Lady Katherine Devonshire wrote:Teleconferencing - Social (x3), Prereq. Social 3, Connections 2, Diplomacy 1
Allows you to both accept and turn in (non-delivery required) missions from agents without having to actually dock at their stupid station every dang time..
First level allows teleconferencing within the same system. Second level increases the range by one jump. At level five, any agent in the same region can be interacted with.
Maybe........... but should be a cap on how many missions you can accept/complete remotely... otherwise pilots would never dock except to repair, swap ammo and fittings... there are times when you want a pilot to dock..i.e. when you are trying to boot them from your corp.
Mission Profiling - Social (x4), Prereq. Social 3, Connections 3, and either Distribution Connections 1 or Security Connections 1 (or both, as appropriate, see below).
Allows you to be more selective in the missions that your agents give you.
At level 1 you will no longer receive security missions that are actually a level higher than what your agent level is (You know what I mean; Go to a L3 agent, get a 400LP mission, a 400LP mission, and then out of nowhere they throw a 1000LP mission at you along with enemies to match), nor will you receive cargo missions that exceed the cargo capacity of your current ship. The decline mission penalty drops to 2 hours.
At level 2 you can put a cap on how many jumps you're willing to make from the agent's home base, and the "decline mission" penalty drops to 1 hours. Mission bonus time extended 25%.
At level 3 you can choose if you want to fight Navy Faction foes or Pirate foes (if security), or if you're willing to deliver to null-sec or not. The decline penalty drops to 30 minutes. Mission bonus time extended 50%.
At level 4 you can choose between actual Navy Factions or Pirate groups in particular to fight, or if you're willing to deliver to low-sec or not. The decline penalty drops to 15 minutes. Mission bonus time extended 100%
At level 5, you can choose the actual mission that you want to fly from the (formerly) random list. The decline penalty is eliminated entirely (not that you'd ever have a reason to decline a mission again at this point). Mission bonus only ends at server downtime.
NO NO NO... OMG NO... this skill request is nothing more than asking for an easy button in EVE, and as we all know, that will never happen, and doesnt need to happen... If we were allowed to do the same mission constantly back to back... the market would crash for one... everyone would be rich, salvage would become more worthless than it already has, noone would mine, noone would do anything but run Blockade or Worlds collide.
Drone Shield Operation - Drones (x3), Prereq. Drones 5, Shield Operation 3
Each level increases the recharge rates of drone's shields by 10% when deployed and 20% when in the drone bay.
i][/i]This skill is actually a really good idea IMO. Maybe make it an advanced drone durability skill.
Warp Disruption Systems - Electronics (x5), Prereq. Electronic Warfare 3, Propulsion Jamming 4
Each level gives a cumulative 10% chance that any active warp scramble system being used will give an extra point of scramble strength in a given pulse. Also extends jam pulse duration by 5% per level.
Warp Stabilization - Engineering (x5), Prereq. Energy Management 3, Warp Drive Operation 4
Each level gives cumulative 10% chance that any warp stabilizer will give an extra point of stabilization during any pulse that a jamming attempt is made on the ship. Gives a 5% chance per level of generating a single point of stabilization even without a warp stabilizer equipped (max 25% per pulse).
Note: This would make things interesting.
NO....... Easy Button.... But yes....... there would be many, many null sec tears lol.
Drone Tactics - Drones (x4), Prereq. Drones 5, Leadership 3
Note: These would all be option buttons.
At level 1 shield & armor repair drones get "fleet assist" mode to automatically seek out & repair the most damaged ship (or even fellow drones) in your fleet.
At level 2 drones can be ordered to temporarily follow commands of a fleet mate ("obey target").
At level 3 docked drones repair 50% of the rate of your ship's armor and/or hull repair unit(s), when activated.
At level 4 drones can be given "protect me" command, automatically targeting (or switch targets to) whichever ship did the most DPS to you in the last 30 seconds.
At level 5 drone command "exploit weakness" will make drones automatically target (or switch targets to) whichever enemy is most vulnerable to their attacks (i.e. Amarr drones will target foes shield but move to new target once shields are down, while Minmatar drones will seek out exposed hulls, etc)