Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

BolsterBomb
Frog Steamers CUSTODES VIGILIA
110
|
Posted - 2012.07.20 16:54:00 -
[1] - Quote
Question for mining corps
How many belts could you go through in a given day say you have 30 + miners actively mining at any given time period? Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Zera Kerrigan
Dark Tempest Enterprises
2
|
Posted - 2012.07.20 17:13:00 -
[2] - Quote
2 |

BolsterBomb
Frog Steamers CUSTODES VIGILIA
110
|
Posted - 2012.07.20 17:15:00 -
[3] - Quote
really is that it? I have no idea so I dont know if your being sarcastic or not.
Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Vanria Vexed
Posiden Industrial
6
|
Posted - 2012.07.20 17:20:00 -
[4] - Quote
A very broad question.
What are the miners piloting; exhumers, mining barges, battleships, cruisers, frigates? How are the mining vessels fit(max yeild, max tank, max cargo)? Do they have orca/roqual support? What kind of belts are they mining?
It takes me about 6 hours with 2 hulks with and average yield of 1400m3/stripper to kill a full belt in a 0.5/0.6 system. |

Tau Cabalander
Retirement Retreat Working Stiffs
875
|
Posted - 2012.07.20 17:21:00 -
[5] - Quote
With just 2 Hulks I can easily clean a hisec belt myself. I usually take a break after that, assuming it was a decent-sized belt. I'd probably set my limit at 3 a day.
If you cherry-pick, you will need far more belts. I clear everything (slightly OCD). |

BolsterBomb
Frog Steamers CUSTODES VIGILIA
110
|
Posted - 2012.07.20 17:23:00 -
[6] - Quote
OK : Assuming hulks / covetors with max mining skills, boosted orca /rorqual supprt in .1-.3 low sec systems Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

ABRACADABSTRACTART
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.07.20 17:26:00 -
[7] - Quote
BolsterBomb wrote:in .1-.3 low sec systems that kind of messes up the equation with warp offs and other hazards. |

BolsterBomb
Frog Steamers CUSTODES VIGILIA
110
|
Posted - 2012.07.20 17:29:00 -
[8] - Quote
ABRACADABSTRACTART wrote:BolsterBomb wrote:in .1-.3 low sec systems that kind of messes up the equation with warp offs and other hazards.
Claean safe system therotically 100% safe Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Vanria Vexed
Posiden Industrial
6
|
Posted - 2012.07.20 17:41:00 -
[9] - Quote
A Hulk with max skills and with perfect Rorqual support will yield 5459m3/cycle cycling at 119.25sec/cycle giving ~164,800m3/hr. Assuming the volume of static belts to be ~500,000 m3 of ore 3 miners in perfect condition hulks could kill a belt in an hour. (Sorry can't find an hard data on the average volume of static belts) |

Alyssa SaintCroix
Leihkasse Stammheim
31
|
Posted - 2012.07.20 17:45:00 -
[10] - Quote
I'd say that it depends on the density of the rocks themselves and the types in the belt. If you've got a ton of veld rocks at 30-40K a piece a team of 3-4 hulks plus an Orca could probably clear it fairly fast but once you start throwing in the high volume ores you start getting less drawn out of the rocks and more time spent in the belt. |

Zera Kerrigan
Dark Tempest Enterprises
2
|
Posted - 2012.07.20 18:05:00 -
[11] - Quote
Alyssa SaintCroix wrote:I'd say that it depends on the density of the rocks themselves and the types in the belt.
Ofcourse it depends on the belt etc. It would probably take considerably more time in a lowsec system compared to a highsec system too. But with 30+ miners in mining barges... You would really have a hard time finding belts instead of depleting them. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
19
|
Posted - 2012.07.20 18:39:00 -
[12] - Quote
I can't see having more than 10 Hulk's in an op in a single system. You would wipe out the belts too fast, and be spending more time warping / setting up than you would be mining.
30+ miners in low sec / 0.0, youd be better off hitting 3 systems at a time, and making darn sure you had a LOT of friendly military support around to protect your 40+ billion isk shooting gallery.
Largest op I have ever been in was 14 hulks in .4 space with Orca and 3 indy hauler runners, with 6 pvp ships running screen. We wiped out the entire system (I think it was 8 or 9 belts) in about 6 hours. Had to break and run to station 3x while unfriendlies came in, so there were a couple of delays.
Not sure if that helps or not. |

BolsterBomb
Frog Steamers CUSTODES VIGILIA
110
|
Posted - 2012.07.20 18:45:00 -
[13] - Quote
Zyella Stormborn wrote:I can't see having more than 10 Hulk's in an op in a single system. You would wipe out the belts too fast, and be spending more time warping / setting up than you would be mining.
30+ miners in low sec / 0.0, youd be better off hitting 3 systems at a time, and making darn sure you had a LOT of friendly military support around to protect your 40+ billion isk shooting gallery.
Largest op I have ever been in was 14 hulks in .4 space with Orca and 3 indy hauler runners, with 6 pvp ships running screen. We wiped out the entire system (I think it was 8 or 9 belts) in about 6 hours. Had to break and run to station 3x while unfriendlies came in, so there were a couple of delays.
Not sure if that helps or not.
this does help. Thanks. Whats the respawn on belts? Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Huttan Funaila
222 EVE
5
|
Posted - 2012.07.20 18:55:00 -
[14] - Quote
It depends on the size and composition of the rocks in the belt. An interesting pdf that describes the variety of belts one can get in null-sec should give you an idea: http://go-dl.eve-files.com/media/1006/Bloodtear_Industy_Index_Report.pdf
Respawn on belts is determined at downtime. Which rocks respawn is based on a game-wide pool according to GM Abraxas. http://www.eve-wiki.net/index.php?title=Farming_asteroids http://eve.wikia.com/wiki/Farming_asteroids |

BolsterBomb
Frog Steamers CUSTODES VIGILIA
110
|
Posted - 2012.07.20 19:00:00 -
[15] - Quote
IM trying to figure out if I had 30 miners going at all times if they would have enough supply in a 100% safe system. And how many belts they woudl need to keep them mining at their pleasure.
Thats the basis for this question. Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Cap James Tkirk
Gung-HO Guns Moon Warriors
4
|
Posted - 2012.07.20 20:38:00 -
[16] - Quote
with that many miners you will need most likely several systems to satisfy them unless you have 20+ belts and all 30 are not active at once |

Victoria Sin
Center for Advanced Studies Gallente Federation
119
|
Posted - 2012.07.20 22:06:00 -
[17] - Quote
BolsterBomb wrote:IM trying to figure out if I had 30 miners going at all times if they would have enough supply in a 100% safe system. And how many belts they woudl need to keep them mining at their pleasure.
Thats the basis for this question.
Two boosted Hulks can strip an entire belt in a couple of hours, assuming the hauling is done by another character. This would be on the first day only. On the second day the stripped belts will re-spawn, but the asteroids won't be "full", so ideally you want to switch systems and let them grow back again over a period of days. For 30 miners it would be very difficult indeed to keep things efficient. You'd probably need a constellation of safe systems. |

P3po
Treasures Collectors Solar Citizens
10
|
Posted - 2012.07.21 18:28:00 -
[18] - Quote
Or go to 0.0 and mine gravimetrics. It can support 150 miners in one system if you like :D |

Flurk Hellbron
Science and Trade Institute Caldari State
105
|
Posted - 2012.07.21 20:28:00 -
[19] - Quote
Pretty sure you can't even mine 1 complete ice belt |

P3po
Treasures Collectors Solar Citizens
10
|
Posted - 2012.07.21 21:05:00 -
[20] - Quote
Well, he was asking about ore i believe. Ice belts are "infinite" .... they cant be mined out. Or maybe yes, but you will need few hundreds of macks to do so. |

Styth spiting
Ion Corp. NightSong Directorate
36
|
Posted - 2012.07.22 05:06:00 -
[21] - Quote
Old corp I used to be in would do 20 hour mining ops with people joining / leaving though the day. There were some days we would burn though all the bels in the system (system had 29 belts), and this would be mining all minerals. No idea what the average was but it was always at least 2 Orcas, and I would guess 20 at peak hours, 10 at low peak hours. |

Celgar Thurn
Department 10
47
|
Posted - 2012.07.22 12:28:00 -
[22] - Quote
Victoria Sin wrote:BolsterBomb wrote:IM trying to figure out if I had 30 miners going at all times if they would have enough supply in a 100% safe system. And how many belts they woudl need to keep them mining at their pleasure.
Thats the basis for this question. Two boosted Hulks can strip an entire belt in a couple of hours, assuming the hauling is done by another character. This would be on the first day only. On the second day the stripped belts will re-spawn, but the asteroids won't be "full", so ideally you want to switch systems and let them grow back again over a period of days. For 30 miners it would be very difficult indeed to keep things efficient. You'd probably need a constellation of safe systems.
Depends on the size of the belt and whether it has been mined recently. If it was a reasonable but not large size belt you are not going to strip it in two hours with two Hulks. Not possible. |

Xyrrath Actault
Confederation Navy Research Epsilon Fleet
0
|
Posted - 2012.07.22 16:40:00 -
[23] - Quote
I currently mine 2 belts a day with 2 Hulks if I mine serious. |

Salpad
Carebears with Attitude
39
|
Posted - 2012.07.22 17:18:00 -
[24] - Quote
Zyella Stormborn wrote:I can't see having more than 10 Hulk's in an op in a single system. You would wipe out the belts too fast, and be spending more time warping / setting up than you would be mining.
Me too!
I ran a few mining ops last year, and we'd do 4 Hulks per belt, one Hulk on veldspar, one on scordite, one on plagioclase, one on pyroxeres. That way, the problem of two ships sucking on the same asteroid is minimized. I think the biggest op involved somewhere between 8 and 11 mining ships.
A mining op with 30 ships sounds crazy. I don't think it'd be very efficient. |

Bugsy VanHalen
Society of lost Souls
147
|
Posted - 2012.07.23 14:52:00 -
[25] - Quote
There really isn't an accurate answer to this question. Belts vary a lot in size even in the same sec status systems. You can find 0.5 systems with massive belts that would take 5x longer to mine than a smaller belt in the neighboring 0.5 system or 10x longer than the average belt in a 0.8 system. Even in null you can get belts that would take 3-5 miners a few hours to clear and belts that are 10x that size. Than if you add gav sites in upgraded sov space you can keep 30+ miners busy for days clearing a single belt.
It all depends on where you are and how many of what size belts you have available. There is just such a large variance I can not even give you a ballpark answer without more information. |
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |