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          Sidzo 
          Minmatar SRBI Circle-Of-Two
  
          
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        Posted - 2010.07.04 21:18:00 -
          [1] 
          
           
          Z-RFE3 some hidra ppl shooting on our HUB ( around 40 ppl ) and no chance to get there with fleet!
  
 
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          Razzor Death 
          Gallente Antares Shipyards Circle-Of-Two
  
          
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        Posted - 2010.07.04 21:23:00 -
          [2] 
          
           
          I would like to personally thank the GM that answered Ants stuck petition by sending him 50 jumps away.
  o7 o7 o7 o7 o7
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          RogueAnt 
          Minmatar Antares Shipyards Circle-Of-Two
  
          
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        Posted - 2010.07.04 21:26:00 -
          [3] 
          
           
          I was moved by a GM to empire WTF??  
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          Inquisitor Cerberuso 
          Amarr Hounds of Helll Circle-Of-Two
  
          
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        Posted - 2010.07.04 21:29:00 -
          [4] 
          
           
          It's ok guys, GM never interfer.  
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          Komco 
          Gallente SRBI Circle-Of-Two
  
          
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        Posted - 2010.07.04 21:37:00 -
          [5] 
          
           
          OK I can understand that system is lagy with 1000+ in system but now with max 100 players system you can not log in for 60 min ... Where EVE game is going ????           
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          Sebesto 
          Minmatar Destination Unknown
  
          
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        Posted - 2010.07.04 21:44:00 -
          [6] 
          
           
            Originally by: Razzor Death I would like to personally thank the GM that answered Ants stuck petition by sending him 50 jumps away.
  o7 o7 o7 o7 o7
 
 
  Well he isn't stuck anymore is he? :P
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          Count MonteCarlo 
          Minmatar Genos Occidere HYDRA RELOADED
  
          
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        Posted - 2010.07.04 21:45:00 -
          [7] 
          
           
          This is completley terrible, both sides was willing to fight but CCP completley owned us
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          Pahic 
          Gallente Blood Works Inc. Circle-Of-Two
  
          
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        Posted - 2010.07.04 21:47:00 -
          [8] 
          
           
          CCP: It should be fixed by now. Let us know if the problem returns.
  Still stuck in system!
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          arjun 
          Amarr Battlestars Wildly Inappropriate.
  
          
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        Posted - 2010.07.04 21:53:00 -
          [9] 
          
           
          roll back to red moon rising or something
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          Vogue 
          Gallente Skynet Nexus
  
          
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        Posted - 2010.07.04 21:57:00 -
          [10] 
          
           
          Dysfunctional. Typical state of affairs. Put in the microwave and reheat for tomorrow. .................................................. Cylon cultural victor! | 
      
      
      
          
          Micha L 
          Gallente SRBI Circle-Of-Two
  
          
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        Posted - 2010.07.04 21:57:00 -
          [11] 
          
           
            Originally by: arjun roll back to red moon rising or something
 
 
  I have to agre with you on this.
  But its only our eve players dream  
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          Vladic Ka 
          Minmatar Sniggerdly Pandemic Legion
  
          
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        Posted - 2010.07.04 22:39:00 -
          [12] 
          
           
            Originally by: arjun roll back to red moon rising or something
 
 
  RMR was da best!
 
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          Lady Immortal 
          Amarr Mature Content Comic Mischief
  
          
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        Posted - 2010.07.04 23:32:00 -
          [13] 
          
           
            Originally by: Vladic Ka
   Originally by: arjun roll back to red moon rising or something
 
 
  RMR was da best!
 
 
  I love you so much for posting that - Thanks!!
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          Koronos 
          Minmatar Interstellar eXodus BricK sQuAD.
  
          
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        Posted - 2010.07.05 01:26:00 -
          [14] 
          
           
          CCP you are terrible. Get a ****ing clue. NOTHING ELSE MATTERS. You are going to lose 10x the memberbase that you are going to gain from pi and dust and everything else if you don't figure this out. And it CAN'T be that hard. Two major patches ago fleet fights actually worked if you had your bracket settings right. You broke it and you keep breaking it. Two major patches and it is ONLY GETTING WORSE. GET IT THROUGH YOUR HEADS. You're doing it wrong. There should really be NOTHING on the plate at any level except finding what you broke so that we can actually play this beautiful game again in the way it was intended. And you can do it, because YOU ALREADY DID.  
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          Marlona Sky 
          Caldari D00M. RED.OverLord
  
          
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        Posted - 2010.07.05 01:36:00 -
          [15] 
          
           
          Is this 6NJ part 2? Just be ready to log in immediately after down time to get the unmanned ships guys. Unless of course you are not NC, then CCP will simple take away the ships you found and give them to NC anyways.
  Ded jew sii whut i ded dar 
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          Chib 
          Minmatar MASS
  
          
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        Posted - 2010.07.05 02:28:00 -
          [16] 
          
           
            Originally by: Vladic Ka
   Originally by: arjun roll back to red moon rising or something
 
 
  RMR was da best!
 
 
 
  LOCKDOWN!!!! WE DIDNT LISTEN !!! ---------------------------------------------
 
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          Swp 
          Caldari Priory Of The Lemon Atlas Alliance
  
          
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        Posted - 2010.07.05 03:20:00 -
          [17] 
          
           
          Edited by: Swp on 05/07/2010 03:20:23 IT CANT BE < WE JUST FIX THAT ! !! :)) ___
 
 
  Swproductions | 
      
      
      
          
          Ace Frehley 
          Minmatar TAKEN. Dead Terrorists
  
          
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        Posted - 2010.07.05 06:01:00 -
          [18] 
          
           
          Oh ****, I take the day off today, gonna race for those unmanned ships  
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          Mr Disturbed 
          Caldari The Army Cult of War
  
          
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        Posted - 2010.07.05 09:37:00 -
          [19] 
          
           
          Edited by: Mr Disturbed on 05/07/2010 09:39:29 Edited by: Mr Disturbed on 05/07/2010 09:38:13
   Originally by: Sebesto
   Originally by: Razzor Death I would like to personally thank the GM that answered Ants stuck petition by sending him 50 jumps away.
  o7 o7 o7 o7 o7
 
 
  Well he isn't stuck anymore is he? :P
 
 
 
   Originally by: RogueAnt I was moved by a GM to empire WTF??  
 
 
  hehehehe yeah, wtf, be happy it was not 50j in god forbidden nullsec :P, no need to thank as well, next time it might be wormhole space, its a lottery man ;)
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          Thunder1971 
          Caldari Virtual Warriors IMPERIAL LEGI0N
  
          
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        Posted - 2010.07.05 10:56:00 -
          [20] 
          
           
          You are lying...our logs show nothing!! "comrades in arms know the meaning of true friendship". | 
      
      
      
          
          Musical Fist 
          Gallente NAP Coalition
  
          
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        Posted - 2010.07.05 11:36:00 -
          [21] 
          
           
          Edited by: Musical Fist on 05/07/2010 11:36:23 Not to worry all your ships and enemiy ships will be respawned randomly in a system close by, oh wai nvm you arent part of the NC anymore :( --
  New NAP Coalition campaign started, want to be rich, powerful and elite?
  Join 'NAP Coalition' public channel for more info
  Bitter / mad, yup sounds about right | 
      
      
      
          
          Raneru 
          Gallente Euphoria Released HYDRA RELOADED
  
          
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        Posted - 2010.07.05 11:47:00 -
          [22] 
          
           
          The system maxed out at about 80 people and there was 2 minute module/movement lag.
  Seriously, the servers performed better in 2005.
 
 
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          SFX Bladerunner 
          Minmatar Bite me inc.
  
          
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        Posted - 2010.07.05 12:04:00 -
          [23] 
          
           
            Originally by: Raneru The system maxed out at about 80 people and there was 2 minute module/movement lag.
  Seriously, the servers performed better in 2005.
 
 
 
 
  QFT. __________________________________________________
  History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. | 
      
      
      
          
          Sandwich PvP 
          Caldari The Maverick Navy IT Alliance
  
          
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        Posted - 2010.07.05 15:28:00 -
          [24] 
          
           
          Nice to see CCP is finally making some headway against the lag monster! Perhaps in a few years we may actually be able to contest SOV.  
  Seriously though, right now 0.0 is dead. There can be no epic fleet battles as long as Lag-online determines the outcome. People are getting fed up CCP, perhaps you might want to invest more resources in actually fixing your game The only fight worth fighting is the one you should lose. | 
      
      
      
          
          Meissa Anunthiel 
           
          
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        Posted - 2010.07.05 16:02:00 -
          [25] 
          
           
          If a node supporting 10 solar system is at 95% capacity, everything will look fine and dandy for all those systems.
  Your extra 40 people are most likely the proverbial straw that breaks the camel's back.
  It has nothing to do with servers not being able to sustain fights of 40 people, it has everything to do with you being unlucky with the load distribution and the node not being reinforced.
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          Emperor Zoon 
          Amarr eXceeded
  
          
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        Posted - 2010.07.05 16:24:00 -
          [26] 
          
           
            Originally by: Meissa Anunthiel If a node supporting 10 solar system is at 95% capacity, everything will look fine and dandy for all those systems.
  Your extra 40 people are most likely the proverbial straw that breaks the camel's back.
  It has nothing to do with servers not being able to sustain fights of 40 people, it has everything to do with you being unlucky with the load distribution and the node not being reinforced.
 
 
  No it's ccp's lazy coding and qa.
 
   Originally by: Koronos CCP you are terrible. Get a ****ing clue. NOTHING ELSE MATTERS. You are going to lose 10x the memberbase that you are going to gain from pi and dust and everything else if you don't figure this out. And it CAN'T be that hard. Two major patches ago fleet fights actually worked if you had your bracket settings right. You broke it and you keep breaking it. Two major patches and it is ONLY GETTING WORSE. GET IT THROUGH YOUR HEADS. You're doing it wrong. There should really be NOTHING on the plate at any level except finding what you broke so that we can actually play this beautiful game again in the way it was intended. And you can do it, because YOU ALREADY DID.  
 
 
  This.
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          DurrHurrDurr 
          Caldari Dreddit Test Alliance Please Ignore
  
          
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        Posted - 2010.07.05 16:26:00 -
          [27] 
          
           
            Originally by: Meissa Anunthiel If a node supporting 10 solar system is at 95% capacity, everything will look fine and dandy for all those systems.
  Your extra 40 people are most likely the proverbial straw that breaks the camel's back.
  It has nothing to do with servers not being able to sustain fights of 40 people, it has everything to do with you being unlucky with the load distribution and the node not being reinforced.
 
 
  This is still unacceptable. These were 40 people trying to engage in basic sovereignty warfare that were unable to defend their space, not due to player ability, but due to external factors. Not only that, but according to one of the players, a GM responded to his petition by moving him to empire space.
  This kind of server response is ridiculous and hasn't been a constant problem. It has only been a problem since recent EVE Online expansions. The lag is crippling basic gameplay.
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          Mr Disturbed 
          Caldari The Army Cult of War
  
          
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        Posted - 2010.07.05 16:29:00 -
          [28] 
          
           
          Edited by: Mr Disturbed on 05/07/2010 16:31:40
   Originally by: Koronos CCP you are terrible. Get a ****ing clue. NOTHING ELSE MATTERS. You are going to lose 10x the memberbase that you are going to gain from pi and dust and everything else if you don't figure this out. And it CAN'T be that hard. Two major patches ago fleet fights actually worked if you had your bracket settings right. You broke it and you keep breaking it. Two major patches and it is ONLY GETTING WORSE. GET IT THROUGH YOUR HEADS. You're doing it wrong. There should really be NOTHING on the plate at any level except finding what you broke so that we can actually play this beautiful game again in the way it was intended. And you can do it, because YOU ALREADY DID.  
 
 
  devs dont read forums, sry bro  
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          Zuquar Bonaparte 
          Gallente New Dawn Corporation Circle-Of-Two
  
          
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        Posted - 2010.07.05 17:09:00 -
          [29] 
          
           
          Edited by: Zuquar Bonaparte on 05/07/2010 17:13:17
   Originally by: Meissa Anunthiel If a node supporting 10 solar system is at 95% capacity, everything will look fine and dandy for all those systems.
  Your extra 40 people are most likely the proverbial straw that breaks the camel's back.
  It has nothing to do with servers not being able to sustain fights of 40 people, it has everything to do with you being unlucky with the load distribution and the node not being reinforced.
 
 
  nice try, but that just doesnt cut it, on the hole node there was a fight going on between aprox 300 ppl, apart from that then only other real movement in the hole area was from the hydra/co2/uk gangs which held a total of not over 150 ppl in 3 difrent gangs. if the node cant hold to this kind of load then surely something is very wrong with the game and how ccp,s prioritys are set.
  as a csm wannabe you should maybe support your voters abit more instead of making up excuses for ccp and sucking up to them, they allrdy are experts in excuses, and dont really need your help in that area.
  p.s at what expected number of players should we request a rf of node btw? i thought it was only when u had lrg scale fights planned and not because u wanna go roaming with 20-30 ppl?
 
 
  "primary the Freki " "ok ok but which 1!!" | 
      
      
      
          
          Caliwyrm O'Libr 
          Caldari Pilots From Honour Aeternus.
  
          
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        Posted - 2010.07.05 17:34:00 -
          [30] 
          
           
            Originally by: Meissa Anunthiel If a node supporting 10 solar system is at 95% capacity, everything will look fine and dandy for all those systems.
  Your extra 40 people are most likely the proverbial straw that breaks the camel's back.
  It has nothing to do with servers not being able to sustain fights of 40 people, it has everything to do with you being unlucky with the load distribution and the node not being reinforced.
 
 
  If you're right, then CCP only need to throw more nodes at the problem. If currently the node:system ration is 1:10 then make it 1:7.
  However, whether CCP wants to admit it or not, the problem is likely due to something with the Fleet Finder mechanic. It has been widely accepted that fleet fights were managable before FF was added and horrendous afterwards. =======
  Talk is cheap because supply always outweighs demand.. | 
      
      
      
          
          Raneru 
          Gallente Euphoria Released HYDRA RELOADED
  
          
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        Posted - 2010.07.05 22:04:00 -
          [31] 
          
           
            Originally by: Meissa Anunthiel If a node supporting 10 solar system is at 95% capacity, everything will look fine and dandy for all those systems.
  Your extra 40 people are most likely the proverbial straw that breaks the camel's back.
  It has nothing to do with servers not being able to sustain fights of 40 people, it has everything to do with you being unlucky with the load distribution and the node not being reinforced.
 
 
  True, but the other problem we have with it is the strain on the system was (we believe) over in Insmother so why did it affect Providence? Should the nodes not group the systems by geography as well as predicted load so we dont end up flying through lag blackholes in space that has no action?
 
 
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          Seidr 
          Amarr Cruentus Invicta
  
          
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        Posted - 2010.07.05 22:39:00 -
          [32] 
          
           
          Edited by: Seidr on 05/07/2010 22:44:29
   Originally by: Thunder1971 You are lying...our logs show nothing!!
 
 
  Here's a quote I dug out from a dev chat log, from pre-release. Gave me a bit of a chuckle.
 
   Quote: <Campion> One thing about the lag: we have purposely shut down some server nodes and forced players onto other nodes in order to test the maximum number of players a single node (or group of nodes) can handle <Campion> that's one of the reasons for the intermittent lag during the beta test <Campion> and we've actually had upwards of 1000 players onto a single CPU. So it's quite an accomplishment <Campion> Also, we run full log servers, which causes server overhead... those log servers won't be running at release
 
 
  As for who Campion was, or if they are still involved in EVE *shrug* Anyone?
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          David Grogan 
          Gallente The Motley Crew Reborn Blood Alliance
  
          
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        Posted - 2010.07.05 23:38:00 -
          [33] 
          
           
          perhaps its time the number of 0.0 systems per node was reduced to counter lag.
  since new sov more people are in 0.0 so its stands to reason the nodes cant support the extra load. SIG: if my message has spelling errors its cos i fail at typing properly :P | 
      
      
      
          
          Meno Theaetetus 
          Gallente Wildly Inappropriate Wildly Inappropriate.
  
          
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        Posted - 2010.07.06 00:23:00 -
          [34] 
          
           
          Seriously they don't care what you write in their forums, if you want them to take things seriously go post in a public forum people use to decide which mmo they play.
 
 
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          Orkasm 
          Minmatar Navy of Xoc Wildly Inappropriate.
  
          
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        Posted - 2010.07.06 01:15:00 -
          [35] 
          
           
            Originally by: Meno Theaetetus Seriously they don't care what you write in their forums, if you want them to take things seriously go post in a public forum people use to decide which mmo they play.
 
 
 
 
  QFT Someone send a mail to PC Gamer or summit see if we can get a small coloum somewhere -------------
  Lifes a waste of time, Times a waste of life, Get wasted all the time and you'll have the time | 
      
      
      
          
          Iture 
          Caldari Arcana Imperii Ltd. Atlas Alliance
  
          
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        Posted - 2010.07.06 04:53:00 -
          [36] 
          
           
          EvE online.
  The only game where you can go PvD
  Or player versus developer.
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          Hosy 
          Minmatar Burning Technologies Cult of War
  
          
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        Posted - 2010.07.06 07:53:00 -
          [37] 
          
           
          CCP This is a joke right?
  I think we should all stop playing EVE for a while and cancell our payments!
  I know a lot of people who's going to do that!
 
 
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          Jamus Gorrelius 
          Amarr Macabre Votum Morsus Mihi
  
          
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        Posted - 2010.07.06 11:39:00 -
          [38] 
          
           
          We know there working on it but hell its been 6 months and we havnt seen one improvment.
  This should be no 1 priority atm, and should of been before the PI stuff. | 
      
      
      
          
          Malcanis 
          Caldari Vanishing Point. The Initiative.
  
          
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        Posted - 2010.07.06 11:47:00 -
          [39] 
          
           
            Originally by: Meissa Anunthiel If a node supporting 10 solar system is at 95% capacity, everything will look fine and dandy for all those systems.
  Your extra 40 people are most likely the proverbial straw that breaks the camel's back.
  It has nothing to do with servers not being able to sustain fights of 40 people, it has everything to do with you being unlucky with the load distribution and the node not being reinforced.
 
 
  If TQ cant handle a fight between 40 pilots, then TQ needs fixing.
  NOW. | 
      
      
      
          
          Sombike 
          Caldari Enterprise Estonia Cult of War
  
          
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        Posted - 2010.07.06 12:08:00 -
          [40] 
          
           
          I canceled one of my accounts already and probably will do so with the others (52 more) as well if the lag is not fixed by the end of the year 2043!!!!
 
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          Lord TGR 
          Minmatar Bat Country Goonswarm Federation
  
          
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        Posted - 2010.07.06 12:11:00 -
          [41] 
          
           
            Originally by: Meissa Anunthiel If a node supporting 10 solar system is at 95% capacity, everything will look fine and dandy for all those systems.
  Your extra 40 people are most likely the proverbial straw that breaks the camel's back.
  It has nothing to do with servers not being able to sustain fights of 40 people, it has everything to do with you being unlucky with the load distribution and the node not being reinforced.
 
  That logic holds up if what we're looking at is memory or disk resources, which are very much finite, i.e. the difference between having spare resources or not is a harsh line. Usually involving crashing etc.
  When it comes to CPU, however, that line becomes much more blurred, and I strongly doubt you'll go from "yay no problem changing system" to "oh my god I can't load system halp halp" just because you use slightly more CPU on that node. To go to halp halp-mode, you would have to use vastly more CPU during the migration from one node/system to another, and if that's the case then we're not looking at the proverbial straw, but the proverbial ton of bricks, and that changed radically in Dominion (and sounds like it got worse in Tyrannis).
  However, I'm more inclined to think it's some sort of timing or threading problem, but it's damn hard to do anything other than random guessing as long as CCP is keeping quiet about it, which makes the whole deal vastly more annoying than if they had been forthcoming with information. | 
      
      
      
          
          Orree 
          Gallente Dynaverse Corporation Sodalitas XX
  
          
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        Posted - 2010.07.06 15:59:00 -
          [42] 
          
           
            Originally by: Vladic Ka
   Originally by: arjun roll back to red moon rising or something
 
 
  RMR was da best!
 
 
 
  That was awesome. Hadn't seen that before. The nidhoggur/thanatos bit was the best.
 
 
 
 
  ---------- "How much easier it is to be critical than to be correct." ---Benjamin Disraeli | 
      
      
      
          
          Tiger's Spirit 
          Caldari 24th Imperial Guard
  
          
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        Posted - 2010.07.06 16:09:00 -
          [43] 
          
           
            Originally by: Sidzo Z-RFE3 some hidra ppl shooting on our HUB ( around 40 ppl ) and no chance to get there with fleet!
  
 
 
 
  But new textures on planet so beauty, and dont forget playing lego on planet surfaces. :D This is what we need, and where the Incarna for us for more lag ? So dont cry just send petition to GSM for turn based fight. Thats will nice with the next patch.  
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          Meissa Anunthiel 
           
          
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        Posted - 2010.07.07 06:39:00 -
          [44] 
          
           
            Originally by: Zuquar Bonaparte Edited by: Zuquar Bonaparte on 05/07/2010 17:13:17
   Originally by: Meissa Anunthiel If a node supporting 10 solar system is at 95% capacity, everything will look fine and dandy for all those systems.
  Your extra 40 people are most likely the proverbial straw that breaks the camel's back.
  It has nothing to do with servers not being able to sustain fights of 40 people, it has everything to do with you being unlucky with the load distribution and the node not being reinforced.
 
 
  nice try, but that just doesnt cut it, on the hole node there was a fight going on between aprox 300 ppl, apart from that then only other real movement in the hole area was from the hydra/co2/uk gangs which held a total of not over 150 ppl in 3 difrent gangs. if the node cant hold to this kind of load then surely something is very wrong with the game and how ccp,s prioritys are set.
  as a csm wannabe you should maybe support your voters abit more instead of making up excuses for ccp and sucking up to them, they allrdy are experts in excuses, and dont really need your help in that area.
  p.s at what expected number of players should we request a rf of node btw? i thought it was only when u had lrg scale fights planned and not because u wanna go roaming with 20-30 ppl?
 
 
  You can't know what other fights were happening on that node. I don't have complete information as to how the solar systems/constellations are distributed on nodes, so I don't know how many people were fighting on that node either. Either way, I'm with you here saying that the general lag problem is unacceptable, and have made that point clear to CCP recently.
  What I'm offering is not excuse on behalf of CCP, why should/would I when I've just told them that the lag situation is unacceptable. What I'm providing is a probable explanation as to what happened.
  I'm not a "CSM wannabe", I was in CSM 2,3,4 and now 5 :p. My point of view in order to engage into meaningful dialogue with anyone is that one should be objective as to what is being discussed. I'm here to represent you when discussing with CCP, and I'm also here to provide you with the answers they give us. This is one of them, and I believe it to be true from all the information that was given to us (and my knowledge of software/engineering), so I'm offering an alternative point of view/explanation here and not "sucking up to CCP", as you put it.
  As far as your question goes, the expected pilot count for the node reinforcement request form is about 300ish, so it wouldn't have helped in this instance, which is why I mentioned it as a case of bad luck.
 
   Originally by: Caliwyrm O'Libr
   Originally by: Meissa Anunthiel If a node supporting 10 solar system is at 95% capacity, everything will look fine and dandy for all those systems.
  Your extra 40 people are most likely the proverbial straw that breaks the camel's back.
  It has nothing to do with servers not being able to sustain fights of 40 people, it has everything to do with you being unlucky with the load distribution and the node not being reinforced.
 
 
  If you're right, then CCP only need to throw more nodes at the problem. If currently the node:system ration is 1:10 then make it 1:7.
  However, whether CCP wants to admit it or not, the problem is likely due to something with the Fleet Finder mechanic. It has been widely accepted that fleet fights were managable before FF was added and horrendous afterwards.
 
 
  Post Hoc Ergo Propter Hoc... Maybe, maybe not... Because 2 things happen at the same time does not mean one is the cause of the other, especially when the new fleet finder is not the only thing that happened. If you have information that FF is the cause of this, CCP would love to hear it however, so I recommend filing a bug report with any information you have.
  Cheers, Meissa
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          Meissa Anunthiel 
           
          
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        Posted - 2010.07.07 06:50:00 -
          [45] 
          
           
            Originally by: Lord TGR
   Originally by: Meissa Anunthiel If a node supporting 10 solar system is at 95% capacity, everything will look fine and dandy for all those systems.
  Your extra 40 people are most likely the proverbial straw that breaks the camel's back.
  It has nothing to do with servers not being able to sustain fights of 40 people, it has everything to do with you being unlucky with the load distribution and the node not being reinforced.
 
  That logic holds up if what we're looking at is memory or disk resources, which are very much finite, i.e. the difference between having spare resources or not is a harsh line. Usually involving crashing etc.
  When it comes to CPU, however, that line becomes much more blurred, and I strongly doubt you'll go from "yay no problem changing system" to "oh my god I can't load system halp halp" just because you use slightly more CPU on that node. To go to halp halp-mode, you would have to use vastly more CPU during the migration from one node/system to another, and if that's the case then we're not looking at the proverbial straw, but the proverbial ton of bricks, and that changed radically in Dominion (and sounds like it got worse in Tyrannis).
  However, I'm more inclined to think it's some sort of timing or threading problem, but it's damn hard to do anything other than random guessing as long as CCP is keeping quiet about it, which makes the whole deal vastly more annoying than if they had been forthcoming with information.
 
 
  Agreed. It's more complex than just "CPU", it's resources in general (though they're CPU bound in this instance), though things tend to degrade very fast for everyone when timing/locking mechanisms can't happen in reasonable amount of time. While in Iceland, the CSM has had the opportunity of getting more information from CCP as to the cause of the lag but without knowledge of the system architecture, I doubt we can be of any assistance to find an architectural reason to the whole thing. However we can assist with the symptoms, ie, lag occurs when we do this, it occurs this way, I get this message/freeze/etc.
  While it's nearly impossible for them to give us the information we'd need to help in solving the problem from that end, we encouraged CCP to provide us with information as to the challenges they face in trying to find a solution.
  All I can say is that it's one tough problem that they're working on, and the people trying to solve it are not idiots...
  | 
      
      
      
          
          Damned Devil 
          Minmatar Quasar Buccaneers
  
          
                 | 
        Posted - 2010.07.07 07:10:00 -
          [46] 
          
           
            Originally by: Meno Theaetetus Seriously they don't care what you write in their forums, if you want them to take things seriously go post in a public forum people use to decide which mmo they play.
 
 
 
 
  THIS! lets make it happen! a public petition where you can give your name thru the ingame browser(so only 1 voice per character), when we get enough ppl on it (1k) lets point it to some well known game site or magazine.
  Honestly, we dont need new features, we dont need more lag. What about giving drugs to the hamsters?
  | 
      
      
      
          
          Lord TGR 
          Minmatar Bat Country Goonswarm Federation
  
          
                 | 
        Posted - 2010.07.07 08:43:00 -
          [47] 
          
           
          Edited by: Lord TGR on 07/07/2010 08:43:09
   Originally by: Meissa Anunthiel Agreed. It's more complex than just "CPU", it's resources in general (though they're CPU bound in this instance), though things tend to degrade very fast for everyone when timing/locking mechanisms can't happen in reasonable amount of time. While in Iceland, the CSM has had the opportunity of getting more information from CCP as to the cause of the lag but without knowledge of the system architecture, I doubt we can be of any assistance to find an architectural reason to the whole thing. However we can assist with the symptoms, ie, lag occurs when we do this, it occurs this way, I get this message/freeze/etc.
  While it's nearly impossible for them to give us the information we'd need to help in solving the problem from that end, we encouraged CCP to provide us with information as to the challenges they face in trying to find a solution.
  All I can say is that it's one tough problem that they're working on, and the people trying to solve it are not idiots...
 
  I'm not implying they're idiots, but whatever change they did in Dominion was so severe that whatever caused that change has to be seriously game-breaking to be allowed to live for as long as it has. We're talking about more than 6 months, after all, and they shouldn't have that much of a problem just running a diff on whatever code deals with session change (which is where I've seen the most problems, I'm not sure if it involves moving the session between 2 physical machines or just between two solar system, but I've seen this lag people the **** out with far fewer than 200 in local, and I've also seen it work just fine with 300+ in local.), and do a bit of profiling to see which change caused the massive unplayability that we're seeing now.
  I'm pretty sure I'm right when I say that this should seriously be the main focus for CCP, as it's the one thing that's putting the most dampener on 0.0 these days. Just to iterate how bad it is, hisec routinely have had systems that have more kills than any 0.0 system. I looked around a week ago, and I saw 4+ 0.9 systems with 225 or more kills, and I saw ONE 0.0 system with more than 50 kills the last 24 hours. Today, most of 0.0 still has less than 50 kills, with a few actually going above 100 (M-OEEB for example), while the same 0.9 systems seem to still keep going with 200+. Hell, Arnon has 457 kills the last 24 hours. Next to nothing is going on in 0.0. | 
      
      
      
          
          CATTYS 
          Caldari Vanishing Point. The Initiative.
  
          
                 | 
        Posted - 2010.07.07 12:40:00 -
          [48] 
          
           
          What about giving drugs to the hamsters?   eeeeepiiiiccccc
  | 
      
      
      
          
          Dyzzy Dyvyl 
          Gallente ANZAC ALLIANCE IT Alliance
  
          
                 | 
        Posted - 2010.07.07 12:57:00 -
          [49] 
          
           
            Originally by: Meissa Anunthiel
   Originally by: Lord TGR
   Originally by: Meissa Anunthiel If a node supporting 10 solar system is at 95% capacity, everything will look fine and dandy for all those systems.
  Your extra 40 people are most likely the proverbial straw that breaks the camel's back.
  It has nothing to do with servers not being able to sustain fights of 40 people, it has everything to do with you being unlucky with the load distribution and the node not being reinforced.
 
  That logic holds up if what we're looking at is memory or disk resources, which are very much finite, i.e. the difference between having spare resources or not is a harsh line. Usually involving crashing etc.
  When it comes to CPU, however, that line becomes much more blurred, and I strongly doubt you'll go from "yay no problem changing system" to "oh my god I can't load system halp halp" just because you use slightly more CPU on that node. To go to halp halp-mode, you would have to use vastly more CPU during the migration from one node/system to another, and if that's the case then we're not looking at the proverbial straw, but the proverbial ton of bricks, and that changed radically in Dominion (and sounds like it got worse in Tyrannis).
  However, I'm more inclined to think it's some sort of timing or threading problem, but it's damn hard to do anything other than random guessing as long as CCP is keeping quiet about it, which makes the whole deal vastly more annoying than if they had been forthcoming with information.
 
 
  Agreed. It's more complex than just "CPU", it's resources in general (though they're CPU bound in this instance), though things tend to degrade very fast for everyone when timing/locking mechanisms can't happen in reasonable amount of time. While in Iceland, the CSM has had the opportunity of getting more information from CCP as to the cause of the lag but without knowledge of the system architecture, I doubt we can be of any assistance to find an architectural reason to the whole thing. However we can assist with the symptoms, ie, lag occurs when we do this, it occurs this way, I get this message/freeze/etc.
  While it's nearly impossible for them to give us the information we'd need to help in solving the problem from that end, we encouraged CCP to provide us with information as to the challenges they face in trying to find a solution.
  All I can say is that it's one tough problem that they're working on, and the people trying to solve it are not idiots...
 
 
  Well it looks like your perfect for the job of CMS. You waffle on a ton of bull**** and get nothing done. If you put more time into doing ur job and attacking CCP like they should be then come later in the year when thease other space MMO come out. CCP wont lose the already angery customer base . Quite frankly if i was runnning a company with this level of **** poor service i would have jump out of my ivory tower by now onto some poor passer by
 
  ôWise men speak because they have something to say; Fools because they have to say something.ö | 
      
      
      
          
          Liare 
          Caldari Grid Square Removal System Apocalypse Now.
  
          
                 | 
        Posted - 2010.07.07 13:37:00 -
          [50] 
          
           
            Originally by: Meissa Anunthiel
   Originally by: Lord TGR
   Originally by: Meissa Anunthiel If a node supporting 10 solar system is at 95% capacity, everything will look fine and dandy for all those systems.
  Your extra 40 people are most likely the proverbial straw that breaks the camel's back.
  It has nothing to do with servers not being able to sustain fights of 40 people, it has everything to do with you being unlucky with the load distribution and the node not being reinforced.
 
  That logic holds up if what we're looking at is memory or disk resources, which are very much finite, i.e. the difference between having spare resources or not is a harsh line. Usually involving crashing etc.
  When it comes to CPU, however, that line becomes much more blurred, and I strongly doubt you'll go from "yay no problem changing system" to "oh my god I can't load system halp halp" just because you use slightly more CPU on that node. To go to halp halp-mode, you would have to use vastly more CPU during the migration from one node/system to another, and if that's the case then we're not looking at the proverbial straw, but the proverbial ton of bricks, and that changed radically in Dominion (and sounds like it got worse in Tyrannis).
  However, I'm more inclined to think it's some sort of timing or threading problem, but it's damn hard to do anything other than random guessing as long as CCP is keeping quiet about it, which makes the whole deal vastly more annoying than if they had been forthcoming with information.
 
 
  Agreed. It's more complex than just "CPU", it's resources in general (though they're CPU bound in this instance), though things tend to degrade very fast for everyone when timing/locking mechanisms can't happen in reasonable amount of time. While in Iceland, the CSM has had the opportunity of getting more information from CCP as to the cause of the lag but without knowledge of the system architecture, I doubt we can be of any assistance to find an architectural reason to the whole thing. However we can assist with the symptoms, ie, lag occurs when we do this, it occurs this way, I get this message/freeze/etc.
  While it's nearly impossible for them to give us the information we'd need to help in solving the problem from that end, we encouraged CCP to provide us with information as to the challenges they face in trying to find a solution.
  All I can say is that it's one tough problem that they're working on, and the people trying to solve it are not idiots...
  We do agree that requiring us to request node reinforcement for roaming gangs in the 20-50 man size is unreasonable. no ?
  Providence has a lot of visits from the Lag monster as it is, and fights there tend to be well below 100, hell often below 50...
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          Singion Hawk 
          Caldari SERENDIPITY INC R-I-P
  
          
                 | 
        Posted - 2010.07.07 16:38:00 -
          [51] 
          
           
          meissa do us all a favour and shut the F**K up, you have no idea what the node load was or is period..
  | 
      
      
      
          
          Meissa Anunthiel 
           
          
                 | 
        Posted - 2010.07.07 20:07:00 -
          [52] 
          
           
            Originally by: Lord TGR Edited by: Lord TGR on 07/07/2010 08:43:09 I'm not implying they're idiots, but whatever change they did in Dominion was so severe that whatever caused that change has to be seriously game-breaking to be allowed to live for as long as it has. We're talking about more than 6 months, after all, and they shouldn't have that much of a problem just running a diff on whatever code deals with session change (which is where I've seen the most problems, I'm not sure if it involves moving the session between 2 physical machines or just between two solar system, but I've seen this lag people the **** out with far fewer than 200 in local, and I've also seen it work just fine with 300+ in local.), and do a bit of profiling to see which change caused the massive unplayability that we're seeing now.
  I'm pretty sure I'm right when I say that this should seriously be the main focus for CCP, as it's the one thing that's putting the most dampener on 0.0 these days. Just to iterate how bad it is, hisec routinely have had systems that have more kills than any 0.0 system. I looked around a week ago, and I saw 4+ 0.9 systems with 225 or more kills, and I saw ONE 0.0 system with more than 50 kills the last 24 hours. Today, most of 0.0 still has less than 50 kills, with a few actually going above 100 (M-OEEB for example), while the same 0.9 systems seem to still keep going with 200+. Hell, Arnon has 457 kills the last 24 hours. Next to nothing is going on in 0.0.
 
 
  The issue we're seeing now already existed pre-dominion, its prevalence has increased however. Leaves CCP with 2 options, reverting the change, which would still keep the bug in there, just make it less prevalent until some other change triggers it again, or fix it. The former is not an option due to the underlying mechanisms being necessary as part of the sov revamp. So that leaves option 2. I don't think you implied they were idiots, I'm just giving my opinion that, after talking with them, I can clearly attest that they're not if there was any doubt. The thing about profiling is it doesn't work really well for race conditions across networking machines, which is what this particular problem is about (well, one of the things they found and fixed was of that nature, and the remainder looks to be of a similar nature).
  I'm totally not denying that this lag has a negative impact on 0.0 warfare, quite the contrary at least. Our job as the CSM was to ***** and moan about the lag and unplayability, and try to provide whatever assistance we can in solving the matter. Which we did. The answer we got was one we were expecting as well, namely: we know, we're working hard to fix the problem...
  Being a technical person myself, I've quizzed the people working on the problem to try and understand the nature of it, and I can't fault their reasoning or efforts. Also, with problems of that nature, throwing more bodies at the problem is not going to solve the problem faster, as it requires people with specific knowledge to be able to meaningfully participate in figuring what's going on. From what I've seen, people who should be working on it are working on it.
  The one thing players can assist with is join the mass tests being run on SiSi, they're apparently way more useful than I'd have thought.
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          Zuquar Bonaparte 
          Gallente New Dawn Corporation Circle-Of-Two
  
          
                 | 
        Posted - 2010.07.07 21:34:00 -
          [53] 
          
           
            Originally by: Meissa Anunthiel
  Being a technical person myself, I've quizzed the people working on the problem to try and understand the nature of it, and I can't fault their reasoning or efforts. Also, with problems of that nature, throwing more bodies at the problem is not going to solve the problem faster, as it requires people with specific knowledge to be able to meaningfully participate in figuring what's going on. From what I've seen, people who should be working on it are working on it.
  The one thing players can assist with is join the mass tests being run on SiSi, they're apparently way more useful than I'd have thought.
 
 
  im not that technical a person, but im sure that 1 thing that will never help solve the problem is that ccp keeps making expansions ontop of problems that exist and arn't solved yet, maybe csm,s should tell ccp to try slow down abit and fix the game before expanding the game, so customers could get what they pay for. 
  Btw , im not paying my monthly subscription to be ccp,s paying testmonkey, maybe if ccp promised they wouldnt add to the game until they fix old problems , then i may se a reason to help out, but with the forecast that they will add new problems to the game b4 they ever get to fix the old then i can easy understand why its hard to get ppl to help mass test.
 
 
  "primary the Freki " "ok ok but which 1!!" | 
      
      
      
          
          Ryan Starwing 
          Gallente Martyr's Vengence OWN Alliance
  
          
                 | 
        Posted - 2010.07.09 02:12:00 -
          [54] 
          
           
          A few hours ago we managed to crash a node with just 30ish people 
  PS:local only had one or two people before we jumped in.
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          Shaleen 
          Minmatar Beach Boys Atlas Alliance
  
          
                 | 
        Posted - 2010.07.09 04:51:00 -
          [55] 
          
           
          Edited by: Shaleen on 09/07/2010 04:53:54
   Quote: im not that technical a person, but im sure that 1 thing that will never help solve the problem is that ccp keeps making expansions ontop of problems that exist and arn't solved yet, maybe csm,s should tell ccp to try slow down abit and fix the game before expanding the game, so customers could get what they pay for. 
  Btw , im not paying my monthly subscription to be ccp,s paying testmonkey, maybe if ccp promised they wouldnt add to the game until they fix old problems , then i may se a reason to help out, but with the forecast that they will add new problems to the game b4 they ever get to fix the old then i can easy understand why its hard to get ppl to help mass test.
 
 
  This. 
  On the side note they better fix that fast many old chars had already enough and are quitting the game. Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail [email protected] - Mitnal | 
      
      
      
          
          Spurty 
          Caldari D00M. RED.OverLord
  
          
                 | 
        Posted - 2010.07.09 15:53:00 -
          [56] 
          
           
          lag is just CCP's way of dealing with blobs.
  Its like 'telling' a kid that slamming their fingers in a door hurts. They have to do it a couple of times to learn that this hurts. You can't really 'tell them' anything. 
  Everyone to the nearest wormhole (or nap!)
 
  NAPS: forcing you to play 'their' game | 
      
      
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