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Estios
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Posted - 2004.12.22 14:21:00 -
[1]
Originally by: flummox
Originally by: j0sephine "two complaints... then don't test. okay?"
It was exactly my point, these things prevent people from testing they were asked to do.
What is your point, if you had any to begin with?
that there are plenty of people who have ships and mods. yes, even from a month ago. if you wish to help test the game, ask the COMMUNITY for assistance in giving you ships and mods.
how many whiners does it take to change a lightbulb? none. they just sit in the dark and ***** about it...
Calling j0 a whiner actually evidences how little clue you have about anything really
Superb points j0 as usual, if you want players to test a host of scenario's then there has to be a FC.
Without FC your results are meaningless because players on TQ have access to everything and no matter how weird YOU think a certain set up is , chances are someone out there will run it. ALL modules need to available to gauge any real tested results
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Estios
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Posted - 2004.12.22 14:21:00 -
[2]
Originally by: flummox
Originally by: j0sephine "two complaints... then don't test. okay?"
It was exactly my point, these things prevent people from testing they were asked to do.
What is your point, if you had any to begin with?
that there are plenty of people who have ships and mods. yes, even from a month ago. if you wish to help test the game, ask the COMMUNITY for assistance in giving you ships and mods.
how many whiners does it take to change a lightbulb? none. they just sit in the dark and ***** about it...
Calling j0 a whiner actually evidences how little clue you have about anything really
Superb points j0 as usual, if you want players to test a host of scenario's then there has to be a FC.
Without FC your results are meaningless because players on TQ have access to everything and no matter how weird YOU think a certain set up is , chances are someone out there will run it. ALL modules need to available to gauge any real tested results
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Estios
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Posted - 2004.12.22 14:32:00 -
[3]
Originally by: Hardin All people going 'Amarr for t3h win' please remember this:
Amarr ships are heavily dependent on cap for defence and offence.
Any change which means it is going to take longer to kill an opponent should realise that laser users (heavy cap use) will be penalised.
An Amarr ship with two large reppers and full set of lasers cannot keep a defence and offence going for more than a few minutes (and that is with maxed skills) unless they use cap injectors or pack spare slots with cap relay/rechargers (reducing general effectiveness)
If combat last longer then Amarr ships are going to run out of cap and die.
I can understand however why this change has been brought in as it will make gankgeddon setups obsolete in small engagements (though still handy in fleet engagements) as gankers will run out of cap before their enemy actually dies.
This change in general seem to suit projectile users who have no offensive cap requirements and can therefore take their time killing things.
But as I haven't tested this yet maybe I am all wrong...
Btw Devs listen to j0sephine - she knows her stuff when it comes to testing
With all due respect Hardin the above is , well utterly incorrect. Atm if you cannot keep lasers and THE BEST tank in the game running longer than any other ship out there then your set up sucks
I have an Apoc which tanks better than any of the other BS's I own (ie all) and I can run it and all its weapons almost forever. I can go afk in 0.0 npc belts.
I will not say its 'Amarr ftw' though as I havent tested much but dont use cap as a reason to defend Amarr ships because cap effects ALL ships and Amarr have the most anyway
I did just create a well hardened Scorp with 26 k shields though. NOTHING can kill that in the time it takes me to log off and disapear
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Estios
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Posted - 2004.12.22 14:32:00 -
[4]
Originally by: Hardin All people going 'Amarr for t3h win' please remember this:
Amarr ships are heavily dependent on cap for defence and offence.
Any change which means it is going to take longer to kill an opponent should realise that laser users (heavy cap use) will be penalised.
An Amarr ship with two large reppers and full set of lasers cannot keep a defence and offence going for more than a few minutes (and that is with maxed skills) unless they use cap injectors or pack spare slots with cap relay/rechargers (reducing general effectiveness)
If combat last longer then Amarr ships are going to run out of cap and die.
I can understand however why this change has been brought in as it will make gankgeddon setups obsolete in small engagements (though still handy in fleet engagements) as gankers will run out of cap before their enemy actually dies.
This change in general seem to suit projectile users who have no offensive cap requirements and can therefore take their time killing things.
But as I haven't tested this yet maybe I am all wrong...
Btw Devs listen to j0sephine - she knows her stuff when it comes to testing
With all due respect Hardin the above is , well utterly incorrect. Atm if you cannot keep lasers and THE BEST tank in the game running longer than any other ship out there then your set up sucks
I have an Apoc which tanks better than any of the other BS's I own (ie all) and I can run it and all its weapons almost forever. I can go afk in 0.0 npc belts.
I will not say its 'Amarr ftw' though as I havent tested much but dont use cap as a reason to defend Amarr ships because cap effects ALL ships and Amarr have the most anyway
I did just create a well hardened Scorp with 26 k shields though. NOTHING can kill that in the time it takes me to log off and disapear
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Estios
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Posted - 2004.12.22 14:40:00 -
[5]
Edited by: Estios on 22/12/2004 14:47:18
Originally by: Hardin
I don't want to turn this into just an Amarr vs the world arguement however our main weapon is pretty much the most cap intensive that exists.
Therefore the longer any fight lasts the more cap problems we will have. This change therefore directly impacts on laser users in a larger way than the other races.
Hmm you seem to be on a roll here
Your weapons also happen to be the best weapons in game, only offset by their cap usage which is somewhat negated by your ship bonuses.
Your ships get no direct gun bonuses such as extra dmg because their base stats are good enough to not need it
You then mention that a longer fight will require more cap even though your ships have the most cap. Remember you dont HAVE to fit Lasers to an Amarr ship do you but why wouldnt you when they have the best stats and you wouldnt get the Hybrid or projectile bonuses other ships need to make their guns match
Also you fail to mention ammo at all in your post despite another huge benefit of longer combat being ammo capacity and reload times. A ship which has to stop firing for 10 seconds every 12 rounds or whatever 1400's hold (see its been that long since I fired one) is being effected much more than a laser firing ship which just keeps dishing dmg.
Again I dont know if this change is good or bad yet as I havent tested but attempting to defend Amarr vessels without really being fair isnt helping
Sorry dude, I still lub you but your argument is a little thin atm
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Estios
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Posted - 2004.12.22 14:40:00 -
[6]
Edited by: Estios on 22/12/2004 14:47:18
Originally by: Hardin
I don't want to turn this into just an Amarr vs the world arguement however our main weapon is pretty much the most cap intensive that exists.
Therefore the longer any fight lasts the more cap problems we will have. This change therefore directly impacts on laser users in a larger way than the other races.
Hmm you seem to be on a roll here
Your weapons also happen to be the best weapons in game, only offset by their cap usage which is somewhat negated by your ship bonuses.
Your ships get no direct gun bonuses such as extra dmg because their base stats are good enough to not need it
You then mention that a longer fight will require more cap even though your ships have the most cap. Remember you dont HAVE to fit Lasers to an Amarr ship do you but why wouldnt you when they have the best stats and you wouldnt get the Hybrid or projectile bonuses other ships need to make their guns match
Also you fail to mention ammo at all in your post despite another huge benefit of longer combat being ammo capacity and reload times. A ship which has to stop firing for 10 seconds every 12 rounds or whatever 1400's hold (see its been that long since I fired one) is being effected much more than a laser firing ship which just keeps dishing dmg.
Again I dont know if this change is good or bad yet as I havent tested but attempting to defend Amarr vessels without really being fair isnt helping
Sorry dude, I still lub you but your argument is a little thin atm
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Estios
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Posted - 2004.12.22 14:50:00 -
[7]
Originally by: Hardin
Cap boosters for instance. You can only fit 8 x 800 cap boosters in an Apoc cargo hold at the moment. That is fine if engagements are typically short - but if engagements drag on you will soon run out of boosters.
I guess Im just on your case atm, sorry bud ...BUT ...what sort of argument is that
You can fit the MOST Cap boosters in your hold because you dont have to carry ammo.
You need to ask a Megathron or AC using Tempest pilot how many Cap boosters he can fit in his cargo with all his ammo
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Estios
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Posted - 2004.12.22 14:50:00 -
[8]
Originally by: Hardin
Cap boosters for instance. You can only fit 8 x 800 cap boosters in an Apoc cargo hold at the moment. That is fine if engagements are typically short - but if engagements drag on you will soon run out of boosters.
I guess Im just on your case atm, sorry bud ...BUT ...what sort of argument is that
You can fit the MOST Cap boosters in your hold because you dont have to carry ammo.
You need to ask a Megathron or AC using Tempest pilot how many Cap boosters he can fit in his cargo with all his ammo
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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