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Thread Statistics | Show CCP posts - 8 post(s) |

EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.07.14 21:53:00 -
[1]
How about you reward us by not ignoring the CSM and thousands of players telling you to stop producing a dozen meaningless new trinkets each year and fix what's already in the ****ing game?
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.07.14 22:12:00 -
[2]
These "rewards" are pretty much an insult for anyone that actually wants this game fixed
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.07.14 22:48:00 -
[3]
You obviously haven't read the blogs, they already said the problem with the lag is *not* client side. These tests are for client side ****.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.07.14 22:59:00 -
[4]
CCP apologists can say what they want, the state of Eve is not what it should be regardless of your drivel.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.07.14 23:39:00 -
[5]
Originally by: Darin Raltin There is no point doing a mass test on sisi without ...
1) Bombs 2) Podkilling 3) Titan bridging 4) Bubbles
Some combination of these happen in every fight in 0.0 and simply ignoring them makes the test pointless, IMO ... I know the test server has rules, but if you are going to test ... actually make it resemble a real fight.
These are just a few reasons why these tests are pointless.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.07.15 05:09:00 -
[6]
Originally by: CCP Veritas In order to do that, we need to run experiments. We can either get players' help and do them on Sisi, or we can break out the mad scientist gear and poke at TQ while you're fighting there.
I would personally prefer to keep experiments on the test server. I hope you'd agree.
Considering a fleet fight on sisi is nothing like a fleet fight on TQ I say break out the gear you probably dont have. The reason a lot of 0.0 pilots don't show up to the "mass testing" is because you don't even bother to simulate a real fight, you just have people jump into a system then sit on a gate shooting eachother until you call time out. It's a waste of our time to pretend that's how fights go. Some of the worst lag I ever experience comes from jump bridging into a fight, not jumping through a gate. Why does there seem to be a massive difference in load time for jump bridging or going through a gate? Do you even realize there's a difference? Do the people who set these up actively play Eve and do they join the fleets they are trying to mirror these after?
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.07.15 12:55:00 -
[7]
Originally by: DJ Obsidian
Originally by: EdFromHumanResources [
Some of the worst lag I ever experience comes from jump bridging into a fight, not jumping through a gate. Why does there seem to be a massive difference in load time for jump bridging or going through a gate? Do you even realize there's a difference?
That was one of the most intelligent things posted then it got dumb after that. Good Idea though. During the mass test a thing to check during a mass test, instead of jumping into the system by way of gates, have 3 fleets - 1 defend, 1 attack, and 1 bridge/hotdrop in.
Actually the mass tests need to farther than that to simulate an attack, they already have people jump in via cyno in their caps, all like 20 of us. Once in system the fleets never move off the gate, the fight never moves to another system. People just sit at 0 on a gate and have at it, it's kind of like getting twenty preschoolers together to fight eachother and saying you're testing for MMA fighting. I think podding is definitely important, what if the server attempting to session change 300 dead people is part of what ****s it so hard? We'd have no idea with the way we test on SISI.
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