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Kaspersky
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Posted - 2004.12.20 11:22:00 -
[1]
New idea here for podding people and NPC's
When a player is podded (pod destroyed) a carcus is all that remains as the player is teleported into a new clone. However what remains of this carcus? Most people I know seem to collect them - sad buggers! But what if you could refine/reprocess the carcus to reclaim the dead persons implants? Now that would make PvP profitable.
Or alternatively, instead of the actual implants dropping an implant of suitable value would drop depending upon the dead persons skill points. I.e. more skill points better implant.
Would also like to see some carcus' being left behind from NPC's being killed. Lets face it - loot these days surely needs a big boost.
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Kaspersky
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Posted - 2004.12.20 11:22:00 -
[2]
New idea here for podding people and NPC's
When a player is podded (pod destroyed) a carcus is all that remains as the player is teleported into a new clone. However what remains of this carcus? Most people I know seem to collect them - sad buggers! But what if you could refine/reprocess the carcus to reclaim the dead persons implants? Now that would make PvP profitable.
Or alternatively, instead of the actual implants dropping an implant of suitable value would drop depending upon the dead persons skill points. I.e. more skill points better implant.
Would also like to see some carcus' being left behind from NPC's being killed. Lets face it - loot these days surely needs a big boost.
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Tuwile Naldai
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Posted - 2004.12.20 11:36:00 -
[3]
There's already been talk of this, but I'm not sure if I can see it happening though.
It would be a nice reward for killing someone.
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Tuwile Naldai
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Posted - 2004.12.20 11:36:00 -
[4]
There's already been talk of this, but I'm not sure if I can see it happening though.
It would be a nice reward for killing someone.
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Wrangler
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Posted - 2004.12.20 11:48:00 -
[5]
Rewards for killing people? You should all go to jail, without collecting 200.. 
[Read the Rules!] - [Email the Moderators] |

Wrangler
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Posted - 2004.12.20 11:48:00 -
[6]
Rewards for killing people? You should all go to jail, without collecting 200.. 
[Read the Rules!] - [Email the Moderators] |

Bhaal
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Posted - 2004.12.20 11:56:00 -
[7]
There should be no rewards for pod killing, except for internal alliance & corp "kill boards" etc...
In fact, CCP has to find a way to make it more harsh on those who do pod kill, who are not involevd in any wars with the one they murdered...
We already know the bounty system is total crap, because it's too exploitable...
Sec hits have proven to not be enough... A harsher penalty is required, quite the opposite from what the original poster proposed... ------------------------------------------------ "for piece sakes!" |

Bhaal
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Posted - 2004.12.20 11:56:00 -
[8]
There should be no rewards for pod killing, except for internal alliance & corp "kill boards" etc...
In fact, CCP has to find a way to make it more harsh on those who do pod kill, who are not involevd in any wars with the one they murdered...
We already know the bounty system is total crap, because it's too exploitable...
Sec hits have proven to not be enough... A harsher penalty is required, quite the opposite from what the original poster proposed... ------------------------------------------------ "for piece sakes!" |

Nom Anor
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Posted - 2004.12.20 12:08:00 -
[9]
/me remembers seeing something about projected tech 3 production being in POS's only, and requiring Biomass as a component for some items..... |

Nom Anor
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Posted - 2004.12.20 12:08:00 -
[10]
/me remembers seeing something about projected tech 3 production being in POS's only, and requiring Biomass as a component for some items..... |

Kaspersky
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Posted - 2004.12.20 12:13:00 -
[11]
Well Bhaal, to give your argument some meat....
How about if for those players with sec status bad enough cordcord were to despatch a bounty hunter (NPC) which will slowly home in on a players location to kill and pod that person?
This scenario would have players being chased around eve with NPCs following them from system to system. And if the player is cunning/clever enough he might just avoid the bounty hunter long enough for his sec status to return to 0.0 again. I.e. by using a cloak a player could avert detection and fly to another system.
Would this be harsh enough?
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Kaspersky
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Posted - 2004.12.20 12:13:00 -
[12]
Well Bhaal, to give your argument some meat....
How about if for those players with sec status bad enough cordcord were to despatch a bounty hunter (NPC) which will slowly home in on a players location to kill and pod that person?
This scenario would have players being chased around eve with NPCs following them from system to system. And if the player is cunning/clever enough he might just avoid the bounty hunter long enough for his sec status to return to 0.0 again. I.e. by using a cloak a player could avert detection and fly to another system.
Would this be harsh enough?
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Discorporation
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Posted - 2004.12.20 12:15:00 -
[13]
Edited by: Discorporation on 20/12/2004 12:35:08
Originally by: Nom Anor /me remembers seeing something about projected tech 3 production being in POS's only, and requiring Biomass as a component for some items.....
That was a joke by Hellmar, in a CSM. I thought it was funny, most people thought it was for real 
Anyway, Implants aren't supposed to be 'for everyone' (look up papasmurfs' comments on that). Refining 'em from corpses is not a good idea 
[Heterocephalus glaber]
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Discorporation
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Posted - 2004.12.20 12:15:00 -
[14]
Edited by: Discorporation on 20/12/2004 12:35:08
Originally by: Nom Anor /me remembers seeing something about projected tech 3 production being in POS's only, and requiring Biomass as a component for some items.....
That was a joke by Hellmar, in a CSM. I thought it was funny, most people thought it was for real 
Anyway, Implants aren't supposed to be 'for everyone' (look up papasmurfs' comments on that). Refining 'em from corpses is not a good idea 
[Heterocephalus glaber]
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DeerHunter GE
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Posted - 2004.12.20 12:16:00 -
[15]
Arrgh, Wrangle, yes reward for killing them..why not? This would be an reason to kill for, not just for fun ... Don't ask "can i have your stuff" because i'll give it to everybody else than you! |

DeerHunter GE
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Posted - 2004.12.20 12:16:00 -
[16]
Arrgh, Wrangle, yes reward for killing them..why not? This would be an reason to kill for, not just for fun ... Don't ask "can i have your stuff" because i'll give it to everybody else than you! |

Infinity Ziona
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Posted - 2004.12.20 12:23:00 -
[17]
I don't know about rewards but I would very much like to get a destroyed items tally on implants similiar to what you see with destroyed items on ships. I wouldn't complain though if there was a small % chance that a person implants could survive 
Infinity Ziona
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Infinity Ziona
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Posted - 2004.12.20 12:23:00 -
[18]
I don't know about rewards but I would very much like to get a destroyed items tally on implants similiar to what you see with destroyed items on ships. I wouldn't complain though if there was a small % chance that a person implants could survive 
Infinity Ziona
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Bhaal
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Posted - 2004.12.20 12:31:00 -
[19]
Pod Killers should not get implants from killing, until CCP allows players to insure said implants... ------------------------------------------------ "for piece sakes!" |

Bhaal
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Posted - 2004.12.20 12:31:00 -
[20]
Pod Killers should not get implants from killing, until CCP allows players to insure said implants... ------------------------------------------------ "for piece sakes!" |

Erai
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Posted - 2004.12.20 12:46:00 -
[21]
Originally by: Bhaal Pod Killers should not get implants from killing, until CCP allows players to insure said implants...
Uh oh... I can already smell the exploits if that would be implemented 
------------------------------------------ My bio
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Erai
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Posted - 2004.12.20 12:46:00 -
[22]
Originally by: Bhaal Pod Killers should not get implants from killing, until CCP allows players to insure said implants...
Uh oh... I can already smell the exploits if that would be implemented 
------------------------------------------ My bio
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Kardose Plathian
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Posted - 2004.12.20 12:49:00 -
[23]
Originally by: Kaspersky Well Bhaal, to give your argument some meat....
How about if for those players with sec status bad enough cordcord were to despatch a bounty hunter (NPC) which will slowly home in on a players location to kill and pod that person?
This scenario would have players being chased around eve with NPCs following them from system to system. And if the player is cunning/clever enough he might just avoid the bounty hunter long enough for his sec status to return to 0.0 again. I.e. by using a cloak a player could avert detection and fly to another system.
Would this be harsh enough?
That's a good idea but in order to prevent too much additional CPU overhead different levels of NCP hunters are sent out every for every 10 million they are worth.
Some other things to think about would be the taxes fund the hunters and compensation is sent back to the victims on collection as a small %. Mean while in the real world..
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Kardose Plathian
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Posted - 2004.12.20 12:49:00 -
[24]
Originally by: Kaspersky Well Bhaal, to give your argument some meat....
How about if for those players with sec status bad enough cordcord were to despatch a bounty hunter (NPC) which will slowly home in on a players location to kill and pod that person?
This scenario would have players being chased around eve with NPCs following them from system to system. And if the player is cunning/clever enough he might just avoid the bounty hunter long enough for his sec status to return to 0.0 again. I.e. by using a cloak a player could avert detection and fly to another system.
Would this be harsh enough?
That's a good idea but in order to prevent too much additional CPU overhead different levels of NCP hunters are sent out every for every 10 million they are worth.
Some other things to think about would be the taxes fund the hunters and compensation is sent back to the victims on collection as a small %. Mean while in the real world..
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Discorporation
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Posted - 2004.12.20 12:51:00 -
[25]
Originally by: Erai
Uh oh... I can already smell the exploits if that would be implemented 
Note that all items in eve are insured acording to their mineral value, not market value .
Ever tried to refine an implant?
They're worthless, in terms of minerals 
[Heterocephalus glaber]
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Discorporation
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Posted - 2004.12.20 12:51:00 -
[26]
Originally by: Erai
Uh oh... I can already smell the exploits if that would be implemented 
Note that all items in eve are insured acording to their mineral value, not market value .
Ever tried to refine an implant?
They're worthless, in terms of minerals 
[Heterocephalus glaber]
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Kaspersky
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Posted - 2004.12.20 13:02:00 -
[27]
I think a more general insurance scheme would be worth while. What I mean is that a player should be able to insure any item he/she wants, ships, implants, modules, minerals...
If these items are then destroyed then the player is compensated by getting those items back instead of receiving isk. Cant think of any exploit(s) that could come of this atm.
It is important to realise that these items are only returned through insurance if the have been destoryed and not acquired by other players.
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Kaspersky
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Posted - 2004.12.20 13:02:00 -
[28]
I think a more general insurance scheme would be worth while. What I mean is that a player should be able to insure any item he/she wants, ships, implants, modules, minerals...
If these items are then destroyed then the player is compensated by getting those items back instead of receiving isk. Cant think of any exploit(s) that could come of this atm.
It is important to realise that these items are only returned through insurance if the have been destoryed and not acquired by other players.
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Discorporation
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Posted - 2004.12.20 13:04:00 -
[29]
Originally by: Kaspersky I think a more general insurance scheme would be worth while. What I mean is that a player should be able to insure any item he/she wants, ships, implants, modules, minerals...
If these items are then destroyed then the player is compensated by getting those items back instead of receiving isk. Cant think of any exploit(s) that could come of this atm.
It is important to realise that these items are only returned through insurance if the have been destoryed and not acquired by other players.
Slightly unfair and more then unbalancing to replace destroyed modules. There's a reason they're destroyed, it's called "penalty of death".
I can, to a certain degree, understand replacing the mineral value of destroyed items. Replacing the items themselves is not a good idea 
[Heterocephalus glaber]
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Discorporation
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Posted - 2004.12.20 13:04:00 -
[30]
Originally by: Kaspersky I think a more general insurance scheme would be worth while. What I mean is that a player should be able to insure any item he/she wants, ships, implants, modules, minerals...
If these items are then destroyed then the player is compensated by getting those items back instead of receiving isk. Cant think of any exploit(s) that could come of this atm.
It is important to realise that these items are only returned through insurance if the have been destoryed and not acquired by other players.
Slightly unfair and more then unbalancing to replace destroyed modules. There's a reason they're destroyed, it's called "penalty of death".
I can, to a certain degree, understand replacing the mineral value of destroyed items. Replacing the items themselves is not a good idea 
[Heterocephalus glaber]
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