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EvilCheez
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Posted - 2010.07.23 02:42:00 -
[61]
There is no problem to solve. PI pays enough. Everyone who purchased items without figuring out how much they were worth is looking for a way out.
BTW iirc they eliminated the increase in prices as the npc goods were bought up didn't they? Did they only increase in price up to a certain point and then remain the same? Cuz if ccp made a point to cap the npc prices then it is obvious they wanted them stockpiled.
Like Goons I bought this crap up in a dozen regions before (many in low sec) and have had to pay a crapton for people to go get them and courier them out. CCP can't say they didn't know when they allowed the NPC sales well after PI started up.
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Venkul Mul
Gallente
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Posted - 2010.07.26 09:13:00 -
[62]
Originally by: Gwen Reinholds
Originally by: Venkul Mul

It will require the complete overhaul of the database and all the stuff that is linked to the database, so most of the game.
It is not a "hack", it is changing the foundations of the game.
this is cyclic logic. You're basically saying it takes changing the entire database/code because it takes changing the entire database/code.
can you please explain to me why would it require a complete overhaul of the database?
I'm a novice at databases and even I could think of a way to do this with almost no impact on databases whatsoever
- add a new column to item database. set it to -1 on all items. set it to id of "new PI item" for "old PI item". - change manufacturing consumption code to check the new column for each material it consumes. If it's -1, consume the material normally. if not, try to consume it and if that fails, try to consume the material id found in that column.
this isn't rocket science
"add a new column to item database", check that this don't touch anything in all the EVE programming that check the database;
change manufacturing consumption code: we have asked changes to that for ages. CCP reply is "it will require unbelievable quantities of work.
Go here and read a bit about the database. The request was to change the BPO/BPC icons so that they are distinguishable. Reply: no the database will not accept that. One of the problems is that it don't accept 2 different blueprints for the same object.
"this isn't rocket science"
and EVE database is not your basic Access files.
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stoicfaux
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Posted - 2010.07.26 15:35:00 -
[63]
Edited by: stoicfaux on 26/07/2010 15:39:21
Originally by: Gwen Reinholds
I'm a novice at databases and even I could think of a way to do this with almost no impact on databases whatsoever
- add a new column to item database. set it to -1 on all items. set it to id of "new PI item" for "old PI item".
this isn't rocket science
No, it's DBA science, and you're failing. =) I'm no DBA either, but from what I've seen of the Eve db, you don't add columns.
Instead, you would add an attribute as a row to the attribute table and then link that attribute to the items. Column changes require schema changes which can require lots of downtime and risk. It's faster/easier/safer to add an 'BPC Icon' row to the attribute table and then link that attribute to the item. You would then need to modify code to use that attribute.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Thrasymachus TheSophist
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Posted - 2010.07.26 19:18:00 -
[64]
Tsk tsk ... you guys are forgetting that demand today is not demand tomorrow.
What do you think people will need to build their bars and clubs and various WIS/Incarna goodies? LOTS of PI materials, I venture to guess.
And once DUST goes live .... watch as vast stockpiles of PI goods are annihilated.
The bump will be short lived.
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