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oroum
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Posted - 2010.07.28 18:13:00 -
[61]
how about you let someone gank you in your non-exsitant g-Vexor with epic EHP and gank proof fitting and see how much damage you took.
i think that would be a good way of deciding who is right or wrong =)
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Menellaix
The Arrow Project Morsus Mihi
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Posted - 2010.07.28 19:03:00 -
[62]
trollBaitThread.PostCount++;
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Creepy Goat
Collateral. HYDRA RELOADED
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Posted - 2010.07.29 13:33:00 -
[63]
Originally by: Valoric Liao I guess no one in Ships and Modules has ever heard of Hydra Reloaded?
Let's see:
*Poster is from an alliance known for their forum ****s and giigles: Check *A ship no one here will even own, let alone take out of the hanger: Check *An epicly bad fit, posted just as Hulkageddon was ending, when thousands of carebears are still butthurt over being ganked: Check. *I mean, comically bad fit: 1 mid slot, no rigs...
Xenuria, when I first read this I would have given you a 1/10 but I got bored and left without posting. Now, I give you 8/10 for keeping it up so long and convincing all these poor fools.
As much as I would love this to be true, unfortunately for everyone in Alliance Chat Xenuria is actually this stupid.
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Aesynil
Caldari The Unit...
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Posted - 2010.07.30 09:23:00 -
[64]
I say if it makes it to page 4 with honest debate still going on, it qualifies for a 10/10. Otherwise...Meh.
The Unit pursues invention, manufacturing, mining, and research. Evemail us if you need anything related to Science and Industry. |

Fumitsugu
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Posted - 2010.07.30 09:42:00 -
[65]
Originally by: Xenuria
I even tried showing them on webcam how to use EFT and do it right.
This is my favourite bit 
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Xenuria
Gallente Marcabian 5th Invasion Fleet HYDRA RELOADED
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Posted - 2010.07.31 23:43:00 -
[66]
Edited by: Xenuria on 31/07/2010 23:43:23 Call me a troll all you want.
EHP is a flat numbers and resistence is a situational number. If you have taken logic 101 then you would know that it is not possible for accurate addition of flat and situational numbers or variables.
If there was an EHP read out for every possible damage type encounter THEN it would be accurate. But then you would remove the point of resist being variable.
The game cannot see the future and know what resists will even be relevant in calculating your final hp value. To assume that there are magic purple unicorn hamster spinning on bismuth coated wheels, that deduce through their infinite wisdom what your ehp should be is stupid.
I am not disputing that EHP is directly effected by resistence. I am however saying that the number the game uses as ehp when a ship has any resist is less accurate as a number plain and simple then the ehp of a ship without any resist.
With that said...
Mitigation of damage a la Resist is safer to bank on then just pure EHP because once you add resist to the equation ehp is not a rational number. If you still disagree with me then I ask that you go to wikipedia and study logical fallacy and situational and flat numbers/variables you might learn something. |

Dian Rasd
Posthuman Ascension Project
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Posted - 2010.08.01 00:34:00 -
[67]
Originally by: Xenuria
If there was an EHP read out for every possible damage type encounter THEN it would be accurate. But then you would remove the point of resist being variable.
You do know that you can add damage profiles to EFT, right?
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.01 01:09:00 -
[68]
Originally by: Xenuria EHP is a flat numbers and resistence is a situational number.
If resists are situational, then so is EHP, since it relies on those resists.
Quote: If there was an EHP read out for every possible damage type encounter THEN it would be accurate.
Funnily enough, there is!
Quote: I am however saying that the number the game uses as ehp when a ship has any resist is less accurate as a number plain and simple then the ehp of a ship without any resist.
Just so you know, the in-game fitting screen doesn't actually show you EHP in the sense people normally use the term.
Quote: Mitigation of damage a la Resist is safer to bank on then just pure EHP because once you add resist to the equation ehp is not a rational number.
There is no such thing as "pure EHP" ù it's a situational number that depends on your resists, and which takes mitigation into account. If you want to look something up, try finding a description of how 20k > 50k. At least then you'd have some kind of argumentà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Xenuria
Gallente Marcabian 5th Invasion Fleet
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Posted - 2010.08.07 19:17:00 -
[69]
Q: What is Effective hitpoints and why this value differs from effective hp shown in ingame fitting screen?
A: Effective hitpoints is an amount of damage required to break through given shield, armor and structure buffers with their respecive resistances. By default EFT uses average resistance while ingame effective hps calculated using lowest resistance.
This is from the EFT FAQ...
If you don't believe me or what you read on CCP wiki then maybe you will believe the almighty EFT FAQ which I have just linked.
Useing a similer build my Myrm can tank indefinably a navy thron shooting at me with 6 second cycles.
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.07 20:02:00 -
[70]
Edited by: Tippia on 07/08/2010 20:03:56
Originally by: Xenuria This is from the EFT FAQ...
So you understand, then, why you're wrong?
Quote: Useing a similer build my Myrm can tank indefinably a navy thron shooting at me with 6 second cycles.
Your point being? Yes, the Myrm can put up a nice DPS tank. It doesn't make it gank-proof, for the same reason your fantasy GVexor isn't gank proof. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Rakshan
Gallente Navy of Xoc Wildly Inappropriate.
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Posted - 2010.08.08 01:25:00 -
[71]
zomg...im laughing sooo hard right now...my supervisor is looking at me funny XD..wtf is this bull..you could gank that **** with a damn frigate! BAHAHAHAHAHAHA!!!! Life is Pain.....Get over it!!!! |
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