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FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2011
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Posted - 2012.07.23 21:12:00 -
[1] - Quote
No. You should have to give up DPS to speed up your looting. This is a purely self-serving idea to allow you to speed up your PVE without sacrificing anything. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2016
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Posted - 2012.07.24 02:23:00 -
[2] - Quote
Smapty wrote:FloppieTheBanjoClown wrote:No. You should have to give up DPS to speed up your looting. This is a purely self-serving idea to allow you to speed up your PVE without sacrificing anything. No. It's simply an effort to improve gameplay. You remember, fun? In every other game since the dawn of man it works like this: A) Kill bad guy. B) Collect shiney. Only in EVE can they find a way to make that model a tedious choice.
It's not a tedious choice. You can collect shiney now. Just motor on over there and pick it up. You want it to come faster, you have to fit your ship with a tractor. You want REALLY fast looting? More tractors.
The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2027
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Posted - 2012.07.25 13:54:00 -
[3] - Quote
Smapty wrote:New players likely don't have access to significant Corp connections (they're told not to trust ANYONE in fact), let alone T2 battleships, and they certainly don't PVP. The average new player in Eve will probably spend the first few months of their career soloing missions while they figure out what on earth is going on. They also happen to be broke, which means leaving loot on the battlefield feels unwise. What the new player is left with, then, is spending 20-30 mins after every battle tooling around looting their ships... which is actually the opposite of fun.
Within a week of starting Eve, I was in a player corp with some other noobs. Within a month we'd figured out tractors and salvagers, and I was flying a salvage catalyst with four of each.
I quite often advise new players to build a destroyer--I recommend the cat for its fitting options--for salvage. Even going solo, it's a lot faster for you to simply bookmark a wreck in each room and return with a dedicated salvage ship once the deadspace has closed than it would be with the feature you're asking for.
I think that what the game needs is a civilian tractor beam (maybe 5 or 8km range) and a brief lesson on using tractors for salvage operations. From there, let the noobs figure it out for themselves. You don't get good at Eve by following cookie-cutter plans. You do it by learning early to innovate. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
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