
Ander
Gallente Sniggerdly Pandemic Legion
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Posted - 2010.07.28 16:07:00 -
[1]
Originally by: CCP Manifest
Originally by: alittlebirdy
Originally by: CCP Manifest but as we've seen it's hard to make any predictable model for how things will work once they are forged in the furnace of the actual EVE population hammering at the systems and trying to break them to their advantage. Your provocatism has provoked!
See players you are the problem RIGHT FROM CCP. It aint CCP's fault it's US players. GOD stop trying to break the servers by fighting (and you know wanting to win) and just mine. That mercoxit is so pretty don't you just want to eat it all up! Haha and you might want to SHUT UP and stop trying to provoke your PAYING customers. Just an idea you know.
I'm certain I didn't say this.
In fact, I said this earlier in this thread. Our game design (open sandbox) means that players will naturally group together--whether for safety in numbers, the fact that they like eachother, a desire to inhabit a place that feels "populated", for economic purposes (Jita) or because they like to have fleet fights--even if you incentivize them not to on multiple game design levels. This is not a problem nor are players a problem. This is pilots doing what they should be doing in an open sandbox game. The burden is on us to deal with that phenomenon as best we can via technology, game design and software. Other games obviously get around this by limiting the amount of people in instances (WoW) or spawning another zone when the population gets too high (City of Heroes).
It's almost impossible to reproduce Tranquility in a test environment because of player behavior being so random while taking advantages of the freedom of movement and many game systems in EVE. That is all I was saying. So, our "Final Exam" for any design or code can't truly happen till it goes live. The developers try to do as much testing as possible before doing so and do have some mechanisms in place to test changes that simulate such a large environment--but it can never truly mirror the direction of use or frequency of use the players will engage the designs with on TQ.
Guess you guys dont know about the port mirror feature of your core switches? Heck, even 10Ge pipes can be dumped pretty easily. Get dumping traffic and get to work. Use the dataset gathered, implement the tools required to replay the traffic log.
Voila, replaying whole fleet battles made possible. Then make tweaks between and replay the battle again and see if issues occur.
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