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ShadowandLight
Amarr Doom Guard Wildly Inappropriate.
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Posted - 2010.07.22 20:20:00 -
[1]
I posted this originally on Scrapheap, but I wanted to make 100% sure the CSM / CCP reads the topic. Their were also many good points brought up on the Scrapheap forums.
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tl;dr - ThereÆs no real reason to invade space anymore. Eve 0.0 space has become CCP's version of racial equal opportunity employment. While it might be "fair", its boring and threatens to ruin the game.
I find it interesting looking back through the years about players motivation to fight for space in 0.0.
Specifically I reflect upon goals centered around Alliance's economy and how that has been effected as the years have gone on.
The move I dive into the past and present, the more I begin to realize that maybe the current 0.0 economic method is broken and their needs to be a new "incentive" for major alliances to slug it out. If you can make good isk in your back yard you dont need to take over someone elses space.
War SHOULD BE Profitable for the winning side
Problems new and old -
Dys moons - Alliances used to fight over Dys moons. Worth over 10b each back before Dominion capturing a few of them in a campaign was worth your time and effort. There were a set number ( over 130 ) that while is alot, just 10% would pretty much cover all PVP efforts made by an alliance. CCP however decided a few patches ago that these moons were too profitable in the hands of only a few alliances. A proper decision I might add. They introduced Alchemy and also eventually revamped the materials list for t2 ships. In turn T2 ships have come down maybe 10-15% in pricing. ( Hulks have gone up, but thats because its easier to mine in 0.0 and make good isk. Supply and demand. )
Tech Moons - more of them but worth less then Dys moons. They are worth 1/4th Dys moons old value and are the new bottleneck in t2 production. Either way, not worth the time and effort for full force invasions.
Plexing - CCP added with Dominion the ability for almost all 0.0 space to be upgraded with ISK producing mods. While this balanced out isk capabilities in 0.0 ( which to be honest was hugely un balance and unfair ) it added a further level of not having to capture other space to make a profit.
Game Play - Lets face it, the state of large fleet fights in 0.0 is badly broken. Dead titans reappearing, entire capital fleets being stuck loading grid... Its ugly and is just another huge energy sink why people dont want to get involved in taking over peoples space.
POS's Vs New Sov Mech - This is basically in simplest terms Strategy / Resilience vs Brute Force. In the old days people spent 24 / 36 hours in one time POS spamming systems to prevent the attacker from getting 51% more pos's in a system then the defender. It required huge dedication, isk and coordination. Now, if you get Attacker X > Defender Y in # of pilots and make sure they attend only 6 operations, you get the entire system. After getting your butts kicked a few times the defender will give up and the attacker basically steam rolls the entire system. I do not see the new mechanics as an improvement to the game.
------- "The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1
Hoist the Colors! |
ShadowandLight
Amarr Doom Guard Wildly Inappropriate.
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Posted - 2010.07.22 20:20:00 -
[2]
Solutions
Fixing 0.0 war fare is not going to be easy. Yes, we always have the old standby of the north and south hating each other. However that only goes so far. I firmly believe that without solid economic incentives people wont want to invade other peoples space.
The incentives donÆt have to be drastic, but I have a few ideas.
1) Fix the game - If people could actually slug it out with 500 v 500 on each side and have a good semi lag free fight it would go along way. I know the arguments that if they X bring 500 Y will bring 700. Its true, we will keep hitting technical walls in terms of fleet sizes and the servers ability to handle it, but as CCP is well aware we have headed in the wrong direction. Another point, get some creative thinking going with CCP and players and possibly come up with a system that requires simultaneous participation from multiple forces in different locations at the same time. In simple terms, find a way to split up the large fights into smaller ones that have to happen before a system is taken. Its one way to reduce the fleet numbers.
2) Provide economic incentives - Dys moons were a incentive. Now adays, there is no reason economic reason i can see for 0.0 enitys to attack each other. A simple idea would be if a system is put under siege, the defender gets x2, x3 , x4 ( pick a number ) of increased economic production for x number of days. If the attacker wins, they get an even higher economic increase for x number of days. Attacking a system should be harder (IE require more ISK to accomplish ) then defending. This is NOT the case now, but CCP could fix that with some creativity. ( please dont count the cost of SBU's, what a joke )
3) Get creative - Maybe certain systems every month or 2 would spawn rare ore or rare PI stuff. Something that would make it worths people's time to invade and take over.
In short, War should be fun and profitable. However in the current state of affairs I dont see many reasons ( other then Role Playing and hate for each other ) to invade. If corrected, Eve could really gain a huge part of its personality back. ------- "The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1
Hoist the Colors! |
MukkBarovian
Caldari The Hull Miners Union Gentlemen's Club
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Posted - 2010.07.22 20:26:00 -
[3]
Tech moons are particularly awful. They appear in the north instead of being evenly spread around becasue they are the northern racial moon. Basically makes me beleive some CCP employee(s) live in the NC and felt like buffing it up a bit.
Having fleet fights more laggy than they have been in the past is just a sign of incompetence.
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Ichera
Caldari Navy of Xoc Wildly Inappropriate.
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Posted - 2010.07.22 20:29:00 -
[4]
So what your saying is that someday there will be a giant NAPfest in 0.0 where everyone lives in peaceful harmony and gets along.... and Empire will become a lawless downtrodden mess... with suicide ganking and griefing for all...
Well that sounds about right.
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ItsmeHcK1
Minmatar The Tuskers
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Posted - 2010.07.22 21:11:00 -
[5]
Originally by: ShadowandLight Solutions In short, War should be fun and profitable. However in the current state of affairs I dont see many reasons ( other then Role Playing and hate for each other ) to invade. If corrected, Eve could really gain a huge part of its personality back.
Well, Eve IS an MMORPG... (Note the RP in there.) Not that I don't agree with you, btw.
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Imigo Montoya
Gallente Hysterically Unforgiving
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Posted - 2010.07.22 21:19:00 -
[6]
Edited by: Imigo Montoya on 22/07/2010 21:20:14
Originally by: ShadowandLight War SHOULD BE Profitable for the winning side
I'd like to address a particular flaw here - historically, the winning side is often in worse economic shape than the losing side. This often comes about by the fact that in order to win a war, sacrifices need to be made.
I do however fully agree that there needs to be incentives to initiate conflict or else the best part of the game will wither and die.
What I see coming out of the Dominion changes is a whole lot of large entities giving up space to be used by smaller entities. What I'm hoping, and it might be a long term thing (and what I think CCP were aiming for), is that we will see more people inhabiting 0.0, which will inherently produce more conflict. The latest QEN showed that only a tiny portion of the population of EVE live in 0.0, which is a damn shame.
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Sarrgon
Caldari Avalonians United The Shadows.
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Posted - 2010.07.22 21:28:00 -
[7]
Biggest thing IMO is fixing the lag and node issues, most larger alliances atm feel it isn't worth it to start a big war till it is fixed. Which is hurting the economy cause they aren't buying up extra minerals, ice and ship / fittings and such to fuel the war effort. Most don't care about the politics in 0.0, they just want a enemy to shoot at, glory for there corp / alliance saying they are winning battles and taking systems. And for new CAOD content, since the big war up north ended, CAOD got boring, use to love to read CAOD when I needed a good laugh
But fixing the lag and node issues will help fix some problems Eve is currently facing. Though I think some new 0.0 regions would help out also. All the answers we need are inside of us. |
Berikath
Caldari Vires Quod Iunctum
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Posted - 2010.07.22 21:41:00 -
[8]
IMO- how 'bout some mechanic to in some way limit the level of engagement possible in a system based on infrastructure/defense abilities. E.G- Each small POS in system allows for 1 more attacker, medium allows 2 more, large allows 4 more, and each defender allows 1.25 more attackers. Ships larger than BSes count as more than 1 person (attacker or defender); say, carrier = 3, mothership = 5, titan = 15 or something. That way, a small but skilled corp can stand a chance at defending a system against an alliance, since the alliance can't hot-drop 3 supercaps against a single POS... but a sustained attack by the alliance would still be very difficult to defend against (since we all need to sleep SOMETIME). Maybe, for each player over the attacker limit, players get a 5% resist buff to all and POSes get a 2.5% resist buff to all.
Maybe figure attackers/defenders by the number of people in system who have aggressed against other players. That way, an alliance could have a bunch of players available to react, but not actually be over the limit and get penalized for it.
Sure, it might be hard to implement, and it would probably **** off big alliances... but it would make fighting for system control much more INTERESTING and, dare I say, even.... fun? Cuz really... hot-drop-blobbing sucks for defenders (not much of a defense against it, if you're small) and seems like it must kinda suck for attackers too (wooo! I just attacked some noobs with 4 of my bestest cap-ship-pilot buddies!... again.... and they just rolled over and died... again...)
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islador
Gallente Frontier Explorer's League
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Posted - 2010.07.22 22:40:00 -
[9]
The boy has a point! The biggest factor is without a doubt the lag, I'm sure everyone remembers that 6 or 7 month stint a year or so go, i think it was around trinity, where we were seeing 500+ vs 500+ fights all over an the game wasn't missing a beat. That was awesome. If CCP can get the game back to that, people will start shooting again, everyone craves a fight, though some may prefer to fight rocks.
After lag, you've got the incentives ShadowanLight was refering too, there really arn't any worth mentioning anymore. Tech moons arn't up to snuff and are north only for the bulk of it like Mukk said. Dysp moons are in the ****ter compared to the old days, and rat quality is irrelevant thanks to Dominion's "oh hey, lets spawn more!".
As best as i can see it, the only way to really bring back incentives to large scale warfare is to create more alliance scale isk fountains. Moons used to provide this, but with the new balances they no longer do, and lets face it, everyone likes the cheaper t2 boats anyways. I don't have anything that doesn't sound stupid, but this has been kicking around in my head for a while as a means to add NPC interaction to the game.
NPC Coalitions CCP tried desperately to bring some interaction to the game with the Sansha invasions, and while it made for a few days of cool news stories and brought some depth to the game, it was more or less a swing an a miss. Now what if an alliance was able to buddy up with an NPC faction to help rid that faction's home space of the "dreaded" capsuleers? Lets take AAA and IT as our examples. So Molle's finally done with the russian's **** and wants to invade, so he starts talking to a True Slave, basicly a GM assigned to player relations. They start drawing up invasion plans to free Catch from the bastard capulseers, the lines are drawn in the typical manner, we'll invade here, you invade there, when its all said and done we take this chunk an you get that one. All straight forward, the NPC space now becomes conquerable NPC space, much like the conquerable stations of old, and the GM, acting as a Sansha leader has them erect POSs, and get production up and running, basicly, creating a little rat empire ripe for the taking.
This would allow for NPCs to become a wild card in 0.0 politics, fielding capital fleets, ancient jovian super weapons, and all those lovely faction ships complete with concord assigned bounties in a desperate bid to reclaim their space. This would force the defending party to decide whether to take on the rodent invasion or the player invasion, each with it's own benefits, players go on killboards and don't make ya feel like a ****** for dieing in the fight, while the rats spit out isk like all hell.
Each faction would require a single GM's attention more or less full time, and would begin to operate like an alliance, well, an alliance with a spawn command. This would allow CCP to bring new depth to 0.0 politics as well as add NPC interaction in a way that benefits 0.0. Once they set this up it would undoubtably be a hop skip an a jump to staging similar empire invasions (Sansha army at Jita 4-4 *drool*) Not to mention you'd have this little NPC hot spots popping up for smaller alliances to rush into and try to establish a foothold, getting isk for each POS, SBU an whatever else downed in the invasion. This system would require some awareness of the GM's assigned to it, the last thing we need is someone attacking a POS only to have 400 blood raider titans spawned on top of their 40 man dread fleet.
Note: To keep it at the corp and alliance level it would most likely be necessary to tweak how "invasion bounties" are handled, perhaps depositing directly into the corporate account? Actually, thats bull****, corps can raise tax that way players can still go do small carebear ops in the NPC's space.
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Musical Fist
Gallente NAP Coalition
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Posted - 2010.07.22 23:45:00 -
[10]
OMG a decent WIDOT thread
I suggested what you said but then 0.0 blobbed me on the forums much like what they do in game they created alts lagging out my thread with crappy comebacks
I like where this thread is going you truly deserve to be promoted to 'Docked Elite' much like your leaders
Only read half of it but agree with all of it. --
Recruiting now open!! |
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kra torii
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2010.07.22 23:47:00 -
[11]
Good post.
This is a serious WIDOT post
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Facepalm
Amarr Battlestars Wildly Inappropriate.
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Posted - 2010.07.23 02:23:00 -
[12]
Posting in a most excellent WIDOT. thread.
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Just fearless
Caldari Phantom Squad Atlas Alliance
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Posted - 2010.07.23 03:48:00 -
[13]
Edited by: Just fearless on 23/07/2010 03:49:27
agree
the problem is imo that you have to pay for space to concord? does that make sense to anyone 0.0 = pay concord
0.0 just is who can rent more space as we where talking about in corp chat here in PHA "alliance only kill themselves now".
+ add some more regions maybe? + bring moons value back to full. + no paying concord for stupid sov? + fix legg
my 2c
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t0xicAngel
Caldari Wildly Inappropriate Wildly Inappropriate.
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Posted - 2010.07.23 04:02:00 -
[14]
Well, this guy definitely does receive a promotion for this WIDot post. Nothing much to say here because it is all true, and 100% that paying concord for our sov was a miserable game design choice considering the point of 0.0 is ~there is no concord~ I mean what they gonna do send the concord mafia to come bust my kneecaps if i don't pay my "rent". No, you just derp lose sov.
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Marconus Orion
Amarr D00M.
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Posted - 2010.07.23 04:10:00 -
[15]
Edited by: Marconus Orion on 23/07/2010 04:12:23 Have moons change. A 30 day cycle on a moon that is being mined the whole time would be something like this:
5 day change which during those 5 days each day the ratio of old mineral vs new mineral goes down by 20% per day. So on day 1 it would be 80% cad and 20% tech. Day 2 is 60% cad and 40% tech. So on and so forth that on day 6 it is now 100% tech.
The 100% tech would last for 20 days. This is of course if it is being mined the whole time. On day 26 we would start to see the introduction of a new mineral that was depleted somewhere else in the universe. So lets say it would be 80% tech and 20% cobalt.
You get the idea. This would bring back moon probing as a profession and give incentive to go after moons that show evidence of going from a so so element to the flavor of the month in demand element.
But of course, I expect any current high end moon holders to flame this will their mains and alts and put out an alliance wide mail for everyone else to do the same.
That is just one idea I have on what would help out 0.0. Not to mention give low sec a boost.
Flame on.
EDIT: If no mining is happening, then the cycle freezes on whatever it was and does not continue. All in all I think it would be a simple to implement. Maybe we will see if CCP does anything like that in the next 12-18 months.
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Lykouleon
Gallente Trust Doesn't Rust Mostly Cookie
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Posted - 2010.07.23 09:04:00 -
[16]
Assembly hall is that way ----->
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
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Leina Kubyeshev
Amarr Navy of Xoc Wildly Inappropriate.
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Posted - 2010.07.23 09:35:00 -
[17]
Originally by: Marconus Orion Edited by: Marconus Orion on 23/07/2010 04:12:23 Have moons change. A 30 day cycle on a moon that is being mined the whole time would be something like this:
5 day change which during those 5 days each day the ratio of old mineral vs new mineral goes down by 20% per day. So on day 1 it would be 80% cad and 20% tech. Day 2 is 60% cad and 40% tech. So on and so forth that on day 6 it is now 100% tech.
The 100% tech would last for 20 days. This is of course if it is being mined the whole time. On day 26 we would start to see the introduction of a new mineral that was depleted somewhere else in the universe. So lets say it would be 80% tech and 20% cobalt.
You get the idea. This would bring back moon probing as a profession and give incentive to go after moons that show evidence of going from a so so element to the flavor of the month in demand element.
But of course, I expect any current high end moon holders to flame this will their mains and alts and put out an alliance wide mail for everyone else to do the same.
That is just one idea I have on what would help out 0.0. Not to mention give low sec a boost.
Flame on.
EDIT: If no mining is happening, then the cycle freezes on whatever it was and does not continue. All in all I think it would be a simple to implement. Maybe we will see if CCP does anything like that in the next 12-18 months.
Dynamic Moon Resources is an awesome idea. Very well thought out +1
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Ardetia
Caldari Killer Koalas R.A.G.E
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Posted - 2010.07.23 10:10:00 -
[18]
Originally by: Marconus Orion Edited by: Marconus Orion on 23/07/2010 04:12:23 Have moons change. A 30 day cycle on a moon that is being mined the whole time would be something like this:
5 day change which during those 5 days each day the ratio of old mineral vs new mineral goes down by 20% per day. So on day 1 it would be 80% cad and 20% tech. Day 2 is 60% cad and 40% tech. So on and so forth that on day 6 it is now 100% tech.
The 100% tech would last for 20 days. This is of course if it is being mined the whole time. On day 26 we would start to see the introduction of a new mineral that was depleted somewhere else in the universe. So lets say it would be 80% tech and 20% cobalt.
You get the idea. This would bring back moon probing as a profession and give incentive to go after moons that show evidence of going from a so so element to the flavor of the month in demand element.
But of course, I expect any current high end moon holders to flame this will their mains and alts and put out an alliance wide mail for everyone else to do the same.
That is just one idea I have on what would help out 0.0. Not to mention give low sec a boost.
Flame on.
EDIT: If no mining is happening, then the cycle freezes on whatever it was and does not continue. All in all I think it would be a simple to implement. Maybe we will see if CCP does anything like that in the next 12-18 months.
definitely a game changer, definitely makes things more interesting but could be alot more work for people who already got eve as a second job but, best idea ive heard in a while
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Hemmo Paskiainen
Gallente Silver Snake Enterprise Against ALL Authorities
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Posted - 2010.07.23 10:20:00 -
[19]
Edited by: Hemmo Paskiainen on 23/07/2010 10:21:21
Originally by: MukkBarovian They appear in the north instead of being evenly spread around becasue they are the northern racial moon. Basically makes me beleive some CCP employee(s) live in the NC and felt like buffing it up a bit.
They do, how else do they get titans respawn and have sister node knowlage to lag out systems while not even being in it
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Marconus Orion
Amarr D00M.
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Posted - 2010.07.23 10:45:00 -
[20]
Originally by: Ardetia definitely a game changer, definitely makes things more interesting but could be alot more work for people who already got eve as a second job but, best idea ive heard in a while
Well the last thing that is needed is to make POS work more hell than it already is. Then again, due to the trust factor, most alliances have just a few people doing POS work and they are overloaded and thus the feeling of it being a job. It's all about delegation I guess. But in the end, what I suggested is a hell of a lot better than static ISK printing machines that high end moons are now.
And to those *****ing about "Assembly Hall is that way." crap. Changing high end moon goo definitely has to do with corporations and alliances so STFU.
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cain82
Caldari Universal Exports Inc.
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Posted - 2010.07.23 11:03:00 -
[21]
My suggestion is letting moon harvesting beeing more like plexing, let a found moon of specific type pump out a certain amount of moon goo, then despawn and reappear somewhere else for the probers delight.
This would balance the regions and give alliances incentive for attacking regions which are traditionally deemed worthless...
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Adeptus mecanicus
Caldari The Flaming Sideburn's
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Posted - 2010.07.23 11:22:00 -
[22]
Originally by: cain82 My suggestion is letting moon harvesting beeing more like plexing, let a found moon of specific type pump out a certain amount of moon goo, then despawn and reappear somewhere else for the probers delight.
This would balance the regions and give alliances incentive for attacking regions which are traditionally deemed worthless...
suggested that maybe a year ago on the assebly hall and lets just say the ppl owning high end moons was not keen on that idea, tho what you suggest will make eve less static and maybe even encurage more ppl to settle and fight over low sec tbh.
also adding agents to 0.0 stations might be a idea of the criminal agent type like sanshas or serpentis (if you add a certain module to your outpost ofcorse),
In addision allowing the ship maintinance bay live up to its name.......yes doing maintinance on your ships and drones and mods, it will make a POS even a better home to corps and alliances that want to live in 0.0 but dont care to setup/claim/pay/nap to use a outpost
Recruitment
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Marconus Orion
Amarr D00M.
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Posted - 2010.07.23 11:26:00 -
[23]
Originally by: cain82 My suggestion is letting moon harvesting beeing more like plexing, let a found moon of specific type pump out a certain amount of moon goo, then despawn and reappear somewhere else for the probers delight.
This would balance the regions and give alliances incentive for attacking regions which are traditionally deemed worthless...
Disappearing and reappearing moons would be a little immersion breaking don't you think? Not to mention what happens to the POS when the moon disappears?? The element on the moon changing randomly like plexes would be enough.
I also think that any alliance, blue or not, that upgrades next to your system that you have upgraded should have a negative effect on your upgraded system. What ever level they have takes away from yours and vice versa. So at best the two neighboring systems would be 50% of the max level. You get the idea. No more blue for 50 jump crap unless you want side effects on your border systems.
What would keep those two blue alliances from just merging to one bigger alliance? Leadership and member egos.
Anyways, back to useless posting in COAD... (probably what I put above included )
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Minigin
Caldari Trinity Corp WE FORM VOLTRON
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Posted - 2010.07.23 11:28:00 -
[24]
yes i agree... there arnt enough incentives to nap up and form super coalitions as it is. lets reintroduce more! . THE ORIGINAL COLOUR POSTER!
Revisal > Nice job trying to troll me but luckily I'm smarter than you. :D |
Marconus Orion
Amarr D00M.
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Posted - 2010.07.23 11:37:00 -
[25]
Originally by: Minigin yes i agree... there arnt enough incentives to nap up and form super coalitions as it is. lets reintroduce more!
Egos is your friend good sir.
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Adeptus mecanicus
Caldari The Flaming Sideburn's
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Posted - 2010.07.23 11:44:00 -
[26]
Originally by: Marconus Orion
Originally by: cain82 My suggestion is letting moon harvesting beeing more like plexing, let a found moon of specific type pump out a certain amount of moon goo, then despawn and reappear somewhere else for the probers delight.
This would balance the regions and give alliances incentive for attacking regions which are traditionally deemed worthless...
Disappearing and reappearing moons would be a little immersion breaking don't you think? Not to mention what happens to the POS when the moon disappears?? The element on the moon changing randomly like plexes would be enough.
think that the moon wont dissapear but you mined all the moon goo it has.
one way to do it and still encurage ppl to claim sov is:
none sov system with high end moon holds maybe 25k then its drained and respawns somewhere else in region sov system with high end moon will have 50k will respawn in constelasion. claimed sov system depending on level of sov will have more goo on the moons per level of sov and on lv 5 the high end will respawn in same system.
limegreen dude: i think this might encurage even more broken naps and backstabbing due to the flexibillity non static moon goo represent
Recruitment
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Nostradamous
Caldari Di-Tron Heavy 1ndustries
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Posted - 2010.07.23 12:05:00 -
[27]
Edited by: Nostradamous on 23/07/2010 12:05:30 Im interested
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cain82
Caldari Universal Exports Inc.
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Posted - 2010.07.23 12:41:00 -
[28]
Originally by: Adeptus mecanicus
Originally by: Marconus Orion
Originally by: cain82 My suggestion is letting moon harvesting beeing more like plexing, let a found moon of specific type pump out a certain amount of moon goo, then despawn and reappear somewhere else for the probers delight.
This would balance the regions and give alliances incentive for attacking regions which are traditionally deemed worthless...
Disappearing and reappearing moons would be a little immersion breaking don't you think? Not to mention what happens to the POS when the moon disappears?? The element on the moon changing randomly like plexes would be enough.
think that the moon wont dissapear but you mined all the moon goo it has.
one way to do it and still encurage ppl to claim sov is:
none sov system with high end moon holds maybe 25k then its drained and respawns somewhere else in region sov system with high end moon will have 50k will respawn in constelasion. claimed sov system depending on level of sov will have more goo on the moons per level of sov and on lv 5 the high end will respawn in same system.
limegreen dude: i think this might encurage even more broken naps and backstabbing due to the flexibillity non static moon goo represent
Yeah, that's the idea..
Disappering moons would be somewhat silly :O
The fundamenal principle should resemble mineral extraction in the real world: E.g. resources do run out forcing corporation/alliances to either reinvest in new site, or invest further in expanding existing operation to maintain profitable output.
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cain82
Caldari Universal Exports Inc.
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Posted - 2010.07.23 12:50:00 -
[29]
But still with a limit to the total extracted resource possible to extract before a new source must be found ...
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Snaut
Minmatar Beach Boys Atlas Alliance
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Posted - 2010.07.23 13:13:00 -
[30]
Originally by: Sarrgon Biggest thing IMO is fixing the lag and node issues, most larger alliances atm feel it isn't worth it to start a big war till it is fixed. Which is hurting the economy cause they aren't buying up extra minerals, ice and ship / fittings and such to fuel the war effort. Most don't care about the politics in 0.0, they just want a enemy to shoot at, glory for there corp / alliance saying they are winning battles and taking systems. And for new CAOD content, since the big war up north ended, CAOD got boring, use to love to read CAOD when I needed a good laugh
But fixing the lag and node issues will help fix some problems Eve is currently facing. Though I think some new 0.0 regions would help out also.
This
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