
Ratchman
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Posted - 2010.07.07 08:55:00 -
[1]
Originally by: Bad Messenger We got buts kicked? No we did not. Gallente did not get any systems by fightning for those. Main reason why gallente got systems _back_ was that PERVS reduced defence alt plexing and CCP balance game over point where systems can be recaptured back in couple hours.
My opinion is that FW is just unplayable now, too many 'balanced' thing has happened since dominion: - pirate faction ship boost ruined pvp in plexes, it is pirate faction or death. - you can not remote rep your corp mates if they get gcc, you will lose your faction standing - Plex Spawn balance, captured systems have 5-10 plex / down time, so if you own like all systems (like Caldari did) you need 500+ alts to plex those in 20min after dt.
Fact is that 90% plexing is done under 50 characters, and half of those are still alts.
Minmatar/Amarr FW could be fun but minmatar does not want to lose their t1 fitted ships so there is no fw at all.
PERVS is taking systems by 1-10 guys and minmatars are beaten, so brave warriors minmatars are. You should remember that when we took all gallente systems you invited us to minmatar front where real pvp is, can we have it now?
Bless, those systems were lost because it was CCP's fault. Not the fact that the Pervs just got jaded with having to do it all the time.
I also like the fact that in your list of things that are wrongwith FW, you list the number of alts required to be used after DT. Wasn't it your corp who claimed that the level of activity post-DT had no bearing on the capture of plexes?
However, you are correct with that list. Plexing is little more than a distraction in FW, so I can't see it ever getting fixed. Ironically, if more people spent time doing it, it might warrant more attention, but most people avoid it because there is so little to be gained from it (and don't say many fights happen in plexes, as few people stay and fight in them, and only then when they outnumber the incoming force, or have the NPC rats on their side).
I will freely admit that the Pervs are very, very good at what they do. If there's any exploit that can be found, they will find it. They will invest the sheer number of man hours into the game in order to win this unwinnable aspect of FW. And they are also competent PVPers (I hesitate to say good, for I never see them take on an equal or superior force), although their tactics are solely gank-n-run.
They are difficult to counter because lowsec mechanics are weighted towards avoidance, and they are willing to invest the time and effort into a game mechanic few people really care about. It really matters to them (and this is probably why the loss of the Caldari systems is CCP's fault, not their own), whereas most people play the PvP aspects for fun. To show how much they care, just watch their trolling routines. Trolls only do what they do to provoke other people because they emorage themselves. This is why they cannot resist posting responses to anything, rather than doing the normal thing, which is to shrug your shoulders and move onto something else.
It should also be said that the Minnie/Amarr side of the FW divide does look a little staid at the moment. The Minnies need to ship up, and the Amarr need to stop dropping capitals on frigates. The trouble is, until this changes, it's liable to remain the same. You have to ask yourselves: what matters more? Do I get into combat, have fun and possibly lose, or is losing just so painful that I can't possibly risk it? I'm not saying you have to throw yourself on their guns, hell I expect you to flee from a superior force, but you do need to get out of your comfort zones. Surely it is better o hop into T1 and fight more frequently, then it is to fly T2 and be permanently scared of losing it? |