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Gligan
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Posted - 2010.07.16 13:50:00 -
[1]
For w/e reason vertical ships tilt when you make a turn, thus killing their main advantage - turning faster. In space ships don't really need to tilt when turning - they're not airplanes- and a ship which has it's mass situated closer to the axis of rotation(i.e. vertical ones) should turn faster(usually via gyroscopes or maneuvering thrusters).
It really pains my sense of right or wrong when I see my 1km tall nightmare(or .6km tall myrmidon) go flat just to turn. Needs fixin'
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CanI haveyourstuff
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Posted - 2010.07.16 13:56:00 -
[2]
U see.. ur nightmare has thrusters fitted on top and below.. it quickly turns flat so those thrusters can have more force turning ur ship around :D:D
think about it.. if those thrusters would be in the middle then turning ur 6km s**** would take ages...
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el caido
School of Applied Knowledge
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Posted - 2010.07.16 13:56:00 -
[3]
In the extremely long list of problems that CCP needs to fix, this should not be on it.
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Smk56
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Posted - 2010.07.16 14:03:00 -
[4]
Originally by: CanI haveyourstuff U see.. ur nightmare has thrusters fitted on top and below.. it quickly turns flat so those thrusters can have more force turning ur ship around :D:D
think about it.. if those thrusters would be in the middle then turning ur 6km s**** would take ages...
Right...
Anyways, there tons of things that don't make sense, but you have to realize that this a game and the rule of cool is thereby in effect. There will always be things that are impossible/nonsensical because they look cool in any game.
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SFX Bladerunner
Minmatar Bite me inc.
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Posted - 2010.07.16 14:21:00 -
[5]
Originally by: Gligan For w/e reason vertical ships tilt when you make a turn, thus killing their main advantage - turning faster. In space ships don't really need to tilt when turning - they're not airplanes- and a ship which has it's mass situated closer to the axis of rotation(i.e. vertical ones) should turn faster(usually via gyroscopes or maneuvering thrusters).
It really pains my sense of right or wrong when I see my 1km tall nightmare(or .6km tall myrmidon) go flat just to turn. Needs fixin'
As canihaveyourstuff (sort of) pointed out, it is not just the center of mass that is relevant, but the total of thrust for each 'thruster' multiplied by the distance from the thruster to the mass center.
Translation: An engine located twice as far from the center of mass only has to output half the thrust to achieve the same turning speed. Thus to minimise fuel usage it is, in fact, most logical to have a 'vertical' (rather meaningless term in space) ship only turn 'up' and 'down' (relative to the ship orientation) as the fuel cost (and turn speed) are much better than when turning 'left' and 'right' (even with the added thruster power needed to orient the ship and 'tilt' it).
Your entire arguement is thus invalid. __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

Gligan
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Posted - 2010.07.16 14:25:00 -
[6]
I don't think a 1km tall ship flapping around like a fish out of the water is cool, it should keep it's majestic verticallity, Also - when the ship is flat it turns slower because it's parts have to travel larger distances. And I hate to think how minni DDs turn.
As I said gyros is how RL spaceships usually turn.
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Pasadenasman
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Posted - 2010.07.16 14:28:00 -
[7]
Fix the lag !!!
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Seith Silverstein
Something Rotten
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Posted - 2010.07.16 14:32:00 -
[8]
Originally by: Gligan I don't think a 1km tall ship flapping around like a fish out of the water is cool, it should keep it's majestic verticallity, Also - when the ship is flat it turns slower because it's parts have to travel larger distances. And I hate to think how minni DDs turn.
As I said gyros is how RL spaceships usually turn.
There's your problem. This isn't RL Spaceships. This is Internet Spaceships. The two, as much as you want them to be, are not related.
Originally by: CCP Soundwave I am literally the internet
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Headerman
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Posted - 2010.07.16 14:58:00 -
[9]
You are applying physics based logic to a fictional based universe, one who's rules can be changed fundamentally at a whim.
You have to accept the simple fact: CCP can do what they like.
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siC0 b0b
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Posted - 2010.07.16 16:09:00 -
[10]
Edited by: siC0 b0b on 16/07/2010 16:12:10 As long as you don't know how the onboard system of keeping things in place work (like an artificial gravity of some sort) you don't know if tilting of ships isn't necessary. Any object on a ship, that isn't a part of it will have it's mass and will be given speed so whenever you'll turn it'll want to move it's own way.
Tilting might aswell be a way of dealing with that, airplanes don't tilt because they can't turn without doing it. If you don't know what i'm talking about, do research.
EDIT, comparing the ships you're flying in EVE and Earth's space program is just wrong. I can't find a better word for that, really.
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Lertan
Amarr
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Posted - 2010.07.16 16:35:00 -
[11]
Technically, given that space has no up/down, the ship is always (or never..) vertical.
That said, previous posters are right, that the current turning method would be better than what you suggest. Look up 'Moment of focre' (seriously... This is basic high-school physics :/)
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Gligan
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Posted - 2010.07.16 16:52:00 -
[12]
Originally by: Lertan Technically, given that space has no up/down, the ship is always (or never..) vertical.
That said, previous posters are right, that the current turning method would be better than what you suggest. Look up 'Moment of focre' (seriously... This is basic high-school physics :/)
Should you use "basic" and then get it wrong?
A gyroscope that would stop the ship from spinning randomly (say when it gets hit or when it shoots) could be used to rotate the ship with minimum force used (and no tilting)
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Lertan
Amarr
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Posted - 2010.07.16 20:58:00 -
[13]
Yeah... I think you're overestimating the ammount of force gyros can output. Especially given when the ship is travelling at speed. Not to mention they would not compensate for the momentum of the ship, and the continuous thrust from the engines.
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