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1. Reallocation of skills - in Player Features and Ideas Discussion [original thread]
Have you ever trained a load of skills you later found to be redundent in your gaming. Then this idea might be the one to help you on your way. What I am suggesting here is the ability to reallocate skills that you no longer want to be a part of ...
- by Kaspersky - at 2006.11.10 23:01:00
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2. Drone entanglement - in EVE General Discussion [original thread]
There appears to be some kind of collision detection going on for drones. Like you say they get too close to one-another and they get entangled, slow down and in some cases grind to a halt. Perhaps the developers should try removing this collisio...
- by Kaspersky - at 2005.10.31 11:38:00
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3. A quote I read and thought of Eve. - in EVE General Discussion [original thread]
Master of the trade, jackass at everything else
- by Kaspersky - at 2005.09.08 04:20:00
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4. New Battle Damage Indicator - in Player Features and Ideas Discussion [original thread]
Nice idea here for changing the way that damage (both inbound and outbound) is displayed on screen. As it currently stands there is a little window which pops up centre-top screen spitting out the various damage statistics that are recorded in th...
- by Kaspersky - at 2005.09.02 16:39:00
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5. Packetloss - in EVE General Discussion [original thread]
Hello! Ive been looking into the laggyness of eve more recently as my ingame experience has become terrible. To investigate this I decided to download pingplotter and give it a whirl. One question I am wondering about though - the server I conne...
- by Kaspersky - at 2005.08.31 21:42:00
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6. Eve Connection - in EVE General Discussion [original thread]
Yep, was getting the same problem yesterday - contstantly loosing connection to the server. I think that when a node gets stressed it automatically kicks players from game to survive. Glad (or not) to hear others are having this problem! When I a...
- by Kaspersky - at 2005.08.23 22:41:00
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7. T2 Components - Unable to compete! (CCP eyes only) - in Market Discussions [original thread]
Zell, it's not the materials that are coming from multiple sources its the components themselves. Anybody can build tech2 components, you just need access to more and cheaper materials (from POS owners). If components are to be supplied by agents...
- by Kaspersky - at 2005.01.30 03:31:00
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8. T2 Components - Unable to compete! (CCP eyes only) - in Market Discussions [original thread]
Yep I stand by my original argument - agent rewards of tech 2 components need to be stopped. Whats the point of trying to build them if people can get them from agents and sell them at much cheaper prices - absurd! And the prices you are quoting ...
- by Kaspersky - at 2005.01.29 22:54:00
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9. T2 Components - Unable to compete! (CCP eyes only) - in Market Discussions [original thread]
Edited by: Kaspersky on 29/01/2005 22:29:00 I have recently invested heavily in the tech II components and I am finding it near impossible to compete with components handed out by agents. There is absolutely no way I can produce the tech2 comp...
- by Kaspersky - at 2005.01.29 20:50:00
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10. Ice Ore Mixup - in EVE General Discussion [original thread]
Ive visited a number of ice ore fields and there is only ever 1 type of ice ore in the entire field. A suggestion might be to mix up the different types of ice ore and distribute it in a similar way to standard ore - have several varieties of ice ...
- by Kaspersky - at 2005.01.03 19:53:00
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11. What Do u Name your ship(s)?+ - in EVE General Discussion [original thread]
Iteron Mk V - HotRod
- by Kaspersky - at 2004.12.20 16:33:00
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12. What Do u Name your ship(s)?+ - in EVE General Discussion [original thread]
Iteron Mk V - HotRod
- by Kaspersky - at 2004.12.20 16:33:00
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13. has anyone else had this problem? - in EVE General Discussion [original thread]
Well, the key to stealing secure cans and such is that it takes considerable time to do it. This way a player cannot leave secure cans idle in space, they have to be acively being used and stored away when finished. Think of them as a secure "temp...
- by Kaspersky - at 2004.12.20 13:58:00
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14. has anyone else had this problem? - in EVE General Discussion [original thread]
Well, the key to stealing secure cans and such is that it takes considerable time to do it. This way a player cannot leave secure cans idle in space, they have to be acively being used and stored away when finished. Think of them as a secure "temp...
- by Kaspersky - at 2004.12.20 13:58:00
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15. Pod Kills - in EVE General Discussion [original thread]
I think a more general insurance scheme would be worth while. What I mean is that a player should be able to insure any item he/she wants, ships, implants, modules, minerals... If these items are then destroyed then the player is compensated by g...
- by Kaspersky - at 2004.12.20 13:02:00
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16. Pod Kills - in EVE General Discussion [original thread]
I think a more general insurance scheme would be worth while. What I mean is that a player should be able to insure any item he/she wants, ships, implants, modules, minerals... If these items are then destroyed then the player is compensated by g...
- by Kaspersky - at 2004.12.20 13:02:00
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17. What on earth happened to repackaging In Corp Hangars? - in EVE General Discussion [original thread]
Edited by: Kaspersky on 20/12/2004 12:24:29 Also, you cannot repackage items that are stored within a container anymore within your own hangar "items". !BAH! beaten to it
- by Kaspersky - at 2004.12.20 12:24:00
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18. What on earth happened to repackaging In Corp Hangars? - in EVE General Discussion [original thread]
Edited by: Kaspersky on 20/12/2004 12:24:29 Also, you cannot repackage items that are stored within a container anymore within your own hangar "items". !BAH! beaten to it
- by Kaspersky - at 2004.12.20 12:24:00
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19. Pod Kills - in EVE General Discussion [original thread]
Well Bhaal, to give your argument some meat.... How about if for those players with sec status bad enough cordcord were to despatch a bounty hunter (NPC) which will slowly home in on a players location to kill and pod that person? This scenario ...
- by Kaspersky - at 2004.12.20 12:13:00
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20. Pod Kills - in EVE General Discussion [original thread]
Well Bhaal, to give your argument some meat.... How about if for those players with sec status bad enough cordcord were to despatch a bounty hunter (NPC) which will slowly home in on a players location to kill and pod that person? This scenario ...
- by Kaspersky - at 2004.12.20 12:13:00
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