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Frozean
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Posted - 2010.07.16 13:07:00 -
[1]
Okay. soon i might be skilling my other toon for a carrier.
Ive bought half a dozen of them in different places, ready to be fit. No. no point tracking me. But either way, im opening a thread for Lv5'ing in a carrier.
My aim is simple. I want the cheapest fitting, which can clear Lv 5 missions.
If an interceptor or a recon jumps me and scrams, ill throw all my drones out, and initiate self distruct, swallow the 200m loss in Price- insurance, and jump clone to my next site.
Of course ill be alligned etc etc. But shyt happens and i WILL die. But i certainly dont want to give em pirates mods that costs more then their ammo. So lets go..
Ive only done lv 5's in a drake, and it seems 1200 omnitank was enough to tank everything. So i came up with this.
The problem is simple: The cost is still pretty cuz of the rigs, but it wont drop so i dont really mind.
Fighters is also a non issue, because i can make them orbit myself and smartbomb them to death.
I wonder if i can change stuff to T1 named
1500 omnitank, 40m isk of non-rigs
[Minimum Chimera, New Setup 1] Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
X-Large Shield Booster II Shield Boost Amplifier II X-Large Shield Booster II Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II Cap Recharger II
[empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
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Alex Skyhunter
Project Mirage
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Posted - 2010.07.16 13:29:00 -
[2]
Originally by: Frozean
X-Large Shield Booster II
fittings like will transform you soon enough in C&P Headline for lol-kill of the day.
In all seriousness, fit your capital ship with capital sized modules, and use your high slots for either neutralizers, or drone control units. Also, yes, capacitor power relays are the best complementary module for active shield tanks, you can never fit enough of them 
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Anddeh McNab
Matari Department of Gun Control
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Posted - 2010.07.16 13:32:00 -
[3]
Ballsy, I like that in a man.
Anymoo, no Damage Control Unit? I know they're a must have for pretty much any capital due to the EHP increase. And what about Drone Control Units? Bit pricey I assume.
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Ewardous
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Posted - 2010.07.16 14:05:00 -
[4]
I like your style! I get tired of the use this ship ONLY for one role.....
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Frozean
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Posted - 2010.07.16 14:18:00 -
[5]
Edited by: Frozean on 16/07/2010 14:20:53 Please note the aim .
its a "minimum" carrier. Capital shield booster will give em pirates too much iskies for the kill , for something i dont need anymore.
the only thingim worried is the tank. my cap is +200 opposed to -80, just wondering if its enough to tank the neuts.
Drone control links is a good idea too, but without smarbombs its gonna be hard to suicide my fighters (wait, does this even work?)
Also, 4 flux relay + 2 XL + 1 amps has less cap then 3 power relay + 2 XL + 2 amp and they have equal tank. So i get more cap from my mods. with as much tanks. yea, its counter intuitive, but the "penalty" of power relays are stacking penalised.
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King Rothgar
Amarrian Retribution
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Posted - 2010.07.16 14:28:00 -
[6]
I think you've got an absolutely terrible idea. Here is why. First off you've decided to insure several carriers at the same time. Insurance lasts 3 months so you're assuming you will lose at least one carrier per month (even if self destructing to collect insurance). That's an expensive proposition. Secondly, I think it's a bit more than 200M. An archon (my type) costs 650M atm clean, insurance is 152M and payout is 509M. That's roughly a 300M isk loss for insuring and then self destructing an unfit archon. I expect the other carriers are about the same.
Even if you only use t2 lights/mediums/sentries/heavies on your carrier and no capital mods, you're still looking at another 50-100M isk of fittings. So you expect to lose 400M isk a month minimum in ships. That's pretty pessimistic. If I thought that would happen, I'd never even consider running lvl5's. It eats all the profit.
I've been running low sec lvl5's in a carrier/dread/BS for well over a year solo and haven't lost a ship to hostile players yet. Currently I'm in a corp that controls a lvl5 hub but I spent a solid year ninja'ing them all on my own. I've never insured a capital ship and that has been a very good decision on my part. I also properly fit them. My archon's when I'm running lvl5's typically have 3x DCU's (more dps), 2x capital armor reps and then the standard DCII, EANM's, cap rechargers and so on. The last one cost me about 1.2B when all was said and done. But that is very generous on drones, it has around 250 assorted t2 drones and fighters.
Rather than focusing on having "cheap" losses, focus on getting the job done quickly. Also fit for survival. A few ECCM's makes a carrier much more difficult to probe out. You can still be probed, but throwing a pair of them on makes it take a minute instead of 5 seconds. Thus you have much more warning. A little bit of sense in when and where you run missions will save you embarrassing losses as well. If there are a bunch of -10 guys in system, or even hostile "neutrals", just don't do it there at that time. Wait for them to leave or don't accept missions in that system.
As for giving pirates loot, burn out your mods if you're going down. It takes about a minute to self destruct all your capital mods. A burnt out DCU for example costs about 50M isk to repair, they only cost 40M isk on market. Burning out your shield/armor reppers is easy, you just overload them. Killing the DCU's requires you to overload different highs, neuts/smartombs are typically what you will have there. Thus far you shall read, but no further; for this is my sig. |

Trandaka Kirr
Caldari
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Posted - 2010.07.16 14:34:00 -
[7]
Edited by: Trandaka Kirr on 16/07/2010 14:35:45
You'd be better off doing the L5's in a Tengu, or sticking with your Drake. A few NOS and your tank will get r***d. Then you'll get r***d. 23.9m SP Caldari Character / Cov Ops V / Near-Perfect Probing Skills / T2 HML & Torp / T2 Transports & more |

Frozean
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Posted - 2010.07.16 14:48:00 -
[8]
However, with the agents that i choose, i project an earning of 134m ISK/hour (assuming im clearing as fast as my drake/raven team)
400m of insurance is insignificant when im churning out iskies at this rate.
I never said im going to cut down on costs. I only want to cut down on items that will drop. I dont mind splurging on rigs and fighters, which i can boom any time. I just want to minimize on mods that will drop.
If i can overheat my drone control links until they are worth only 1m, ill be dam sure to use em. Same goes to the other mods.
To me, chimera looks like an awesome droneboat with a better insurance then rattlesnake. weather the fittings good or not, its gonna be better then flying a pimped ship into lowsec.
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Ava Starfire
Minmatar Nordanverdr Modr
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Posted - 2010.07.16 15:06:00 -
[9]
So, what system exactly will you be flying these carriers in...ya know, in case I want to try this myself.
Space is fun! |

King Rothgar
Amarrian Retribution
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Posted - 2010.07.16 15:08:00 -
[10]
If your only concern is not giving any loot, rather than cost then fit your carrier properly and self destruct if need be. Do not insure it however, unless you're losing them left and right, you'll lose a ton of isk that way. I've lost one carrier in the past year and a half. I lost about 900M that day. If I'd insured them I would have lost 1.8B (2 carriers, 152M isk every 3 months each, no self destruct). I'd go down fighting though, take a few of them with you and burn out all your mods along the way.
I'm not one to ask about fitting a chimera but my archon has about 4-5k DPS tank and is solidly cap stable (assuming no RR). It can withstand about 3x heavy neutralizer III's before it starts struggling with dual rep, but single rep is still ok. One mission has 8x neutralizer III's. On that mission I do not run any of my reppers until atleast half the neutralizers are destroyed. Reason being if the cap drops below about 15%, you're dead in the water as your cap will not be able to handle even light neuting as it's below peak recharge. So I sacrifice armor for cap until I can run atleast 1 repper without dropping below 20%. It is armor tanked so dropping to 40% armor doesn't hurt a damn thing. The missions only do about 2k dps so I can quickly and easily rep up once the neut towers are down.
I'm not sure how well that will translate to a shield tanker, but it's something to keep in mind. In any case put a damn capital shield booster on it. Seriously, why would you even consider a subcapital booster? I doubt you'd have enough tank to survive the npc's, nevermind any players. Thus far you shall read, but no further; for this is my sig. |

Frozean
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Posted - 2010.07.16 15:25:00 -
[11]
Edited by: Frozean on 16/07/2010 15:27:56 Thanks for a real reply!! can you post your fit for your carrier?
"two reppers wont withstand all neuts but one repper will" can give me a nice clue on how much "extra cap" i must put out as my "cap tank" for the neuts.
Yeah im going to try overheating a capital shield booster today. If the repair cost is very high, ill be using it definitely. and drone controls too but my adv interface isnt trained that high.
And no. i might insure. but only if im gonna fly it allot or its a relatively empty system with locals i know.
My defence isnt ECCM tank, EHP or things like that. My only defence (paper thin) is local. And i pilot my raven into lv 5's with this in mind.
The reason why i wanna try solo, is cuz my drake friend cant play as actively as i hope to be. Thats about it.
Killmails on my carebear character holds no devalue to me. The only thing i dont like is people profiting from my kill.
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King Rothgar
Amarrian Retribution
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Posted - 2010.07.16 16:22:00 -
[12]
Ok, well my typical pve setup is:
Highs: 2x utilities (varies), 3x DCU's (carrier 4 so that's 12 drones) Mids: Warp disruptor, Sensor booster, ECCM, cap recharger Lows: 2x Capital armor reps, DCII, 2x EANM's, 2x CPR's Rigs: 3x CCC's
Drones: 15 fighters + 2x full sets of minmatar and gallente drones, ECM drones and misc drones.
Price tag is 1.2B but that was a few months ago when a carrier cost 750M rather than 650M. The single rep can be run with 4-5 neut towers on me but it must be pulsed. In any case it only takes 1 repper to tank the mission, the 2nd is for tanking other stuff (ie players) or repairing damage while I had my tank turned off. My capital skills are all lvl4 atm. I keep the warp disruptor on as I've scored plenty of opportunistic kills with my carriers. People are always getting the brilliant idea of shooting the cyno frig while well within disruptor range of the carrier.
Also, local is indeed your best defense. When I was ninja'ing the missions, I got to know the locals and did make a few friends out there. If a known hostile entered, I kept a very close eye on things but I never warped off unless I felt I was actually in danger. It's really not very difficult. Which is why I've never lost a ship to players on either a lvl4 or 5 mission in low sec. If you're already running them without getting caught with a raven/drake duo, a carrier should make it even easier. With the massive over-tank and largely automated dps, you can pay closer attention to local/d-scanner. Thus far you shall read, but no further; for this is my sig. |

Captain Pompous
Is Right Even When He's Wrong So Deal With It
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Posted - 2010.07.16 16:45:00 -
[13]
Might I suggest you stick to spamming Jita local with crap
On second thoughts, please undock in your uber mission carrier. Thank you ---
☻♥ Problem? Therapy sessions ♥☻ |

RentableMuffin
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Posted - 2010.07.16 18:58:00 -
[14]
if you self destruct everything goes boom, just recall the fighters don't bother with smartbombing them do death
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Toobit Hor
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Posted - 2010.07.20 09:05:00 -
[15]
Originally by: RentableMuffin if you self destruct everything goes boom, just recall the fighters don't bother with smartbombing them do death
Rofl, please self destruct your officer fit carrier in front of my orca. The only stuff that doesnt have a chance to drop are rigs and corp hangar contents.
Frozean, my typical fit is:
2x Large Smart Bomb (for the npc frigates) 2x Heavy Neut 2 (for the PC frigates) 1x Remote shield xfer to help your drones out (Large or Capital).
1x Capital Shield Booster (You're in a capital ship, act like it! ) 1x Cap Recharger II 1x Warp Disruptor (Scares the crap out of soloists) 3x Hardeners of your choice, I use omni tank cos I'm pvp paranoid
1x Damage Control II (60% resist on a crapload of hull is a lot of EHP) 3x Power Diagnostic IIs (more of everything that's good!)
and the obligatory 20x heavy ECM drones
Considering the price you paid for the carrier, a capital shield booster isn't really that expensive (10% extra isk). Not fitting one will definitely not discourage pirates, they will instead actively hunt you since you'll be an easy kill.
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FlameGlow
Rebellion Alliance
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Posted - 2010.07.20 10:58:00 -
[16]
fit capital modules, they may be expensive but are also HUGE and can't be looted unless enemy comes with industrial
Originally by: CCP Manifest Imploding servers are not a part of our business model.
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Zxepa
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Posted - 2010.07.20 18:45:00 -
[17]
i didn't know carriers could use jump gates. 
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Blitza Ling
Gallente Pyramid Transnational
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Posted - 2010.07.20 21:34:00 -
[18]
Originally by: Toobit Hor
Originally by: RentableMuffin if you self destruct everything goes boom, just recall the fighters don't bother with smartbombing them do death
Rofl, please self destruct your officer fit carrier in front of my orca. The only stuff that doesnt have a chance to drop are rigs and corp hangar contents.
Frozean, my typical fit is:
2x Large Smart Bomb (for the npc frigates) 2x Heavy Neut 2 (for the PC frigates) 1x Remote shield xfer to help your drones out (Large or Capital).
1x Capital Shield Booster (You're in a capital ship, act like it! ) 1x Cap Recharger II 1x Warp Disruptor (Scares the crap out of soloists) 3x Hardeners of your choice, I use omni tank cos I'm pvp paranoid
1x Damage Control II (60% resist on a crapload of hull is a lot of EHP) 3x Power Diagnostic IIs (more of everything that's good!)
and the obligatory 20x heavy ECM drones
Considering the price you paid for the carrier, a capital shield booster isn't really that expensive (10% extra isk). Not fitting one will definitely not discourage pirates, they will instead actively hunt you since you'll be an easy kill.
Wrong, self destruct equals total ship and mod destruction. Maybe thats why they make you go through a Star Trek inspired countdown sequence before you can shanghai yourself.
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Greedies
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Posted - 2010.07.20 21:51:00 -
[19]
Originally by: Zxepa i didn't know carriers could use jump gates. 
Who said they did?
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Frozean
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Posted - 2010.07.21 02:46:00 -
[20]
I use Medium boosters on my battleships and small boosters on my cruisers.
There is nothing wrong using smaller boosters as long as it works. do we even need more then 1500 dps tank the two X-large booster gives me? i dont know.
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