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Brep
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Posted - 2005.11.15 03:21:00 -
[1]
Edited by: Brep on 15/11/2005 03:27:42 Enyo Generic PvP setup This setup works great for PvP when the target is unknown. More specific hardening can be used against known enemy setups. For non-webbers orbit fairly close at 5-7k. For targets with webber orbit 15k and use your webber if they get too close. A slow AF = a dead AF. With that in mind, keeping AB on at all times (max v 500m/s) will greatly reduce your damage input.
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 0 | 0] Empty Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 20] 'Langour' Drive Disruptor > [ 10 | 15] Cold-Gas I Arcjet Thruster
LOW-SLOTS :
~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 2 | 30] Energized Reactive Membrane II > [ 2 | 20] N-Type Thermic Membrane I > [ 0 | 3] Capacitor Power Relay I (enough cpu for t2 whenever I get my hands on one)
STATS : ~~~~~~~ Powergrid : 62.36 / 62.5 MW CPU : 178.0 / 181.25 tf Capacitor (regen) : 316.25 Energy (102.0sec) Max Cap Regen : 8.06 per sec (approx.) Velocity : 531.331 m/sec Shield HP (regen) : 265.0 (400.0sec) Max Shield Regen : 1.66 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 85.0 % Shield Thermal : 60.0 % Armor HP : 750.0 Armor EM : 60.0 % Armor Explo : 43.75 % Armor Kinetic : 83.75 % Armor Thermal : 78.06 % Target Range : 48875.0 m Scan Resolution : 687.5 mm Structure HP : 1062.5 ECCM Magnetometric : 11.0 points Capacity : 165.0
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Brep
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Posted - 2005.11.15 03:26:00 -
[2]
Oh and by the way, re: 150mm tracking...
I HAVE NEVER MISSED A SHOT BEWTEEN 1k AND 15k
Just had to get that off my chest!
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Brep
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Posted - 2005.11.15 03:29:00 -
[3]
why doesn't edit work :@
Note that it's meant to read Energized Reactive Membrane II, but got chopped off.
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Brep
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Posted - 2005.11.15 03:32:00 -
[4]
Edited by: Brep on 15/11/2005 03:32:37 one more note regarding tracking: Those 150's recently took out a Claw in less than 4 Vollies. He was orbiting close with AB and webbing me, but he popped in no time. Forget 125mm's!
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Brep
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Posted - 2005.11.15 03:36:00 -
[5]
****it i'm getting real tired of having no edit!!!
the above post is about taking out a Claw inty.
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Brep
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Posted - 2005.11.21 00:02:00 -
[6]
An Enyo damage analysis For all-out damage I have compared what I think the most possible reasonable setups. The setups with t2 dmg mod can be swapped out for a second membrane for when tanking is more important. However, maximum DPS is the focus of the test. Note DPS is against zero resistances.
Thanks to RAHZELK for his wonderful QuickFit 0.95 ship fitting tool.
all fittings include: t2 AB named Web t2 rep t2 nano adaptive membrane (swap to suit) cap relay
adv skills needed: adv weapon upgrades 3 hull upgrades 5 small rail spec 3 small blaster spec 3
Enyo 4x t2 Neutron blasters + named nos EM damage per second : 0.0 Explosive damage per second : 0.0 Kinetic damage per second : 78.034 Thermal damage per second : 55.739 TOTAL damage per second : 133.773
Enyo 4x named Neutron blasters + named nos + t2 dmg mod EM damage per second : 0.0 Explosive damage per second : 0.0 Kinetic damage per second : 77.701 Thermal damage per second : 55.501 TOTAL damage per second : 133.202
Enyo with 4x t2 125mm + named standard launcher + t2 dmg mod EM damage per second : 0.0 Explosive damage per second : 7.097 Kinetic damage per second : 59.013 Thermal damage per second : 42.152 TOTAL damage per second : 108.262
Enyo with 3x 150mm t2 and 1x 125mm t2 + t2 dmg mod EM damage per second : 0.0 Explosive damage per second : 0.0 Kinetic damage per second : 61.29 Thermal damage per second : 43.779 TOTAL damage per second : 105.069
Enyo with 4x 150mm no fitting for t2 dmg mod! EM damage per second : 0.0 Explosive damage per second : 0.0 Kinetic damage per second : 50.493 Thermal damage per second : 36.066 TOTAL damage per second : 86.559
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Brep
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Posted - 2005.11.21 04:26:00 -
[7]
Originally by: Yiggi
We meet again, Mr. Brep. Nice setup, I see why you were dying so quickly. I think I'll use 150mm now instead of what I was thinking before (125mm).
Thanks Yiggi. Dying so quickly? Do you mean when you refitted for EM and EXP missiles whilst I waited patiently in the plex? In fairness, if I had to close any gap between us before engaging I would have been down to half armour before firing a shot. Always approach caracals with caution in an Enyo ;)
My setup has changed a bit and is still changing... as you can see by my damage analysis it's probably worth going 125 or blasters with a damage mod, as 4x150mm don't leave much fitting to play with. I'm thinking of maybe leaving blasters for a 2nd ship, like an ishkur. The distance bonus on the enyo make rails a lot of fun.
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Brep
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Posted - 2005.11.21 04:38:00 -
[8]
Edited by: Brep on 21/11/2005 04:41:47 Edited by: Brep on 21/11/2005 04:40:54 My undoing? If I recall correctly, I destroyed your ship and warped off with about 40% armor. One more volley could have hurt but you didn't get that chance. It was rather unfortunate that my corp mate warped in as you were busy chatting in your pod. I think it was your undoing for being so co cky asking for a fight in local, and then returning after the first fight even though you knew I had several corp mates around.
Sorry don't think I'll be podding a mate anytime soon - I can try curb his lust for pods if that'll help 
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Brep
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Posted - 2005.11.21 22:11:00 -
[9]
lol
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Brep
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Posted - 2005.11.23 03:04:00 -
[10]
Originally by: Spyres
Originally by: Brep It's possible with 125mm's, but if you're going 4x150mm t2 you'll have to sacrifice your web or something to fit them.
Assault frigate without a webby is a risky business imo.
That's why I called it a sacrifice mate :) I wouldn't recommend it for PvP.
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Brep
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Posted - 2005.11.24 03:17:00 -
[11]
Originally by: WIck3d 8uZz Did any1 break through Apocs tank with enyo? i'm tryin' to do some rat hunting with it and i have big problems when fighting vs apoc... he always repairs his armor to 100% when i reload :S can't kill it with my fitting :(
4x125 T2 1xNOS
1x named AB 1xwebbie
T2 armor repairer 32.5% EM hardener 32.5% TH hardener cap power relay
(mybe i should try Lord Zap's fitting for PvE :S)
I know 125mm's (plus standard launcher) won't break the phi-protector's tank, even with a damage mod. You'll need blasters for the bigger BS's. 4x neutron + damage mod should be able to break most tanks. I've yet to try it but I've seen blasters at work on Enyo's and it does the trick. I'm just waiting for an opportunity to train small blaster spec then I'll give it a shot. I still think rails are better when there's no BS invovled though, the range makes things much easier and faster.
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Brep
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Posted - 2005.11.24 07:29:00 -
[12]
Interesting setup... very suprising really :o
Do remember me? I and my corp joined genx for a while then went awol. Back in my corp now :) How's things?
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Brep
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Posted - 2005.11.26 11:44:00 -
[13]
Edited by: Brep on 26/11/2005 11:46:26 just like to add that blasters are way too dangerous for pvp unless you know your target's setup. 2x med Nos got me killed using blasters :(
I'm sticking to 4x125mm rails (plus named std launcher) for pvp and missions, and switching to 4xlight neutron t2 for killing high bounty BS's like the phi in the 0.4 plex. I managed to solo it fine, though with blasters it got a bit hairy on cap when I had to swim through the cruisers to get to the frigs... it really demonstrates how good the extra range of rails are.
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Brep
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Posted - 2005.12.13 22:44:00 -
[14]
Edited by: Brep on 13/12/2005 22:48:30 lol 3 mid slots? No wonder you can't spell your own name :P
Also, 2x cap relay and Nos? The enyo is pretty good on cap, this is a bit of overkill. Especially when using 125mm's. What is this setup for? Your exp resistance is at 10%... ouch. I was in a merc lvl3 mission lastnight that I couldn't complete because of exp sentry tower II's, and I had my exp at 50%. You'd getaway with no hardeners with serps though, so long as you don't get webbed much.
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Brep
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Posted - 2005.12.18 23:30:00 -
[15]
Originally by: KilROCK
Psst, he's a pvper.
and a dead pvper with 10% exp, unless he is absolutley sure he's not up against exp damage. Oh and I pvp too, but it doesn't pay the bills.
PvE with RMR is looking good though, I'm making a mint in 0.0. It's too easy, soloing 3.75M spawns in 2 mins without taking a scratch.
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Brep
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Posted - 2005.12.18 23:49:00 -
[16]
it's hard to tell a smart @rse from a knuckledragger on these forums :P
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Brep
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Posted - 2005.12.20 01:52:00 -
[17]
lol I bought those skills this morning - can't wait to see their effects on the enyo. I'd also like to know the numbers though, surely with it's already high resistances it won't do much? Or are we simply going to be invincible? 
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Brep
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Posted - 2005.12.21 04:08:00 -
[18]
no I heard a 20% module becomes 25% (at lvl 5) and a 37.5% mod becomes 46%. Sounds worthwhile to me, to level 4 atleast.
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