt even considering the fact that missiles do max damage every time and turrets hardly even hit all the time.
LoL, Torps also do minimum damage every shot. That's just pure propoganda my friend. Missiles do *static* damage. Static. That means they do both minimum and maximum damage every shot. This because there is no variance in damage.
Now I'm wondering where you get the stats for Tachyon. I've seen hits well over 320, so your numbers are fictional. Is that avg damage? Or minimum? Because it sure isn't maxiumum lol. Additionally, you can compare damages all you like, but since any fool with a rocket launcher can negate a torp, I'm not sure it would be relavent anyway.
The problem is you're trying to convince the kids here on the boards. 20% of whom can barely add, and 50% of whom have yet to see any kind of education in statistics. And it's fairly futile, because the Devs have the real numbers, and aren't liable to be swayed by some joker who insists that 'Static' damage is 'Maximum'. :p
You are right my friend but you miss 3 points:
1. I was talking about skills. My point was turrets arnt better because they get more skills. Plus there is no turret skill that says 'increased chance to do more than normal damage'. Doing more than normal damage is based on a random factor not skills.
2. Why do you think people make their signitures to be something like: 'my big MOFO gun hits nasty dude, wrecking for 700 damage' - because it is quite an achievement as it hardly ever happens. The probability of you doing more than normal damage with turrets is very low.
3. The fact that turrets can do more than normal damage also goes the other way they can do less than normal damage and anyone who has used a turret will tell you that they get far more glancing/scratching hits then they do wrecking hits
BTW I never said anything about maximum or minimum so dont argue me on that point and you are wrong anyone with 2 rocket launchers can negate a torp but that isnt much good against a volley of 5 torps is it?
lol to your last bit.
_______________________________________________ The above may be profound wisdom: or misguided rubbish. Either way dont take it too seriously :) |
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