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Thread Statistics | Show CCP posts - 1 post(s) |

Relic
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Posted - 2003.06.30 10:39:00 -
[1]
So whats wrong with making just 100K on a ship sale, if you get your business model right thats a profit of 800K per slot per day as it only takes 3 hours to build a high end cruiser, and the 800K does not take into account that all the minerals minded are paid for at full market value.
Prices can only stay above build cost, if there are large numbers of ships lost in this game, otherwise everyone will have a complete set of ships in their hangers within a month or 2.
Its also worth noting that if CCP remove the current market support they have in place for ore and mineral purchasing, the market could fall a lot more as we would see major drops in the value of basic minerals.
Relic
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Relic
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Posted - 2003.06.30 11:44:00 -
[2]
DREAMWORKS:
First off, the miners time is paid for as I was working on the fact that the sales price is the market value of the minerals + 100K.
As for recovering the BP cost, yep thats a major issue and comes down to the fact that anyone buying a 80M BP original may never recover the cost. As it stands Rupture BP copies seem to be going for 15M at the moment, so cost recovery time is 19 days at 100K a ship.
As for Coke, the manufacturing cost of coke maybe only 10 cents, but there are a lot of other companies involved in the process to get the coke to the purchaser, each of which has a market up. There is a very good chance that Coke do in fact make 2c a can once all their costs are taken into account.
Relic
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Relic
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Posted - 2003.06.30 14:37:00 -
[3]
Whatever great ideas people come up with for fixing the market - and most seem to result in the market being 'fixed' from the producers point of view rather than the comsumers - which is not legal in most earth based counties.
The end result will always be a decline in prices. At the moment there is a max of 10,000 players in this game, across 4 races its does not take many producers to meet their needs.
The joke is that while this grand conversion is taking place, their is one going on about the freeing up of the 1000's of lock factory and research slots. When that happens just watch what happens to the prices of most items in the game.
Another thing to take into account is the amount of minerals currently being mined. When this game started people use dual miner ships with limited cargo space. There was then a move to single laser indy ships. Now players are running 4 CU miners and 8 elite drones from their Ruptures and working in teams with dedicated indy players to get the ore back to the station. The result is that minerals only have a very basic value - i.e. whatever you chose to place in you spreadsheet when you work out the build cost of a ship.
Relic
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Relic
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Posted - 2003.06.30 19:39:00 -
[4]
BSOD:
I posted a comment on the BLOG that is going on regarding this subject. I know where you are coming from with the idea of having a range of possible enhancments for ships, but this feature is provided for by the ship slots, were players upgrade their ships to meet their needs.
Moving this feature to the control of the ship builders just takes it away from another group of players, who do seem to have a working market.
Relic
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Relic
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Posted - 2003.07.01 13:57:00 -
[5]
killzone: "Why bother"
They can bother because as a ship producer the only effect put in is that of managing the build process. For most well orgizised corps or even solo builder, ships just end up becoming a tradable result of mining, so as long as you are happy with the isk you receive you are happy, there is not even much of a real cost when it comes to the isk needed for the BPs, after all if you have the minerals you can build ships very fast.
The only time ship prices can rise is if demand rises above supply so major losses of warships due to battles or major losses of mining fleets so restricting the suppy of minerals to builder.
Relic
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Relic
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Posted - 2003.07.01 14:02:00 -
[6]
Best solution - does not need any changes to the BP market.
We shot all the miners :)
If we limit mineral supply, access to minerals will become harder and their prices will rocket.
Relic
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Relic
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Posted - 2003.07.03 12:07:00 -
[7]
Mighty:
The problem with much of the focus here, is that its a very one sided view. As you have been in the game for a week, how much did the ships you purchased cost? My guess is that you have gained from the drop in prices, much like the vast majority of players in the game. Many of the comments here are from players who seem to think that they have a 'game' given right to make isk from ship buiding, while finding ways to have the game extend their advantage over other players by adding extra skills etc.
So far I have not seen a single ship build declair that the market is not worth being involved in, and due to the BP copying issues they have decided to give away all their BPs for free because they have no value.
BTY, I'm a major ship builder, but I can't see any reason why the market should not fall in the way it is currently doing.
Relic
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Relic
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Posted - 2003.07.04 15:53:00 -
[8]
Serina Verity
for the record, I got into Cruiser shipbuild 3 weeks ago by building scythes and started Rupture building less than 2 weeks ago.
And yes I've recovered my costs, this was done by volume production rather than high profit margins. As a solo player I purchased ore and minerals from the market place and produced ships as fast as I could.
By offering good prices for the ore, I was able to get good support from solo miners and even some smaller corps. These same people then became a major part of my customer base as I gave them a discount on the ships.
Relic
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