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X Gallentius
Quantum Cats Syndicate
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Posted - 2010.07.23 17:01:00 -
[31]
I love FW. And I admit to being bought off with FW missions by CCP.
With the exception of the blatant bias towards after-DT Finnish alt corporations who keep Ladistier and Vifravaert clean when nobody else in the world can be online, FW is great.
Free war dec, more kills/per hour than anywhere else in Eve, etc.... It could be so much better, but it's the best thing going in Eve right now. So get over it fellas - you're nitpicking a bit too much.
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Knownasthatguy
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Posted - 2010.07.23 21:46:00 -
[32]
I for one certainly feel that FW needs a little attention. First let me say that FW is a great way to get fast PvP. You have a pool of people online, at all hours, who are willing to PvP (for the most part). So, if you work as much as I do, and don't have the time to commit to the demands of alliances and 0.0, FW is for you.
Now some improvements I would like to see. 1) Popping frogs (FW Militia People) should count for something, like LP. Fighting players is much harder than NPCs, so the rewards should be better 2) What is the deal with Caldari FW police? That's all I have to say about that 3) It would be nice to be able to call in FW Militia (NPC) support. Base it on one's rank. The higher the rank the more ships one can call. Hes I realize this may make rank worth something, but is that really bad?
I've got more, but I'll see how much these ideas are torn apart
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chatgris
Quantum Cats Syndicate
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Posted - 2010.07.23 22:55:00 -
[33]
Originally by: Bhramin Or all 4 militia join up and we invade 0.0 untill ccp listen to us!
I'm pretty sure that's what CCP wants... for us to just go to the "real" game in 0.0.
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Danika Drake
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Posted - 2010.07.24 00:17:00 -
[34]
Originally by: Knownasthatguy Now some improvements I would like to see. 1) Popping frogs (FW Militia People) should count for something, like LP. Fighting players is much harder than NPCs, so the rewards should be better 2) What is the deal with Caldari FW police? That's all I have to say about that 3) It would be nice to be able to call in FW Militia (NPC) support. Base it on one's rank. The higher the rank the more ships one can call. Hes I realize this may make rank worth something, but is that really bad?
1) Surely you see the inherent issues with this that make it impossible? Namely, creating an alt in the opposing militia just to farm for LP. Base it on ship size and you're just encouraging people to fly smaller ships. Base it on ship price, you're telling them to cheapfit. Etc. Bad bad bad. 2) Not familiar with the Caldari militia, so no comment. 3) Why? Aside from the obvious issue it creates, what is the point, really? The reward for taking part in FW is, as you began, ready-made pvp opportunities without the exhausting upkeep that you get out of empire in NAPsec with Capfleetsonline.
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GavinGoodrich
Destry's Lounge Important Internet Spaceship League
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Posted - 2010.07.24 01:30:00 -
[35]
Originally by: chatgris
Originally by: Bhramin Or all 4 militia join up and we invade 0.0 untill ccp listen to us!
I'm pretty sure that's what CCP wants... for us to just go to the "real" game in 0.0.
Nah...given the standings hits people take via bubbles and such in a single 0.0 roam, even bubbling your own people, and CCP saying they have that there for a reason leads me to believe they don't want militias in 0.0 for any extended period of time \o |
Bhramin
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Posted - 2010.07.24 11:49:00 -
[36]
Originally by: GavinGoodrich
Originally by: chatgris
Originally by: Bhramin Or all 4 militia join up and we invade 0.0 untill ccp listen to us!
I'm pretty sure that's what CCP wants... for us to just go to the "real" game in 0.0.
Nah...given the standings hits people take via bubbles and such in a single 0.0 roam, even bubbling your own people, and CCP saying they have that there for a reason leads me to believe they don't want militias in 0.0 for any extended period of time
Always the voice of common sense to my random drunken musings! :) I'd forgotten about the bubble issue lol
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Bado Sten
Minmatar Republican Guard
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Posted - 2010.07.26 12:57:00 -
[37]
FW needs something that make capturing and defending systems worth more than bragging rights.
Possible solution: Give members of controlling milita increased output on planetary resources in systems under their factions rule.
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Damar Rocarion
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Posted - 2010.07.26 13:32:00 -
[38]
Originally by: Bado Sten FW needs something that make capturing and defending systems worth more than bragging rights.
Possible solution: Give members of controlling milita increased output on planetary resources in systems under their factions rule.
And how would this mechanism work in regards to stopping people jumping to whichever side is on top of the occupation aspect of FW?
Damar Rocarion
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Gallactica
Gallente Shadows Of The Federation
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Posted - 2010.07.26 14:07:00 -
[39]
With regards to plexxing, why not make it so you HAVE to kill all the NPC's before capturing the plex? and in return give them bounties too.
Means all the speed tanking ways would be eradicated, actually have to use teamwork and you recieve rewards for doing it.
Ive never fathomed out why your allowed to speed tank a plex with god knows how many enemy npc's letting you capture the plex right under there nose - makes no sense tbh.
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Ralnik
Mutineers
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Posted - 2010.07.26 16:10:00 -
[40]
Edited by: Ralnik on 26/07/2010 16:11:58
Originally by: Gallactica With regards to plexxing, why not make it so you HAVE to kill all the NPC's before capturing the plex? and in return give them bounties too.
Means all the speed tanking ways would be eradicated, actually have to use teamwork and you recieve rewards for doing it.
Ive never fathomed out why your allowed to speed tank a plex with god knows how many enemy npc's letting you capture the plex right under there nose - makes no sense tbh.
We don't need even more care bears joining FW to farm ****. Right now FW is full of people that do nothing but farm missions and add little to nothing to FW it's self.
Besides that there are already rewards for killing the NPC's. The reward is in tags and they do add up in value. It's just no one is interested in killing a bunch of NPC's and the only people that would do it if they had bounties, would be more farmers.
The problem with Plexing in FW is the NPC's and the fact that it's pretty boring and for the most part pointless to do. PVPers wont suddenly say, "Hey lets go plex" just because the NPC's have bounties.
The sad part is Plexing is almost meaningless in FW, but where it was intended to be used, out in null sec it could actually solve the blob issues. If CCP fixed the buggy issues and got rid of the NPC's and added small bunkers that had to be shot in each plex (EHP relative to plex size).
Doing this in null sec would allow small roaming gangs the ability to harass larger entities and give the attacking parties the ability to spread their battle front across multiple systems/regions. This would allow any random gang the ability to contest "anyones" sov with a reasonable amount of success and would largely do away with a lot of the reason for the ***gy null sec NAP Trains.
For FW however plexing is for the most part useless because there is no real need to defend anything. In null sec you lose your system and it means something but in FW, you can just shrug it off and the only thing you gain is the ability to troll the other Militia.
There has top be a reason for PVPers to "want" to defend the plexes and NPC wih bounties or PI crap isn't going to give a reason for them to do so. In null sec there would be a reason to defend so that kind of system would work there.
CCP isn't going to do anything in NPC/low sec that puts one group at a disadvantage to another due to sov issues. Meaning the reason to plex has to revolve around something that isn't boring and gives PVPer's a reason to go in them.
TBH, I don't know if there is anything that could do that. Right now people are too happy to blob around KM whoring and plexing is more about small gang warfare. Unfortunately the only thing plexing "somewhat" works for is getting frig fights at the current moment and even those tend to be limited because 9 out of 10 times it's a faction frig that runs off or some **** plex fit that runs away.
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Unfamed II
NPC Corporation
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Posted - 2010.07.26 17:21:00 -
[41]
Originally by: Ralnik Edited by: Ralnik on 26/07/2010 16:11:58
Originally by: Gallactica With regards to plexxing, why not make it so you HAVE to kill all the NPC's before capturing the plex? and in return give them bounties too.
Means all the speed tanking ways would be eradicated, actually have to use teamwork and you recieve rewards for doing it.
Ive never fathomed out why your allowed to speed tank a plex with god knows how many enemy npc's letting you capture the plex right under there nose - makes no sense tbh.
load of crap
Maybe you should give RvB a go, it's good if you want fair fights. In FW, you have to cope with neutral RR, faction frigs(ohgodno), blobs and stuff. I think both FW and you would benefit if you move on to RvB. Just a friendly tip. -b |
Ralnik
Mutineers
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Posted - 2010.07.26 17:26:00 -
[42]
Edited by: Ralnik on 26/07/2010 17:28:13
Originally by: Unfamed II
Maybe you should give RvB a go, it's good if you want fair fights. In FW, you have to cope with neutral RR, faction frigs(ohgodno), blobs and stuff. I think both FW and you would benefit if you move on to RvB. Just a friendly tip.
Maybe you should read before you EMO. I said nothing about fair fights or anything of that matter. Just said Plexing in FW is pretty much useless, but sauid it would likely work well out in null sec if changed up a bit, so go disband your corp over it. Oh wait.. you already did that.. my bad..
Perhaps you should come find me and try and make me leave FW, maybe you could come chase me in your Dramiel or what ever the current FoTM is that I'm sure you would be flying.
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chatgris
Quantum Cats Syndicate
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Posted - 2010.07.26 17:53:00 -
[43]
Originally by: Ralnik Edited by: Ralnik on 26/07/2010 16:11:58
Originally by: Gallactica With regards to plexxing, why not make it so you HAVE to kill all the NPC's before capturing the plex? and in return give them bounties too.
Means all the speed tanking ways would be eradicated, actually have to use teamwork and you recieve rewards for doing it.
Ive never fathomed out why your allowed to speed tank a plex with god knows how many enemy npc's letting you capture the plex right under there nose - makes no sense tbh.
We don't need even more care bears joining FW to farm ****. Right now FW is full of people that do nothing but farm missions and add little to nothing to FW it's self.
...
The problem with Plexing in FW is the NPC's and the fact that it's pretty boring and for the most part pointless to do. PVPers wont suddenly say, "Hey lets go plex" just because the NPC's have bounties.
...
There has top be a reason for PVPers to "want" to defend the plexes and NPC wih bounties or PI crap isn't going to give a reason for them to do so. In null sec there would be a reason to defend so that kind of system would work there.
PVPers will do boring tasks for the rewards. Lots of pvpers I know will run fw missions for the ISK. We need ISK for the shiny ships we get blown up! We sure as hell don't do them for fun.
IMO
1) Fix plex spawning mechanics so there are always X plexes across the region to find. 2) Remove FW missions from the game entirely. 3) Give significant LP for capturing a plex. 4) Balance the f**king rats.
All of the sudden, you'll find plexes highly prized and sought after! It won't be a case of "oh, he found my mission, I'll go do one of the other 15 missions on my list and come back in 2 hours when he's gotten bored". If someone runs you out of a plex, they'll close it and get the rewards and you'll get nothing.
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Damar Rocarion
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Posted - 2010.07.26 18:06:00 -
[44]
Originally by: chatgris 4) Balance the f**king rats.
Why you care? You can just turn them to shoot the defender like you always do.
Damar Rocarion
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Ralnik
Mutineers
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Posted - 2010.07.26 18:20:00 -
[45]
Edited by: Ralnik on 26/07/2010 18:25:46
Originally by: chatgris
PVPers will do boring tasks for the rewards. Lots of pvpers I know will run fw missions for the ISK. We need ISK for the shiny ships we get blown up! We sure as hell don't do them for fun.
IMO
1) Fix plex spawning mechanics so there are always X plexes across the region to find. 2) Remove FW missions from the game entirely. 3) Give significant LP for capturing a plex. 4) Balance the f**king rats.
All of the sudden, you'll find plexes highly prized and sought after! It won't be a case of "oh, he found my mission, I'll go do one of the other 15 missions on my list and come back in 2 hours when he's gotten bored". If someone runs you out of a plex, they'll close it and get the rewards and you'll get nothing.
I agree with you that most of us all do boring things for the ISK. However when people are out looking for action they typically are in that mind set of wanting to blow stuff up and not so much worried about making ISK at that moment.
I know personally, I do all my ISK grind a few days a month for both my main PVP toons then it's party on the rest of the month til I need ships or time cards.
I'm just of the mind set that mixing PVP with PVE is never going to work. They shouldn't balance the NPC's they should get rid of them altogether, IMHO. Even if the NPC's were balanced they will still cause fights to not happen due to one side having the advantage of NPC's and the other not.
If you remove NPC's and place a structure of some sort, with EHP changing by the size of the plex and maybe even the DPS being fired at it. It's still boring, but at least it would solve the issue of single frigs running every plex and it would solve the issue of un-balleced NPC's all in one go.
It would also force you to blow up the objective to take the plex, rather than having a single vigil running every plex from small to large. This would still allow soloers to go run minors, but it would require gangs to run Med/Large plexes in an efficient manor.
This would maybe get small gangs running the plexes that might also pull in PVPers, because there would be targets worth going after. Granted it would also likely cause blobs to hit the plexes because if it was EHP based alone, obviously bigger gang means faster plex capture. This means the EHP of the structure would need to adjust by the DPS being applied, to keep large gangs from steam rolling a ton of plexes.
That would of course be a problem in a system like I'm suggesting, but maybe CCP could come up with something witty that changes the resists on the structure depending on the amount of DPS that was hitting it. If they could get a nice balance using adjusted EHP by DPS output, you could still have a plex timer in a sense.
Again, this idea isn't perfect, but it would solve a few problems with the current system which allows single T1 frigs to run every plex type.
edit...
I also agree that the plex spawn mechanic needs a lot of fixing but that goes with out saying.
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chatgris
Quantum Cats Syndicate
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Posted - 2010.07.26 18:57:00 -
[46]
Originally by: Ralnik Edited by: Ralnik on 26/07/2010 18:25:46 I'm just of the mind set that mixing PVP with PVE is never going to work. They shouldn't balance the NPC's they should get rid of them altogether, IMHO. Even if the NPC's were balanced they will still cause fights to not happen due to one side having the advantage of NPC's and the other not.
If you remove NPC's and place a structure of some sort, with EHP changing by the size of the plex and maybe even the DPS being fired at it. It's still boring, but at least it would solve the issue of single frigs running every plex and it would solve the issue of un-balleced NPC's all in one go.
I agree with the sentiment. I think we need to step back and ask "why did CCP put rats in there?". "Why are there timers" etc. Without really knowing CCP's intentions (I'm sure it wasn't "lets make it so the bulk of plexing is done by low sp alts in t1 frigates while the main pvp happens elsewhere"), it's hard to propose counter mechanisms.
This is all assuming CCP will give a toss about FW even in 2 years when they are done with incarna/dust.
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Ori Blake
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Posted - 2010.07.26 19:27:00 -
[47]
Originally by: chatgris
Originally by: Ralnik Edited by: Ralnik on 26/07/2010 18:25:46 I'm just of the mind set that mixing PVP with PVE is never going to work. They shouldn't balance the NPC's they should get rid of them altogether, IMHO. Even if the NPC's were balanced they will still cause fights to not happen due to one side having the advantage of NPC's and the other not.
If you remove NPC's and place a structure of some sort, with EHP changing by the size of the plex and maybe even the DPS being fired at it. It's still boring, but at least it would solve the issue of single frigs running every plex and it would solve the issue of un-balleced NPC's all in one go.
I agree with the sentiment. I think we need to step back and ask "why did CCP put rats in there?". "Why are there timers" etc. Without really knowing CCP's intentions (I'm sure it wasn't "lets make it so the bulk of plexing is done by low sp alts in t1 frigates while the main pvp happens elsewhere"), it's hard to propose counter mechanisms.
This is all assuming CCP will give a toss about FW even in 2 years when they are done with incarna/dust.
I think it's easy to understand the intentions.
For the timer, its to pin plexing ships in place, allowing defending forces time to form up or arrive for an assault. The timer is also a mechanic where fleet size doesn't matter at all: piling in more ships wont speed it up, so it enables small gangs to plex.
The reason why shooting a structure wont work is because it naturally favors huge fleets. Even with frigs, the more ships you can get, the faster you take the plex and the less likely you'll get people challenging you. That's the way it is when you flip a system now.
The NPCS are trickier. I think the idea was to add difficulty to the offensive plexer so that they simply wouldn't camp the incoming entry point and have an advantage over any defenders. It's just CCP's dumb aggro A.I. prevents that. They tried to stagger the enemies in waves to make it harder though.
If they got rid of them entirely it wouldn't be much difference because of the kiting mechanic, but both are bad because it lets the offensive plexers make the entry point from the accel gate a chokepoint where they can set up at optimals. Ideally the NPCS were supposed to disrupt that but aggro mechanic again.
I think it's a problem with no real solution. If FW occupancy is PvP related its whoever brings the biggest blob wins, and there's little reason not to.
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Ralnik
Mutineers
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Posted - 2010.07.26 20:31:00 -
[48]
Edited by: Ralnik on 26/07/2010 20:34:11
Originally by: Ori Blake
The reason why shooting a structure wont work is because it naturally favors huge fleets. Even with frigs, the more ships you can get, the faster you take the plex and the less likely you'll get people challenging you. That's the way it is when you flip a system now.
Well if you had straight up structure HP's like the current bunker is it wouldn't work. The solution to this would be to have the structure counter the DPS by more resists or some sort of self repping mechanism.
Essentially the idea would be to have it adjust HP's by what was shooting at it so it couldn't just be steam rolled by a large blob, yet not so much HP that a small gang would waste their time. However there would need to be a minimal amount of DPS applied to break the self repair system to stop single ships from capturing Majors for example.
We put men on the moon with space ships with the computer power of a calculator, so I'm sure it wouldn't be hard to come up with a EHP vs DPS solution for a structure system.
The only reason I suggest a system like this, is to avoid the mentioned problems with current exploits/bugs or what ever you want to call them. I personally just think the NPC's cause too many issues and a straight up timer system will likely always allow for exploit. Hence the reason I suggest the shooting a structure method as it's a definite way to require the usage of a damage ship and teamwork to get away from noob alts in Vigils.
Even if they did manage to come up with some perfect system, regardless of what it is.. We are still stuck with no real reason the plex and try to capture systems in the first place.
This really means that FW as a whole need a total rework and possible new focus. However I really don't see CCP doing much about it even in 2 years.
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yani dumyat
Minmatar Black Storm Cartel The Orca Syndicate
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Posted - 2010.07.26 23:59:00 -
[49]
Originally by: Ralnik
Well if you had straight up structure HP's like the current bunker is it wouldn't work. The solution to this would be to have the structure counter the DPS by more resists or some sort of self repping mechanism.
Essentially the idea would be to have it adjust HP's by what was shooting at it so it couldn't just be steam rolled by a large blob, yet not so much HP that a small gang would waste their time. However there would need to be a minimal amount of DPS applied to break the self repair system to stop single ships from capturing Majors for example.
One of the more sensible suggestions swimming in a sea of idiot ideas. May Darwin have mercy on its soul.
NPC's on the other hand are just a bad idea. If you're in a fleet they're irrelevant because they're so easy to kill and if you're solo plexing they're irrelevant because they're so easy to tank. Where they really suck is for solo pvp, if I get a 1 vs 1 then would honestly prefer it to be a fair fight without NPC's.
More usually it ends up 1 vs a small gang. NPC's can do enough DPS to deter a solo player from engaging in an enemy plex but don't do enough DPS to help much when a solo player camps a defensive plex and a small gang turns up.
Most annoying from my point of view is that I like to get range from the entry point as a mechanism for splitting the faster enemy ships from the slower ones, unfortunately I got called a cheater because the stupid NPC's then shot their own militia so I stopped camping amarr plexes rather than get a reputation for cheating .
And sort out the f'ing downtime plex spawn. _______
Trolls and Tribulations A story of eve, trolls, world domination and dogfighting against starlings in a tiny dramiel. |
Hirana Yoshida
Behavioral Affront
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Posted - 2010.07.27 09:30:00 -
[50]
Originally by: yani dumyat One of the more sensible suggestions swimming in a sea of idiot ideas. May Darwin have mercy on its soul.
The whole HP based thing is the primary blob-mechanic that is making 0.0 sovereignty wars a living nightmare.
NPC's were added to avoid the Rambo phenomenon, with individuals waging the war. CCP in their ignorance just "forgot" how ****ty their NPC design is, another perfect example of good intentions but poor implementation.
New random idea: - Add a SBU type thing available from FW LP store (Allows access to mini-game/timer). - Replace/augment timer with a mini-game to prevent afk plexing. Might even make plexing something to specialize in if time-to-cap can be influenced by mini-game. - Limit number deployable SBU at any one time. Drama-Llama potential within militias as anyone can use them. - Turn plex beacon red on overview when SBU deployed inside for easy identification. - Expand 'warp-in point' to a full 15km similar to a gate jump to minimize WIP camping ***gotry.
Alas, it is a horse long dead. So long that there is only petrified remains left. CCP will not do anything to existing mechanics for 1.5 years + developing time so FW is looking at 5+ years total with fundamentally broken mechanics.
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yani dumyat
Minmatar Black Storm Cartel The Orca Syndicate
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Posted - 2010.07.27 11:02:00 -
[51]
Originally by: Hirana Yoshida
The whole HP based thing is the primary blob-mechanic that is making 0.0 sovereignty wars a living nightmare.
One of the entertaining things on these forums is when people don't read what's in front of them and then make a stupid statement like this. _______
Trolls and Tribulations A story of eve, trolls, world domination and dogfighting against starlings in a tiny dramiel. |
wizard87
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Posted - 2010.07.29 01:31:00 -
[52]
Oi! Get out my whine thread!
Cut the crap CCP, tell us when your likely to "iterate" on FW. Will my grandkids have grandkids?
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.08.03 23:42:00 -
[53]
The npcs and the structures wouldn't be necessary if we just let the actual players know when a plex was entered. Just make a intel channel that will post things like:
"Cearain,amarr,destroyer,minor,auga"
This would be posted automatically and no players could post anything in this channel. There would be 1 channel covering the amarr minmatar regions and another covering the caldari gallente regions. But all fw participants would have access to both.
That way we will end the silly hide and seek plexing. Plus doing plexes won't be so damn boring. It will actually be a fun way to pvp. If occupancy plexing was actually fun we would no longer need to try to build in carrots and sticks to get people to "grind" them. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
X Gallentius
Quantum Cats Syndicate
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Posted - 2010.08.04 15:55:00 -
[54]
Edited by: X Gallentius on 04/08/2010 16:02:29
Originally by: chatgris
All of the sudden, you'll find plexes highly prized and sought after! It won't be a case of "oh, he found my mission, I'll go do one of the other 15 missions on my list and come back in 2 hours when he's gotten bored". If someone runs you out of a plex, they'll close it and get the rewards and you'll get nothing.
It'll be "oh, he's harassing my plex, I'll go do another 15 plexes elsewhere instead"
Keep missions, and do this for plexes: lp = C * vp. Say "C" = 1: Small plex, 10 minutes, 100 vps = 100 lp = 200k isk = decent wage for a noob (keeps him in his dessies and rifters), but not a mission runner. If he's smart about it he and his buddies run 5 plexes down at once and then all jump into the plex at the end. That would get him up to 1 million isk every 10 minutes, so about 5 million isk/hour. (They'll also kill all the rats and scoop the tags). Adjust "C" as you like.
Or CCP could get smart about it and require players to cash in vp as well as lp to get their Navy Domis.
Originally by: Cearain
"Cearain,amarr,destroyer,minor,auga"
There are already channels where you can do this, it just required 5-6 guys patrolling (travelling through) low sec space looking for trouble and then physically typing the words.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.08.04 16:39:00 -
[55]
Originally by: X Gallentius Edited by: X Gallentius on 04/08/2010 16:02:29
Originally by: Cearain
"Cearain,amarr,destroyer,minor,auga"
There are already channels where you can do this, it just required 5-6 guys patrolling (travelling through) low sec space looking for trouble and then physically typing the words.
Consider this: For offensive plexes the npcs of the militia are already there. (and for defensive plexes there is a plex to capure so that plex would presumably have some sort of enemy presence - even if it is just a non combat spy- that should alert the opposing militia) Why is it they do not let the rest of the militia know they are under attack? I mean how is that even *conceivable* that no one would ever communicate to the militia that they are under attack? By entering a plex you are in essence taking over the other players space (offensive) or kicking out rebels (albeit not military rebels) that have established themselves in your space (defensive). This is not some secret mission that the other militia wonÆt hear about.
As for wasting a bunch of time jumping from system to system trying to find someone in a plex only to have them run when you find them - well that is the system we have now. Your right it needs to change. Very few people want to do that. The current plexing mechanic is a failure due to it being boring pve.
Having this intel channel would drastically change plexing. Your chances and therefore your *expectations* of being involved in a pvp engagement while plexing will skyrocket. If the other militia was informed where and when you were plexing it would will almost always find a ship or gang similar to the ship and gang you are in (or could get in shortly) within a few jumps. If you let the enemy know where you are they *will* come and come relatively quickly. In other words when you go into a plex you will no longer have the *expectation* that you will be able to cap them without a fight so you will not be there to run at the first sign of trouble. Entering a plex will in essence be an announcement that we are going to kick youÆre a__ out of here unless you come and stop us.
If you want to pve in fw you will do missions. If you want to pvp you will do plexes. Hence it will turn plexing into a fun pvp activity instead of the boring hide and seek pve activity it is now.
This intel channel would make fw plexing a bloodbath! Small gang and solo fights would be going on constantly. If they did this I bet people would plex like crazy and people would joing fw in droves. And winning occupancy would indeed be a real accomplishment- not just proof you can endure endless hours of boring grinding.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
GavinGoodrich
Important Internet Spaceship League
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Posted - 2010.08.04 17:07:00 -
[56]
Originally by: X Gallentius
Keep missions, and do this for plexes: lp = C * vp.------****----***--**--*-*-*.............
Something happened. I think my brain just fried. Snake? Snake? SNAAAAAAAAAAAKE! \o |
Hidden Snake
Caldari Inglorious-Basterds
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Posted - 2010.08.05 10:47:00 -
[57]
Originally by: GavinGoodrich
Originally by: X Gallentius
Keep missions, and do this for plexes: lp = C * vp.------****----***--**--*-*-*.............
Something happened. I think my brain just fried. Snake? Snake? SNAAAAAAAAAAAKE!
yes darling?
"There is no honor in war" |
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