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Pottsey
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Posted - 2004.12.20 19:41:00 -
[1]
ôWhatever it is, give it a read and make sure you test the ship hp changes on Singularity.ö 81.9 hit points per second on test server with my passive shield setup. Total shields 10718 hitpoints with a Dominix.
On main server with same setup I am on 73.5 hitpoints per second and 9625 hitpoints
The change hardly seems worth it an extra 1093 shield hitpoints extra is not going to extend combat more then 10 or 30 seconds. Unless you also change large shield extenders.
If the aim is to boost the length of combat Gallente need a bigger shield boost then 50%.
For a pure passive tanking I got 112 hitpoints a second on the test server. On the main server I get 102 hitpoints per second.
So 10 points extra damage per second. How much are you planing on extending combat by? Are the large shield extenders going to be changed on the test server?
"Whatever it is,ö on the other hand, im shure Pottsey will be happy to test out her new Scorpion Passive shield tank... i recon she can get 300shield/sec increase in recharge when shields hit 30% ö give it a read and make sure you test the ship hp changes on Singularity." Not tested yet as I donÆt have the skills, Gallente ships only for me. Might try and train them up on Singularity if thatÆs possible.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.20 19:41:00 -
[2]
ôWhatever it is, give it a read and make sure you test the ship hp changes on Singularity.ö 81.9 hit points per second on test server with my passive shield setup. Total shields 10718 hitpoints with a Dominix.
On main server with same setup I am on 73.5 hitpoints per second and 9625 hitpoints
The change hardly seems worth it an extra 1093 shield hitpoints extra is not going to extend combat more then 10 or 30 seconds. Unless you also change large shield extenders.
If the aim is to boost the length of combat Gallente need a bigger shield boost then 50%.
For a pure passive tanking I got 112 hitpoints a second on the test server. On the main server I get 102 hitpoints per second.
So 10 points extra damage per second. How much are you planing on extending combat by? Are the large shield extenders going to be changed on the test server?
"Whatever it is,ö on the other hand, im shure Pottsey will be happy to test out her new Scorpion Passive shield tank... i recon she can get 300shield/sec increase in recharge when shields hit 30% ö give it a read and make sure you test the ship hp changes on Singularity." Not tested yet as I donÆt have the skills, Gallente ships only for me. Might try and train them up on Singularity if thatÆs possible.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.20 20:21:00 -
[3]
Edited by: Pottsey on 20/12/2004 20:31:54 Edited by: Pottsey on 20/12/2004 20:22:03 öThat would have put them in about 5th place from a size point of view. Try scorp - it r0x0r at shieldö
True but due to the low slots the scorp is worse at passive shield tanking then a Dominix. Though that might change with the new 120% boost to caldari. Gallente have always been the best passive shield tankers I hope they donÆt swap it around so caldari suddenly become the best. Right now the scorp is not that far behind the Dominix so the 120% should put the scorp ahead.
Anyone with a scorp tested the new 120% boost? How many shield points do you get with the new boost and on the main server? DonÆt have the skills to test my self.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.20 20:21:00 -
[4]
Edited by: Pottsey on 20/12/2004 20:31:54 Edited by: Pottsey on 20/12/2004 20:22:03 öThat would have put them in about 5th place from a size point of view. Try scorp - it r0x0r at shieldö
True but due to the low slots the scorp is worse at passive shield tanking then a Dominix. Though that might change with the new 120% boost to caldari. Gallente have always been the best passive shield tankers I hope they donÆt swap it around so caldari suddenly become the best. Right now the scorp is not that far behind the Dominix so the 120% should put the scorp ahead.
Anyone with a scorp tested the new 120% boost? How many shield points do you get with the new boost and on the main server? DonÆt have the skills to test my self.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.21 18:14:00 -
[5]
What I donÆt want to happen is finding out Gallente are no longer the best passive shield tankers. It seems unfair to take a race that was the best at something for over a year and making it so they are no longer the best.
Caldari should have the most shield hitpoints and best active shield boosters.
Gallente should have the best passive shield tanking but overall less shield hitpoints then Caldari. Perhaps boost Caldari hitpoints by 100% but boost Gallente shield recharge more by 30% and shield hitpoints by 50%.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.21 18:14:00 -
[6]
What I donÆt want to happen is finding out Gallente are no longer the best passive shield tankers. It seems unfair to take a race that was the best at something for over a year and making it so they are no longer the best.
Caldari should have the most shield hitpoints and best active shield boosters.
Gallente should have the best passive shield tanking but overall less shield hitpoints then Caldari. Perhaps boost Caldari hitpoints by 100% but boost Gallente shield recharge more by 30% and shield hitpoints by 50%.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.21 19:41:00 -
[7]
öõhh please dont disturb Devs getting PvP back in Order ok?ö I am not trying to disturb the devs I just want them to get it right without missing it up for us lot that passive tank and this change effects more then just PvP and some of us passive tank in PvP.
If your going mess around with shield hitpoints you need to think about how its going effect passive tankers. Will it make us to powerful or will it make or worse. Right now passive tanking is balance but these change's could unbalance it.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.21 19:41:00 -
[8]
öõhh please dont disturb Devs getting PvP back in Order ok?ö I am not trying to disturb the devs I just want them to get it right without missing it up for us lot that passive tank and this change effects more then just PvP and some of us passive tank in PvP.
If your going mess around with shield hitpoints you need to think about how its going effect passive tankers. Will it make us to powerful or will it make or worse. Right now passive tanking is balance but these change's could unbalance it.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.21 20:03:00 -
[9]
Edited by: Pottsey on 21/12/2004 20:04:56 Why whatÆs so bad about 108 shield points a second with no cap drain or 80+ with hardners and T1 modules? ThatÆs more then an extra large shield booster T1. Perhaps we should start a new thread about is or isnÆt passive tanking worth it as I dont want to take over this thread. But people use passive setups so so it does need to be balanced with the new changes.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.21 20:03:00 -
[10]
Edited by: Pottsey on 21/12/2004 20:04:56 Why whatÆs so bad about 108 shield points a second with no cap drain or 80+ with hardners and T1 modules? ThatÆs more then an extra large shield booster T1. Perhaps we should start a new thread about is or isnÆt passive tanking worth it as I dont want to take over this thread. But people use passive setups so so it does need to be balanced with the new changes.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.22 08:48:00 -
[11]
Edited by: Pottsey on 22/12/2004 09:04:36 "Funny yes when you have no cap but still shield boosting, not funny for you when you try and warp when you need too but you cant due to no cap." You have loads of cap to warp out as without boosters draining cap reactor cap lasts a long time and lots of people have got it to work.
öYour arguments about passive boosting (not tanking as your not hardening anything to make yourself tougher) while interesting are unfortunatly invalid due to such a small audience (basically just yourself i see here defending your prefered setup) trying to push the gallente into your prefered system is not a valid balance choice for CCP for the masses.ö Go up and read again I said 80+ shield points a second with hardeners which matchÆs shield tanking with T1 boosters. I do use hardeners in combat. I am not trying to push CCP into my preferred system am I trying to make it so my preferred system is not made to powerful or weak compared to shield boosting because no one is thinking about it.
Just because you donÆt believe passive tanking works, does not mean itÆs useless or does not have to be thought about. If you boost someoneÆs shields cap by 100% or even 120% like they said first then change shield extenders to give more shield cap per module your going end up with passive tanking giving twice as much points per second as amour tanking even when you use hardeners depending on how you change extenders. As soon as T2 modules come out we will be getting 150 shield points a second with current modules and hitpoints. Now with the other changes thatÆs going go up to 200 or 250 perhaps even 300+ a second with hardeners and your saying we do not need to think about balancing passive tanking. Some of the ideas here would have giving passive thanking 500+ a second because they didnÆt think about it. Which is to powerful.
Passive tanking with the new changeÆs need to be thought about so it does not become to powerful or to weak. I donÆt know about you but 250 + shield points a second seems like a lot to me. ThatÆs 1250 over 5 seconds more then an extra large shield booster and that's not takeing into account the two new implants that you can use at the same time that boost passive tanking. NPC will not stand a chance on missions and 1v1 PvP would not be hard.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.22 08:48:00 -
[12]
Edited by: Pottsey on 22/12/2004 09:04:36 "Funny yes when you have no cap but still shield boosting, not funny for you when you try and warp when you need too but you cant due to no cap." You have loads of cap to warp out as without boosters draining cap reactor cap lasts a long time and lots of people have got it to work.
öYour arguments about passive boosting (not tanking as your not hardening anything to make yourself tougher) while interesting are unfortunatly invalid due to such a small audience (basically just yourself i see here defending your prefered setup) trying to push the gallente into your prefered system is not a valid balance choice for CCP for the masses.ö Go up and read again I said 80+ shield points a second with hardeners which matchÆs shield tanking with T1 boosters. I do use hardeners in combat. I am not trying to push CCP into my preferred system am I trying to make it so my preferred system is not made to powerful or weak compared to shield boosting because no one is thinking about it.
Just because you donÆt believe passive tanking works, does not mean itÆs useless or does not have to be thought about. If you boost someoneÆs shields cap by 100% or even 120% like they said first then change shield extenders to give more shield cap per module your going end up with passive tanking giving twice as much points per second as amour tanking even when you use hardeners depending on how you change extenders. As soon as T2 modules come out we will be getting 150 shield points a second with current modules and hitpoints. Now with the other changes thatÆs going go up to 200 or 250 perhaps even 300+ a second with hardeners and your saying we do not need to think about balancing passive tanking. Some of the ideas here would have giving passive thanking 500+ a second because they didnÆt think about it. Which is to powerful.
Passive tanking with the new changeÆs need to be thought about so it does not become to powerful or to weak. I donÆt know about you but 250 + shield points a second seems like a lot to me. ThatÆs 1250 over 5 seconds more then an extra large shield booster and that's not takeing into account the two new implants that you can use at the same time that boost passive tanking. NPC will not stand a chance on missions and 1v1 PvP would not be hard.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.22 17:45:00 -
[13]
Edited by: Pottsey on 22/12/2004 18:01:46 Edited by: Pottsey on 22/12/2004 17:54:52 If you use missiles or projectileÆs the passive reactor charge should be fast enough that the drain does not matter and you should be able to warp off if no one is scrabbling you. Even if the reactor is not enough you should be able to shoot for well over 30mins and still warp out with projectiles.
Although I have heard of lasers being used with passive setupÆs it seems extremely hard due to the high cap usage. I use 6 blasters and find without nos I can fight for 10 minuets any longer and cap is a problem and I cannot warp out. My reactor skills are at level 1. If I equipped lasers cap would run out in well under 5 minuets which is a problem. So I do kind of agree with you passive does not work well with certain weapons. Ships with 8 blaster or 8 laser do not work to well with passive setups.
Passive setups are certainly not suitable for all ships or all people. Anyway I am posting too much about passive setups so I will try to cut down. If you want to talk about it start another thread. I dont want to keep posting about it in here unless its to do with balancing and how the hitpoints will effect it. Speaking of which has anyone worked out how the new scorp hitpoints will effect passive tanking on a scorp?
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.22 17:45:00 -
[14]
Edited by: Pottsey on 22/12/2004 18:01:46 Edited by: Pottsey on 22/12/2004 17:54:52 If you use missiles or projectileÆs the passive reactor charge should be fast enough that the drain does not matter and you should be able to warp off if no one is scrabbling you. Even if the reactor is not enough you should be able to shoot for well over 30mins and still warp out with projectiles.
Although I have heard of lasers being used with passive setupÆs it seems extremely hard due to the high cap usage. I use 6 blasters and find without nos I can fight for 10 minuets any longer and cap is a problem and I cannot warp out. My reactor skills are at level 1. If I equipped lasers cap would run out in well under 5 minuets which is a problem. So I do kind of agree with you passive does not work well with certain weapons. Ships with 8 blaster or 8 laser do not work to well with passive setups.
Passive setups are certainly not suitable for all ships or all people. Anyway I am posting too much about passive setups so I will try to cut down. If you want to talk about it start another thread. I dont want to keep posting about it in here unless its to do with balancing and how the hitpoints will effect it. Speaking of which has anyone worked out how the new scorp hitpoints will effect passive tanking on a scorp?
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
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