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Spugg Galdon
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Posted - 2010.06.30 16:41:00 -
[1]
Edited by: Spugg Galdon on 30/06/2010 16:46:47 First off, I'd like to congratulate CCP's art department. The Primae is a very, very pretty ship.
However. I do feel that it is a complete waste of time and resources to produce such an asset that is essentially, hanger ****. Never to be used in anger due to the fact that it is irriplaceble and for all intents and purposes, useless beyond being a "Newbie Industrial".
I think CCP has missed an exceptional opportunity to deliver something that many, many players have been begging for.
The Primae should of been a ship of great flexibility like the T3 cruisers are through the use of subsystems to specialise its role.
So, my proposal would be a redesign of the Primae to allow for the use of subsytems to specialise the ship. These subsystems wouldn't make the Primae the be all and end all industrial, but it would allow it to slot into several roles that currently lack a dedicated ship. The Primae would require a new skill to pilot (ORE Industrial). I think a rank 5 skill would sufice. The proposal would also require the Primae and the subsystems to become availible on the market or contracts. I think the ORE LP store maybe the best place to seed BPC of the ship and subsystems to be manufactured.
So what subsystems would be availible.
Industrial Subsystems *The Primary subsystem which will offer bonuses to the selected role
Then the Navigation, Electronics, Defensive and Engineering subsystems (5 types in all)
Three of each type will be available
Subsystems
Industrial Subsystems
Planetary Operations subsystem
+ Command Centre bay (1600m3) + Planetary Commodities bay (5000m3) +1000m3 per level ORE Industrial [Yes this is an initial boost to current ship but it is required!] + Cargo Bay (50m3) [A slight nerf to cargo capacity but this is specialisation]
Asset Recovery subsystem
+ 8 high slots (no weapon hardpoints) + Cargo bay (1500m3) + 20% bonus to tractor beam range and speed per lvl ORE Industrial
Gas Harvesting Operations subsystem
+ 3 Hi slots and Turret hardpoints (Required for Gas Harvesters) + 20% to Gas havester yeild per lvl (Offers the rate of 6 havesters at lvl 5 skills) + Role Bonus 85% reduction in CPU requirement of Gas Harvesters + Gas bay (1500m3) + 300m3 per lvl + Cargo Bay (50m3)
.......continued
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Scandal Caulker
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Posted - 2010.06.30 16:46:00 -
[2]
Edited by: Scandal Caulker on 30/06/2010 16:50:13
Navigation Subsystems
Warp Core Harmonization subsystem
+ 2 Warp strength
Rapid Transit subsytem
+ 2AU/second maximum warp speed per lvl + 5% agility per lvl
Thruster Efficiency Subsystem
+ 5% Afterburner duration per lvl
Defensive Subsystems
Repair Augmentation subsystem
- 5% armour repairer duration per lvl + 3 Low slots
Advanced Evasive Manuevaring Thrusters subsytem
+ 5% max velocity per lvl
Signature Dampening subsystem
- 10% Signature Radius per lvl
Electronics Subsystems
Augmented Scanners subsystem
+ 5% difficulty access bonus of data/composition scanners (Salvagers/Hackers/Analysers) per lvl + 1 max targets per lvl + 1 mid slot
Drone Control subsystem
+ 5m3 Drone bay per lvl + 5MBit/sec Drone Bandwidth per lvl
Minor Mining Command subsystem
+ 1% to the effectiveness of Mining Foreman gang links per lvl - 99% to CPU use of Mining Foreman links
Engineering Subsystems
Additional Low Power Sockets subsystem
+ 2 Low slots + 2% Capacitor capacity per lvl
Additional Medium Power Sockets subsystem
+ 2 Mid slots + 2% Capacitor capacity per lvl
Capacitor Efficiency Relays subsystem
- 5% reduction in capacitor regeneration duration per lvl + 1 Low slot + 1 Mid slot
and I fail for posting with an alt I just created on this account 
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Ambaseter Doggy
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Posted - 2010.06.30 17:19:00 -
[3]
ok that is the best idea ive heard for the primae yet. CCP PLEASE do this before july 1st so its in the next patch. the primae should have already had this. Agent texas is a bit of a badass |

XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.06.30 18:04:00 -
[4]
T3 Industrial Ship
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Taliya Valkorva
Sebiestor tribe
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Posted - 2010.06.30 19:55:00 -
[5]
Edited by: Taliya Valkorva on 30/06/2010 19:55:11 Brilliant, although some numbers do of course need minor changes. (You have a possible combination that gives you 9 low slots, oops )
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Scandal Caulker
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Posted - 2010.06.30 21:11:00 -
[6]
Originally by: Taliya Valkorva Edited by: Taliya Valkorva on 30/06/2010 19:55:11 Brilliant, although some numbers do of course need minor changes. (You have a possible combination that gives you 9 low slots, oops )
I only count a maximum of 5 low slots, although I didn't mention that this would be based zero slot base hull
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Soapy5
Eve University Ivy League
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Posted - 2010.06.30 22:56:00 -
[7]
honestly the best suggestion for the use of the primae model. however, it sounds *extremely* pricey...
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Spugg Galdon
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Posted - 2010.06.30 23:01:00 -
[8]
Originally by: Soapy5 honestly the best suggestion for the use of the primae model. however, it sounds *extremely* pricey...
Player driven market means supply and demand will dictate the cost. Obviously more sort after subsystems will be more expensive but also the materials required and LP to buy the BPC's or the items themselves will also dictate price.
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