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Jita Dancer
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Posted - 2010.07.01 19:07:00 -
[31]
Yeah some space to qualify the answers would have been useful. On the whole I think they implemented PI **amazingly** I mean the interface is great the complexity is there, it has all the right elements to make the sandbox that bit wider etc, etc, but the deployment ruined the whole thing with the market being shot to f**k and back for the forseeable future. There is no elegance in having a bunch of uranium/robotics spewing plasma planets - and that's about all that seems to be worth the effort to do. Maybe in x years when the market has recovered it will be worth playing around with again, but by then I fear CCP will have reduced its importance to that of ore mining...
The survey data is going to be useless as there's no way for them to factor that part out.
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wizard87
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Posted - 2010.07.01 19:53:00 -
[32]
"why haven't you used the new PI feature?"
Because its a dot-to-dot minigame waste of time to make crap I don't want or need.
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Rellik B00n
Lethal Death Squad
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Posted - 2010.07.01 20:20:00 -
[33]
hi,
**** the survey, stick a thumbs up in here and lets have our fabulous free holiday public relations stunt CSM represent for us. + LDSkill+hireLDS |

Khir
Rule of Five Lucky Starbase Syndicate
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Posted - 2010.07.01 20:21:00 -
[34]
Overall I think it's a pretty fun feature and a nice addition to the game. Most of the fun is in the exploration/planning/deployment part of it though.
After everything is put down the feature could use something extra though. Most of the tasks after deployment are very repetitive and click heavy. For example restarting extractors is not a fun task as it is now and I would suggest making it possible to restart all extractors on planet from the command center. Hauling stuff around isn't all that exciting either, but it would be hard to get rid of that. Unless maybe courier contracts could be made to pick things up from customs? :)
Maybe some additional "thinking" could be put into this phase in the form of fine-tuning setups to keep them running optimal.
Other than that it would be nice if you could upgrade a command center in-place without destroying your setup, provided you bring the bigger command center with you.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.07.01 20:34:00 -
[35]
Originally by: Brolly
Originally by: Captain Muscles Edited by: Captain Muscles on 01/07/2010 16:11:44 I think I agree with you, I sure didn't see a link to this anywhere that would get much attention.
Maybe because they don't want the entire forums to have an epic troll and say PI is utter pants 
This pretty much. I wouldn't trust the opinion of the forums farther than I could throw a teaspoon of Akita's neutron star ego. 
Originally by: Balsak Eve-Online, the game that is so awesome people are willing to give CCP money so that they may have the privilege to bash it.
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Killljoy
Gallente Gatehoppers
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Posted - 2010.07.01 20:48:00 -
[36]
Edited by: Killljoy on 01/07/2010 20:51:45 Your poll should have a comment section not just a bunch of buttons. My prob with it is I work more then 5 hours a day (yeah I don't live in france) but less then 24 hours. How about 3/12/24/72 cycle times maybe??? And who redid the planet mix??? I went from a really nice mix of planets in the system I live in to 5 temp planets in the same system Thats ******ed!
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Hainnz
Imperial Academy
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Posted - 2010.07.01 21:17:00 -
[37]
I had this very optimistic, and unrealistic, notion that PI would be like a mini Sim-City or Dwarf Fortress. Instead, I found it to be rather boring, tedious (with all of the hauling, clicking, and maintenence), and not very profitable. (Though I haven't given much thought to how best make ISK with it, I can't imagine anything like it ever being particularly profitable for a majority of users in a mostly player-driven economy like EVE's.)
It's a neat idea and I trained the skills up to four, but I doubt I'll make much use of the feature. |

Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2010.07.01 21:24:00 -
[38]
Originally by: Jadal McPieksu Even a trained monkey with few million ISK can set everything up, so the only way to limit it is to make it a click fest...
Or, you could totally reject the idea that PI has to act like a POS, and make it act in a similar fashion to something you'd get with simcity/master of orion/civilization. You know, the kind of gameplay people actually do for fun, instead of cloning the way that POSes work - which are only probably the most hated type of activity in game. We don't call them "albatrosses" in corp for nothing.
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Orb Lati
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.07.01 21:44:00 -
[39]
Did the survey in the hopes that there may be some improvements.
However can i have another survey on the usefulness of the current survey? As IMHO the PI survey is woefully underdeveloped and needs much more expansion on the various aspects of PI if it is to be any use.
An example being the question regarding role out of PI in the live server. I could say it was good in that there wasn't any game break code bugs and that actual PI system seems to work fine. Or i could say that it was poorly introduced simply based on the lack of consideration regarding NPC supplied goods and the fiasco which occurred there, effectively crippling the market for PI for the next 2-6 months.
"We worship Strength because it is through strength that all other values are made possible" |

Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.07.01 21:44:00 -
[40]
Edited by: Kyra Felann on 01/07/2010 21:46:04
Originally by: Hainnz I had this very optimistic, and unrealistic, notion that PI would be like a mini Sim-City or Dwarf Fortress.
The thing is, at FanFest, they described something like SimCity and Civilization, so your expectations weren't completely off. They said that there would be populations/workforces that would have to be entertained/kept in line. They said it would be less about individual units and facilities and more about policies. They said that the player would be able to make ethical choices about how to run his/her colony. None of this potentially fun stuff made it into the current implementation.
"Fun" is exactly what the current implementation is lacking. Instead of restarting extractors every day, we should be keeping an eye on workforce morale, random-ish events, quelling riots, securing facilities against sabotage, building infrastructure to keep the workforce working at optimal efficiency, etc. You know, all the things that make empire/city/colony-building strategy games fun. I think PI should be fun in its own right, and not just another way to endure boredom in exchange for profit. See: missions, mining, etc.
It's not like CCP have no idea what a fun implementation of PI would be like--they described a very fun-sounding one at FanFest last year. The problem is that what we got was maybe 10% of what they described. Out of a ten-minute presentation, they managed to deliver on one or two bullet points. The rest were seemingly abandoned and have barely been mentioned since then, despite widespread player disappointment. I spent a lot of time on the Test Server forums before Tyrannis launched and I saw (and felt) this disappointment at how different PI is from the idea of PI from FanFest.
I was anticipating PI to be awesome and I could see myself spending most of my playtime doing that, but as it is, it's just a boring click-fest that people only do because it makes money, not because it's fun.
Originally by: Kai Lae Or, you could totally reject the idea that PI has to act like a POS, and make it act in a similar fashion to something you'd get with simcity/master of orion/civilization. You know, the kind of gameplay people actually do for fun, instead of cloning the way that POSes work - which are only probably the most hated type of activity in game. We don't call them "albatrosses" in corp for nothing.
Quoting for 100% agreement. -----SIGNATURE-----
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.07.01 21:52:00 -
[41]
Originally by: Kyra Felann Edited by: Kyra Felann on 01/07/2010 21:46:04
Originally by: Hainnz I had this very optimistic, and unrealistic, notion that PI would be like a mini Sim-City or Dwarf Fortress.
The thing is, at FanFest, they described something like SimCity and Civilization, so your expectations weren't completely off. They said that there would be populations/workforces that would have to be entertained/kept in line. They said it would be less about individual units and facilities and more about policies. They said that the player would be able to make ethical choices about how to run his/her colony. None of this potentially fun stuff made it into the current implementation.
"Fun" is exactly what the current implementation is lacking. Instead of restarting extractors every day, we should be keeping an eye on workforce morale, random-ish events, quelling riots, securing facilities against sabotage, building infrastructure to keep the workforce working at optimal efficiency, etc. You know, all the things that make empire/city/colony-building strategy games fun. I think PI should be fun in its own right, and not just another way to endure boredom in exchange for profit. See: missions, mining, etc.
It's not like CCP have no idea what a fun implementation of PI would be like--they described a very fun-sounding one at FanFest last year. The problem is that what we got was maybe 10% of what they described. Out of a ten-minute presentation, they managed to deliver on one or two bullet points. The rest were seemingly abandoned and have barely been mentioned since then, despite widespread player disappointment. I spent a lot of time on the Test Server forums before Tyrannis launched and I saw (and felt) this disappointment at how different PI is from the idea of PI from FanFest.
I was anticipating PI to be awesome and I could see myself spending most of my playtime doing that, but as it is, it's just a boring click-fest that people only do because it makes money, not because it's fun.
Originally by: Kai Lae Or, you could totally reject the idea that PI has to act like a POS, and make it act in a similar fashion to something you'd get with simcity/master of orion/civilization. You know, the kind of gameplay people actually do for fun, instead of cloning the way that POSes work - which are only probably the most hated type of activity in game. We don't call them "albatrosses" in corp for nothing.
Quoting for 100% agreement.
Me too but to be fair ccp did state that there was a permanent dev team working on nothing but pi which will add to it bit by bit with each new expansion. And before anyone goes 'zomg the same old promises' I will say that they have never actualy stated that they would actively work on the other features like fw and epic missions on a permanent basis. For those features they clearly stated that they were a simple framework that would be fleshed out in time or as they so lovingly like to put it, SoonÖ. But we will see I guess if they really mean it come the next patch.
Originally by: Balsak Eve-Online, the game that is so awesome people are willing to give CCP money so that they may have the privilege to bash it.
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Dhaikin Lharoud
Caldari Antares Technology
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Posted - 2010.07.01 22:08:00 -
[42]
The last question was pretty narrow minded ..... 46 and up? come on, you put me in a group with all those young pups

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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.07.01 22:27:00 -
[43]
Edited by: Deviana Sevidon on 01/07/2010 22:31:07 What I was really looking forward to and was dissappointed is the lack of management. It is not possible to be a good or bad guy by making your colonists happy or go with slavery and brutal oppression. Instead the whole system is nothing more then a shiny POS 2.0 interface and click'o'rama.
No I do not consider logging in once a day to restart an extractor colony management. This kind of stuff should have been automatic, or at least an auto-repeat option should have been implemented to reduce the pain. Also the only ones profiting from short extraction cycles will be the macroers, which I am sure will ruin PI even further.
I am sorry to say but your Dev team wasted 90% of their time. It would have been better not to release PI in it's current form, scrap the whole effort and start over.
One of my corpmates described the core of the problem with PI more eloquently then I could have: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1345061
Unfortunaly PI is the first expansion I would consider a complete failure.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.07.01 22:40:00 -
[44]
Edited by: Kyra Felann on 01/07/2010 22:41:24 Edited by: Kyra Felann on 01/07/2010 22:40:32
Originally by: Zeba Me too but to be fair ccp did state that there was a permanent dev team working on nothing but pi which will add to it bit by bit with each new expansion. And before anyone goes 'zomg the same old promises' I will say that they have never actualy stated that they would actively work on the other features like fw and epic missions on a permanent basis. For those features they clearly stated that they were a simple framework that would be fleshed out in time or as they so lovingly like to put it, SoonÖ. But we will see I guess if they really mean it come the next patch.
Yup, notice my use of the phrase "current implementation". My only hope for PI is that they will add a ton to it over time and that it will eventually be fun.
That said, I did read a dev post (I believe it was in the comment thread for the DevBlog before Tyrannis launched) saying that population mechanics, etc "weren't out of the question" for the next iteration of PI, but that they'd focus mostly on intra-planet trade. Saying that something that should be a core mechanic is "not out of the question" doesn't exactly fill me with confidence for PI's future--not that intra-planetary trade isn't important also. -----SIGNATURE-----
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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digitalwanderer
Gallente DF0 incorporated
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Posted - 2010.07.01 22:55:00 -
[45]
Edited by: digitalwanderer on 01/07/2010 22:56:31 3 simple modifications would be enough for me,which would reduce the timesink and clickfest issues with PI:
1:Allow grouping of the extractors so the owner can set that all on the same timer with little trouble,and even better still if it's a one time process(Not having to restart them every day).
2:Allow the installation of multiple command centers on a single planet,wich minimizes the amount of time lost picking up/dropping off items at each planet.
3:Double the yeild on the extractors,the amount of room in the storage and spaceport,and the yeild of the processors,so that PI starts making some decent isk on it's own,especially if ultimately,they can be destroyed(thru Dust 514 perhaps?)...I basically wouldn't bother defending them with the profit they currently make.
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NereSky
Gallente Domination.
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Posted - 2010.07.01 23:20:00 -
[46]
Where is the part where i can type free text 'like CCP take ur head out of your ass' , or 'CCP listen to the playerbase rather than going ahead with dumbass ideas borne from your own incompetance'
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Scifi
Caldari Deep Core Mining Inc.
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Posted - 2010.07.02 01:02:00 -
[47]
PI is interesting, not sure if I'd toss the word "Fun" on it or not. Right now I'm taking about a half-hour every night to shuttle goods around and restart extractors. I think I've got another week or so before I pay off my initial investment if prices don't crash any further.
There's some missing features that could be added to improve it, up to and including the ever-useful "Stop extracting without having to decommission the entire damn extractor" option.
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Tae Ren
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Posted - 2010.07.02 01:55:00 -
[48]
Originally by: Zeba And before anyone goes 'zomg the same old promises' I will say that they have never actually stated that they would actively work on the other features like fw and epic missions on a permanent basis.
To be fair, they did specifically say that they will continue working on epic missions and will release one or two missions for every new patch. So either Tyrannis was an exception to this promise, or its going to be the same thing as with the other features. I'm inclined to think its the latter.
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Ira Theos
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Posted - 2010.07.02 02:46:00 -
[49]
PI what??
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