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Madox
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Posted - 2003.06.30 15:59:00 -
[31]
uh...Lucian...the ammo cap won't be 15. it will be 5. the projectile ammo capacity is being reduced TO 25% of its current. not reduced BY 25%.
ah the wild space of a mmorpg still in beta...
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Demangel
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Posted - 2003.06.30 16:14:00 -
[32]
*sigh* thats all I have left to say on this subject hehehe :)
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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DJvGalen
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Posted - 2003.06.30 16:42:00 -
[33]
Range modifiers allready worked on frequency crystals !
I've been using lasers for 2 weeks now and everytime I switched to more powerfull crystals I had to move in closer to hit my targets, I started around 20km using Microwaves and now I need to be around 5-6 km with Multifreq s. First time I started using multifreq was friday and the shorter range also worked last week when i switched to Xray and that Blue crystal.
Please double check this before you double the effect of frequency crystal's range modifier.
Edited by: DJvGalen on 30/06/2003 16:44:21 ------------------------------------------------ CCP please fix your patch so I can play with my corpmates again soon. |

Ilia Volyova
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Posted - 2003.06.30 17:06:00 -
[34]
I keep hitting just fine with multifreq up to my max weapon range of ~39 km.
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Griss
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Posted - 2003.06.30 17:10:00 -
[35]
Ducken
its sort of funny that you say there taking away from the bissness factor of the game. stick with me here. the real economy is driven by whats hot and whats not. so for the savy manufaturer they would go out and buy up a supply of beam weapon bp's. and start building a back stock. and keep watch on the patch forum for whats coming up next. a fue day's before the next patch they liquidate. buy the next hot item's bp. and make a mint off of selling the bp's they have to a market that is a ferver for "the weapon of the week" its like the fassion world. just with guns, and blowing things up. just my .2 isk
Edited by: Griss on 30/06/2003 17:11:44 ------------------------------------------------ nomad, vagabond, call me what you will. |

Ducken
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Posted - 2003.06.30 18:02:00 -
[36]
Griss, I see what your driving at. Keep in mind though that patches and fixes are prolly not intended to be a part of the in game economics system.
And yes, while it might be an oppertunity to make money in-game I doubt that it is a bussines venture that will interest all that many players.
But if you rather get your hands on a few ISK then have a game thats worthwhile to play even for John Q Public then please continue on your path. Myself I rather see 10.000 players rangeing from noob to elite in a universe full of life then 1.000 hard core gamers combing the forums for patch notes to make a buck... But that just me. -----------------------------------
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DJvGalen
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Posted - 2003.06.30 19:51:00 -
[37]
39km ? I can't even lock target if it's further than 30km's away.
I was referring to frigate weapons, I do not know about big cruiser or battleship weapons, but on my Tristan each crystal which increased the damage of my lasers also reduced the range and I am 100% sure that those range modifiers work cause I was killing guards with Medium Beam lasers from long range (15km+) with Microwaves and as I upgraded crystals I found myself having to move into the range of their guns to put in hits.
Same laser with multifreq does very little damage at 10km, usually just misses and around 8km I start to put in hits for little damage and at 5km they do maximum damage. So my new tactic is approach and fire missile when target drops under 20km and turn on my lasers when target drops under 10km.
Same thing happened last night, I was protecting the CEO of our corp while he was mining and kept missing when 1 of the guards went after the CEO, had to use my afterburner to get him under 10km before my lasers started hitting him, by that time I had allready used alot of cap and it had to recharge to finish of the 2nd guard.
But if the range modifiers did not work then someone HAS to tell me why my range decreased after swapping crystals, I am dying to know. ------------------------------------------------ CCP please fix your patch so I can play with my corpmates again soon. |

Lucian Cole
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Posted - 2003.06.30 20:06:00 -
[38]
I don't think the range mod for freq crystals ever worked even for frigates... I still hit fine at the listed optimal range with multifrequency crystals. Just like all other ammo types... no range mods yet.
And yeah, I definitely misread that... cutting them down TO 25% capacity just seems down right rediculous and a pain in the arse. It will balance them a bit though I think still... As it stands now their DPS is pretty high, high enough for some people to fit them onto hybrid optimized ships like the merlin because they dish out damage a lot faster. At that rate you'll barely be able to take out a single target without reloading and that's 10 seconds lost right there. If auto-reloading made it in it would probably make things easier, but like that a projectile user now has to watch those guns like a hawk to keep feeding them ammo. I dunno..... -- Lucian Cole |

Ilia Volyova
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Posted - 2003.07.01 00:13:00 -
[39]
It's likely that people shot because of nothing. In one of the first posts someone said that ONLY THE SCOUT PROJECTILES WERE REDUCED TO 25%.
Which have atm 4 times the ammo capacity than normal projectiles. Seems they forgot to modify them to the new ammo size in the last patch.
Can anyone who can log on chaos confirm this?
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