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Allestin Villimar
Zebra Corp
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Posted - 2010.08.05 19:07:00 -
[91]
Originally by: darius mclever
Originally by: Allestin Villimar
Originally by: darius mclever Yes now it is just a question, how long it will take you to understand that ganking the AFK guy wont really solve the problem, because he was *AFK* he couldnt do *anything* to you.
Since you have very selective reading, I'll ask again: Why should they be safe while afk in enemy territory?
You've never had a logical response to this, so I'm going to ignore any further posts from you until you do have one.
because thats the sole purpose of cloaking? staying in hostile area and gather informations.
A) How will that change if you have to warp around every couple of minutes? B) How are you gathering information if you're afk? ...in bed. |

Robert Caldera
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Posted - 2010.08.05 21:54:00 -
[92]
gathering information means sitting for a long time at one spot. Which ofc implies afking.
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Rhadia
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Posted - 2010.08.05 22:53:00 -
[93]
Dude, you're an idiot. You can't gather intel if you're not at the computer unless you're like... recording it with fraps or something to watch it later.
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darius mclever
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Posted - 2010.08.05 23:06:00 -
[94]
Originally by: Rhadia Dude, you're an idiot. You can't gather intel if you're not at the computer unless you're like... recording it with fraps or something to watch it later.
and your client can still be "AFK". because you just have to look at it. not clicking around or move.
you can do other things on the 2nd screen/computer e.g.
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Allestin Villimar
Zebra Corp
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Posted - 2010.08.06 00:39:00 -
[95]
Edited by: Allestin Villimar on 06/08/2010 00:39:46
Originally by: darius mclever
Originally by: Rhadia Dude, you're an idiot. You can't gather intel if you're not at the computer unless you're like... recording it with fraps or something to watch it later.
and your client can still be "AFK". because you just have to look at it. not clicking around or move.
you can do other things on the 2nd screen/computer e.g.
So you're actively playing, but can't be assed to warp around every few minutes to avoid what I suggested? ...in bed. |

Robert Caldera
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Posted - 2010.08.06 00:52:00 -
[96]
Originally by: Rhadia Dude, you're an idiot. You can't gather intel if you're not at the computer unless you're like... recording it with fraps or something to watch it later.
stupid ass, whats that hard to understand? Gathering intel implies a lot of afking!! Whether you like it or not. There is not always happening somewhat, so you come back, check if there is something happening and go back to other business if there is all quiet.
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Allestin Villimar
Zebra Corp
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Posted - 2010.08.06 01:22:00 -
[97]
Originally by: Robert Caldera stupid ass, whats that hard to understand? Gathering intel implies a lot of afking!! Whether you like it or not. There is not always happening somewhat, so you come back, check if there is something happening and go back to other business if there is all quiet.
So rather than find a target you choose to be lazy and just afk.
Sounds like you're using cloaking as a crutch to me. ...in bed. |

Rhadia
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Posted - 2010.08.06 01:38:00 -
[98]
Originally by: Robert Caldera stupid ass, whats that hard to understand? Gathering intel implies a lot of afking!! Whether you like it or not. There is not always happening somewhat, so you come back, check if there is something happening and go back to other business if there is all quiet.
You're doin' it wrong.
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rowdy buccaneer
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Posted - 2010.08.06 05:08:00 -
[99]
what about either a beacon mod to detect or drones that will not just orbit but wander around a certain perimeter or just be able to have ur drones orbit you or a fleet member at diferent orbiting (or further away) distances!!!!!!!
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Allestin Villimar
Zebra Corp
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Posted - 2010.08.06 06:08:00 -
[100]
Originally by: rowdy buccaneer what about either a beacon mod to detect or drones that will not just orbit but wander around a certain perimeter or just be able to have ur drones orbit you or a fleet member at diferent orbiting (or further away) distances!!!!!!!
I'm not trying to make it harder to be an active player. This is purely against the people who afk knowing they're completely undetectable no matter how many people try and look for them. ...in bed. |

Gaius BaItar
Gallente Peanut Factory
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Posted - 2010.08.06 06:13:00 -
[101]
IÆll go the other way and say: remove cloaked ships from local. You canÆt see them, you canÆt detect them, so how come you know theyÆre even in local? Let the ôrealö ambushes begin. 
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Mag's
the united Negative Ten.
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Posted - 2010.08.06 09:15:00 -
[102]
Edited by: Mag''s on 06/08/2010 09:16:23 I run my PC with this char and my laptop with the scout.
I routinely have the scout logged in, sat off the gate watching for the type of ships that are jumping through and more importantly when they do. I am by all intents and purposes AFK, even though the client is being used and scans run. But there the char sits, in the same spot for hours.
So all of you whining about the afk pilot, are saying I cannot now play the game that way, because you don't like it?
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Dr Sheepbringer
Gallente
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Posted - 2010.08.06 09:43:00 -
[103]
It's a cloak, it's supposed to cloak you. Just because you want to see that cloaker doesn't mean you should. Stop whining. |

Mara Rinn
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Posted - 2010.08.06 11:16:00 -
[104]
Originally by: Allestin Villimar So you're actively playing, but can't be assed to warp around every few minutes to avoid what I suggested?
So you're actively playing, but can't be assed to stay aligned to a celestial while ratting with a red in local?
-- [Aussie players: join ANZAC channel] |

AtheistOfFail
Wildly Inappropriate.
|
Posted - 2010.08.06 11:26:00 -
[105]
Originally by: Allestin Villimar So I've been hanging out in 0.0 for a couple of months now. When there are enemy fleets in the area, we engage them, blow each other up, and it's fun.
But problems arise when we get some random ****hat in a stealth bomber. He'll come into the system, get through bubbles easily by instantly cloaking, and then they can warp off into whatever safe spot and afk for hours. After that, just camp a jump bridge, gate, or look for an anomaly, then blow them up and warp off again. Due to the high damage of bombs and torpedoes, and the undetectable nature of cloaking, there is no real risk to this tactic.
Since EVE is all about risk, I'm proposing three things: 1) Cloaks will only auto-cycle for 5-10 minutes. There is no risk to you if you're actually there since you can just reactivate it, but it'll stop the people who afk for hours at a safe spot. At the same time, the cycle lasts long enough that you can go make a sandwich or use the bathroom without worrying too much.
2) Cloak detection probes. These will have a max detection range of 5-10 AU, and again, won't be much of a threat to people who are there and scanning for them - you can see they have a probe out and you can warp off.
3) Anti-cloak bubbles. This provides a 30 km bubble that de-cloaks any ship inside of it, but can't be used within 100 km of jump gates. Downside is significantly increased lock time for the ships within the bubble, which gives people a chance to get away. I'm debating on what kind of ships this should be fitted on (it wouldn't be a deployable), probably either a heavy interdictor (can't use the warp bubble while it's up) or a heavy assault cruiser.
My goal is not to make low/null sec travel more dangerous, just to make stealth bombing a riskier endeavor than it currently is.
1) Sure. You should also be able to launch bombs while cloaked.
2) Sure. If MWD is available while cloaked.
3) Sure. If the bubble gives 500% speed to any covert ops ships with no sig penalty.
Otherwise, quit whining about ships that have very little tank and have DPS. You got to pick one over the other. Cloaking is fine, nothing to fix  PSBADPUP > I was trying to salvage a minmatar wreck for 10 minutes, until he started firing at me.
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Sepheir Sepheron
Caldari Perkone
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Posted - 2010.08.06 11:37:00 -
[106]
Originally by: Black Dranzer Cloaked ships are generally weak ships whose primary use is evading detection. Occasionally though, a stealth bomber will find you when you're alone and shred you without you being able to do much about it because that's what they're f-cking designed for.
lol this
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Zanaraxtarus
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Posted - 2010.08.06 12:00:00 -
[107]
Originally by: Sepheir Sepheron
Originally by: Black Dranzer Cloaked ships are generally weak ships whose primary use is evading detection. Occasionally though, a stealth bomber will find you when you're alone and shred you without you being able to do much about it because that's what they're f-cking designed for.
lol this
Ditto this!  --Zan-- Ban Mr. Richardson! [I was respectful there, I called him "Mr" and deleted the bad word] (quantity/quality studies do NOT apply to EVE. WoW, YES. EVE, NO!) |

Allestin Villimar
Zebra Corp
|
Posted - 2010.08.06 16:27:00 -
[108]
Originally by: Mag's Edited by: Mag''s on 06/08/2010 09:16:23 I run my PC with this char and my laptop with the scout.
I routinely have the scout logged in, sat off the gate watching for the type of ships that are jumping through and more importantly when they do. I am by all intents and purposes AFK, even though the client is being used and scans run. But there the char sits, in the same spot for hours.
So all of you whining about the afk pilot, are saying I cannot now play the game that way, because you don't like it?
What I suggested would only make it so you have to warp him if there are people hunting you down. If there aren't, it wouldn't affect anything. Why should a very cheap, easily trained module give you the same safety as if you were in a station?
Originally by: Dr Sheepbringer It's a cloak, it's supposed to cloak you. Just because you want to see that cloaker doesn't mean you should.
No where has CCP ever said that it should give you 100% immunity from other players.
Originally by: Mara Rinn So you're actively playing, but can't be assed to stay aligned to a celestial while ratting with a red in local?
Irrelevant to my points. My point is I can't hunt them down, not that they're any real threat to me (unless they hot dropped carriers or something). Why should anyone be so safe in a hostile system that they don't even need to have their scanner up when they know people are hunting them down?
Originally by: AtheistOfFail 1) Sure. You should also be able to launch bombs while cloaked.
2) Sure. If MWD is available while cloaked.
3) Sure. If the bubble gives 500% speed to any covert ops ships with no sig penalty.
Otherwise, quit whining about ships that have very little tank and have DPS. You got to pick one over the other. Cloaking is fine, nothing to fix 
1) If cloaking was fine, there wouldn't be page after page in this forum about suggestions on how to fix it, defended only by the same select few in every thread. Nothing I'm suggesting would change any of the current mechanics to people who are actually there except they would have to warp every few minutes when people are hunting for them. Of course, if all you do is knee-jerk react OMG NO WAYS!! you won't have put any thought into the ideas to understand that. 2) Why do you need to MWD to get away from something that's 5 AU away? Probing takes time. If you aren't afk and are looking at your scanner it's incredibly easy to avoid. 3) I think their combat abilities are pretty well balanced. The ability to choose their targets makes up for their combat weaknesses. ...in bed. |

Mag's
the united Negative Ten.
|
Posted - 2010.08.06 16:51:00 -
[109]
Edited by: Mag''s on 06/08/2010 16:51:42
Originally by: Allestin Villimar
What I suggested would only make it so you have to warp him if there are people hunting you down. If there aren't, it wouldn't affect anything. Why should a very cheap, easily trained module give you the same safety as if you were in a station?
Wrong. What you are suggesting means, that every time I see probes in my DS, I have to warp around. It would become the normal thing for someone to jump into a system, park within DS range from a gate, and throw out some probes. They wouldn't even need to start a scan for it to work.
Also why should it not give the same safety as docked, I cannot target anyone or kill anyone docked, neither can I cloaked. Your reasons for this nerf are laughable at best.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Allestin Villimar
Zebra Corp
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Posted - 2010.08.06 17:27:00 -
[110]
Originally by: Mag's Wrong. What you are suggesting means, that every time I see probes in my DS, I have to warp around. It would become the normal thing for someone to jump into a system, park within DS range from a gate, and throw out some probes. They wouldn't even need to start a scan for it to work.
Also why should it not give the same safety as docked, I cannot target anyone or kill anyone docked, neither can I cloaked. Your reasons for this nerf are laughable at best.
So let me get this straight - stealth bomber comes into system, everyone needs to become defensive, whether that player is active or not. But if a stealth bomber suddenly has to become defensive because someone is looking for them, even when the only method of doing so takes minutes to scan them down, that's not fair?
Do you people even think about what you post? My suggestions do nothing to stop stealth bombers from picking and choosing their targets. What it does is prevent you from sitting in the same spot for hours waiting for targets to come to you. Given how long it takes to probe something out, the only way for them to catch you is if you go afk.
If you want to afk, dock up or find a pos like everyone else. If you can't be bothered enough to warp around every 2-3 minutes because someone is probing for you, you shouldn't be in a hostile system.
Cloaked ships can cyno in multiple carriers within seconds, stealth bombers can lock and have bombs/torps off out of a cloak before the other ship can even target them. Saying you can't do anything because you're cloaked is bull****, flat out. ...in bed. |

darius mclever
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Posted - 2010.08.06 17:52:00 -
[111]
Originally by: Allestin Villimar
Originally by: Mag's Wrong. What you are suggesting means, that every time I see probes in my DS, I have to warp around. It would become the normal thing for someone to jump into a system, park within DS range from a gate, and throw out some probes. They wouldn't even need to start a scan for it to work.
Also why should it not give the same safety as docked, I cannot target anyone or kill anyone docked, neither can I cloaked. Your reasons for this nerf are laughable at best.
So let me get this straight - stealth bomber comes into system, everyone needs to become defensive, whether that player is active or not. But if a stealth bomber suddenly has to become defensive because someone is looking for them, even when the only method of doing so takes minutes to scan them down, that's not fair?
Do you people even think about what you post? My suggestions do nothing to stop stealth bombers from picking and choosing their targets. What it does is prevent you from sitting in the same spot for hours waiting for targets to come to you. Given how long it takes to probe something out, the only way for them to catch you is if you go afk.
If you want to afk, dock up or find a pos like everyone else. If you can't be bothered enough to warp around every 2-3 minutes because someone is probing for you, you shouldn't be in a hostile system.
Cloaked ships can cyno in multiple carriers within seconds, stealth bombers can lock and have bombs/torps off out of a cloak before the other ship can even target them. Saying you can't do anything because you're cloaked is bull****, flat out.
no, our real gripe is that most people whining here about nerfing cloaks, are idiots who fly around in 0.0 like it would be highsec. and when someone challenges that security. they dont even think about adapting.
let me just ask you ... when you started to get people regularly cloaking up in your system, did your corp/alliance member adapt their behavior (and no i dont mean sitting in station all day long).
did they went for ratting in groups? did they went ratting in pvp fit ships? did they fit to tank anything else than the rats damage types? if they went ratting solo, did they share a common fleet atleast so people could come and help each other in case of an attack? did they all join a common voicecom channel to coordinate helping/give intel? did they fly a bit more defensively than normally? did you provide guards for your mining ops?
I would bet the answer to every single question will be "no" or "mostly they carried on as before". when ever i saw people dying to cloakies it was solo, in a pve fit ship that i wouldnt even use in highsec.
with that background ... the crying for "nerf cloaks" is just irony. seriously ... watch the video i linked earlier. and ask yourself why the pilot gets kills repeatedly in the home system of that alliance.
And if your members start flying around in combat ready ships, it also makes it much easier to fight off a non cloaky hostiles that enter your system. because things like neuts, ec- drones also work against other types of attack. not just bombers. and people who are prepared to fight even defeat hot drops from bomber/recon/BO gangs, and all that without a cloak detection/cloak disabling module that makes fitting a cloak pretty questionable and useless for its intended use cases. (e.g. to sit out aggression counters when you have to go afk and logging out would just be suicide then.)
will all the things mentioned above make losses go away? not really you can still be caught off guard or by superior numbers. but atleast a solo bomber isnt so much a reason to sit in station, because you might loose your ship when you undock.
and now ... watch the video please. it isnt that long.
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Mag's
the united Negative Ten.
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Posted - 2010.08.06 18:05:00 -
[112]
^^^ That, pretty much.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Dr Reinhold
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Posted - 2010.08.06 18:34:00 -
[113]
It doesn't seem like it would be so unreasonable to make a cloaked ship probeable after it has sat in place for over 5 minutes and increase its signature over time the longer the cloaked ship stays in place. So long as you keep moving you don't ever "build up" a signature but you do have to do something.
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Rhadia
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Posted - 2010.08.06 19:51:00 -
[114]
Yet again, Darius is circumventing the point of this thread. We don't give a damn about your tactics and what can be done to counteract a Stealth Bomber- It's the fact that they have 100% invulnerability for as long as they want wherever they want without any consequence.
Etc.
Please stop bringing up debates that really are almost entirely inconsequential to the discussion at hand- We're really only trying to support a nerf that hits only the afk part of afk cloaking. You guys seem to blow that out of proportion way too much.
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darius mclever
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Posted - 2010.08.06 20:32:00 -
[115]
Edited by: darius mclever on 06/08/2010 20:34:09
Originally by: Rhadia Yet again, Darius is circumventing the point of this thread. We don't give a damn about your tactics and what can be done to counteract a Stealth Bomber- It's the fact that they have 100% invulnerability for as long as they want wherever they want without any consequence.
Etc.
Please stop bringing up debates that really are almost entirely inconsequential to the discussion at hand- We're really only trying to support a nerf that hits only the afk part of afk cloaking. You guys seem to blow that out of proportion way too much.
yeah god forbid the cloak works as intended. and the reason why i bring up all the questions in posting 111 over and over is quite simple:
1. they save me from dying to cloakies. i havent been killed while ratting ever. 2. and most people who start threads like this either dont answer them or have to say "of course we continued as before". 3. people often claim that you cant defend against bombers and recons, which is utter b*llsh*t.
and then you can really just ask ... you wanna nerf a module that works as intended because you fail to follow even the most obvious rules, rules which make the rest out there survive.
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Rhadia
|
Posted - 2010.08.06 21:13:00 -
[116]
And as I've said before, I don't exactly fall into that category do I?
While I understand all the methods used to counteract stealth bombers and the like, I don't see why I should be assed to do ANYTHING when he's literally sitting there doing nothing. Why do they deserve that gratitude? The ability to annoy someone just by being there and not even put forth any effort into it until you start culling the newbie populace of 0.0, meanwhile thinking you're OP and trolling the boards at the same time... it astounds me.
I would much rather local were removed and I could be paranoid for a real reason aside from some stealth bomber pilot who **********s about how awesome he is just because he can sit in local for an hour or three before killing some drake that's already taking about 600 dps from rats and going afk again.
I've been a stealth bomber pilot since I first got to Null Sec years ago and it makes me sick just to be held in he same category as you idiots.
0.0 Should be dangerous. Yes I should be on my guard at all times. But I don't want some cloaker accomplishing anything more than wasting his subscription time by sitting afk in system. He should fall under the same rules that we all fall under- that 0.0 is Dangerous. He should not be allowed to exist as some immortal phantom outside the reach of anything that wants to kill him.
Oh, and the funny thing about Mark Hadden. He camped my alliance for a month or so just as he has done to many others. Thing is, though, we DID bait and kill him repeatedly just as often as he killed the few newbie ratters/miners of ours that didn't follow instructions. Thing is, though, we would kill him and he would return 10 minutes later with his scout, and a fresh bomber. If he saw we were camping? He'd go afk in the system right on our doormat. We would camp for an HOUR OR MORE to ensure that he did not make it back into our system, but eventually some of us would have to sleep. A varying amount of time later his scout would come back from being afk and he'd slip his bomber through. Towards the end of the month every time we killed him our pvp pilots became more determined to keep that little **** out of our systems until inevitably we ended up having 23 hour camps up to ensure he didn't make it through. All because of some guy with a cloak who has the ability to simply go afk and wait us out. And you still think it's fair, eh? No. Sorry, sir, but you're a moron. 24 hour camps being warranted as the only way to keep a determined afk bomber pilot out of your systems is not a fair trade to the very minuscule amount of effort he had to put forth to sneak through our defenses and start culling our weaker members again.
And you know why he camped our systems? Because I decided to argue against his tactics here on the forums. Rather than keeping his fight on the forums he decided to take it in-game.
And it was only about a 2 billion isk worth of stealth bombers later that he decided to leave us alone (no, I am not kidding).
You guys talk about risk vs reward, but there really isn't a fair trade when it comes to pvp with Covert Ships in any form due to the unlimited nature of the use of a cloak. And I'm sure that's why you love flying the damn ships and argue so fervently to keep them the way they are.
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Allestin Villimar
Zebra Corp
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Posted - 2010.08.06 22:36:00 -
[117]
Edited by: Allestin Villimar on 06/08/2010 22:40:15
Originally by: darius mclever Edited by: darius mclever on 06/08/2010 18:02:10 no, our real gripe is that most people whining here about nerfing cloaks, are idiots who fly around in 0.0 like it would be highsec. and when someone challenges that security. they dont even think about adapting. even your question illustrates that nicely? "everyone needs to become defensive" - i wonder how you can fly around in 0.0 without flying defensively. especially if you are not combat ready.
let me just ask you ... when you started to get people regularly cloaking up in your system, did your corp/alliance member adapt their behavior (and no i dont mean sitting in station all day long).
did they went for ratting in groups? did they went ratting in pvp fit ships? did they fit to tank anything else than the rats damage types? if they went ratting solo, did they share a common fleet atleast so people could come and help each other in case of an attack? did they all join a common voicecom channel to coordinate helping/give intel? did they fly a bit more defensively than normally? did you provide guards for your mining ops?
I would bet the answer to every single question will be "no" or "mostly they carried on as before". when ever i saw people dying to cloakies it was solo, in a pve fit ship that i wouldnt even use in highsec.
with that background ... the crying for "nerf cloaks" is just irony. seriously ... watch the video i linked earlier. and ask yourself why the pilot gets kills repeatedly in the home system of that alliance.
And if your members start flying around in combat ready ships, it also makes it much easier to fight off a non cloaky hostiles that enter your system. because things like neuts, ec- drones also work against other types of attack. not just bombers. and people who are prepared to fight even defeat hot drops from bomber/recon/BO gangs, and all that without a cloak detection/cloak disabling module that makes fitting a cloak pretty questionable and useless for its intended use cases. (e.g. to sit out aggression counters when you have to go afk and logging out would just be suicide then.)
will all the things mentioned above make losses go away? not really you can still be caught off guard or by superior numbers. but atleast a solo bomber isnt so much a reason to sit in station, because you might loose your ship when you undock.
and now ... watch the video please. it isn't that long.
(edit: lol i just see on the killboard that Mark Hadden, the author of the video, is hunting in your space too. please don't tell me the whole thread is because of him.)
Not one single point in this entire post has anything to do with my reasons for introducing anti-cloaking tactics. But keep spending time arguing every reason except the one I'm bringing up, go ahead.
Originally by: darius maclever and then you can really just ask ... you wanna nerf a module that works as intended because you fail to follow even the most obvious rules, rules which make the rest out there survive. And you need a good reason to nerf something that severely and you should prove that this nerf is the only way to get back the balance in a combat encounter. (good luck with that)
Did CCP ever say they intended for people to go afk for hours being completely safe? No, they didn't. But they have said over, and over, and over again, that nothing you do in EVE is without risk. It's why they don't compensate people that are ganked in high sec. It's why they don't compensate people who fall for scams. Nothing in EVE is without risk - except for going afk in a cov ops. If anything, that should prove that it isn't working as intended. ...in bed. |

Mag's
the united Negative Ten.
|
Posted - 2010.08.06 23:12:00 -
[118]
Edited by: Mag''s on 06/08/2010 23:12:15
Originally by: Allestin Villimar whaaaa.
You may get some pointers from this thread. Instead of whining about something, they have adapted and come up with ways to avoid it.
You on the other hand, are afflicted with a weak mind. You don't want to adapt or change your ways, you only see it from your point of view. You want change, no matter what the cost to other play styles or game mechanics. Nothing but the complete nerf or removal of cloaking, will satisfy you.
But as you have tunnel vision on this, you'll never admit to it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Rhadia
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Posted - 2010.08.06 23:50:00 -
[119]
Originally by: Mag's Edited by: Mag''s on 06/08/2010 23:12:15
Originally by: Allestin Villimar whaaaa.
You may get some pointers from this thread. Instead of whining about something, they have adapted and come up with ways to avoid it.
You on the other hand, are afflicted with a weak mind. You don't want to adapt or change your ways, you only see it from your point of view. You want change, no matter what the cost to other play styles or game mechanics. Nothing but the complete nerf or removal of cloaking, will satisfy you.
But as you have tunnel vision on this, you'll never admit to it.
You on the other hand, are afflicted with weak logic. You don't want to accept that the same rules that apply to everyone else (Eve is dangerous) should also apply to the cloaked bomber.
But as you have tunnel vision on this, you'll never admit to it.
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Mag's
the united Negative Ten.
|
Posted - 2010.08.07 00:11:00 -
[120]
Originally by: Rhadia You on the other hand, are afflicted with weak logic. You don't want to accept that the same rules that apply to everyone else (Eve is dangerous) should also apply to the cloaked bomber.
But as you have tunnel vision on this, you'll never admit to it.
Is that it? Maybe all those AFK pilots have scared you witless.
Keep failing, it's what you're good at.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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