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Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
95
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Posted - 2012.07.24 17:26:00 -
[1] - Quote
Verrer wrote:I was wondering if anyone knows wether mined ore (in lets say a hulk) will switch to your normal cargo hold if your ore hold is full, or when the ore hold is full(Which is rather small with a hulk) do you get the hold full message? thankyou No. Holds are separate on ships. There is no spillover, just stopage. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
98
|
Posted - 2012.07.25 03:24:00 -
[2] - Quote
Fluffy Sheep wrote:If there are new rigs for mining, will there be some significant retraining needed to use them? If so, should players be getting a neural remap or something to help those who happen to have all their stats in completely the wrong area? Having previously trained everything they thought they needed in the mining industry then remapped for other things... New rigs -- as they are on SiSi at the time of this posting - which means everything could change:
Medium Ice Harvester Accelerator I: Description: -This ship modification is designed to reduce the duration of ice harvester cycles. -It works solely on Mining barges and Exhumers. -Only one mining or ice harvesting rig can be fitted at a time.
Attributes: Cycle Time Bonus: -12%
Prereqs: Jury Rigging 1 / Mechanics 3
Medium Mercoxit Mining Crystal Optimization I: This ship modification is designed to increase the yield modifier of those modules using Mercoxit mining crystals. It works solely on Mining barges and Exhumers. Only one mining or ice harvesting rig can be fitted at a time.
Attributes: Mining Amount Bonus: +16%
Prereqs: Jury Rigging 1 / Mechanics 3
Both rigs are in the Electronics sub-category.
There will be no 'retraining' necessary. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
101
|
Posted - 2012.07.26 15:56:00 -
[3] - Quote
Dave stark wrote:Jacob Holland wrote:I would therefore suggest:
Increase the PG on the Hulk and Mack by three megawatts, one for each additional slot they have over their T1 counterparts.
Reduce Mining crystal volume tenfold (to 5m3) to allow a reasonable number of ore types and the use of a can to manage the singletons. or Increase the cargobay to allow a large can as well as "active" sets of crystals.
I have no options for the icemining and Merc rigs... more power grid will never be looked down upon. the crystal volume isn't the issue; the awfully designed split between cargo and ore hold is. ~5.6k is as big as the ore bay needs to be. hence there's no reason for the hulk not to have a 2.4k cargo hold for crystals. ideally i'd like to see 5750 ore / 2250 cargo. increasing the cargo bay to accommodate a GSC would reduce the ore bay to a size insufficient to hold a full cycle of ore. More PowerGrid is always good.
On the storage issue, I again beg to differ.
There are 3 storage issues that are intertwined with each other and need to be properly addressed (balanced) with ALL the Barges / Exhumers in terms of storage:
1. Crystals. Crystals were originally designed when these ships had hugely expandable cargoholds. This is no longer the case. They need to be reduced in size. As was previously suggested, 5m3 is an excellent size number.
2. Cargohold. Cargoholds need to be at least big enough to hold T2 crystals for 3 Ore types + 1 Spare (Barges) or 5 Ore types + 2 Spares (Exhumers). At 50m3 per T2 crystal, you're looking at a 300 - 2,250 range. At 5 m3 per crystal, the largest cargohold of 500m3 is very adequate and has enough room for containers to sort new / used crystals.
3. Ore hold. Ore holds need to hold 2 fully boosted, T2 strip yield cycles as a baseline. This has nothing to do with being AFK or solo mining. It has everything to do with these being specialized ships and filling their roles properly. The Ore hold has received the most attention so far as I can tell. And it looks like 4 of the 6 ships have adequate OH's.
The arguments of "it's just a temporary spot between the ship & hauler" carry no weight as CCP could just as easily 'auto-jettison" it to space bypassing those specialized holds all together.
In a fully boosted fleet, you are constantly moving Ore - even with a 2 cycle hold - either to a hauler or a can. This only allows you the advantage of waiting for that hauler to make a return trip if the others around you fill up the hauler before you do.
One could also make the argument that you must stagger your strips (with more than 1) and you must jetcan mine because your Ore hold is barely adequate to hold 1 strip worth of Ore. But again, this really holds no weight and completely, again, breaks the purpose of these ships.
Considering how long it has taken CCP to address the issue of rebalancing these ships, and that they will likely never revisit it again, yeah, we're going to make sure that it's a well implemented update.
Sudhana wrote:Whatever Implementation of CCP on mining Barges/Exhumers, Poor miners just have to endure with them.
May I request CCP dev to mine in game as a "normal" character for at least one month - a few hours every day. Perhaps then you will truly understand the needs of a miner in eve. This. However, given that this update is les than 2 weeks away ...... HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
101
|
Posted - 2012.07.26 17:56:00 -
[4] - Quote
Dave stark wrote:2) actually, it's not that we had bigger cargo holds, it was because we could choose how much cargo space we wanted to dedicate to crystals. now that choice has been made for us. So because they're taking away the sandbox from us in one respect (crystal storage spae), they need to open up another sandbox area to us (smaller crystals).
Dave stark wrote:3) 2 cycles is more ore than a hulk can carry even with a 0m3 cargo bay, hence 1 cycle is sufficient and allows enough room for all the desired crystals at their current 50m3 size. Hardly. The 'role' that's being forced upon us (per above) by restricting the number of crystals I can carry is that the choice of what I can mine at any given time is being removed. There's no real & compelling reason to carry more than 2 spare crystals anyhow since they do last a long time - however - there is abundant reasoning to hold multiple Ore crystal types (& spares, of course). The primary reasoning being that in any op, you will never be mining just 1 type of Ore - and in some cases, the rocks will pop fast enough that "crystal haulers" wouldn't be able to resupply 50 mining ships without significant downtime - all detremental to a fleets' operational efficiency.
Dave stark wrote:whether you move ore to a corp hangar in an industrial capital ship or to a jetcan is irrelevant. you're still moving ore; the location of the ore doesn't matter. unless you have 2 orcas in your mining fleet some where, some one's gonna be jetcanning ore unless ccp get around to fixing the corp hangars in the orca (my alt in the same corp can't see the hangars, for example. and you don't want to be dishing out roles to every one and their alts. it gets tedious if nothing else) Agreed that someone is going to jetcan regardless if your hold is 5k or 50k.
Reducing crystal sizes removes quite a few issues - including the Orca issue. CCP is updating the ships - might as well, make it easier on everyone and reduce crystal sizes. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
102
|
Posted - 2012.07.27 15:58:00 -
[5] - Quote
Tau Cabalander wrote:Denidil wrote:these resists changes are BAAAAD
max ehp hulk went from 49.3k to 35.9k on the same fit. Just a quick look at a Hulk, and it seemed the structure was significantly reduced to about 2/3 of current. That would be BAAAAD (to quote Denidil)... HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
102
|
Posted - 2012.07.27 18:14:00 -
[6] - Quote
Steve Ronuken wrote:Of course, with the hulk being a fleet ship, you could store the spare crystals in the support ship...  The only people I see advocating this response seem to be those that have no experience in large or dangerous ops.
If you are solo mining in HS, then yes, this is appropriate.
In Low / Null / WH space, you need the storage in the Mining ship. Period. The haulers are going to be to concerned with pickups and get outs to worry about a crystal drop. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
102
|
Posted - 2012.07.27 19:37:00 -
[7] - Quote
Vern Aldin wrote:If the argument for not being able to carry a full set of crystals in the Hulk is that it is meant to be the fleet mining ship then why do the Mackinaw and Skiff also have a 350m3 cargo bay?
All of the mining ships should be able to carry a full set of crystals at a minimum. I do not mind having a tiny cargo bay but if that is the case further reduce the m3 of mining crystals appropriately. Dave pointed out half of the issue.
The other half is that you do NOT need to carry a full set of crystals (e.g. for every ore type). You only need to carry a subset + spares (3 ores + 1 spare for Barges & 5 ores + 2 spares for Exhumers -- is what I'm pusing for). HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
102
|
Posted - 2012.07.27 20:12:00 -
[8] - Quote
Jake Rivers wrote:Infinite Force wrote:Vern Aldin wrote:If the argument for not being able to carry a full set of crystals in the Hulk is that it is meant to be the fleet mining ship then why do the Mackinaw and Skiff also have a 350m3 cargo bay?
All of the mining ships should be able to carry a full set of crystals at a minimum. I do not mind having a tiny cargo bay but if that is the case further reduce the m3 of mining crystals appropriately. Dave pointed out half of the issue. The other half is that you do NOT need to carry a full set of crystals (e.g. for every ore type). You only need to carry a subset + spares (3 ores + 1 spare for Barges & 5 ores + 2 spares for Exhumers -- is what I'm pusing for). I think the option to be able to carry a full set of crystals is valid. Do not sell short by asking for too little, no we don't need a full set of crystals, but if you wanted to lug around 2 full sets, why not? Some people only bother with 1-2 sets, some take out 3-5 sets, and some people take as much as possible without interfering with the amount room needed for mining cycles. Everyone has a different mining style, why is your choice the one for everyone? Also, think of the wonderful kill mails if a hulk gets ganked with a few hundred cyrstals sitting in it. It is true that everyone has a different mining style - however, CCP already has stated the cargoholds are being "nerfed" to avoid these specialized ships being used as haulers.
Due to that, it's necessary to think what is necessary and what isn't. It is necessary to carry "X" amount of crystals & spares for "Y" types of Ore. It is not necessary to carry crystals for all 15 (Mercoxit excluded) ores plus spares - even if we'd like to.
Yes, the killmails would be interesting, but unless you create a crystal hold (similiar to the fuel bays on caps), you won't get it. What I'm shooting for is something reasonable that can be done without being overly harsh or overly generous - trying to run it down the middle / upper middle road. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
104
|
Posted - 2012.07.27 20:26:00 -
[9] - Quote
Jake Rivers wrote:I don't think a crystal needs to be any bigger than 0.1m3 and they could reduce the cargo hold to 10m3 if they were readlly worried about hulks being used as haulers. Actually, you would be able to use mining crystals in mineral compression at that point. They would break things at that point.
Dave stark wrote:then you have mining crystals being an absurdly op way of compressing nocxium. Great minds think alike! lol HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
107
|
Posted - 2012.07.27 23:49:00 -
[10] - Quote
Dave stark wrote:Jacob Holland wrote:Dave stark wrote:alternate solution; let us put crystals in our ore bay. Doesn't help unless you can use a can to manage them there. yes it does help, it gives you the 8k cargo space back in the hulk. it solves a problem by reverting it to the original state wherein the problem didn't exist. you do not need a can to organise it at all. when you right click on the t2 strip miner it has an option to change the crystal to any other crystal and it even has options to load used crystals or unused crystals. Yes, but the reload-option has this nasty tendancy to take unused crystals when it has the option - even when you select "used" ... HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
108
|
Posted - 2012.07.28 06:22:00 -
[11] - Quote
Vaerah Vahrokha wrote:Infinite Force wrote:It is true that everyone has a different mining style - however, CCP already has stated the cargoholds are being "nerfed" to avoid these specialized ships being used as haulers.
I suppose that creating a "crystals only" hold was too much of a challenge for CCP? That would fix the hauler cross over. lol .. who knows. it certainly would have fixed several issues.. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
108
|
Posted - 2012.07.28 06:30:00 -
[12] - Quote
Tau Cabalander wrote:Infinite Force wrote:Yes, but the reload-option has this nasty tendancy to take unused crystals when it has the option - even when you select "used" ... I tend to drag-and-drop crystals. I find it takes me too long to navigate the context menu, and it is error prone (click on wrong option). Of course I also remove (at 39/40 damage) and later reprocess crystals before they pop, to recover all the Noxcium. I sure would like to see crystal size reduced though, and I think it is more likely to happen than cargoholds being enlarged. I normally drag-n-drop as well - just because of the mis-click potentials. I don't think I've ever reprocessed my crystals - never really paid that close of attention to it .. lol HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
116
|
Posted - 2012.08.07 17:43:00 -
[13] - Quote
Ucankurbaga wrote:I haven't had time to check all the threads but I read that Mining barge skill requirements are reduced in developers blog. It says you need Astrogeology III and Mining Barge I. However it doesn't state that you need Industry V. So did they removed the Industry skill requirement from Mining Barges all together? If they would have made that change, they would have said so. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |
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