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Iaoth
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Posted - 2010.07.06 16:38:00 -
[1]
Someone called for a return of mines. Before I had the chance to ask, the thread was closed for no content?
So, in this thread then, I will ask:
How were mines used, and why should they be brought back?
Sorry for being a nub, I've not heard of them before. When were they removed, and why?
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Chesty McJubblies
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Posted - 2010.07.06 16:44:00 -
[2]
-.-
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Cebraio
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Posted - 2010.07.06 16:44:00 -
[3]
Originally by: Iaoth Someone called for a return of mines. Before I had the chance to ask, the thread was closed for no content?
Which was a good move.
Battleclinic still has them: http://eve.battleclinic.com/item/g92-Mine-details.html
I don't really remember using them myself. I guess they were just thrown out in space (or anchored?) and blew up as soon as anything came near.
I also have to guess why they were removed: Lame gank tactics?
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Wacoede
Amarr Swag Co. Sandbox Bullies
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Posted - 2010.07.06 16:45:00 -
[4]
Mines were like Land mines IRL they could be dropped and left then when another player ran across them the mine would go boom I know nothing more about them
I think the reason want to bring them back is mostly for greifing purposes IE mines at the Jita 4 - 4 station undock or asteroid belts to catch miners, I might be wrong and they may want to use them for legit reasons such as gate defence into their territory but this is EVE you decide which you think is more likely ___________________________________________________
Originally by: Avery Fatwallet when someone sez "eve is too tuff" standard reply is "can i have stuff?"
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Noun Verber
Gallente
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Posted - 2010.07.06 16:48:00 -
[5]
I heard these threads get locked
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Illwill Jill
Gallente Nifelhem
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Posted - 2010.07.06 16:49:00 -
[6]
If I recall correctly, they were used to create so much lag, that some entrance systems to 0.0 were completely sealed off.
Additionally, they had other fun effects, such as the owner of a mine being Concordokkened in if he was in hisec when some unfortunate soul bumped into said mine in a random low-sec belt.
Personally, I'd definitely like to see them back in the game. 
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Sauralus
Caldari Oderint-dum-metuant
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Posted - 2010.07.06 16:52:00 -
[7]
Edited by: Sauralus on 06/07/2010 16:55:03 I would love the return of mines.
back when they were ingame they were relativly useless only did like 30 damage, but basically you put them in a launcher (back in the day before you needed launchers specific to the missles. Then you launch them and they end up in space. anyone coming within activation proximity got hit by them, was brutal if set on entrance warpin points... before warp to zero. and was only a real threat to indys and frigs, didnt see any systems locked off with them as if they splashed a station or gateguns it would flag the owner and the guns would agress (even in 0.0) when 0.0 had guns.
i would love to see mines come back, anchorable like secure cans with a 1.5km minimum distance from each other with a 1k activation/explosion radius. make 2-3 different classes of mines with different explosion velocities and damages, could even make one for each race. do like 200/500/1000 damage respectivly (maybe a bit more) which would work as they would have a 500m overlap if laid properly, make them "friendly" to corp/alliance. would make pos's more defendable from cov-ops would also make covert ops ships easier to catch. or atleast block them. could even put a decent anchoring delay on them to prevent random quick setups on gates, like a 30min anchoring time, aswell as ban them in empire space.
i would love to see this implemented and it would make 0.0 sov more intresting to invade.
Saura
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Cebraio
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Posted - 2010.07.06 16:57:00 -
[8]
Originally by: Sauralus I would love the return of mines. ...Stuff... Saura
There is definitely potential in this.
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Avon
Caldari Versatech Co. Blade.
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Posted - 2010.07.06 17:18:00 -
[9]
Edited by: Avon on 06/07/2010 17:18:31 The key features of mines where that they did low damage and were static. A side effect was that the explosion bumped your ship.
Much fun was to be had by setting up minefield pinball at the undock point of stations. Set up a nice long, dense, chain of mines. When someone undocked they were bounced from mine to mine until they exploded.
For bonus feature fun, if you were in a different system when people were hitting your mines you got no sec hit and Concord didn't spawn on you.
I just can't imagine why they got rid of them!  Signature removed, please only use English on the forums. Zymurgist Okay sweet-cheeks xxx. Avon |

Jumfat Kohlah
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Posted - 2010.07.06 17:24:00 -
[10]
Originally by: Noun Verber I heard these threads get locked
Rumor
to the OP Mines were removed as they caused the same amount of lag that emptying hundreds of shuttles into space in the middle of a fight does (no-one does that tho ...amirite?)
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.07.06 17:33:00 -
[11]
Originally by: Illwill Jill Additionally, they had other fun effects, such as the owner of a mine being Concordokkened in if he was in hisec when some unfortunate soul bumped into said mine in a random low-sec belt.
I heard the opposite: Place mines at a hisec station/belt/gate, move to lowsec, watch people blow up without CONCORD doing anything.
To all the people thinking you can mine a gate or even a POS enough to stop ships passing through: go learn some geometry.
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Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2010.07.06 18:00:00 -
[12]
I still have mine bpos.
They were removed for the problems some have mentioned.
I would like to see a reworking of them.
If you took the concept of the warp bubble we have today. Then removed the no warp effect it has and replaced it with a small DPS for any ship within it. You could duplicate a minefield. Keep it so that they only anchor in 0.0 and make it so that if the anchorer leaves 0.0 then they disperse to prevent the old concord problems. I'd also make it so a minefield could not overlap a warp bubble.
(The mines use a mini MWD and are rendered useless in a warp bubble....course nothing about putting them in front of the drag bubble....)
A T2 minefield could differentiate between friend and foe, ignoring friendly ships and still engaging foes.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |

SpyGirl
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Posted - 2010.07.06 18:12:00 -
[13]
Originally by: Iaoth Before I had the chance to ask, the thread was closed for no content?
Please do not comment on forum moderation.
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Professor Tarantula
Hedion University
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Posted - 2010.07.06 18:13:00 -
[14]
Originally by: SpyGirl
Originally by: Iaoth Before I had the chance to ask, the thread was closed for no content?
Please do not comment on forum moderation.
Please refrain from discussing forum moderation.
Thank you.
My deepest sympathies. Prof. Tarantula, Esq. |

Sir Rush
Caldari Sirrush Holdings And Industries Inc.
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Posted - 2010.07.06 18:42:00 -
[15]
Originally by: Wacoede Mines were like Land mines IRL they could be dropped and left then when another player ran across them the mine would go boom I know nothing more about them
I think the reason want to bring them back is mostly for greifing purposes IE mines at the Jita 4 - 4 station undock or asteroid belts to catch miners, I might be wrong and they may want to use them for legit reasons such as gate defence into their territory but this is EVE you decide which you think is more likely
*hands Wacoede a lifetime supply of . , ! ? and other characters associated with punctuation* 
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Jason1138
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Posted - 2010.07.06 18:50:00 -
[16]
i would like to see them back. it wouldn't be that hard to rework them to only be used in null and only in certain amounts or not within so far of other structures
i'm sure we're not allowed to comment on the game decisions just as we're not allowed comment on moderation decisions though
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Yuki Katsumura
Caldari Carthage Industries
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Posted - 2010.07.06 18:53:00 -
[17]
Originally by: Jason1138 i would like to see them back. it wouldn't be that hard to rework them to only be used in null and only in certain amounts or not within so far of other structures
i'm sure we're not allowed to comment on the game decisions just as we're not allowed comment on moderation decisions though
You seem to have the same issues as the guy above, try punctuating properly.
Also, I support mines. This is soooo not Zions Child's Alt because he sooooo did not get a ban for soooooo not trolling one of Ekrid's sooo not a troll post.
True. Story. |
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CCP Adida
C C P C C P Alliance

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Posted - 2010.07.06 18:55:00 -
[18]
Locked for reopening a locked thread.
Adida Community Rep CCP Hf, EVE Online
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CCP Adida
C C P C C P Alliance

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Posted - 2010.07.07 13:48:00 -
[19]
Locked in error yesterday.
Adida Community Rep CCP Hf, EVE Online
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Joe SMASH
You Got A Purty Mouth
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Posted - 2010.07.07 13:53:00 -
[20]
In ::AFTER:: the lock? -----------------------------------
Originally by: Kali Zero Warp core stabilizers are like condoms. Nice and safe, but they make it a little less fun for everyone involved.
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ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
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Posted - 2010.07.07 14:09:00 -
[21]
Originally by: CCP Adida Locked for reopening a locked thread.
for a while there i thought CCP had some kinda rule where even mentioning mines was prohibited.... on a more serius note though i would very much like to see the return of mines for low/null sec i think it would be a great idea and i am sure that the above mentioned reasons for removing them in the first place could be solved somehow.
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Lumy
Minmatar eXceed Inc. HYDRA RELOADED
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Posted - 2010.07.07 14:20:00 -
[22]
Legacy stats from database dump, if you are interested:
explosionRange Range in meters of explosion effect area. 500 emDamage EM damage done. 30 explosiveDamage Explosive damage done. 0 kineticDamage Kinetic damage done. 0 thermalDamage Thermal damage done. 0 proximityRange The distance at which to react when relevant objec... 500 incapacitationRatio The hull damage proportion at which an entity beco... 0.75 requiredSkill1 The type ID of the skill that is required. 3319 (Missile Launcher Operation) requiredSkill1Level Required skill level for skill 1 1 structureUniformity DO NOT MESS WITH 0.75 baseShieldDamage Just for the UI to display base damage on shield. 0 baseArmorDamage Just for the UI to display base damage on armor. 0
Joomla! in EVE - IGB compatible CMS. |

putopugno
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Posted - 2010.07.07 14:28:00 -
[23]
mmm I could see some interesting uses if the mines (or at least some of the mines) were "poorly shielded" and went critical when being effected by warp disruption.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2010.07.07 14:36:00 -
[24]
How were mines used? --> Basically people trained missile launchers, saw mines, used mines, lol-ed and went on to do better things with their lives.
Why should they be brought back? --> They shouldn't, they will cause lag and are silly.
How did they work:
In the beginning missile launchers were a lot weirder than they are now, basically every launcher has a capacity and all missiles take up a certain volume in a launcher (leading to your 'clipsize'), but a long time ago, you could fit any missile in any launcher that would 'fit' it, giving us fun things like the rocket launcher, cruise missile loaded kestrel fits and siege launcher ravens with 1000s of rockets. Defender missiles still work like this.
Mines worked the same way. You just loaded them into any launcher and you could activate the launcher meaning a mine would drop. Mines did crap damage at crap range and were basically useless. Also, they randomly went off in everyone's faces and I think ccp did some stuff to prevent concordokens etc, basically they were silly and good riddens.
All the above is prolly crap
Drone Guide
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Hohenheim OfLight
Sebiestor tribe
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Posted - 2010.07.07 15:12:00 -
[25]
I still have two mine bpo's at one time they where all the rage for moving trit or something owing to the compression rates. ----------------------------------------------
Is mining for a hel mad? or just ambitious?
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Chesty McJubblies
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Posted - 2010.07.07 15:40:00 -
[26]
Originally by: CCP Adida Locked for reopening a locked thread.
iatl
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Ick Ickagami
Amarr Ministry of War
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Posted - 2010.07.07 16:13:00 -
[27]
Originally by: Hohenheim OfLight I still have two mine bpo's at one time they where all the rage for moving trit or something owing to the compression rates.
Can you still build them?
I saw some on contracts somewhere...........can you still use them?
Very curious stuff.........
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Ticondrius
Orbital Infinity Saints Amongst Sinners
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Posted - 2010.07.07 16:22:00 -
[28]
I have the BPOs for 2 of the 4 mine types. I can research, copy, and build them. However, there's no way to deploy them as they are no longer legal ammo for missile launchers, nor can they be used on their own. 
-=-=-=-=-=-=-=-=-=-=- NRDS: Not Really Defending Space MMORPG: Many Men Online Role Playing Girls |

Kesta Valkorin
Minmatar Republic University
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Posted - 2010.07.07 17:04:00 -
[29]
Originally by: Iaoth Someone called for a return of mines. Before I had the chance to ask, the thread was closed for no content?
So, in this thread then, I will ask:
How were mines used, and why should they be brought back?
Sorry for being a nub, I've not heard of them before. When were they removed, and why?
How were mines used? They're mines. There's only one way to use them. You put them somewhere and wait for somebody to run over one.
They were removed for the same reason the max drones was decreased to 5. Large swarms of things cause lag.
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FlameGlow
Rebellion Alliance
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Posted - 2010.07.07 17:23:00 -
[30]
Mines of the old days are useless even if brought back, they did pathetic damage even then and now everyone has much more tank. Some anchorable(and with current anchor no closer then 5 km to anything rules) and more powerful version of a mine might be worthwhile for 0.0 to set traps on belts or bubbles |

NereSky
Gallente Domination.
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Posted - 2010.07.07 18:21:00 -
[31]
i remember forgetting about a few mines and while in empire they caused damage which flagged me to concorde, but if you were quick u could get away from them
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Krennel Darius
Caldari Nova Security Systems
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Posted - 2010.07.07 18:36:00 -
[32]
Mines would be a simple fix. Disallow them everywhere but 0.0, and give them a 2 hour timer in which time they disappear.
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |

Aiwha
Caldari 101st Space Marine Force Gentlemen's Club
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Posted - 2010.07.07 18:49:00 -
[33]
I'd love to see them back with a few changes.
They only last 24 hours.
You lay a "field" of mines, you can only deploy a few "fields" per person.
Keeps them under control, but still gives people a new way to lay ambushes or protection.
(also, this would be another nullsec only thing imo, like bombs)
I cannot heal stupid. |

MSC Darklord
Minmatar Shadow Company
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Posted - 2010.07.07 19:08:00 -
[34]
I have had some thoughts on mines for year and these are some ideas that might possibly work:
Mines can not be within 30-50km radius of a station or a stargate Mines can not be within 10km of a warp in beacon (such as belts and other beacons) Mines can only be deployed in 0.0 Mines are not triggered by pods, but if a pod is in the blast radius of a mine and something else triggers it, it will be affected. You can not put more than X many mines within the radius of another mine (due to lag issues, maybe max 10 or 20 mines within 100km from mine) Mines must be placed with an x amount of distance from each other so they won't be able to go off at the same time.
Variants: Simple mines, launched from a mine launhcer, low damage, small blast radius, takes 10 seconds to become active. Complex mines: Need to be launched from a mine launcher, then anchored, due decent amount of damage, decent proximity radius.
Special types: ECM mine, works like an ecm burst Capacitor neutralizer mine: Drains x amount of cap Cloak detector (aka the forum bomb): A deployable mine that sends a burst that uncloaks all ships in a 15 km radius, must be anchored 15km from a gate or station, sends a burst every 1 minute. No others can be placed within 100km of said mine. The Cloaked mine: This one will probably never be seen (no pun intended). A cloaked mine that has a 5km activation trigger, uncloaks when something gets within 7 km, cloaks after 30 sec if it doesn't explode or is deactivated. All mines except the first type can be locked and destroyed, but do damage when detonated. Maybe a special module can be made to deactivate and and scoop mines that have been anchored.
This could also mean a new ship class, the more complex mines would take more space in the cargo (specially the cloak detector) and the launchers only can be used by those ships (a new t2 ship or a subsystem for a new t3 ship?)
__________________________
Originally by: CCP Tuxford my bad.
Rest assured I'm being ridiculed by my co-workers.
Said after a 60 second shut down notice that was then canceled. |

Dan Grobag
Caldari Grobag's Family
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Posted - 2010.07.07 19:42:00 -
[35]
Mines were sad I couldn't kill a hisec NPC frigate with them.
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Kerfira
The Scope
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Posted - 2010.07.07 19:43:00 -
[36]
Apart from the already mentioned issues with the old mines, there's another thing that'll probably prevent them ever coming back.
Whenever a player does something, the action get resolved immediately or very shortly thereafter. Basically you have a sequence of: - Player action initiated - Server resolves action - Result sent to affected players
The server only needs to REACT to player actions in most cases, but if mines were deployed, they'd have to be constantly checked by the server to see if they're supposed to go off, or a quite complicated check has to be added every time a player moves a little bit.
For that reason alone I don't think they'll ever be reinstated...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Messoroz
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Posted - 2010.07.07 19:57:00 -
[37]
Edited by: Messoroz on 07/07/2010 19:57:57
Originally by: Kerfira Apart from the already mentioned issues with the old mines, there's another thing that'll probably prevent them ever coming back.
Whenever a player does something, the action get resolved immediately or very shortly thereafter. Basically you have a sequence of: - Player action initiated - Server resolves action - Result sent to affected players
The server only needs to REACT to player actions in most cases, but if mines were deployed, they'd have to be constantly checked by the server to see if they're supposed to go off, or a quite complicated check has to be added every time a player moves a little bit.
For that reason alone I don't think they'll ever be reinstated...
So bubbles do the same thing. Plus the check doesn't have to be with the player tick, the mines can have their own ticks that are slower and check the area around them.
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Kerfira
The Scope
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Posted - 2010.07.07 20:24:00 -
[38]
Originally by: Messoroz So bubbles do the same thing. Plus the check doesn't have to be with the player tick, the mines can have their own ticks that are slower and check the area around them.
Oh, I agree it could be done. I just don't think CCP would spend the capacity for such a limited gain. Mines would also be deployed in far greater numbers than bubbles, so the scale is much different...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.07.07 20:32:00 -
[39]
Bubbles only need to be checked when a ship initiates warp (or cynojump).
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Stick Cult
Unspoken Autonomy.
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Posted - 2010.07.08 00:54:00 -
[40]
Originally by: Messoroz So bubbles do the same thing. Plus the check doesn't have to be with the player tick, the mines can have their own ticks that are slower and check the area around them.
Can't work like that. A mine having its 'own' tick means that every second or so (maybe 2, but more and a ceptor could outrun a tick) the server has to check each mine, which, uhh.. yea...
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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wizard87
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Posted - 2010.07.08 01:01:00 -
[41]
Princess Diana is turning in her grave...
Keep mines out of EVE!
Imagine a drag bubble on every 0.0 gate with a cloud of mines waiting to nuke you indiscriminately. Sounds awesome! 
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Messoroz
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Posted - 2010.07.08 02:36:00 -
[42]
Edited by: Messoroz on 08/07/2010 02:36:09
Originally by: Stick Cult
Originally by: Messoroz So bubbles do the same thing. Plus the check doesn't have to be with the player tick, the mines can have their own ticks that are slower and check the area around them.
Can't work like that. A mine having its 'own' tick means that every second or so (maybe 2, but more and a ceptor could outrun a tick) the server has to check each mine, which, uhh.. yea...
Well they are detonating on proximity of 500m, there can be an activation delay/slower tick to allow said fast ships to get through as a way of making things interesting. Though it gets funky once you start flying through them.
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SupaKudoRio
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Posted - 2010.07.08 04:23:00 -
[43]
Edited by: SupaKudoRio on 08/07/2010 04:24:00 It'd be much easier to have an anchorable minefield that does X damage every Y seconds within Z distance, with the inverse of missile calculations regarding speed (you go fast, you hit more mines and take more damage, you don't move at all and you hit either no mines at all or the very few that happen to drift into you).
That would be fairly cool.
Should probably stop working if the owner leaves the system though. _
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Elayae
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Posted - 2010.07.08 07:56:00 -
[44]
It would be a good anti-blob weapon. :) |

Dred 'Morte
New European Regiment Blade.
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Posted - 2010.07.08 08:21:00 -
[45]
Mines were weak, but players would anchor a thousand of them and create stupid amounts of lag (i'm not kidding you) so CCP removed them.
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Fat Willy
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Posted - 2010.07.08 10:42:00 -
[46]
Mines were a laugh - not powerful enough to do much damage but always gave you a wtf moment. Once launched they just sat there till somone flew by. Mostly, they were laid outside station exits and at gate or belt warp-in points.
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Baron Agamemnon
Caldari The Einherji
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Posted - 2010.07.08 10:56:00 -
[47]
I got a few mines in my hangar, but just gathering dust now  --- "And thus, another of the world's dreamers died, taking his dreams with him. Just as John Lennon wanted world peace, Gerald Bull simply wanted a gun big enough to fire **** into space." |
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