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NereSky
Gallente Domination.
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Posted - 2010.07.07 18:21:00 -
[31]
i remember forgetting about a few mines and while in empire they caused damage which flagged me to concorde, but if you were quick u could get away from them
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Krennel Darius
Caldari Nova Security Systems
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Posted - 2010.07.07 18:36:00 -
[32]
Mines would be a simple fix. Disallow them everywhere but 0.0, and give them a 2 hour timer in which time they disappear.
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |

Aiwha
Caldari 101st Space Marine Force Gentlemen's Club
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Posted - 2010.07.07 18:49:00 -
[33]
I'd love to see them back with a few changes.
They only last 24 hours.
You lay a "field" of mines, you can only deploy a few "fields" per person.
Keeps them under control, but still gives people a new way to lay ambushes or protection.
(also, this would be another nullsec only thing imo, like bombs)
I cannot heal stupid. |

MSC Darklord
Minmatar Shadow Company
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Posted - 2010.07.07 19:08:00 -
[34]
I have had some thoughts on mines for year and these are some ideas that might possibly work:
Mines can not be within 30-50km radius of a station or a stargate Mines can not be within 10km of a warp in beacon (such as belts and other beacons) Mines can only be deployed in 0.0 Mines are not triggered by pods, but if a pod is in the blast radius of a mine and something else triggers it, it will be affected. You can not put more than X many mines within the radius of another mine (due to lag issues, maybe max 10 or 20 mines within 100km from mine) Mines must be placed with an x amount of distance from each other so they won't be able to go off at the same time.
Variants: Simple mines, launched from a mine launhcer, low damage, small blast radius, takes 10 seconds to become active. Complex mines: Need to be launched from a mine launcher, then anchored, due decent amount of damage, decent proximity radius.
Special types: ECM mine, works like an ecm burst Capacitor neutralizer mine: Drains x amount of cap Cloak detector (aka the forum bomb): A deployable mine that sends a burst that uncloaks all ships in a 15 km radius, must be anchored 15km from a gate or station, sends a burst every 1 minute. No others can be placed within 100km of said mine. The Cloaked mine: This one will probably never be seen (no pun intended). A cloaked mine that has a 5km activation trigger, uncloaks when something gets within 7 km, cloaks after 30 sec if it doesn't explode or is deactivated. All mines except the first type can be locked and destroyed, but do damage when detonated. Maybe a special module can be made to deactivate and and scoop mines that have been anchored.
This could also mean a new ship class, the more complex mines would take more space in the cargo (specially the cloak detector) and the launchers only can be used by those ships (a new t2 ship or a subsystem for a new t3 ship?)
__________________________
Originally by: CCP Tuxford my bad.
Rest assured I'm being ridiculed by my co-workers.
Said after a 60 second shut down notice that was then canceled. |

Dan Grobag
Caldari Grobag's Family
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Posted - 2010.07.07 19:42:00 -
[35]
Mines were sad I couldn't kill a hisec NPC frigate with them.
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Kerfira
The Scope
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Posted - 2010.07.07 19:43:00 -
[36]
Apart from the already mentioned issues with the old mines, there's another thing that'll probably prevent them ever coming back.
Whenever a player does something, the action get resolved immediately or very shortly thereafter. Basically you have a sequence of: - Player action initiated - Server resolves action - Result sent to affected players
The server only needs to REACT to player actions in most cases, but if mines were deployed, they'd have to be constantly checked by the server to see if they're supposed to go off, or a quite complicated check has to be added every time a player moves a little bit.
For that reason alone I don't think they'll ever be reinstated...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Messoroz
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Posted - 2010.07.07 19:57:00 -
[37]
Edited by: Messoroz on 07/07/2010 19:57:57
Originally by: Kerfira Apart from the already mentioned issues with the old mines, there's another thing that'll probably prevent them ever coming back.
Whenever a player does something, the action get resolved immediately or very shortly thereafter. Basically you have a sequence of: - Player action initiated - Server resolves action - Result sent to affected players
The server only needs to REACT to player actions in most cases, but if mines were deployed, they'd have to be constantly checked by the server to see if they're supposed to go off, or a quite complicated check has to be added every time a player moves a little bit.
For that reason alone I don't think they'll ever be reinstated...
So bubbles do the same thing. Plus the check doesn't have to be with the player tick, the mines can have their own ticks that are slower and check the area around them.
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Kerfira
The Scope
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Posted - 2010.07.07 20:24:00 -
[38]
Originally by: Messoroz So bubbles do the same thing. Plus the check doesn't have to be with the player tick, the mines can have their own ticks that are slower and check the area around them.
Oh, I agree it could be done. I just don't think CCP would spend the capacity for such a limited gain. Mines would also be deployed in far greater numbers than bubbles, so the scale is much different...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.07.07 20:32:00 -
[39]
Bubbles only need to be checked when a ship initiates warp (or cynojump).
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Stick Cult
Unspoken Autonomy.
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Posted - 2010.07.08 00:54:00 -
[40]
Originally by: Messoroz So bubbles do the same thing. Plus the check doesn't have to be with the player tick, the mines can have their own ticks that are slower and check the area around them.
Can't work like that. A mine having its 'own' tick means that every second or so (maybe 2, but more and a ceptor could outrun a tick) the server has to check each mine, which, uhh.. yea...
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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wizard87
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Posted - 2010.07.08 01:01:00 -
[41]
Princess Diana is turning in her grave...
Keep mines out of EVE!
Imagine a drag bubble on every 0.0 gate with a cloud of mines waiting to nuke you indiscriminately. Sounds awesome! 
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Messoroz
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Posted - 2010.07.08 02:36:00 -
[42]
Edited by: Messoroz on 08/07/2010 02:36:09
Originally by: Stick Cult
Originally by: Messoroz So bubbles do the same thing. Plus the check doesn't have to be with the player tick, the mines can have their own ticks that are slower and check the area around them.
Can't work like that. A mine having its 'own' tick means that every second or so (maybe 2, but more and a ceptor could outrun a tick) the server has to check each mine, which, uhh.. yea...
Well they are detonating on proximity of 500m, there can be an activation delay/slower tick to allow said fast ships to get through as a way of making things interesting. Though it gets funky once you start flying through them.
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SupaKudoRio
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Posted - 2010.07.08 04:23:00 -
[43]
Edited by: SupaKudoRio on 08/07/2010 04:24:00 It'd be much easier to have an anchorable minefield that does X damage every Y seconds within Z distance, with the inverse of missile calculations regarding speed (you go fast, you hit more mines and take more damage, you don't move at all and you hit either no mines at all or the very few that happen to drift into you).
That would be fairly cool.
Should probably stop working if the owner leaves the system though. _
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Elayae
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Posted - 2010.07.08 07:56:00 -
[44]
It would be a good anti-blob weapon. :) |

Dred 'Morte
New European Regiment Blade.
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Posted - 2010.07.08 08:21:00 -
[45]
Mines were weak, but players would anchor a thousand of them and create stupid amounts of lag (i'm not kidding you) so CCP removed them.
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Fat Willy
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Posted - 2010.07.08 10:42:00 -
[46]
Mines were a laugh - not powerful enough to do much damage but always gave you a wtf moment. Once launched they just sat there till somone flew by. Mostly, they were laid outside station exits and at gate or belt warp-in points.
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Baron Agamemnon
Caldari The Einherji
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Posted - 2010.07.08 10:56:00 -
[47]
I got a few mines in my hangar, but just gathering dust now  --- "And thus, another of the world's dreamers died, taking his dreams with him. Just as John Lennon wanted world peace, Gerald Bull simply wanted a gun big enough to fire **** into space." |
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