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Thread Statistics | Show CCP posts - 82 post(s) |
Morphisat
Hidden Agenda Deep Space Engineering
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Posted - 2010.07.16 19:00:00 -
[1]
Edited by: Morphisat on 16/07/2010 19:00:45
Originally by: CCP Explorer
Originally by: Viper ****zIe Thanks for proving everybody right about how much you actually care about EVE Online.
I care deeply about EVE Online and so does everyone at CCP.
I am sure most, if not all of CCP do.
It's just that there is Eve the spaceship game, that the players regard as Eve, and not the walking in station bit. Incarna is mostly regarded as Fluff at the moment, and until we see some sort of demo / devblog that says it's more than that, it's hard to swallow that you dedicate so much resources to something that is irrelevant to the space game.
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Morphisat
Hidden Agenda Deep Space Engineering
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Posted - 2010.07.17 17:43:00 -
[2]
Originally by: CCP Soundwave The fact that we have a lot of old stuff we definitely need to look at doesn't mean we don't iterate, it just means we have to do one piece at a time. Waiting sucks, but we only have x number of hands for x tasks. Sure, we could leave PI and fix an old feature
We do understand that there are no infinite resources at CCP. The whole point here is the x number of hands. Why the heavy emphasis on Incarna ? That is what people here are upset about. We do understand you have to make choices, but it's some of those choices that are being questioned here (to put it mildly).
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Morphisat
Hidden Agenda Deep Space Engineering
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Posted - 2010.07.19 10:48:00 -
[3]
Originally by: Cailais
CCP want to make other titles. They're a gaming company - who make games, but right now they have just one title to show for it. Ok it's a good title but you know they probably want to expand a little. What do you expect, CCP to work on EVE and only EVE for all eternity?
Why does it have to be one or the other ? Just a somewhat more balanced approach than what's on the table now, would be received very well by the Eve playerbase.
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Morphisat
Hidden Agenda Deep Space Engineering
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Posted - 2010.07.20 12:50:00 -
[4]
Edited by: Morphisat on 20/07/2010 12:51:46 Edited by: Morphisat on 20/07/2010 12:50:54
Originally by: CCP Soundwave
Originally by: Sannye Explorer just spent roughly 36 pages on why the dev's cant really fix anything.
Now, Soundwave said "while we're still developing flying in space".... note the still ?
That didnt excactly bring comfort!
You're reading too much into it. I don't think we should, or will, ever stop developing flying in space, it's the core part of our gameplay.
This is the core problem of this thread. The community / CSM is under the impression that for at least 18 months, Eve Spaceship development is pretty much halted and is upset about that. But you say we're 'reading too much into it'.
Well it's getting rather confusing now .
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Morphisat
Hidden Agenda Deep Space Engineering
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Posted - 2010.07.22 18:12:00 -
[5]
Quote: There is also nobody abandoning EVE or putting it on life-support. Since I started here almost 2 years ago the amount of people working only on EVE and nothing else has only ever grown. They are not getting shoved into other projects and whatever else people here are screaming. This growth trend for the EVE team is also not going to stop any time soon.
Weird thing is that this devblog suggests the opposite .
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Morphisat
Hidden Agenda Deep Space Engineering
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Posted - 2010.07.22 20:17:00 -
[6]
Originally by: Cosmic Rainbow
I believe what CCP is attempting to do with Dust and PI is to specifically counter that issue by tying in Dust to the EVE MMO and therefore lengthening the value of the FPS by providing a content driven game, rather than just capture point A and defeat team XYZ again, and again and again.
This is the whole 'ground-breaking' nature of the Dust/PI interaction that's supposed to be Win for CCP. (personally I just think its an attempt to get their ego stroked)
I seriously doubt more than a handful will care for this tie-in with Eve. And it will be a rather low-impact tie in at first from what I read. What if after a couple of months there is only a small number of people still playing it ? I guess time will tell...
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Morphisat
Hidden Agenda Deep Space Engineering
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Posted - 2010.07.23 09:45:00 -
[7]
Originally by: CCP Atropos As someone else stated earlier in the thread, EVE to us isn't just the current Flying in Space part we all know and love; it's Incarna, Dust 514, Flying in Space and then EVE Gate on the side.
And here we have the core of the problem in this thread !
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Morphisat
Hidden Agenda Deep Space Engineering
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Posted - 2010.07.30 11:54:00 -
[8]
The lack of any CCP answer is kinda frightning. The CEO showed his face once and then forgot about it. The only thing we have so far is a PR answer on some sort of game site...
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Morphisat
Hidden Agenda Deep Space Engineering
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Posted - 2010.07.30 18:35:00 -
[9]
Originally by: Abrazzar The root of the issue here isn't the lag or the bugs or the aim towards a space theme park with incarna and dust.
The issue is with the inflexible distribution of development resources, leaving only a minor amount to fix the broken parts existing right now for adding more new features that will only add to the pile.
The issue is with CCP on one side claiming they value the CSM and on the other hand failing to have even a single developer dedicated to the ever growing backlog of accepted CSM propositions.
The issue is with leaving old features half finished or bare bones and then jumping to the next, falling for their own hype how unpolished shallow gameplay is yielding more profits than creating a whole, deep, coherent and immersive gaming experience.
The issue is with CCP throwing up smoke and mirrors from the PR team to distract from the issues at hand in an attempt to make the players belief the small fixes they're putting in are the solution to all those issues.
CCP needs to rethink its development strategy. Right now it's doing its best to overextend itself and have the game fall apart at its core, overladen with weak features that cannot sustain interest of the new players they hope to attract. It's like trying to keep someone with a belly wound alive by pouring in more blood to make up for the loss from the wound. It won't help if you don't stitch him up.
Right now, every core feature and profession can use several more iterations to add more detail, variety, options and choices to them. That does not mean, cutting something off and replacing it with something more shiny but equally shallow.
Every feature in EVE should be fleshed out deep enough that you can take the average WoW-tard and drown him in it.
Until CCP reevaluates its strategies and takes a less self-destructive course, I will stay away from EVE. Words and promises are not enough, actions speak louder than any marketing hype can. EVE has so much potential, I hate to see it all go to waste like that.
And here it is, the post that sums everything up, without any drama, whines or tears, straight and to the point !
/tiphat !
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