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Thread Statistics | Show CCP posts - 82 post(s) |
OwlManAtt
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.07.16 18:49:00 -
[1]
Originally by: CCP Explorer
Originally by: Mashie Saldana Where did the remaining 200+ developers go as I'm pretty sure it was over 300 working on Apocrypha?
They returned to their projects after Apocrypha.
The blog post accounts for 142 developers. I think he's asking where the other ~150 went? --- Owl |
OwlManAtt
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.07.16 19:08:00 -
[2]
I appreciate devblogs that keep us in the loop. That's something that I have always like about you guys: you communicate things that most game developers would keep internal. I like hearing about Tranquility's architecture and your development process; it makes me feel included.
This post has exposed you to (even further) flak, though. I thank you for sticking your neck out and giving us this information all the same. Many people are going to strongly disagree with your decision to dedicate the bulk of your people on developing Incarna instead of in-space EVE. But I'm not terribly concerned about that right now.
I want to pose a question to you, and I hope you'll answer it. You explain your current status in the post, but you *don't* say anything about lessons learned from the last year of development. From our point of view, you have committed to Incarna and DUST at the expense of maintaining the rest of EVE. Honestly, PI left something to be desired. I understand that you intend to iterate on this at some unknown point in the future, and I can appreciate that Incarna and DUST are both massive projects. I'll try to enjoy both when they're ready, and with what you're throwing at them, I sincerely hope they are breathtakingly excellent.
But the crux of the issue: will you commit to adding so many major features back-to-back again in the future? I would prefer you to add something and then flesh it out further. I would like for you to go back and re-design elements of the UI, rebalance ships, and do other maintenance tasks on in-space EVE. If this means you can only give us one expansion a year (or less), I am OK with that. I think the majority of forum posters are on the same page as me.
I understand that you are a business and you need to continue to grow your customer base. I can understand that you see the 18-month plan through to the end. That's OK by me. But will this performance be repeated again in the next 18-month plan? That's what I want to know and that's something the devblog should have addressed. --- Owl |
OwlManAtt
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.07.16 19:47:00 -
[3]
Originally by: ElweSingollo honest question here given that the schedule for realease of the minutes was as follows.
Quote: This is the exact schedule for how the Minutes got passed around:
2 July: CCP sent initial draft of the Minutes to CSM 4 July: CSM sent a substantially revised and expanded draft to CCP 9 July: CCP returned the draft with mostly minor edits 11 July: "Approved for publication" final draft sent to CCP 12 July: Published
Why in the five days you had for final revision were you unable to realise how unhappy these minutes would make people?
Never mind the five days they had to read them. From my understanding, a CCP employee was responsible for taking the minutes. I question the statements regarding the CSM meeting; it seems impossible for them to _not_ walk away from some of the sessions and not understand our frustrations. --- Owl |
OwlManAtt
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.07.16 23:30:00 -
[4]
Quote: In some cases there are no technical aspects to specific issues brought up by players and the CSM.
I think you're getting off-track. There are specific technical issues here: long-standing performance issues with Tranquility after the Dominion patch would be a perfect example. While you may have doctors from MIT working on the problem, it's still a _long-standing_ issue; this is the source of much consternation.
There are myriads of specific things people are unhappy about: rockets, assault frigates, the neglect of faction warfare's many issues, the poor state of the UI, etc. While the balance/design concerns may not fall under your providence, these are still legitimate complaints.
You seem to be implying that the CSM is just causing trouble for the sake of being difficult; I must object to that strongly. --- Owl |
OwlManAtt
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.07.17 00:13:00 -
[5]
Originally by: Dragon Greg Hey, not fun when someone does selective quoting against you is it, distorts the message a bit doesn't it ....
I wasn't trying to distort anything. I'm in the habit of pruning quotes down to their relevant parts to save space.
CCP Explorer, I apologize if you feel I took your comments out of context. That was not my intention.
As a representative of CCP in this thread, I perceived your comments (plural, mind you - I have read the entire thread and considered the totality of what you've said) as outright dismissal of EVE's problems because the backend is doing well. But OK, you've clarified that.
However, the insistence that, by your technical metrics, EVE is doing great is quite infuriating. Yes, that's probably true; seeing as I have no way to measure or validate that claim, I'll take it at face value. But that is not what we're complaining about. How clean your APIs are and how pretty the code is are not things that have a meaningful impact on your customers.
Actual experiences in the field are what do matter. Your responsiveness to balance problems, bugs, and design flaws are very important. If you can't comment on these matters because they aren't your area of expertise, then why isn't Zulu in here?
Understand, I'm not trying to be a ****. It's just becoming a trend for you guys to brush us off and say "we'll worry about it in a few expansions, we're busy right now". It's OK if you guys want to see the current development roadmap through; Incarna and DUST are both very interesting projects. But there hasn't been much concession that, just maybe, you guys bit off more than you could chew and now in-space EVE is suffering for it.
It would go a long way to restoring _my_ faith if you guys could go on record and say you weren't going to try something as ambitious as two major product releases so close together again in the future. Or, you know, SOMETHING to indicate that you recognize that in-space EVE is not getting the attention that your players thinks it warrants. --- Owl |
OwlManAtt
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.07.18 22:57:00 -
[6]
Quote: There is a dedicated team working on Lag, a dedicated team working on simulating lag, what the bloody hell more do you want. 200 developers staring at the same problem?
Results would be nice. Additional people may or may not help, but it doesn't change the fact that lag has been a crippling issue for fleet battles since winter 2009. It was a regression and it needs to be fixed six months ago.
I do not think it is unreasonable to expect that regressions of this magnitude should be fixed quickly. --- Owl |
OwlManAtt
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.07.19 00:41:00 -
[7]
Edited by: OwlManAtt on 19/07/2010 00:41:56
Originally by: Mynxee What stage of development is Incarna at, at this time?
Indeed. I'm curious why you guys have been so quiet about Incarna. I get the impression that there's more to it than an avatar walking around in a station environment, but I can't find much information on what we're actually going to get. This makes it easy for people to say "LOL INCARNA THIS IS USELESS CRAP WHO CARES ABOUT WALKING AROUND AND CLOTHES".
I've heard rumblings about storefronts and player-made clothing and poker, but I don't think I've ever heard it from a dev. You keep talking about managing expectations; right now, I'm expecting IRC in 3D. While that's nifty, it's not exactly game-changing or particularly useful.
You're CCP, so I'm inclined to think there's more to Incarna than that. Please, wow us. --- Owl |
OwlManAtt
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.07.19 17:24:00 -
[8]
CCP Zulu and CCP Hellmar have both posted, and neither have done anything to address our concerns: not enough is being done to fix EVE's old problems. There was a complete lack of commitment to going back and cleaning things up.
This thread is a waste of time. I give up. --- Owl |
OwlManAtt
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.07.19 17:59:00 -
[9]
Originally by: Marlenus It's not "bear with us guys, this is going to be slow for a while"; it's the total and flat "no" that I cannot comprehend.
This, this, this, and a thousand times this. --- Owl |
OwlManAtt
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.07.19 21:43:00 -
[10]
Originally by: Ix Forres A few of us talked to CCP Atropos about third party developer involvement in the #eve-dev IRC channel earlier . . .
So in following with the theme of this thread, a CCP staffer pops in, tells you he can't comment on something because it's not his department, but still tries to make you feel better about it.
Guys, do you understand that this is infuriating? Having you come and tell us that, yes, it's broken and we can't do anything at all about it because our development methodology won't allow for it? Do you, as a company, comprehend that this is what the entire thread is about? Nobody is taking responsibility for any of the **** that has been broken for ages. WE ARE UNHAPPY ABOUT THIS. When the CSM brings this stuff up, you all throw your hands in the air and say "NOT MY DEPARTMENT AND EVERYONE ELSE IS BUSY, SORRY, CAN'T DO ANYTHING AND DUNNO WHEN WE CAN GET AROUND TO IT!"
You're using SCRUM. OK. So if it doesn't work for the API, then take someone, assign them to 3rd party integration stuff - the API and the data exports - and ignore SCRUM for this one special case. Is that going to cause the world to end? --- Owl |
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OwlManAtt
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.07.21 01:12:00 -
[11]
Originally by: Orange Faeces Now, can any of you tell me what the morale of that story is?
Anti-cheat software is ridiculously profitable, all hail punkbuster? --- Owl |
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