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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Phantom
C C P C C P Alliance
1544

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Posted - 2012.07.19 14:07:00 -
[1] - Quote
It is summer time and that means vacation time ... so you would think! But our brave developers do not rest to improve EVE Online and to investigate which part of the New Eden Universe would benefit from developer love the most.
CCP Fozzie brings you news about Technetium in his inauguration blog "Tech is fine l2p". Please welcome CCP Fozzie and read his first blog here.
We invite you to use this thread for your (constructive and polite) feedback. CCP Phantom - German Community Coordinator |
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CCP Fozzie
C C P C C P Alliance
20

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Posted - 2012.07.19 14:07:00 -
[2] - Quote
Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;) |
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CCP FoxFour
C C P C C P Alliance
201

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Posted - 2012.07.19 14:09:00 -
[3] - Quote
Karma seeking dev... who knew. :P
Love the changes, well done. :D Content Designer | Team Five 0 @regnerBA |
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CCP Fozzie
C C P C C P Alliance
42

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Posted - 2012.07.19 14:19:00 -
[4] - Quote
Louis deGuerre wrote:If this ensure that prices drop so I can afford to PVP again in something other than T1 frigs I love it.
But I just don't get it. It is such a strange solution.
Why not use your PI system (flaws and all) to produce vital moon minerals instead ? That would ensure that minerals are distributed more evenly over the galaxy, are dynamic resources, and give DUST bunnies something meaningful to fight over.
This is the first step in our plan to revamp tech 2 production. Changes to how the minerals are obtained will be coming before we're done (although probably not from PI). |
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CCP Fozzie
C C P C C P Alliance
102

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Posted - 2012.07.19 14:36:00 -
[5] - Quote
mercuryyy wrote:If the numbers in the blog are real
-- 100 Cobalt and 100 Platinum reacts into 1 Unrefined Platinum Technite refines into 10 Platinum Technite and 95 Platinum -
you basically use 100 Cobalt and 5 Platinum to get just 10 Platinum Technite per reaction cycle (= POS Cycle = 1 hour, i take it). At current values, you would be loosing money not only on the pure reaction, but also on the fuel needed for that reactor/refineries bzw refining taxes etc. To break even, the Tech Price (and with that the Platinum Technite price) would have to at least rise by 500% to make it worthwile to do this alchemy reaction.. This surely isnt a way to force prices down, if thats at all necessary.
From the blog:
Quote:You will notice that we are starting these reactions at the same conversion rate as the original alchemy instead of the conversion rate of current boosted alchemy. These ratios can and likely will change over subsequent releases as we adjust the system.
We have a lot of data about what happens when you release 20/1 alchemy, so we started there. |
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CCP Fozzie
C C P C C P Alliance
102

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Posted - 2012.07.19 14:46:00 -
[6] - Quote
Gumpy Nighthawk wrote:Quote:Ahahaha just kidding moongoo is completely broken and weGÇÖre going to fix that starting in Inferno 1.2. No you won't, just like alchemy was supposed to be the holy grail, as you guys tried to tell us, it never really was.
I completely agree that alchemy is no holy grail. It is simply a start to the process.
Alchemy has the dual benefits of being quick enough to implement right away and having a moderating influence on the market that will make phase two much easier and safer for the eve economy. |
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CCP Goliath
C C P C C P Alliance
661

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Posted - 2012.07.19 14:49:00 -
[7] - Quote
Cahvus wrote:Didn't even wait to get home from work to like this! Congrats on the first dev blog Fozzie and keep up the good work! Look forward to hearing more from you in the future.
PS give the dev responsible for live community events a friendly syringe full of adreniline for me! We need more of those awesome events!
NO ADRENALINE! 
Noted though. I want to get some going too, and we are working on some cool ideas.
Fozzie - great first devblog! Also excellent likewhoring  CCP Goliath | QA Director | @CCP_Goliath |
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CCP Omen
C C P C C P Alliance
157

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Posted - 2012.07.19 14:58:00 -
[8] - Quote
Elecktra Blue wrote:"The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards."
Yes not like a group of players took the time to grind sov, place towers, keep up the logistics of said towers, and defended them.
I think this is a good point and you should applaud yourself. It doesn't change the fact that nudges can be required for the benefit of the EVE universe. Like it or not but we did the same with PI taxes. I am sure that was a great benefit to some and a huge problem for others.
You'll bounce back I'm sure for the same reasons you climbed to power in the first place; being excellent at EVE!
Kudos Omen Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison |
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CCP Omen
C C P C C P Alliance
159

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Posted - 2012.07.19 15:03:00 -
[9] - Quote
AdmiralJohn wrote:CCP Omen wrote:
You'll bounce back I'm sure for the same reasons you climbed to power in the first place; being excellent at EVE!
Kudos Omen
But what about us at TEST who are not good at Eve? 
HAHA you will survive because you are so adorable!
Cheers for making me laugh! Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison |
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CCP Fozzie
C C P C C P Alliance
739

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Posted - 2012.07.23 16:51:00 -
[10] - Quote
Hi everyone. I wanted to thank all of you who are giving feedback on these changes. I'm reading every single post here and every blog I can find on the topic.
Special thanks to Akita T and everyone else who have posted their calculations on the potential results of these changes on the market. No better way to get my math double checked than to have experienced market gurus posting theirs.
We've now announced the release date for Inferno 1.2 so I can go ahead and let you all know that this first round of changes goes live on August 8th.
Happy posting! |
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CCP Fozzie
C C P C C P Alliance
789

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Posted - 2012.07.24 16:05:00 -
[11] - Quote
Hello everyone!
It's been good to see the reaction to these changes, especially as the feedback has fit very well with the models we had coming into this blog. After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
New versions of the reactions are:
- 100 Titanium + 100 Vanadium -> 1 Unrefined Vanadium Hafnite -> 20 Vanadium Hafnite +-á 90 Vanadium - 100 Cobalt + 100 Platinum -> 1 Unrefined Platinum Technite -> 20 Platinum Technite + 90 Platinum - 100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium - 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium
- 100 Evaporite Deposits + 100 Atmospheric Gases -> 1 Unrefined Hexite -> 20 Hexite
- 100 Atmospheric Gases + 100 Tungsten -> 1 Unrefined Rolled Tungsten Alloy -> 20 Rolled Tungsten Alloy + 90 Tungsten-á - 100 Evaporite Deposits + 100 Titanium -> 1 Unrefined Titanium Chromide -> 20 Titanium Chromide + 90 Titanium - 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium - 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
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CCP Fozzie
C C P C C P Alliance
856

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Posted - 2012.07.26 22:26:00 -
[12] - Quote
Grath Telkin wrote: While we realize this will be a multi stage release, the boredom of 0.0 wont make it until some november release, we need MORE things to drive conflicts NOW not later, and taking the last thing left out isn't really the best idea.
I completely agree that some space being better than other space is good game design. But the game doesn't need 180k tech to have conflict. Tech is now only 5x the value of the second best moon instead of 11x. The profit there isn't disappearing, it's moving to other activities that people can get involved in. Arguing that we need 100k+ tech so the moons will drive conflict is like saying we need remote AOE doomsdays so that CSAAs will drive conflict. Sometimes game balance is just game balance. |
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CCP Fozzie
C C P C C P Alliance
856

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Posted - 2012.07.26 22:55:00 -
[13] - Quote
Powers Sa wrote: So you're shooting for 80k per unit prices?
One of the goals up until the beginning of phase two is for Tech to continue being the best moon in the game by a large margin.
Grath Telkin wrote:
Ok i still love you but I'm right.
Once upon a time all it took to generate conflict was a prophet foreseeing the destruction of an alliance and fulfilling his own prophecy. I don't believe those days are gone. |
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CCP Fozzie
C C P C C P Alliance
863

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Posted - 2012.07.27 13:41:00 -
[14] - Quote
Werst Dendenahzees wrote:Now excuse us while we tighten our stranglehold around the next outrageous moneymaking gimmick.
I wouldn't expect anything less. Everyone involved is too smart to get crippled by this or any other game change.
corestwo wrote: both are well short of the 80k Fozzie was apparently aiming for.
I'm not aiming for 80k. I've told the CSM the range I'm aiming for but I won't be sharing it with the general public. |
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CCP Fozzie
C C P C C P Alliance
892

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Posted - 2012.08.02 00:17:00 -
[15] - Quote
fpshacker wrote:CCP I HAVE A PROBLEM WITH THE NOMENCLATURE YOU USE FOR REACTIONS. Caesarium Cadmide: What is this? Apparently a binary compound but what is caesarium? DID YOU MEAN Caesium CCP?? If Caesarium is some future element, it probably is less electronegative than cadium so GJ on that ccp. If this existed you might have used the right nomenclature. 100 x Silicon Diborite 100 x Caesarium Cadmide 100 x Vanadium Hafnite = phenolic compounds: idk how this one works ccp, if you know how to make organic compounds from inorganic reactants i'd like to know about it. Crystalline Carbonide : This isn't 1900 CCP, please refer to this as a carbide like you do everything else. IS THIS A SALT LIKE CARBINE, OR MAYBE IONIC, OR COVALENT?? CRYSTALLINE ISN'T AN ELEMENT AND CAN'T FORM A BINARY COMPOSITE WITH CARBON. CCP you may want to check out this site: http://www.iupac.org/
You are failing to take into account the affect of all the phlebotinum. |
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