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Thread Statistics | Show CCP posts - 0 post(s) |

NewbieOne
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Posted - 2004.12.22 09:48:00 -
[1]
Well i consider myself to be rather a Newbie at this game but
Limiting number of missiles which can be in flight at once sucks, even if the damage is 5000 per missile, reason?
3x defenders renders a Raven completely ineffective!
As im a Newbie a donĘt really have a solution to the problem I will let them that get paid to sort it out and live with the changes that are implemented.
NewbieOne
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NewbieOne
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Posted - 2004.12.22 09:48:00 -
[2]
Well i consider myself to be rather a Newbie at this game but
Limiting number of missiles which can be in flight at once sucks, even if the damage is 5000 per missile, reason?
3x defenders renders a Raven completely ineffective!
As im a Newbie a donĘt really have a solution to the problem I will let them that get paid to sort it out and live with the changes that are implemented.
NewbieOne
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NewbieOne
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Posted - 2004.12.22 10:24:00 -
[3]
Thanks for cleaning that up for me nichts, I still think limiting amount of Missiles is bad but im a Cardari so my opinion maybe a little biased  |

NewbieOne
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Posted - 2004.12.22 10:24:00 -
[4]
Thanks for cleaning that up for me nichts, I still think limiting amount of Missiles is bad but im a Cardari so my opinion maybe a little biased  |

NewbieOne
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Posted - 2004.12.22 11:29:00 -
[5]
Hmmm, well couldnĘt they just add some skills to make missiles as intense as gunnery?
For instance:
Half the current damage of missiles at the moment
Add skill for 10% damage increase for each class of missile? (light, heavy, cruise, Torp)
That way would make missile more skill intensive but wouldnĘt nerf missiles to the point where there not worth using?
Or just make the damage from missiles more random like that with guns.
Each weapon type should have a some sort of advantage
Missiles: 100% hit, middle level damage Projectile: inaccurate but massive damage Lasers: no ammo, above average damage Hybrids: high damage
Again im only clutching at straws here, I donĘt know if any of that would be a good idea or not but hey I donĘt get paid to come up with ways to balance the game 
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NewbieOne
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Posted - 2004.12.22 11:29:00 -
[6]
Hmmm, well couldnĘt they just add some skills to make missiles as intense as gunnery?
For instance:
Half the current damage of missiles at the moment
Add skill for 10% damage increase for each class of missile? (light, heavy, cruise, Torp)
That way would make missile more skill intensive but wouldnĘt nerf missiles to the point where there not worth using?
Or just make the damage from missiles more random like that with guns.
Each weapon type should have a some sort of advantage
Missiles: 100% hit, middle level damage Projectile: inaccurate but massive damage Lasers: no ammo, above average damage Hybrids: high damage
Again im only clutching at straws here, I donĘt know if any of that would be a good idea or not but hey I donĘt get paid to come up with ways to balance the game 
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