
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.07.01 21:52:00 -
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Originally by: Kyra Felann Edited by: Kyra Felann on 01/07/2010 21:46:04
Originally by: Hainnz I had this very optimistic, and unrealistic, notion that PI would be like a mini Sim-City or Dwarf Fortress.
The thing is, at FanFest, they described something like SimCity and Civilization, so your expectations weren't completely off. They said that there would be populations/workforces that would have to be entertained/kept in line. They said it would be less about individual units and facilities and more about policies. They said that the player would be able to make ethical choices about how to run his/her colony. None of this potentially fun stuff made it into the current implementation.
"Fun" is exactly what the current implementation is lacking. Instead of restarting extractors every day, we should be keeping an eye on workforce morale, random-ish events, quelling riots, securing facilities against sabotage, building infrastructure to keep the workforce working at optimal efficiency, etc. You know, all the things that make empire/city/colony-building strategy games fun. I think PI should be fun in its own right, and not just another way to endure boredom in exchange for profit. See: missions, mining, etc.
It's not like CCP have no idea what a fun implementation of PI would be like--they described a very fun-sounding one at FanFest last year. The problem is that what we got was maybe 10% of what they described. Out of a ten-minute presentation, they managed to deliver on one or two bullet points. The rest were seemingly abandoned and have barely been mentioned since then, despite widespread player disappointment. I spent a lot of time on the Test Server forums before Tyrannis launched and I saw (and felt) this disappointment at how different PI is from the idea of PI from FanFest.
I was anticipating PI to be awesome and I could see myself spending most of my playtime doing that, but as it is, it's just a boring click-fest that people only do because it makes money, not because it's fun.
Originally by: Kai Lae Or, you could totally reject the idea that PI has to act like a POS, and make it act in a similar fashion to something you'd get with simcity/master of orion/civilization. You know, the kind of gameplay people actually do for fun, instead of cloning the way that POSes work - which are only probably the most hated type of activity in game. We don't call them "albatrosses" in corp for nothing.
Quoting for 100% agreement.
Me too but to be fair ccp did state that there was a permanent dev team working on nothing but pi which will add to it bit by bit with each new expansion. And before anyone goes 'zomg the same old promises' I will say that they have never actualy stated that they would actively work on the other features like fw and epic missions on a permanent basis. For those features they clearly stated that they were a simple framework that would be fleshed out in time or as they so lovingly like to put it, SoonÖ. But we will see I guess if they really mean it come the next patch.
Originally by: Balsak Eve-Online, the game that is so awesome people are willing to give CCP money so that they may have the privilege to bash it.
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