|
Author |
Thread Statistics | Show CCP posts - 73 post(s) |
|
CCP Phantom
C C P C C P Alliance
1923
|
Posted - 2012.07.23 14:45:00 -
[1] - Quote
EVE Online: Inferno 1.2 will be deployed on Wednesday, August 8.
We are looking forward to bring you with Inferno 1.2 the V3 shader graphic improvements for all Angel pirate faction ships. We also continue our initiative to balance New Eden by adjusting frigs and adding all remaining moon mineral alchemy reactions. Also we have improvements to the user interface and a lot more. Stay tuned for more details the coming days!
Check our Inferno 1.2 feature page for more information! Also watch our forums and further announcement for a detailed deployment schedule and the full patch notes.
Also we would like to draw your attention to the new video V3 shader for Angel ships here.
CCP Phantom - German Community Coordinator |
|
|
CCP Phantom
C C P C C P Alliance
1923
|
Posted - 2012.07.23 15:03:00 -
[2] - Quote
EcthelionStrongbow wrote:Have the details of the barge updates been posted and if so where? If not, can they be posted?
We are working to bring you the details of the changes as soon as possible. Due to vacation time and sickness we were not able to publish the details right away.
CCP Phantom - German Community Coordinator |
|
|
CCP Phantom
C C P C C P Alliance
1926
|
Posted - 2012.07.23 15:38:00 -
[3] - Quote
Psycho Shaishi wrote:Will there be a list of the new alchemy reactions?
All the new alchemy reactions should be covered by this devblog from CCP Fozzie. CCP Phantom - German Community Coordinator |
|
|
CCP Phantom
C C P C C P Alliance
1927
|
Posted - 2012.07.23 17:14:00 -
[4] - Quote
Psycho Shaishi wrote:CCP Phantom wrote:Psycho Shaishi wrote:Will there be a list of the new alchemy reactions? All the new alchemy reactions should be covered by this devblog from CCP Fozzie. But is it the final and accurate list? Because a random "we decided to make a few twinks" right before or after the patch can really screw someones preparations. The final stats are always published in the patch notes. The above mentioned dev blog specifically says that numbers still can change. If some numbers would change, then we wouldn't do that because we want to screw over our players and then laugh at then, we would do such a change only because we would think that it is essential and very important. CCP Phantom - German Community Coordinator |
|
|
CCP Phantom
C C P C C P Alliance
1927
|
Posted - 2012.07.23 17:21:00 -
[5] - Quote
Xyrrath Actault wrote:Would love to see some extra info for mining barges so I can edit my Mining Fleet statistics. We will publish these numbers as soon as they are finalized! We had and have some well deserved summer vacations recently and also some people were sick and couldn't work.
CCP Phantom - German Community Coordinator |
|
|
CCP Punkturis
C C P C C P Alliance
2766
|
Posted - 2012.07.23 19:44:00 -
[6] - Quote
Dinta Zembo wrote:Steijn wrote:or are we just supposed to STFU and lump it? In case you were not watching the AT, Punkturis said something like "people are afraid of change, that'll go away once people get used to the changes." Since this seems to be CCP's mindset on every UI change, I suppose the answer to your question is "yes". But you are right, it's still a crappy system, even now that I got used to it. Nevertheless, looking forward to 50% more awesome mach model.
hey! we also said that sometimes people are right and then we make adjustments!
I wasn't talking about the unified inventory because I wasn't involved in it but if you want an example then here's one: when we removed the option to lock windows when pinned.. when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.
Edit: it's also very confusing when people say the UI is broken and needs to be fixed and then I realize you guys are talking about the unified inventory and not the User Interface in general (which is was UI used to stand for and I'm pretty sure it's what it stands for in the news item because I at least have been making some changes to saved fittings). Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
CCP Punkturis
C C P C C P Alliance
2768
|
Posted - 2012.07.23 20:00:00 -
[7] - Quote
None ofthe Above wrote: I give a lot of credit to Punkturis (CCP's best poster
I'm just going to quote you like this
(and thanks!) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
CCP Punkturis
C C P C C P Alliance
2769
|
Posted - 2012.07.23 20:23:00 -
[8] - Quote
Panhead4411 wrote:CCP Punkturis wrote: when we removed the option to lock windows when pinned.. when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.
And another not so great example...it was borken on SiSi...was feedback'ed by pretty much everybody who tried it...and if i'm not mistaken, was not corrected until it hit TQ...after a full month of feedback...and Dev's saying "we don't believe you," and "its change, regardless, adjust." Where does that put us, the users who were 'lying' about all this, and how do you think it effects our view of CCP...?
I'm pretty sure we didn't say we didn't believe you because it was pretty obvious that the windows didn't act the same as they did before because we removed the option..
But I used it as an example of something we changed and then changed back to the way it was before because you guys didn't want the change.
I don't want to argue with you though because it makes me sad and also because I'm on vacation.
Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
CCP Punkturis
C C P C C P Alliance
2770
|
Posted - 2012.07.23 20:29:00 -
[9] - Quote
Steijn wrote:CCP Punkturis wrote: when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.. as posted slightly above, most of these tree (UI/Inventory/Lagfest, call if what you will) issues, were mentioned in the SiSi feedback thread and were simply ignored. Soundwave mentioned that he knew they had made a mistake, but he also said this would be worked upon until we were happy. Hate to say this, but by the time you lot decide to mend it, the ones who disliked it wont be here.......or is that his idea?
why didn't you quote my whole paragraph where it said I wasn't talking about the unified inventory but took an example of the windows being locked while pinned
CCP Punkturis wrote: I wasn't talking about the unified inventory because I wasn't involved in it but if you want an example then here's one: when we removed the option to lock windows when pinned.. when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.
will you please not take my words out of context?
I'll say it again, I'm not involved in the unified inventory I can't and won't comment on it. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
CCP Explorer
C C P C C P Alliance
775
|
Posted - 2012.07.23 22:09:00 -
[10] - Quote
KIller Wabbit wrote:Thanks for filling in the rest of the story, Punkturis. Maybe the rest of the Dev's will get a clue about proactively engaging with us instead of ignoring us and hoping for the best (which rarely has happened over the past two years). Most devs at CCP read the forums very actively and diligently, and incorporate the feedback in their work. But some are not responding as actively on the forums (or on Twitter) because they are not willing to endure at times the kind of beating CCP Punkturis has been subject to here.
Don't quote out of context, don't assume that dev X has worked on feature Y, don't resort to personal attacks, be nice. Believe it or not, but we are people just like you. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
|
CCP Punkturis
C C P C C P Alliance
2781
|
Posted - 2012.07.23 22:15:00 -
[11] - Quote
KIller Wabbit wrote:CCP Punkturis wrote:None ofthe Above wrote: I give a lot of credit to Punkturis (CCP's best poster
I'm just going to quote you like this (and thanks!) Gotta laugh at this a bit since as within a few more responses to thread you jump on someone else for taking you out of context... Oh what a web we weave....
I was sort of making a joke of the first person who mentioned me that only quoted half of what I said in the interview.. I also made sure to make it really obvious that I was just quoting part of what he said (by cutting on a ( and pretty much mentioning it) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
CCP Punkturis
C C P C C P Alliance
2785
|
Posted - 2012.07.23 22:40:00 -
[12] - Quote
Tippia wrote:The lines will be blurred even further when, as in this case, we have a UI feature and a UI dev that apparently worked on the team that owned that UI featureGǪ whether or not the connection actually existed within that team is pretty opaque from the outside.
I'm on Team Super Friends.
We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.
My team had nothing to do with the unified inventory. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
CCP Punkturis
C C P C C P Alliance
2787
|
Posted - 2012.07.23 23:03:00 -
[13] - Quote
Azura Solus wrote:CCP Punkturis wrote: I'm on Team Super Friends.
We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.
My team had nothing to do with the unified inventory.
Speaking of any changes planned in the future for stabalizeing and balancing war deccing in our future
I know the game designers on Team Super Friends, SoniClover and Tallest are closely monitoring what's happening with war decs. I can't promise what they'll do with it though (I also have no idea because I haven't been in the office since June). But at least I know they're keeping an eye on how it's working and going. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
CCP Greyscale
C C P C C P Alliance
1397
|
Posted - 2012.07.23 23:12:00 -
[14] - Quote
Tippia wrote:CCP Punkturis wrote:I'm on Team Super Friends.
We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.
My team had nothing to do with the unified inventory. Ok. That just means the opaqueness is one layer up GÇö in what team does what and who is on what team. I just got that impression from somewhere, and that may have been wrong, but the general gist of it all is the same.
The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate of EVE development and holding individual developers personally accountable for development decisions and outcomes. Nobody, from Hellmar and Unifex down, gets to make decisions completely unilaterally, and nobody ever hits a "perfect game" and gets to ship a feature that turns out exactly the way they wanted it to. Making an MMO is a very complex operation with lots of moving parts that have to mesh together very tightly - everything has to be done as a team, and it's never as straightforward as you'd like to hope. |
|
|
CCP Punkturis
C C P C C P Alliance
2789
|
Posted - 2012.07.23 23:51:00 -
[15] - Quote
Anaphylacti wrote:Anaphylacti wrote:Yes!!! Love the new fittings.
I can get back out to fight on sisi .2 seconds faster now that my cargo is saved to fit as well.
Oh yea, can you add in support to save your f# key layout on the saved fitting? That would essentially make fittings perfect.
CCP Punkturis best turis!!! This flame war buried my legitimate question/suggestion T_T so ill post it again. Can you guys implement a way to save your F# key layouts into the ship fitting so that when I undock all my modules are already grouped and organized the way i like it?
This is a really great idea and I know a lot of people would like the grouping to be saved to but it's unfortunately not possible to add this for the August release since it's a bigger issue than what we're doing.
I will see what my deskbro Tuxford says about it though (when he gets back from vacation, he won't be back until sometime after I get back), maybe we can do something about it later Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
CCP Greyscale
C C P C C P Alliance
1403
|
Posted - 2012.07.24 09:46:00 -
[16] - Quote
xXThunder StruckXx wrote:Could you please let us know what is happening to the crimewatch changes? Have they been scrapped , withheld again?
Any update would be greatly appreciated.
Thank you.
Still in ongoing development, we were never expecting to ship any additional changes in this release. |
|
|
CCP Greyscale
C C P C C P Alliance
1403
|
Posted - 2012.07.24 10:42:00 -
[17] - Quote
Rattus Norwegius wrote:CCP Greyscale wrote:
The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate of EVE development and holding individual developers personally accountable for development decisions and outcomes. Nobody, from Hellmar and Unifex down, gets to make decisions completely unilaterally, and nobody ever hits a "perfect game" and gets to ship a feature that turns out exactly the way they wanted it to. Making an MMO is a very complex operation with lots of moving parts that have to mesh together very tightly - everything has to be done as a team, and it's never as straightforward as you'd like to hope.
Right. So we are not to ask questions or provide feedback to devs that do not work on a particular issue. We are also not allowed to make any assumptions about which devs are working on a particular issue, and CCP is generally less than transparent on these issues. (see quote) Message received loud and clear: "We do not want any questions and feedback, unless it is praise". It sure fits with the last couple of months experience.. (Except for CCP karkur. She does an awesome job, both with features and communication)
Go look up "accountable" in the dictionary and then re-read my post with your new-found knowledge (paying attention to the words "individual" and "personally" in the context given). |
|
|
CCP Explorer
C C P C C P Alliance
781
|
Posted - 2012.07.24 13:03:00 -
[18] - Quote
Noriko Mai wrote:CCP Explorer wrote:Believe it or not, but we are people just like you. I'm praying to the Lords of EVE every time before I go to bed and you tell me only now that you are normal people... Just like me and all the others... and... but... ehm... We are like Greek gods, come to Fanfest 2013 and we'll demonstrate. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
CCP Explorer
C C P C C P Alliance
781
|
Posted - 2012.07.24 13:07:00 -
[19] - Quote
Rattus Norwegius wrote:Someone in CCP should tell us whether we can expect any improvements to the Uni.Inv. soon though, and what they are working towards. Paging CCP Soundwave? We'll draw his attention to this thread. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
CCP Affinity
C C P C C P Alliance
429
|
Posted - 2012.07.24 16:09:00 -
[20] - Quote
Rommiee wrote:KIller Wabbit wrote:
If Punkturis actually said that I have lost all respect for her. Such flippant remarks is what boiled the customers over last summer.
The UI system was not change, it was terribly stupid change. I'd like to know who's merit bonus is swinging on the UI introduction, cause they must have incredible pull to keep it going even though it has been proven beyond a doubt to be a BAD change.
edit: And what's stupid funny about this - they still can't get the Jump Freighter fuel bay to work correctly. Apparently it can't do math if you try to put too much fuel in. Lame.
Sadly, yes she did say that. It pretty much sums up CCP's attitude lately.
Just to clear this up for the last time as you obviously didn't read the entire thread - CCP Punkturis was talking about the UI as in USER INTERFACE on EVE TV .. not the unified inventory. Also, reading this thread (note not just the post above, but the entire thread) has made me really sad, no one deserves to be spoken to like this. CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|
|
|
CCP Affinity
C C P C C P Alliance
431
|
Posted - 2012.07.24 16:44:00 -
[21] - Quote
Callidus Dux wrote:CCP Affinity wrote: Just to clear this up for the last time as you obviously didn't read the entire thread - CCP Punkturis was talking about the UI as in USER INTERFACE on EVE TV .. not the unified inventory. Also, reading this thread (note not just the post above, but the entire thread) has made me really sad, no one deserves to be spoken to like this.
As it is.. as long as you force this bad UI or inventory, I am not interestet in your "AT 10" or "EvE TV". So please bring DevBlogs.. not a nebulous comment from a Dev who is not involved in the development process. I only pay attention to devblogs by now. Other activities will not be noticed!
um.. I would suggest you read my post again, I was clearing up a comment someone made, in this thread, in error about an interview by Punkturis on AT10. Also, who is the dev not involved in the development process that you refer to?
CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|
|
CCP Affinity
C C P C C P Alliance
434
|
Posted - 2012.07.24 17:09:00 -
[22] - Quote
I will point this thread out to the team working on the Unified Inventory, but they have been releasing fixes. Unfortunately, when you go around throwing blame at every developer about a certain feature the minute they dare to post on the forums, you will get a lot of ''well I don't work on it..'' and it's not because we don't care, but I'm a Content Designer and on a completely different team so that is pretty much all I can tell you about this feature. CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|
|
CCP Affinity
C C P C C P Alliance
435
|
Posted - 2012.07.24 17:26:00 -
[23] - Quote
CCP RubberBAND made a great post summarising all the issues you guys posted all over the forums into one thread - they are working on it and will continue to do so .. or they can spend all day posting on the forums about issues they already know about and not get any work done. Everyone knows the unified inventory isn't perfect, but they have already released fixes and will continue to do so. CCP Affinity | Team Five 0 |-á @CCP_Affinity Content Designer for EVE Online |
|
|
CCP Affinity
C C P C C P Alliance
435
|
Posted - 2012.07.24 17:32:00 -
[24] - Quote
Callidus Dux wrote:fantazmythe wrote:Callidus Dux wrote:I would really like to do. But the comments from these two devs and my comments where removed with some other comments from other players. We all overreacted a little bit. I only have a mail from CCP Guard to read the forum rules again and that it is not possible to discuss things in this way. I tried a petiton after that.. but without any chance. Now it is no problem for me anymore. But at this time I could really explode and destroy things. so you admit that you could also have handled things better? (not laying all the blame on you but you understand what i mean) You are right! But it was soon after the release of this sh!t inventory and shortly after the subscription renewal of my accounts. I and many others (incuding CCP) where maximal pi$$ed off and we all over reacted a little bit. But it is something CCP has to handle if they ignore testserver feedback at once and bring every crap online. Although it was possible to see the upcoming desaster. Someone from CCP had a very good idea.. to bring new feature as optional feature. But this idea is abandoned now. The only good idea from a Dev .. and CCP does not do it.
Having every new feature as an optional feature would be chaotic... no one would ever agree 100% one way or the other and it also introduces massive code dependency issues. No one is disputing this feature needs some TLC and the team are giving it that or that it could have done with better test server feedback management.. but having every feature as an optional extra, is not the answer.
Now, perhaps we can all go back to discussing what this thread was intended for? CCP Affinity | Team Five 0 |-á @CCP_Affinity Content Designer for EVE Online |
|
|
CCP Affinity
C C P C C P Alliance
437
|
Posted - 2012.07.24 17:33:00 -
[25] - Quote
Gilbaron wrote:CCP Affinity wrote:I will point this thread out to the team working on the Unified Inventory, but they have been releasing fixes. Unfortunately, when you go around throwing blame at every developer about a certain feature the minute they dare to post on the forums, you will get a lot of ''well I don't work on it..'' and it's not because we don't care, but I'm a Content Designer and on a completely different team so that is pretty much all I can tell you about this feature. you should propably use your signature to tell us more about who you are and what you do at CCP, that might help with these kind of misunderstandings ;)
better? CCP Affinity | Team Five 0 |-á @CCP_Affinity Content Designer for EVE Online |
|
|
CCP Affinity
C C P C C P Alliance
437
|
Posted - 2012.07.24 17:37:00 -
[26] - Quote
Makari Aeron wrote:Gilbaron wrote:CCP Affinity wrote:I will point this thread out to the team working on the Unified Inventory, but they have been releasing fixes. Unfortunately, when you go around throwing blame at every developer about a certain feature the minute they dare to post on the forums, you will get a lot of ''well I don't work on it..'' and it's not because we don't care, but I'm a Content Designer and on a completely different team so that is pretty much all I can tell you about this feature. you should propably use your signature to tell us more about who you are and what you do at CCP, that might help with these kind of misunderstandings ;) Better yet, a wiki page that has each team with their current project (if project is publicly known) and/or area of expertise as well as a list of current members and past projects.
So we can all be photoshopped burning in flames or have 10,000 threads dedicated to how much you hate us? No thanks ;) CCP Affinity | Team Five 0 |-á @CCP_Affinity Content Designer for EVE Online |
|
|
CCP Affinity
C C P C C P Alliance
441
|
Posted - 2012.07.24 18:25:00 -
[27] - Quote
Makari Aeron wrote:CCP Affinity wrote:Makari Aeron wrote:Gilbaron wrote:CCP Affinity wrote:I will point this thread out to the team working on the Unified Inventory, but they have been releasing fixes. Unfortunately, when you go around throwing blame at every developer about a certain feature the minute they dare to post on the forums, you will get a lot of ''well I don't work on it..'' and it's not because we don't care, but I'm a Content Designer and on a completely different team so that is pretty much all I can tell you about this feature. you should propably use your signature to tell us more about who you are and what you do at CCP, that might help with these kind of misunderstandings ;) Better yet, a wiki page that has each team with their current project (if project is publicly known) and/or area of expertise as well as a list of current members and past projects. So we can all be photoshopped burning in flames or have 10,000 threads dedicated to how much you hate us? No thanks ;) *shrug* to be quite honest, I'm not even sure what all the teams are and what they do which is why I suggested it. And on the contrary, I don't hate the devs. Though I must say, I've been civil in all my responses to the devs and have never and will never be otherwise towards them. I find it a shame that when someone who doesn't flame all the time (actually, at all) on the forums brings up an idea to make the dev teams a bit more transparent so that the misunderstandings about what each dev team and member actually does (from my perspective) I get a flippant and rude response. Pretty disappointing in my eyes. Had the response been "I'm not too keen on that idea, it could open the devs up to being flamed and insulted more." or something similar in context or tone I would have bowed out gracefully.
I was joking - hence the wink at the end. I did not mean to come across as rude at all and for that I apologise. I'm on team Five 0 - we work on Crimewatch, Incursions, other PvE things
CCP Affinity | Team Five 0 |-á @CCP_Affinity Content Designer for EVE Online |
|
|
CCP Explorer
C C P C C P Alliance
783
|
Posted - 2012.07.24 21:51:00 -
[28] - Quote
CCP Affinity wrote:Callidus Dux wrote:fantazmythe wrote:Callidus Dux wrote:I would really like to do. But the comments from these two devs and my comments where removed with some other comments from other players. We all overreacted a little bit. I only have a mail from CCP Guard to read the forum rules again and that it is not possible to discuss things in this way. I tried a petiton after that.. but without any chance. Now it is no problem for me anymore. But at this time I could really explode and destroy things. so you admit that you could also have handled things better? (not laying all the blame on you but you understand what i mean) You are right! But it was soon after the release of this sh!t inventory and shortly after the subscription renewal of my accounts. I and many others (incuding CCP) where maximal pi$$ed off and we all over reacted a little bit. But it is something CCP has to handle if they ignore testserver feedback at once and bring every crap online. Although it was possible to see the upcoming desaster. Someone from CCP had a very good idea.. to bring new feature as optional feature. But this idea is abandoned now. The only good idea from a Dev .. and CCP does not do it. Having every new feature as an optional feature would be chaotic... no one would ever agree 100% one way or the other and it also introduces massive code dependency issues. No one is disputing this feature needs some TLC and the team are giving it that or that it could have done with better test server feedback management.. but having every feature as an optional extra, is not the answer. Now, perhaps we can all go back to discussing what this thread was intended for? To follow up on CCP Affinity's post; releasing features as optional is something that we have a technical framework for, but: It's not possible in all cases and we can't do it for all features even when it's possible. In some cases it may not be possible to have the new and the old systems live side-by-side. We would have to maintain full backwards compatibility in the underlying frameworks to support the old systems and that might not always be possible or hamper the development of the new systems. We would not consider to do it for all features where it would be possible, for the reasons CCP Affinity mentioned above: Large code-dependencies and maintenance burden.
In general, we would possibly consider this when releasing new features but in general not when re-factoring older systems. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
CCP Soundwave
C C P C C P Alliance
1777
|
Posted - 2012.07.25 02:14:00 -
[29] - Quote
CCP Explorer wrote:Rattus Norwegius wrote:Someone in CCP should tell us whether we can expect any improvements to the Uni.Inv. soon though, and what they are working towards. Paging CCP Soundwave? We'll draw his attention to this thread.
Hello!
I am in China right now (it's pretty much the same as Iceland, except everything is upside down) so I can't grab the complete list. We're looking to do a few bugfixes/changes for August (among them, dragging and dropping to create individual windows) and then give you a bigger bunch of changes come winter. Anyway, I'll be back in Iceland sometime late next week. |
|
|
CCP Affinity
C C P C C P Alliance
481
|
Posted - 2012.07.25 10:34:00 -
[30] - Quote
Callidus Dux wrote: *snip* Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.
I have filed a defect on this after talking with CCP Arrow CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
|
|
|
CCP Affinity
C C P C C P Alliance
491
|
Posted - 2012.07.25 11:20:00 -
[31] - Quote
Octoven wrote:Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.
At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment.
http://en.wikipedia.org/wiki/Dazzle_camouflage CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
|
|
CCP Phantom
C C P C C P Alliance
1963
|
Posted - 2012.07.25 11:22:00 -
[32] - Quote
Pat0chan wrote:BTW when does the UK residents will pay the promessed -ú9.99/ month? (Fanfest 2012) The option for UK residents to pay with GBP was introduced on May 1, 2012, as outlined in this devblog. The details about the current pricing (-ú9.99 per month and less) can be found here.
I would like to add a more general note: please keep this thread polite and constructive.
CCP Phantom - German Community Coordinator |
|
|
CCP Phantom
C C P C C P Alliance
1963
|
Posted - 2012.07.25 11:43:00 -
[33] - Quote
Octoven wrote:could you have a talk with the graphics department?
I will see if someone from our art team can explain a bit more the work of our fantastic art team and the driving ideas behind art in New Eden. CCP Phantom - German Community Coordinator |
|
|
CCP Explorer
C C P C C P Alliance
789
|
Posted - 2012.07.25 12:55:00 -
[34] - Quote
Sizeof Void wrote:CCP Explorer wrote:KIller Wabbit wrote:Thanks for filling in the rest of the story, Punkturis. Maybe the rest of the Dev's will get a clue about proactively engaging with us instead of ignoring us and hoping for the best (which rarely has happened over the past two years). Most devs at CCP read the forums very actively and diligently, and incorporate the feedback in their work. But some are not responding as actively on the forums (or on Twitter) because they are not willing to endure at times the kind of beating CCP Punkturis has been subject to here. Sorry, Explorer, but this doesn't wash. It is not ok for devs to "incorporate the feedback in their work", while remaining stoic and silent on the forums. If the devs are going to publish devblogs and create forum threads for player feedback, then they need to participate in the discussions. At the very least, they need to acknowledge that they are actively reading the posts, spawned by their devblog or thread. <...cut...> CCP Punkturis may indeed be subject to forum beatings, at times, but it is also pretty clear that she is considered to be one of the more respected devs by the players. Changes to the UI (user interface) is a very touchy subject, for any game, and Punkturis' interaction with the players on the forums has done much to mitigate player anger and frustration. CCP Sreegs' method of player interaction may tend more towards a kick in the balls (lol), but he also garners respect due to his willingness to respond to players on some very difficult issues. So, kudos to both of them (and the few other devs who are active on the forums). Hopefully, CCP will indeed encourage the more reticent devs to follow their example, which can only make things better for both the devs and the players. If you had to choose two out of four
- not incorporate the feedback in their work, and not read on the forums
- not incorporate the feedback in their work, and not participate on the forums
- incorporate the feedback in their work, and read the forums
- incorporate the feedback in their work, and participate on the forums
then I would say that 3. and 4. would be the preferred choices. The fact is that even if we encourage devs to participate then not all have the "internet kevlar" that is sometimes needed and therefore picking only 4. for all devs is not an option. People are different.
That being said, I'm not aware of devs that publish dev blogs or forum threads and then not participate at all. Do you have examples, or better yet, do you have statistics? Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
CCP Explorer
C C P C C P Alliance
789
|
Posted - 2012.07.25 13:02:00 -
[35] - Quote
rodyas wrote:Yeah CCP hasn't been communicationg too much on it. Most devs who are part of a project help do the dev blog on it and answer questions on it. I havn't seen that dev too much, during this (maybe he showed up, who knows). Maybe part of the reason she got attacked. Her teammate was on vacation, so she got all the anger. Plus she does come across as being "big" with the UI and stuff, which would make her a prime target. ( We only knew to attack hilmar for incarna, because of the leaked emails and other secret stuff) otherwise we would have attacked other devs for it. CCP Soundwave did a number of dev blogs on Unified Inventory (Uni. Inv.), see the top here http://community.eveonline.com/devblog.asp?a=author&p=CCP%20Soundwave In addition a number of members on the team that worked on Uni. Inv. participated in forum discussions and summarised for the rest of the team.
(BTW; CCP Punkturis is not on the team that worked on the Uni. Inv. and neither is her team mate, CCP Tuxford.) Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
CCP Arrow
C C P C C P Alliance
88
|
Posted - 2012.07.25 13:51:00 -
[36] - Quote
Callidus Dux wrote:In case that I bother you again I have to say sorry. But no one ever answered to this proposal. The proposal is valid and I will look at ways to solve this problem, I just need to sit down with Soundwave and a UI programmers to see how much work it would be and when we could do it. We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc.
Callidus Dux wrote:CCP Affinity wrote:Callidus Dux wrote: *snip* Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.
I have filed a defect on this after talking with CCP Arrow Thank you very very much. I am delightfully surprised about this. Thanks CCP Affinity. We will look into this behavior, the assumption was that players that only loot one wreck at a time would want to see that it went into the Cargo hold once the 'Loot All' button was pressed. But if the Ship's Cargo hold is empty however, we have now observed users thinking nothing happened because they see no change in the content area of the Inventory window and sometimes they might not notice the focus change in the Index tree, or simply have the Index tree minimized, so this needs addressing I agree. The action should simply close the cargo window once the cargo container is empty, if the user opened a cargo container directly (as a secondary inventory window).
The only question that remains is, if a user opens up the Inventory from the Neocom, and is using the Index tree, will he also want that window to close when he has pressed 'Loot all' on the last wreck in the index tree? CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
|
CCP Explorer
C C P C C P Alliance
790
|
Posted - 2012.07.25 14:40:00 -
[37] - Quote
Salpun wrote:CCP Explorer. Even a quick dev post saying what has been pushed to Sisi for testing from a dev working on the issue would be enough. Callidus Dux wrote:To CCP Explorer, In case that I bother you again I have to say sorry. But no one ever answered to this proposal. You should now have replies to that. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
CCP Affinity
C C P C C P Alliance
496
|
Posted - 2012.07.25 14:43:00 -
[38] - Quote
Jarin Arenos wrote:CCP Affinity wrote:Octoven wrote:Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.
At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment. http://en.wikipedia.org/wiki/Dazzle_camouflage So what you're saying is that camo ships should have a smaller sig radius stat to represent the greater difficulty in automatic identification and targeting?
I was just joking/bad posting.. I will try and remember not to do that again CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
|
|
CCP Greyscale
C C P C C P Alliance
1416
|
Posted - 2012.07.25 16:33:00 -
[39] - Quote
Salpun wrote:Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming release
What exactly is the problem you're seeing? |
|
|
CCP Greyscale
C C P C C P Alliance
1417
|
Posted - 2012.07.25 17:01:00 -
[40] - Quote
Salpun wrote:CCP Greyscale wrote:Salpun wrote:Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming release What exactly is the problem you're seeing? A bug defect was just created. When you set scaling to anyting but 100% the green out line does not match the rest of the window. When working your way thru the NPE and the linking line looks bad. Defect # 140801
Found it, assigned it to the relevant person |
|
|
|
CCP karkur
C C P C C P Alliance
1154
|
Posted - 2012.07.25 21:16:00 -
[41] - Quote
Salpun wrote:CCP Greyscale wrote:Salpun wrote:CCP Greyscale wrote:Salpun wrote:Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming release What exactly is the problem you're seeing? A bug defect was just created. When you set scaling to anyting but 100% the green out line does not match the rest of the window. When working your way thru the NPE and the linking line looks bad. Defect # 140801 Found it, assigned it to the relevant person Thanks The relevant person will probably fix it tomorrow (well, unless the weather is amasing). Thanks for the bug report
CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
|
|
CCP karkur
C C P C C P Alliance
1158
|
Posted - 2012.07.25 22:04:00 -
[42] - Quote
Salpun wrote:CCP karkur. Any chance you can look over my sisi update thread first post and state which NPE feedbacks are feature requests and which ones are bugs. So i can bug ISD to push the bug reports I already have in up as defects.
Thanks Green out lines not effected by UI scaling. - bug No starter system locator in the new tutorial list. - not sure what you mean No way to find Aura in the agent finder. - by design I think, because there are actually 4 Auras (unless it's in the agent finder on TQ) NPE not be reset to a point like the old one. - by design I think Agents for the missions need to be added to the tutorial list. - what tutorial list? Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window - feature request No voice overs in the NPE - by design NPE needs to mention the new Inventory system more. - feature request NPE does not mention the Circle mouse over menu. - by design, teaching people one way to do it rather than confuse them NPE does not talk about the CQ. - by design, sticking to teaching the core game play in the turorial (and CQ are not core gameplay yet) Training while in route to mission 24 could cover a few more topics. - feature request? New objective high lighting in the NPE is nice but looks unfinished. - should be finished, what's unfinished Career agent missions have not changed - normal, Five 0 was only working on the initial tutorial When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think
Affinity and Greyscale might give more info as they have been working on the tutorials and the NPE (and I've been away for over 2 weeks so i'm not sure what's going on)
CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
|
|
CCP Greyscale
C C P C C P Alliance
1417
|
Posted - 2012.07.25 22:12:00 -
[43] - Quote
CCP karkur wrote:Salpun wrote:CCP karkur. Any chance you can look over my sisi update thread first post and state which NPE feedbacks are feature requests and which ones are bugs. So i can bug ISD to push the bug reports I already have in up as defects.
Thanks Green out lines not effected by UI scaling. - bug No starter system locator in the new tutorial list. - not sure what you mean If this is "the tutorial list in the help window doesn't tell you where your starter system is, that's a feature requestNo way to find Aura in the agent finder. - by design I think, because there are actually 4 Auras (unless it's in the agent finder on TQ) NPE not be reset to a point like the old one. - by design I think I don't actually understand what this isAgents for the missions need to be added to the tutorial list. - what tutorial list? Assuming this is in the help window again, feature request/by design (I'm not sure we'd necessarilywant to list agents there)Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window - feature request No voice overs in the NPE - by design Expanding on this, voiceovers just take too long to set up and record for a game that's constantly changing and a tutorial that's constantly being improved. They're great when they're perfect, but as soon as the voice gets out of sync with the text it's incredibly distracting, and it's just not feasible to book a new recording session with the same actress every time we want to change a couple of words. Once text-to-speech improves enough - and we did have a serious look into this - that will be our preferred solution, but right now we just don't have a workable way to voice the tutorial.NPE needs to mention the new Inventory system more. - feature request NPE does not mention the Circle mouse over menu. - by design, teaching people one way to do it rather than confuse them NPE does not talk about the CQ. - by design, sticking to teaching the core game play in the turorial (and CQ are not core gameplay yet) Training while in route to mission 24 could cover a few more topics. - feature request? Yup, but if you've got any obvious suggestions please post them here - it's too late to add them for 1.2 but we can plug extra pages in for a later release really easilyNew objective high lighting in the NPE is nice but looks unfinished. - should be finished, what's unfinished Career agent missions have not changed - normal, Five 0 was only working on the initial tutorial When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think I don't /entirely/ understand what you're saying hereAffinity and Greyscale might give more info as they have been working on the tutorials and the NPE (and I've been away for over 2 weeks so i'm not sure what's going on )
Comments in italics, anything not commented on you can assume karkur is 100% correct about
Salpun wrote:Thanks clears up a lot.
The way the tutorials are set up now you have to be in an accepted mission to make sense of what the tutorial is telling you.
If you decide to access the tutorials later you run into a road block at that step.
Try redoing the tutorials on a higher level character.
Yeah ok, I see that point. I'm not sure that it's something we necessarily want to address though - solving it would mean loosening the link between the tutorial and the missions, and I think that'd likely end up making it worse for actual new players (who are of course our primary concern). |
|
|
CCP Affinity
C C P C C P Alliance
503
|
Posted - 2012.07.25 22:21:00 -
[44] - Quote
haha ;) no such thing as too many explanations .. right? Pretty impressive that Karkur, Greyscale and I all managed to reply at the exact same time while not even at work CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
|
|
CCP Greyscale
C C P C C P Alliance
1417
|
Posted - 2012.07.25 22:29:00 -
[45] - Quote
Salpun wrote:When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think I don't /entirely/ understand what you're saying here
The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.
Ok, I think I understand. It should be rendering in the side/corner of the screen as soon as you get onto the right page. I'll check it out tomorrow. |
|
|
CCP Affinity
C C P C C P Alliance
505
|
Posted - 2012.07.25 22:38:00 -
[46] - Quote
Salpun wrote:It might have gotten lost but there are BR that are not filtered by ISD becouse they cannot anwer them easily. Can a dev go thru and clear out the NPE, and UI portions of the Bug report system.
The green edge bug reprort was posted on the first Sisi build and only got noticed becouse I posted a seperate post about it and contact ISD directly to get it on the defect list.
I can do this tomorrow :) CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
|
|
CCP Greyscale
C C P C C P Alliance
1417
|
Posted - 2012.07.25 22:47:00 -
[47] - Quote
Salpun wrote:CCP Greyscale wrote:Salpun wrote:When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think I don't /entirely/ understand what you're saying here
The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.
Ok, I think I understand. It should be rendering in the side/corner of the screen as soon as you get onto the right page. I'll check it out tomorrow. Yes and I added a comment about the Double click go there option getting forgotten easily.
Not teaching double-click is intentional, you don't really *need* it at this stage so we cut out teaching it. |
|
|
CCP Explorer
C C P C C P Alliance
793
|
Posted - 2012.07.26 01:54:00 -
[48] - Quote
rodyas wrote:CCP Explorer wrote:rodyas wrote:Yeah CCP hasn't been communicationg too much on it. Most devs who are part of a project help do the dev blog on it and answer questions on it. I havn't seen that dev too much, during this (maybe he showed up, who knows). Maybe part of the reason she got attacked. Her teammate was on vacation, so she got all the anger. Plus she does come across as being "big" with the UI and stuff, which would make her a prime target. ( We only knew to attack hilmar for incarna, because of the leaked emails and other secret stuff) otherwise we would have attacked other devs for it. CCP Soundwave did a number of dev blogs on Unified Inventory (Uni. Inv.), see the top here http://community.eveonline.com/devblog.asp?a=author&p=CCP%20Soundwave In addition a number of members on the team that worked on Uni. Inv. participated in forum discussions and summarised for the rest of the team. (BTW; CCP Punkturis is not on the team that worked on the Uni. Inv. and neither is her team mate, CCP Tuxford.) Thanks for the reply. I mostly meant, that I read Seleene's blog and it mentions meeting the CCP dev, CCP Arrow. Seleene then tells us he is the guy who did the unified inventory. I meant where is Arrow at? You mentioned soundwave and others, and they are cool and well trained to calm us down. But like the new dev blog on tech, CCP fonzie wrote it, and he even posts in the thread over it discussing it. I don't even know who arrow is, or if he even posted anything. (The man who had a baby, won't even tell us about it.) I kind of left EVE midway into crucible and came back to EVE in infeno 1.1 and had the horror of seeing this living evil in my inventory. I mostly mean, that maybe arrow did do the dev blog, and posted about it afterwards with us players. But I missed it sadly. Gonna have to correct me if he was more involved in the beginning. CCP Arrow, UI/UX Designer, is on summer vacation (he may have come back this week, but I'm not sure since I'm still on vacation) and CCP Optimal, UI Programmer, is on summer vacation and paternity leave.
* UI = User Interface. Uni. Inv. = Unified Inventory. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
CCP Explorer
C C P C C P Alliance
793
|
Posted - 2012.07.26 02:31:00 -
[49] - Quote
rodyas wrote:CCP Explorer wrote: CCP Optimal, UI Programmer, is on summer vacation and paternity leave.
* UI = User Interface. Uni. Inv. = Unified Inventory. Sorry to bring back the hate, but why would an intelligent man take paternity leave and vacation at the same time? When he could have both? Something tells me he wasn't using the Uni. Inv. to help him plan the best breaks he could have. (Or at least use evemon to plan out vacations.) He's on summer vacation and then on paternity leave; or the other way around. Not at the same time. Sequentially. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
CCP Greyscale
C C P C C P Alliance
1419
|
Posted - 2012.07.26 09:56:00 -
[50] - Quote
mkint wrote:Also, please add to the feature request list dragging tutorials from the help tutorial list to chat. So many times i've been helping in help chat and rookie help where linking the tutorial would have saved so much time and typing.
Way ahead of you, already implemented
(Don't worry, karkur did it - I was too busy destroying the game to get involved.) |
|
|
|
CCP Arrow
C C P C C P Alliance
92
|
Posted - 2012.07.26 10:33:00 -
[51] - Quote
Salpun wrote:An Arrow post We need more of these.
That will start happening again now that I'm back from vacation CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
|
CCP Arrow
C C P C C P Alliance
92
|
Posted - 2012.07.26 14:33:00 -
[52] - Quote
Lucas Quaan wrote:CCP Arrow wrote:We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc. Since SHIFT is in a very useful position on your keyboard, some of us already have it bound to other useful functions in combat situations. If anything, I would suggest having as few global shortcuts as possible to allow the player control over which keys to use.
What I meant to say was: If what currently needs Shift click is changed to work without Shift click (as an option), should that be only for the Inventory or extend to other UI elements currently used by Shift click? Example would be the Overview when opening up a Cargo hold of a wreck.
(UI is an acronym for User Interface.) CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
|
CCP Arrow
C C P C C P Alliance
95
|
Posted - 2012.07.27 10:46:00 -
[53] - Quote
Thanks everyone for your feedback regarding the Shift discussion. As pointed out here, there already is a setting in the Esc Menu related to reverting Shift behavior, so it might make sense to have this behavior tied with that setting. Hopefully those that already use that setting will also want the Inventory Shift function to be reverted.
Jett0 wrote:Is it possible to base the behavior on whether or not the index tree is expanded? For example, if it's minimized (like when you're looting in space), the button text changes to "Loot / Close." This would allow you to solve both scenarios while being clear on function.
Interesting point, this would solve it very gracefully. I have added it to our Iteration plan, thank you. CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
|
CCP Punkturis
C C P C C P Alliance
2824
|
Posted - 2012.07.27 14:28:00 -
[54] - Quote
Reginald Zebranky wrote:CCP Punkturis wrote: [...] because I at least have been making some changes to saved fittings). Oh God! are the saved-fittings changes coming in this patch? I love you. I love you sooooo much! Any chance the load-saved-fittings bugs have been fixed too? When modules or drones glitch during fitting-loading it is ever so irritating.
yes they are! do you think I should write a micro dev blog on it next week when I get back from vacation so everybody notices?
I don't know what but you're talking about, unfortunately, but I can take a look on Monday if there's already a bug report on it?
<3 u too random man on the internet Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
CCP Arrow
C C P C C P Alliance
98
|
Posted - 2012.07.27 14:31:00 -
[55] - Quote
Callidus Dux wrote:I hope you do not mean the GÇ£Merge GÇ£ItemsGÇ¥ and GÇ£ShipsGÇ¥ into station panelGÇ¥ checkbox on the General Settings Tab of the ESC Menu. No, it's this one:
ESC Menu under "General Settings - Windows" "Try to Use Existing Info Window if Any (Except if Shift is Pressed)"
We would need to change the description for the setting toggle though, to describe better what it's doing regarding Shift click.
Something along the line of: "Require SHIFT be pressed to open a new window (applies to Show Info and Inventory folders)" CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
|
CCP Punkturis
C C P C C P Alliance
2869
|
Posted - 2012.07.28 13:35:00 -
[56] - Quote
Nalha Saldana wrote:CCP Punkturis wrote:Reginald Zebranky wrote:CCP Punkturis wrote: [...] because I at least have been making some changes to saved fittings). Oh God! are the saved-fittings changes coming in this patch? I love you. I love you sooooo much! Any chance the load-saved-fittings bugs have been fixed too? When modules or drones glitch during fitting-loading it is ever so irritating. yes they are! do you think I should write a micro dev blog on it next week when I get back from vacation so everybody notices? I don't know what but you're talking about, unfortunately, but I can take a look on Monday if there's already a bug report on it? <3 u too random man on the internet Are all the bugs with T3s and saved fits with different subsystems fixed? Thats just soooo broken atm.
I don't know which bugs you are talking about either.. maybe you can give me a better description of what's broken and then I can look into it on Monday and see if it's been bug reported and/or fixed yet
(I've been on vacation for 4 weeks so I don't know what's been happening at the office for a while) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
ISD TYPE40
ISD Community Communications Liaisons
29
|
Posted - 2012.07.28 15:28:00 -
[57] - Quote
Thread cleaned of trolling and personal attacks. Please keep your posting relevant and respectful, thank you.
Trolling and personal attacks removed - ISD Type40. ISD Type40 Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|
CCP Arrow
C C P C C P Alliance
103
|
Posted - 2012.07.30 10:31:00 -
[58] - Quote
mkint wrote:Jett0 wrote:mkint wrote:CCP Arrow wrote:"Require SHIFT be pressed to open a new window (applies to Show Info and Inventory folders)" you're doing it again. You're breaking existing functionality for no good reason. Isn't this just extending what that option applies to? What does it break? Having 1 checkbox for 2 things that are completely unrelated? How is that extending anything? This is another example of why this particular dev shouldn't be allowed to touch UI stuff. He has no concept of usability and workflow. Has he even ever played EVE? You know, just to see what all the hubbub is about? Do you use your show-info windows the same way you use inventory windows? Do you use your inventory windows the same way you use show-info windows? Why in the ever loving hell should they be forced to behave the same way, when they don't have a goddamned thing to do with one another? 1 checkbox? Are you freakin' kidding me?
The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal. The only way to find the right solution is discussing all possibilities first. The idea about adding the 'Shift' option to the already existing 'Show Info' setting was just an idea that had been floating around since people want to try to stay away from constantly adding new settings in the 'Esc Menu'. Your input matters and helps us find the right solution. CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
|
CCP Arrow
C C P C C P Alliance
106
|
Posted - 2012.07.30 15:57:00 -
[59] - Quote
Callidus Dux wrote:CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal.
Yeah! You have hit it! Shift+click is for me just a problem for the inventory. All other SHift+Clicks are acceptable and can stay as it was till 22.05.2012.
So with the setting turned on, these things would work without holding Shift:
- Clicking on the Cargo button in the HUD, would open up a new secondary cargo window.
- Double-click on wreck in Overview, would open up a new secondary cargo window.
- Double clicking on the name of a tab in the Index tree of the Inventory, would open up the content of that tab in a new secondary inventory window.
Is this accurate for how the setting would function?
This would change the behavior of double-click in the index tree, when the setting is turned off, double-click would expand the tree (if there is one) when double-clicking on the name of a tab in the index tree.
With it turned on however, it opens up the content of the tab in a new secondary inventory window. That means that if it has a sub-tree, the user would need to click on the sub-tree arrow to collapse it. Would that be acceptable? CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
|
CCP Arrow
C C P C C P Alliance
106
|
Posted - 2012.07.30 16:07:00 -
[60] - Quote
Salpun wrote:CCP Arrow wrote:Callidus Dux wrote:CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal.
Yeah! You have hit it! Shift+click is for me just a problem for the inventory. All other SHift+Clicks are acceptable and can stay as it was till 22.05.2012. So with the setting turned on, these things would work without holding Shift:
- Clicking on the Cargo button in the HUD, would open up a new secondary cargo window.
- Double-click on wreck in Overview, would open up a new secondary cargo window.
- Double clicking on the name of a tab in the Index tree of the Inventory, would open up the content of that tab in a new secondary inventory window.
Is this accurate for how the setting would function? This would change the behavior of double-click in the index tree, when the setting is turned off, double-click would expand the tree (if there is one) when double-clicking on the name of a tab in the index tree. With it turned on however, it opens up the content of the tab in a new secondary inventory window. That means that if it has a sub-tree, the user would need to click on the sub-tree arrow to collapse it. Would that be acceptable? Sounds about right
We are also adding the ability to drag tabs out of the index tree to open them as new secondary windows, that will always work, with or without this setting turned on. CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
|
|
CCP Explorer
C C P C C P Alliance
806
|
Posted - 2012.07.30 17:44:00 -
[61] - Quote
Salpun wrote:CCP Arrow wrote:Salpun wrote:CCP Arrow wrote:Callidus Dux wrote:CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal.
Yeah! You have hit it! Shift+click is for me just a problem for the inventory. All other SHift+Clicks are acceptable and can stay as it was till 22.05.2012. So with the setting turned on, these things would work without holding Shift:
- Clicking on the Cargo button in the HUD, would open up a new secondary cargo window.
- Double-click on wreck in Overview, would open up a new secondary cargo window.
- Double clicking on the name of a tab in the Index tree of the Inventory, would open up the content of that tab in a new secondary inventory window.
Is this accurate for how the setting would function? This would change the behavior of double-click in the index tree, when the setting is turned off, double-click would expand the tree (if there is one) when double-clicking on the name of a tab in the index tree. With it turned on however, it opens up the content of the tab in a new secondary inventory window. That means that if it has a sub-tree, the user would need to click on the sub-tree arrow to collapse it. Would that be acceptable? Sounds about right We are also adding the ability to drag tabs out of the index tree to open them as new secondary windows, that will always work, with or without this setting turned on. Add the orca Corp hanger back to the right click and I think you have a winner. Are these changes live on Sisi? Some of these changes are live on SiSi, others are still only on CCP Punkturis' computer (CCP Optimal is on paternity leave so Punkturis is stepping to make those changes). Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
CCP Arrow
C C P C C P Alliance
111
|
Posted - 2012.07.30 23:24:00 -
[62] - Quote
Kusum Fawn wrote:and why do you want fewer options in the esc menu? thats the place for the most options if there ever was one. thats where the maximum of customization options should occur.
We have been moving more towards having a separate Settings tab located in the window / interface itself that the settings are affecting. That way all options available in that Settings tab are for the window / interface it resides in only. The Esc Menu should preferably be mostly for global settings that affect the whole client. CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
|
CCP Arrow
C C P C C P Alliance
111
|
Posted - 2012.07.30 23:27:00 -
[63] - Quote
Olga Ivanovna wrote:Yes! But also: Double-click on container (not only wreck) in Overview, would open up a new secondary cargo window.
Yes, that would work as well, everything that currently needs holding in the Shift key to open up a secondary window would do so with this Settings option. CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
|
CCP Arrow
C C P C C P Alliance
114
|
Posted - 2012.07.31 11:14:00 -
[64] - Quote
Olga Ivanovna wrote:Also please: Double-click my own ship in space should open the cargo hold!
Right now it's a hassle... if I open my inventory in space it's the Uni. Inv that opens, not the cargo hold window (the window I configured and positioned earlier when I was docked).
Currently on TQ, if you hold the Shift key while Double-clicking your own ship you will open up a secondary inventory window which should be as you configured it before, if you however do not hold Shift, you open up the primary inventory window (Unified Inventory) which does also persist, but only in the location of the primary window, and not the cargo hold that you expected.
So this does currently work, if you open up a secondary type window, but that only happens by holding in the Shift key.. So this setting that we are adding will make this the primary behavior, so there would not be a need for holding the Shift key to get the secondary windows. CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
|
CCP Arrow
C C P C C P Alliance
114
|
Posted - 2012.07.31 13:21:00 -
[65] - Quote
Lord Helghast wrote:CCP Arrow wrote:Olga Ivanovna wrote:Also please: Double-click my own ship in space should open the cargo hold!
Right now it's a hassle... if I open my inventory in space it's the Uni. Inv that opens, not the cargo hold window (the window I configured and positioned earlier when I was docked). Currently on TQ, if you hold the Shift key while Double-clicking your own ship you will open up a secondary inventory window which should be as you configured it before, if you however do not hold Shift, you open up the primary inventory window (Unified Inventory) which does also persist, but only in the location of the primary window, and not the cargo hold that you expected. So this does currently work, if you open up a secondary type window, but that only happens by holding in the Shift key.. So this setting that we are adding will make this the primary behavior, so there would not be a need for holding the Shift key to get the secondary windows. Silly question here arrow... Has CCP considered adding some sort of differentiating character to the "primary" inventory window, as it can get a bit confusing, even a small icon or something to just denote "hey i'm the the primary window", or leave the primary window as is, and the secondary windows add a small "hey i'm a secondary window" icon or something.
Currently the difference is that all secondary windows open up with the Index Tree minimized. If users keep the primary with the Index Tree visible, they will always know if they are opening a primary or secondary window.
CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
|
CCP Arrow
C C P C C P Alliance
114
|
Posted - 2012.07.31 17:18:00 -
[66] - Quote
Bubanni wrote:CCP Arrow, I was wondering if you could also add the ability to open Ships Hangar and Items Hangar directly from the neocom in a secondary window?
Yes, I want to add it to the Neocom again. Originally the plan was to only have items in the Neocom that could always be there both in station and in space because new users got confused when Items hangar and Ship hangar disappeared from the Neocom on undock. We also got feedback from players not wanting these two buttons being locked at the bottom and so close to the Undock button so we had decided to make them behave like other Neocom buttons, that users could move around in the icons list. However, when we tried that we saw that managing their location was quite tricky when they would disappear from the Neocom Menu on undock, the list would shift making icons below it move upwards and change their position (if users didn't have them at the bottom of the icons list). If users would then change the position of other icons in the Neocom, perhaps put a new Icon at the bottom, knowing where the Items hangar and Ship hangar should appear again on docking was tricky. Some players remember the position of certain Neocom icon instead of the look of the icon itself.
It became something that wasn't trivial to find a graceful and consistent solution to and we thought the shortcuts to open the Ship hangar and Items hangar directly as secondary windows would be sufficient along with the ability to open them from the Unified Inventory, but it was a wrong call and for that I'm sorry.
So, an idea I want to throw out there: If we would add them into the Neocom again, would it be OK if the Items hangar and Ship hangar would be greyed out in the Neocom when they are not accessible? (while in space). That way you can still know where they are located compared to other Neocom icons, but also know that you can't click them at that time. This would mean that these two icons would behave differently from everything else in the Neocom, so kind of inconsistent, but I'm guessing you would be fine with that?
TL;DR: Users that want to have Items hangar and Ship hangar in the Neocom (even though they disappear (or grey out) on Dock/Undock) should be allowed to do so and it is in our iteration plan to allow players to move them to the Neocom root again.
Until this is fixed you can use Alt-N for Ship hangar and Alt-G for Item hangar to open them up directly as secondary windows, and because they are secondary windows, they remember their state, position, size etc. individually. CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
|
CCP Punkturis
C C P C C P Alliance
3046
|
Posted - 2012.08.02 10:59:00 -
[67] - Quote
Salpun wrote:CCP Arrow wrote:Salpun wrote:CCP Arrow wrote:Callidus Dux wrote:CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal.
Yeah! You have hit it! Shift+click is for me just a problem for the inventory. All other SHift+Clicks are acceptable and can stay as it was till 22.05.2012. So with the setting turned on, these things would work without holding Shift:
- Clicking on the Cargo button in the HUD, would open up a new secondary cargo window.
- Double-click on wreck in Overview, would open up a new secondary cargo window.
- Double clicking on the name of a tab in the Index tree of the Inventory, would open up the content of that tab in a new secondary inventory window.
Is this accurate for how the setting would function? This would change the behavior of double-click in the index tree, when the setting is turned off, double-click would expand the tree (if there is one) when double-clicking on the name of a tab in the index tree. With it turned on however, it opens up the content of the tab in a new secondary inventory window. That means that if it has a sub-tree, the user would need to click on the sub-tree arrow to collapse it. Would that be acceptable? Sounds about right We are also adding the ability to drag tabs out of the index tree to open them as new secondary windows, that will always work, with or without this setting turned on. Add the orca Corp hanger back to the right click and I think you have a winner. Are these changes live on Sisi?
Orca Corp Hangar and Ship Maintenance Bay have been added back to right click internally, should be on Sisi soonGäó
Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
CCP Punkturis
C C P C C P Alliance
3047
|
Posted - 2012.08.02 11:12:00 -
[68] - Quote
Salpun wrote:Thanks Orca pilots thank you. Was the drone bay on right click when you do not have a drone bay defect fixed as well?
yes Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
CCP Punkturis
C C P C C P Alliance
3061
|
Posted - 2012.08.02 20:02:00 -
[69] - Quote
Jonuts wrote:CCP Punkturis wrote:
Orca Corp Hangar and Ship Maintenance Bay have been added back to right click internally, should be on Sisi soonGäó
I <3 you. Marry me? You get put on the case, and days later ***** almost fixed. <3 <3 <3 <3 That being said, are all the other bays being returned to right click as well?
I think so, you should try it out on Sisi and see if you see any more missing
(btw I'm not "on the case" I'm just the only user interface programmer in the office this week because of vacations so I'm helping out with a few things ) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
CCP Punkturis
C C P C C P Alliance
3062
|
Posted - 2012.08.02 20:15:00 -
[70] - Quote
Jonuts wrote:CCP Punkturis wrote:Jonuts wrote:CCP Punkturis wrote:
Orca Corp Hangar and Ship Maintenance Bay have been added back to right click internally, should be on Sisi soonGäó
I <3 you. Marry me? You get put on the case, and days later ***** almost fixed. <3 <3 <3 <3 That being said, are all the other bays being returned to right click as well? I think so, you should try it out on Sisi and see if you see any more missing (btw I'm not "on the case" I'm just the only user interface programmer in the office this week because of vacations so I'm helping out with a few things ) Hey, someone said you were working on it while someone else is out the office, and you make more progress in two days than the normal team did in two months. You're on the case as far as I'm concerned :D
aww thanks but that's not really fair they've been working hard on trying to make things right, there is a bunch of fixes coming from them next week!
Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
|
CCP Punkturis
C C P C C P Alliance
3131
|
Posted - 2012.08.06 14:28:00 -
[71] - Quote
rafael Elarik wrote:JaseNZ wrote:Salpun wrote:Some players on sisi are getting a 1 Hz flicker on undock with the latest patch. Graphics cards FX 2700M and Nvidia 460. My client is fine though. Mine flickers like a mofo. Windows 7 64bit ATI Radeon HD6970x2 using Catalyst 12.6 drivers. in before the "my team did'nt work on this response" respond now punkturis dont just let others take the heat,step up,tell us what you know and gain a new measure of respect OR maintain the status quo and shovel the blame on others.Balls in your court.
lol, are you asking me for a response to something I have no knowledge of? I don't know how that's going to help anyone
unfortunately I can only speak for features I work on since those are the things I know, sadly I don't know everything Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
CCP Punkturis
C C P C C P Alliance
3132
|
Posted - 2012.08.06 14:40:00 -
[72] - Quote
Jagoff Haverford wrote:CCP Punkturis wrote:unfortunately I can only speak for features I work on since those are the things I know, sadly I don't know everything Really? You should ask around the office. There seem to be plenty of your co-workers who believe that they know everything.
that guy I was replying to called me unprofessional earlier in the thread because I wouldn't answer for a feature I didn't work on. I don't know who he thinks I am but I'm just a regular programmer.. on one team.. working on our features.. and I think it would rather be unprofessional if I would be sticking my nose in what all the other teams are working on or answering for what they do. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
CCP Explorer
C C P C C P Alliance
832
|
Posted - 2012.08.07 19:40:00 -
[73] - Quote
CCP Punkturis wrote:rafael Elarik wrote:JaseNZ wrote:Salpun wrote:Some players on sisi are getting a 1 Hz flicker on undock with the latest patch. Graphics cards FX 2700M and Nvidia 460. My client is fine though. Mine flickers like a mofo. Windows 7 64bit ATI Radeon HD6970x2 using Catalyst 12.6 drivers. in before the "my team did'nt work on this response" respond now punkturis dont just let others take the heat,step up,tell us what you know and gain a new measure of respect OR maintain the status quo and shovel the blame on others.Balls in your court. lol, are you asking me for a response to something I have no knowledge of? I don't know how that's going to help anyone unfortunately I can only speak for features I work on since those are the things I know, sadly I don't know everything This should be fixed on SiSi now. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
|
|