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Hainnz
Imperial Academy
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Posted - 2010.07.31 23:54:00 -
[31]
Originally by: Phosphorus Palladium Is there any mmorpg producer who goes mainly by the "polished quality" doctrine?
Blizzard, although they do both. In terms of new stuff, WoW's content patches are on par (or exceed) CCP's free "expansions" and of course they release massive boxed paid expansions every few years or so. But they also expend a great deal of resourses polishing/fixing and revisiting old content. IMO, a good company will do both.
As for the doomsayers, I see a lot of talk but I don't see much walk. If (large) fleet fight lag is such a game breaker, then put your money where your mouth is and quit. Otherwise, why would CCP care? |

Stitcher
Caldari Lai Dai Infinity Systems
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Posted - 2010.08.01 00:18:00 -
[32]
Originally by: Phosphorus Palladium Cipher and Sitcher, the ball is in your court...
Present me with data from an unpolished game that is more successful than my example of polished quality 
What, to win an internet debate? I think you're overestimating just how much I care.
but, if you want me to cite an example - I hear EVE Online is pretty popular, and has seen consistent growth since it was first released in 2003.  -
- Verin "Stitcher" Hakatain.
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Ungnyeo
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Posted - 2010.08.01 00:31:00 -
[33]
I love it. CCP beats their chest, "This is the biggest single shard mmo IN THE UNIVERSE. We are sooooo GREAT". And then everyone cries and moans and cries some more about lag. Gee, 40k people on one shard. lag. 40k people on one shard. lag. 40k people on one shard. lag.
Does someone have to pound a nail through your head to get the point across? One shard becomes stupid after the numbers reach a certain level unless massive amounts of money is spent that then makes the game unprofitable.
Maybe it's time for more than one shard and kill the lag. |

Phosphorus Palladium
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Posted - 2010.08.01 00:31:00 -
[34]
Edited by: Phosphorus Palladium on 01/08/2010 00:34:43
Originally by: Stitcher
Originally by: Phosphorus Palladium Cipher and Sitcher, the ball is in your court...
Present me with data from an unpolished game that is more successful than my example of polished quality 
What, to win an internet debate? I think you're overestimating just how much I care.
Excuse me for taking you seriously. I am tempted to say that will not happen again 
Originally by: Stitcher but, if you want me to cite an example - I hear EVE Online is pretty popular, and has seen consistent growth since it was first released in 2003. 
Both, the example above your post, and my example have hugely higher sales figures than eve.
Quality tends to float to the top, if combined with good pricing and good features.
CCP has good possibilities here, but only if they respect the fact that polished quality sells.
Anyways, I am not getting paid to council CCP, so enough said.
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Ham2000
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Posted - 2010.08.01 00:33:00 -
[35]
Originally by: Hainnz
Originally by: Phosphorus Palladium Is there any mmorpg producer who goes mainly by the "polished quality" doctrine?
As for the doomsayers, I see a lot of talk but I don't see much walk. If (large) fleet fight lag is such a game breaker, then put your money where your mouth is and quit. Otherwise, why would CCP care?
Thats the thing, you wont see anyone walk away, as as soon as they are unsubscribed they no longer have any rights to post on the forum.
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Ham2000
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Posted - 2010.08.01 01:17:00 -
[36]
Edited by: Ham2000 on 01/08/2010 01:19:05
Originally by: Ungnyeo I love it. CCP beats their chest, "This is the biggest single shard mmo IN THE UNIVERSE. We are sooooo GREAT". And then everyone cries and moans and cries some more about lag. Gee, 40k people on one shard. lag. 40k people on one shard. lag. 40k people on one shard. lag.
Does someone have to pound a nail through your head to get the point across? One shard becomes stupid after the numbers reach a certain level unless massive amounts of money is spent that then makes the game unprofitable.
Maybe it's time for more than one shard and kill the lag.
Well 40k are on it probably every day without problem, the problem is that the lag was introduced by a PATCH, thats the whole problem, its a software problem that was introduced, not too many people, not too few computers etc.
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Voith
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Posted - 2010.08.01 01:35:00 -
[37]
Management Studies 101: Features get customers Quality retains them.
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Stitcher
Caldari Lai Dai Infinity Systems
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Posted - 2010.08.01 09:46:00 -
[38]
Edited by: Stitcher on 01/08/2010 09:50:44 Edited by: Stitcher on 01/08/2010 09:50:11
Originally by: Phosphorus Palladium Edited by: Phosphorus Palladium on 01/08/2010 00:39:14
Originally by: Stitcher
Originally by: Phosphorus Palladium Cipher and Sitcher, the ball is in your court...
Present me with data from an unpolished game that is more successful than my example of polished quality 
What, to win an internet debate? I think you're overestimating just how much I care.
Excuse me for taking you seriously. I am tempted to say that will not happen again 
My flippancy may have something to do with the fact that I think you're talking out of your arse.
We are discussing MMOs here, not Gran Turismo. -
- Verin "Stitcher" Hakatain.
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Phosphorus Palladium
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Posted - 2010.08.01 11:24:00 -
[39]
Edited by: Phosphorus Palladium on 01/08/2010 11:26:14
Originally by: Stitcher My flippancy may have something to do with the fact that I think you're talking out of your ...
Orly?
Funny, I had that impression about you when you mentioned mountains of data and tried to make it sound like unpolished games sell better than polished ones.
Because that is pretty 
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