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Obsidiana
White-Noise
120
|
Posted - 2012.08.08 04:40:00 -
[31] - Quote
I juggle aggression. It is a great feature when you are ECMed. Once everything that is coming has arrived, there is no reason not to use it.
You know, I just had to see if I could control this with a hot key. There is and it is now set to [T] for toggle aggression. I had to set "Show Information" to [I]... which makes more sense anyway. I'm glad I posted on this thread. Otherwise I never would have thought to map that feature. 8) |

Elsbeth Taron
Brutor Tribe Minmatar Republic
7
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Posted - 2012.08.08 14:04:00 -
[32] - Quote
I don't think the game is lacking any skills, but I agree that drones need their IQs raised significantly. |

Traejun DiSanctis
School of Applied Knowledge Caldari State
38
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Posted - 2012.08.08 19:40:00 -
[33] - Quote
Box Stacking Efficiency (Requires Industry 5) 5% increase per level in the cargo capacity of all vessels. |

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
32
|
Posted - 2012.08.26 09:13:00 -
[34] - Quote
Spindoctor Intelligence, Charisma Prereq: Social 4, Diplomacy 3, Connections 2
Each level reduces the amount of standing loss from actions that groups do not approve of (ship kills, storyline and generally helping a group's rivals) by 10% per level.
Example: In a mission for the Caldari you gain 1.0% standing, but in doing so you blow up Gallente ships and take a -0.8% standing hit. But since you have Spindoctor 5, you actually only lose -0.4% standing instead |

StoneColdHeart
Drakken Rhaul
0
|
Posted - 2012.08.30 22:45:00 -
[35] - Quote
Lady Katherine Devonshire wrote:Teleconferencing - Social (x3), Prereq. Social 3, Connections 2, Diplomacy 1
Allows you to both accept and turn in (non-delivery required) missions from agents without having to actually dock at their stupid station every dang time..
First level allows teleconferencing within the same system. Second level increases the range by one jump. At level five, any agent in the same region can be interacted with.
Maybe........... but should be a cap on how many missions you can accept/complete remotely... otherwise pilots would never dock except to repair, swap ammo and fittings... there are times when you want a pilot to dock..i.e. when you are trying to boot them from your corp.
Mission Profiling - Social (x4), Prereq. Social 3, Connections 3, and either Distribution Connections 1 or Security Connections 1 (or both, as appropriate, see below).
Allows you to be more selective in the missions that your agents give you.
At level 1 you will no longer receive security missions that are actually a level higher than what your agent level is (You know what I mean; Go to a L3 agent, get a 400LP mission, a 400LP mission, and then out of nowhere they throw a 1000LP mission at you along with enemies to match), nor will you receive cargo missions that exceed the cargo capacity of your current ship. The decline mission penalty drops to 2 hours.
At level 2 you can put a cap on how many jumps you're willing to make from the agent's home base, and the "decline mission" penalty drops to 1 hours. Mission bonus time extended 25%.
At level 3 you can choose if you want to fight Navy Faction foes or Pirate foes (if security), or if you're willing to deliver to null-sec or not. The decline penalty drops to 30 minutes. Mission bonus time extended 50%.
At level 4 you can choose between actual Navy Factions or Pirate groups in particular to fight, or if you're willing to deliver to low-sec or not. The decline penalty drops to 15 minutes. Mission bonus time extended 100%
At level 5, you can choose the actual mission that you want to fly from the (formerly) random list. The decline penalty is eliminated entirely (not that you'd ever have a reason to decline a mission again at this point). Mission bonus only ends at server downtime.
NO NO NO... OMG NO... this skill request is nothing more than asking for an easy button in EVE, and as we all know, that will never happen, and doesnt need to happen... If we were allowed to do the same mission constantly back to back... the market would crash for one... everyone would be rich, salvage would become more worthless than it already has, noone would mine, noone would do anything but run Blockade or Worlds collide.
Drone Shield Operation - Drones (x3), Prereq. Drones 5, Shield Operation 3
Each level increases the recharge rates of drone's shields by 10% when deployed and 20% when in the drone bay.
i][/i]This skill is actually a really good idea IMO. Maybe make it an advanced drone durability skill.
Warp Disruption Systems - Electronics (x5), Prereq. Electronic Warfare 3, Propulsion Jamming 4
Each level gives a cumulative 10% chance that any active warp scramble system being used will give an extra point of scramble strength in a given pulse. Also extends jam pulse duration by 5% per level.
Warp Stabilization - Engineering (x5), Prereq. Energy Management 3, Warp Drive Operation 4
Each level gives cumulative 10% chance that any warp stabilizer will give an extra point of stabilization during any pulse that a jamming attempt is made on the ship. Gives a 5% chance per level of generating a single point of stabilization even without a warp stabilizer equipped (max 25% per pulse).
Note: This would make things interesting.
NO....... Easy Button.... But yes....... there would be many, many null sec tears lol.
Drone Tactics - Drones (x4), Prereq. Drones 5, Leadership 3
Note: These would all be option buttons.
At level 1 shield & armor repair drones get "fleet assist" mode to automatically seek out & repair the most damaged ship (or even fellow drones) in your fleet.
At level 2 drones can be ordered to temporarily follow commands of a fleet mate ("obey target").
At level 3 docked drones repair 50% of the rate of your ship's armor and/or hull repair unit(s), when activated.
At level 4 drones can be given "protect me" command, automatically targeting (or switch targets to) whichever ship did the most DPS to you in the last 30 seconds.
At level 5 drone command "exploit weakness" will make drones automatically target (or switch targets to) whichever enemy is most vulnerable to their attacks (i.e. Amarr drones will target foes shield but move to new target once shields are down, while Minmatar drones will seek out exposed hulls, etc)
Again... NO NO NO... this would be another case of an easy button, taking all the work out of fleet support in PvP and greatly reducing the risk element in missions from getting scrammed in a fail fit BS ( eventually we all have to learn that lesson). |

StoneColdHeart
Drakken Rhaul
0
|
Posted - 2012.08.30 22:54:00 -
[36] - Quote
Traejun DiSanctis wrote:Box Stacking Efficiency (Requires Industry 5) 5% increase per level in the cargo capacity of all vessels.
LOVE IT +1 |

Marco Kerensky
Ministry of War Amarr Empire
0
|
Posted - 2012.09.02 07:57:00 -
[37] - Quote
Traejun DiSanctis wrote:CorInaXeraL wrote:Full Speed Ahead Advanced navigation tactic that allows you to damage other ships by ramming them. Damage dealt is calculated by difference in mass and speed of the vessels involved. Damage is reciprocated to your own ship as well, starting at 50% and dropping 5% per level.
Battle Freighters, unite! Or just call the skill "Ramming". Anyway, I'd love this. The thought of watching a BS literally wipe a frigate off the field is quite exciting. Only issue would be catching it.
Jita would become a thing of both beauty and horror. Concord. Concord everywhere.
Edit: However, if you happened to make it a toggled activation, it might be interesting to see. My battle-burdened Plated Punishers equipping MWD's in order to ram enemy ships. I'd just load up as many plates as possible, and then ram any destroyer I saw. |

Sati Ishtar
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.09.03 21:05:00 -
[38] - Quote
Saile Litestrider wrote:Remote Camera Operation - Allows the use of remote camera drones to view the outside of the station you are currently docked in without undocking and rendering yourself vulnerable to bumping and destruction. Each level increases the maximum distance you can zoom out by 20km
I'd suggest a far simpler skill for that, called "Looking out of station windows" :D
|

Nastymouse break
Imperial Guardians Tribal Band
0
|
Posted - 2012.09.05 05:36:00 -
[39] - Quote
Minefields, dumping large area denial weaponry |

Cpt Gobla
No Bullshit Jokers Wild.
53
|
Posted - 2012.09.05 12:13:00 -
[40] - Quote
Hippie Management. 5% chance per skill level to disable all offensive modules on target ship for 5 seconds when using rainbow lasers. |

Maxpie
Metaphysical Utopian Society Explorations
196
|
Posted - 2012.09.07 21:40:00 -
[41] - Quote
Paikis wrote:
Mission Profiling - Social (x4), Prereq. Social 3, Connections 3, and either Distribution Connections 1 or Security Connections 1 (or both, as appropriate, see below).
Allows you to be more selective in the missions that your agents give you.
No. Just no. Missions are already ISK faucets, we don't need to make them laser guided ISK hoses.
Just make it so you can get an option for short or long missions and I'd be happy
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Shanara As
Psy Corp Ltd.
422
|
Posted - 2012.09.19 13:35:00 -
[42] - Quote
i love the minefield idea. gigantic empires, warpjammed systems, player owned warpgates and all that crap but no minefields ?
i love the idea to lay an ambush with small mines to gigantic ships and incapacitate them enough to be able to board them...
ah well. no booarding possible....
proposed skill: BOARDING with skill requirements not known (by me) allows you to dock to a ship and steal cargo the higher the level the more cargo you can steal.
as for equipment needed: marines (to board and to defend against boarding)
"Gotta spend money to make money" "A fool talks, a wise man listens" "He who doesn-Št wanna listen, talks the most"
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bloodknight2
Talledega Knights
11
|
Posted - 2012.09.20 11:48:00 -
[43] - Quote
-No moar scam
Each level automatically block a % of scammers in local. At lv5, 100% of scammers are blocked.
-Weight watchers
Each level decrease the mass penalty for armor plate. 7.5% per level
-nuclear explosion Each level increase by 10% the range of smartbomb
-stupid CCP At lv5, let you refit T3 subs in WH
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