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Netzvamp
Jelly Baby Corporation Majesta Empire
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Posted - 2010.07.21 14:56:00 -
[1]
Edited by: Netzvamp on 21/07/2010 15:08:10 Edited by: Netzvamp on 21/07/2010 15:07:47 A idea that came while drinking a good german beer and talking about eve 
Why not introduce a mobile wormhole generator module. The "Mobile Wormhole Generator" generats a wormhole (oh realy? ) from your ships position to an random system near yours.
Optional usefull restrictions:
- Wormhole end always a bit away, i.e. minimum 3 ly from current system, cause it's boring to end in the system 1 stargate away  - Targetsystem is only a 0-sec or lowsec, cause this is a pvp-idea ;) - Wormholes are one-way-wormholes, you can use this wormhole only in one direction - Wormhole is maximum i.e. 5-10 ly away, so you aren't that far away from home
The module should need Strontium or Liquid Ozone as fuel (good for some special cargoholds). I think there is no need for a timerestriction like cynogenerators, a small fleet should be fast moveable for more fun and action.
Why is this idea usefull?
- You appear without any intel for the enemy in local, so he can't bring 100 ships to blob your 10 ships out - This would be a nice buff for small-scale-pvp only, cause you can set a maximum shipmass for the wormhole. The fleet has to think about "Many small ships or less big ships" - EVE could be more dynamic with that. You rat/mine/plex and there is more danger, cause you are in 0.0, thats not the empire  - You can simply disappear with your small fleet, no need for a dirty logoffski - You don't know where you land, it's an adventure 
I think there are a lot of Pro's/Con's about that feature but i like it very much. It sounds like heavy fun 
So, what you think about it?
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Netzvamp
Jelly Baby Corporation Majesta Empire
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Posted - 2010.07.21 19:30:00 -
[2]
Originally by: coolruningc Edited by: coolruningc on 21/07/2010 19:10:35 Its a good Idead but I don't think ccp would allow it just yet, For excample you could active one near jove space and start nabbing T5 stuff so may be it will come in the near fuather.
They have to use just the current system with the normal wormholes. If you are in the wormholespace, you never get a wormhole to Jovespace for now I think there are already enought mechanics implemented to restrict the random systems ...
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Netzvamp
Jelly Baby Corporation Majesta Empire
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Posted - 2010.07.21 23:08:00 -
[3]
Originally by: Lord Raven011 I like the idea and with Sansha Opening there own WH's the technology might be there.
Raven
Sure, now we only need a spy, who brings this technologie to the public 
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Netzvamp
Jelly Baby Corporation Majesta Empire
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Posted - 2010.07.25 10:43:00 -
[4]
Originally by: Athena Machina
Originally by: James Vayne What about the notion of an 'unstable wormhole' generator. This would be a module for capital ships/titans but essentially it would create an unstable wormhole (a mini-eve gate) that would suck enemy ships toward it and destroy them.
You've been watching too much Farscape. The titan superweapon is good enough for the time being, no need for more death and destruction in Capitals Online.
That being said, I like the idea. It sounds awesome to have a "Wormhole Generator" module for this effect. Maybe only allow Blackops ships to use and add some usability there as well :P
You're right, the titan has enought power, so a Blackops is much better for that. At moment a blackops is a very rarely used ship and the wormhole generator could change that...
And yes, there are some details to point out, but hey, CCP has some Gamedesigners with big brains 
I hope that someone from CCP think about that idea ...
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Netzvamp
Jelly Baby Corporation Majesta Empire
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Posted - 2010.08.04 22:30:00 -
[5]
*bump* to keep it on the first pages :D
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