| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Embattle
|
Posted - 2004.12.21 17:18:00 -
[31]
It would be better if you could select either the normal gate/station or perhaps a moon for those less than civil members of EVE ;) Your Miner II perfectly blows up in its mount, wrecking for 900000000 damage. |

Embattle
|
Posted - 2004.12.21 17:18:00 -
[32]
It would be better if you could select either the normal gate/station or perhaps a moon for those less than civil members of EVE ;) Your Miner II perfectly blows up in its mount, wrecking for 900000000 damage. |

Sochin
|
Posted - 2004.12.21 17:34:00 -
[33]
This has happened to me twice, both times I think when I relogged quickly. It only seems to happen if you quit EVE then log back in almost immediatly (Like you would if you relogged or crashed).
Someone mentioned this could be a CCP workaround for an exploit involving multiple accounts that allows you to stop-warp on the autowarp when you login.
Nemo me impune lacessit
|

Sochin
|
Posted - 2004.12.21 17:34:00 -
[34]
This has happened to me twice, both times I think when I relogged quickly. It only seems to happen if you quit EVE then log back in almost immediatly (Like you would if you relogged or crashed).
Someone mentioned this could be a CCP workaround for an exploit involving multiple accounts that allows you to stop-warp on the autowarp when you login.
Nemo me impune lacessit
|

The1
|
Posted - 2004.12.21 18:17:00 -
[35]
I always log at a SS and this has NEVER happened to me, but has happened to others in our corp. Nothing about this was in the patch logs either. I think its probable this is a bug and not a new feature.
|

The1
|
Posted - 2004.12.21 18:17:00 -
[36]
I always log at a SS and this has NEVER happened to me, but has happened to others in our corp. Nothing about this was in the patch logs either. I think its probable this is a bug and not a new feature.
|

MrMorph
|
Posted - 2004.12.21 18:39:00 -
[37]
Originally by: Sochin This has happened to me twice, both times I think when I relogged quickly. It only seems to happen if you quit EVE then log back in almost immediatly (Like you would if you relogged or crashed).
Someone mentioned this could be a CCP workaround for an exploit involving multiple accounts that allows you to stop-warp on the autowarp when you login.
Well, they better have a workaround for my scorp. Cuz its 2 weeks since i filed the petition, and still i have nothing. And im fully aware that even if they replace my ship, it aint gonna be insured, and thereby causing me a 22 mill + fittings loss.
Tossers :( ---------------------------------------------- Trishys cookies they are !
|

MrMorph
|
Posted - 2004.12.21 18:39:00 -
[38]
Originally by: Sochin This has happened to me twice, both times I think when I relogged quickly. It only seems to happen if you quit EVE then log back in almost immediatly (Like you would if you relogged or crashed).
Someone mentioned this could be a CCP workaround for an exploit involving multiple accounts that allows you to stop-warp on the autowarp when you login.
Well, they better have a workaround for my scorp. Cuz its 2 weeks since i filed the petition, and still i have nothing. And im fully aware that even if they replace my ship, it aint gonna be insured, and thereby causing me a 22 mill + fittings loss.
Tossers :( ---------------------------------------------- Trishys cookies they are !
|

Marie Sklodowska
|
Posted - 2004.12.21 19:30:00 -
[39]
I've been a victim of this as well. I was criminally flagged and lost my taranis due to game crashes, and then it warping me to a gate when i logged back on.
While i can understand how this might help prevent ppl from trying to use log off/quick log on type exploits, it hurt me.
It also did this to me while i was hunting using both accounts. One crashed leaving the second character open for attack. I logged the first one on quickly to try to rescue the vulnerable character only to have to make an extra warp instead of it warping back to where he logged off from.
lucky for me they barely survived.
www.eve-search.com | www.myevebay.com |

Marie Sklodowska
|
Posted - 2004.12.21 19:30:00 -
[40]
I've been a victim of this as well. I was criminally flagged and lost my taranis due to game crashes, and then it warping me to a gate when i logged back on.
While i can understand how this might help prevent ppl from trying to use log off/quick log on type exploits, it hurt me.
It also did this to me while i was hunting using both accounts. One crashed leaving the second character open for attack. I logged the first one on quickly to try to rescue the vulnerable character only to have to make an extra warp instead of it warping back to where he logged off from.
lucky for me they barely survived.
www.eve-search.com | www.myevebay.com |

Lygos
|
Posted - 2004.12.21 20:25:00 -
[41]
Edited by: Lygos on 21/12/2004 20:32:08 It's a good thing. Now when I want to attack someone, at least they know when I'm there. And after that, I better go home or elsewhere if I want to resume the attack later.
Now you can't camp your rivals on your own liesurely time table. Boohoo.
Say hello to long range tactics, diplomatic materialism and supply lines in eve. Say goodbye to smallfry being able to cripple the more organized groups in their own centers of operation.
Maybe defense forces will bother to actually defend their bases for once, rather than retaking them when it becomes a simpler matter. Maybe defense will eventually even become cost effective. Maybe it'll be worthwhile to try to leave a mark on the local eve universe besides vapor and bits of twisted metal. For the folks eager to set up shop in 0.0 for more purposes than sitting around waiting for targets to pass by, this is a godsend. Hopefully Kali brings more possibilities for the industrial side of eve. Why would anyone go way out into space just to visit? Wouldn't it be more interesting to be able to try togrow there?
Hopefully pirates will get the chance to adopt the role of Raiders rather than griefers and fightes will not be confronted with general anomie. Injecting features which demand "locality" into the game are injecting long term content. You can't ever devastate an opponent by blowing up his pod and ship. You can however create quite a mess by shrinking or displacing his zones of control.
There is still plenty of room for intelligent pirates to operate. Opportunistic gate camps don't take a smidge of brainpower to operate at nearly zero risk. You need nothing, no base of operations, no industrial activity, nada to back you up and you dissuade the activities of thousands of players at these yawnfests. For fighters, fleet logoff tactics are merely practical, and thus practiced en masse. Eliminate the practicality of this and you force fighters to adapt. Some of them might even like it.
|

Lygos
|
Posted - 2004.12.21 20:25:00 -
[42]
Edited by: Lygos on 21/12/2004 20:32:08 It's a good thing. Now when I want to attack someone, at least they know when I'm there. And after that, I better go home or elsewhere if I want to resume the attack later.
Now you can't camp your rivals on your own liesurely time table. Boohoo.
Say hello to long range tactics, diplomatic materialism and supply lines in eve. Say goodbye to smallfry being able to cripple the more organized groups in their own centers of operation.
Maybe defense forces will bother to actually defend their bases for once, rather than retaking them when it becomes a simpler matter. Maybe defense will eventually even become cost effective. Maybe it'll be worthwhile to try to leave a mark on the local eve universe besides vapor and bits of twisted metal. For the folks eager to set up shop in 0.0 for more purposes than sitting around waiting for targets to pass by, this is a godsend. Hopefully Kali brings more possibilities for the industrial side of eve. Why would anyone go way out into space just to visit? Wouldn't it be more interesting to be able to try togrow there?
Hopefully pirates will get the chance to adopt the role of Raiders rather than griefers and fightes will not be confronted with general anomie. Injecting features which demand "locality" into the game are injecting long term content. You can't ever devastate an opponent by blowing up his pod and ship. You can however create quite a mess by shrinking or displacing his zones of control.
There is still plenty of room for intelligent pirates to operate. Opportunistic gate camps don't take a smidge of brainpower to operate at nearly zero risk. You need nothing, no base of operations, no industrial activity, nada to back you up and you dissuade the activities of thousands of players at these yawnfests. For fighters, fleet logoff tactics are merely practical, and thus practiced en masse. Eliminate the practicality of this and you force fighters to adapt. Some of them might even like it.
|

RollinDutchMasters
|
Posted - 2004.12.21 20:39:00 -
[43]
Originally by: Lygos Edited by: Lygos on 21/12/2004 20:32:08 It's a good thing. Now when I want to attack someone, at least they know when I'm there. And after that, I better go home or elsewhere if I want to resume the attack later.
Now you can't camp your rivals on your own liesurely time table. Boohoo.
Say hello to long range tactics, diplomatic materialism and supply lines in eve. Say goodbye to smallfry being able to cripple the more organized groups in their own centers of operation.
Maybe defense forces will bother to actually defend their bases for once, rather than retaking them when it becomes a simpler matter. Maybe defense will eventually even become cost effective. Maybe it'll be worthwhile to try to leave a mark on the local eve universe besides vapor and bits of twisted metal. For the folks eager to set up shop in 0.0 for more purposes than sitting around waiting for targets to pass by, this is a godsend. Hopefully Kali brings more possibilities for the industrial side of eve. Why would anyone go way out into space just to visit? Wouldn't it be more interesting to be able to try togrow there?
Hopefully pirates will get the chance to adopt the role of Raiders rather than griefers and fightes will not be confronted with general anomie. Injecting features which demand "locality" into the game are injecting long term content. You can't ever devastate an opponent by blowing up his pod and ship. You can however create quite a mess by shrinking or displacing his zones of control.
There is still plenty of room for intelligent pirates to operate. Opportunistic gate camps don't take a smidge of brainpower to operate at nearly zero risk. You need nothing, no base of operations, no industrial activity, nada to back you up and you dissuade the activities of thousands of players at these yawnfests. For fighters, fleet logoff tactics are merely practical, and thus practiced en masse. Eliminate the practicality of this and you force fighters to adapt. Some of them might even like it.
What does this have to do with getting instawarped to a gate/station on logon? It doesnt stop gatecamps, it doesnt stop fleet logoffs, all it does is punish people who disconnected unintentionally. If it is an intended change, then all its done is force people to make more use of spy alts.
I dont know how you can possibly think this is a good thing.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
|

RollinDutchMasters
|
Posted - 2004.12.21 20:39:00 -
[44]
Originally by: Lygos Edited by: Lygos on 21/12/2004 20:32:08 It's a good thing. Now when I want to attack someone, at least they know when I'm there. And after that, I better go home or elsewhere if I want to resume the attack later.
Now you can't camp your rivals on your own liesurely time table. Boohoo.
Say hello to long range tactics, diplomatic materialism and supply lines in eve. Say goodbye to smallfry being able to cripple the more organized groups in their own centers of operation.
Maybe defense forces will bother to actually defend their bases for once, rather than retaking them when it becomes a simpler matter. Maybe defense will eventually even become cost effective. Maybe it'll be worthwhile to try to leave a mark on the local eve universe besides vapor and bits of twisted metal. For the folks eager to set up shop in 0.0 for more purposes than sitting around waiting for targets to pass by, this is a godsend. Hopefully Kali brings more possibilities for the industrial side of eve. Why would anyone go way out into space just to visit? Wouldn't it be more interesting to be able to try togrow there?
Hopefully pirates will get the chance to adopt the role of Raiders rather than griefers and fightes will not be confronted with general anomie. Injecting features which demand "locality" into the game are injecting long term content. You can't ever devastate an opponent by blowing up his pod and ship. You can however create quite a mess by shrinking or displacing his zones of control.
There is still plenty of room for intelligent pirates to operate. Opportunistic gate camps don't take a smidge of brainpower to operate at nearly zero risk. You need nothing, no base of operations, no industrial activity, nada to back you up and you dissuade the activities of thousands of players at these yawnfests. For fighters, fleet logoff tactics are merely practical, and thus practiced en masse. Eliminate the practicality of this and you force fighters to adapt. Some of them might even like it.
What does this have to do with getting instawarped to a gate/station on logon? It doesnt stop gatecamps, it doesnt stop fleet logoffs, all it does is punish people who disconnected unintentionally. If it is an intended change, then all its done is force people to make more use of spy alts.
I dont know how you can possibly think this is a good thing.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
|

ParMizaN
|
Posted - 2004.12.21 21:06:00 -
[45]
Get rid of it. ~signed~ ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
|
Posted - 2004.12.21 21:06:00 -
[46]
Get rid of it. ~signed~ ------------------
Run and fall or stand in line, in the end what's your's is mine |

nightwolf03
|
Posted - 2004.12.22 07:29:00 -
[47]
HEHE Dont log off in space then stuped
|

nightwolf03
|
Posted - 2004.12.22 07:29:00 -
[48]
HEHE Dont log off in space then stuped
|

Dianabolic
|
Posted - 2004.12.22 08:02:00 -
[49]
Originally by: nightwolf03 HEHE Dont log off in space then stuped
Did your mother drop you on your head when you were young? How have you managed to completely miss the numerous people saying that they had a CRASH TO DESKTOP?
|

Dianabolic
|
Posted - 2004.12.22 08:02:00 -
[50]
Originally by: nightwolf03 HEHE Dont log off in space then stuped
Did your mother drop you on your head when you were young? How have you managed to completely miss the numerous people saying that they had a CRASH TO DESKTOP?
|

MrMorph
|
Posted - 2004.12.22 09:45:00 -
[51]
Originally by: Lygos Edited by: Lygos on 21/12/2004 20:32:08 It's a good thing. Now when I want to attack someone, at least they know when I'm there. And after that, I better go home or elsewhere if I want to resume the attack later.
Now you can't camp your rivals on your own liesurely time table. Boohoo.
Say hello to long range tactics, diplomatic materialism and supply lines in eve. Say goodbye to smallfry being able to cripple the more organized groups in their own centers of operation.
Maybe defense forces will bother to actually defend their bases for once, rather than retaking them when it becomes a simpler matter. Maybe defense will eventually even become cost effective. Maybe it'll be worthwhile to try to leave a mark on the local eve universe besides vapor and bits of twisted metal. For the folks eager to set up shop in 0.0 for more purposes than sitting around waiting for targets to pass by, this is a godsend. Hopefully Kali brings more possibilities for the industrial side of eve. Why would anyone go way out into space just to visit? Wouldn't it be more interesting to be able to try togrow there?
Hopefully pirates will get the chance to adopt the role of Raiders rather than griefers and fightes will not be confronted with general anomie. Injecting features which demand "locality" into the game are injecting long term content. You can't ever devastate an opponent by blowing up his pod and ship. You can however create quite a mess by shrinking or displacing his zones of control.
There is still plenty of room for intelligent pirates to operate. Opportunistic gate camps don't take a smidge of brainpower to operate at nearly zero risk. You need nothing, no base of operations, no industrial activity, nada to back you up and you dissuade the activities of thousands of players at these yawnfests. For fighters, fleet logoff tactics are merely practical, and thus practiced en masse. Eliminate the practicality of this and you force fighters to adapt. Some of them might even like it.
Atleast I get to watch your hauler goes pop, as you CTD'ed while warping to an insta, then you log abck on, and autowarp to gate, where i WTFPAWN yr hauler you filled with goodies.
Go take a glass of whine. ---------------------------------------------- Trishys cookies they are !
|

MrMorph
|
Posted - 2004.12.22 09:45:00 -
[52]
Originally by: Lygos Edited by: Lygos on 21/12/2004 20:32:08 It's a good thing. Now when I want to attack someone, at least they know when I'm there. And after that, I better go home or elsewhere if I want to resume the attack later.
Now you can't camp your rivals on your own liesurely time table. Boohoo.
Say hello to long range tactics, diplomatic materialism and supply lines in eve. Say goodbye to smallfry being able to cripple the more organized groups in their own centers of operation.
Maybe defense forces will bother to actually defend their bases for once, rather than retaking them when it becomes a simpler matter. Maybe defense will eventually even become cost effective. Maybe it'll be worthwhile to try to leave a mark on the local eve universe besides vapor and bits of twisted metal. For the folks eager to set up shop in 0.0 for more purposes than sitting around waiting for targets to pass by, this is a godsend. Hopefully Kali brings more possibilities for the industrial side of eve. Why would anyone go way out into space just to visit? Wouldn't it be more interesting to be able to try togrow there?
Hopefully pirates will get the chance to adopt the role of Raiders rather than griefers and fightes will not be confronted with general anomie. Injecting features which demand "locality" into the game are injecting long term content. You can't ever devastate an opponent by blowing up his pod and ship. You can however create quite a mess by shrinking or displacing his zones of control.
There is still plenty of room for intelligent pirates to operate. Opportunistic gate camps don't take a smidge of brainpower to operate at nearly zero risk. You need nothing, no base of operations, no industrial activity, nada to back you up and you dissuade the activities of thousands of players at these yawnfests. For fighters, fleet logoff tactics are merely practical, and thus practiced en masse. Eliminate the practicality of this and you force fighters to adapt. Some of them might even like it.
Atleast I get to watch your hauler goes pop, as you CTD'ed while warping to an insta, then you log abck on, and autowarp to gate, where i WTFPAWN yr hauler you filled with goodies.
Go take a glass of whine. ---------------------------------------------- Trishys cookies they are !
|

SwitchBl4d3
|
Posted - 2004.12.22 11:49:00 -
[53]
the only thing i can think to blame for this is survey probes.
really!. before survey probes safespot busting used to be done by aligning toward the "target" then logging off, which inturn would propell your ship exactly 1au toward your target. then a quick relog and stop warp and you would be exactly 1au from where u used to be in the right direction.
since the patch your ship turns towards a object moon/stn/whatever. and flie towards that regardless of where your nose is pointed. i think relogging straight after a crash will send you towards a object rather than into a deep space 1au place. Maybe waiting out a while and you'll go to your last known place..
its all theory and none of this ****zle dizzle and bizzle can be proven but im bored. "Teh lord of Nonni"
|

SwitchBl4d3
|
Posted - 2004.12.22 11:49:00 -
[54]
the only thing i can think to blame for this is survey probes.
really!. before survey probes safespot busting used to be done by aligning toward the "target" then logging off, which inturn would propell your ship exactly 1au toward your target. then a quick relog and stop warp and you would be exactly 1au from where u used to be in the right direction.
since the patch your ship turns towards a object moon/stn/whatever. and flie towards that regardless of where your nose is pointed. i think relogging straight after a crash will send you towards a object rather than into a deep space 1au place. Maybe waiting out a while and you'll go to your last known place..
its all theory and none of this ****zle dizzle and bizzle can be proven but im bored. "Teh lord of Nonni"
|

MrMorph
|
Posted - 2004.12.22 17:07:00 -
[55]
I blame CCP. It is TOTALLY unacceptable unless CCP can guarantee 100% That i do not, whatsoever get disconnected.
And with JQA/3rd front blob'ing all the time. It could be days before i could log in again !  ---------------------------------------------- Trishys cookies they are !
|

MrMorph
|
Posted - 2004.12.22 17:07:00 -
[56]
I blame CCP. It is TOTALLY unacceptable unless CCP can guarantee 100% That i do not, whatsoever get disconnected.
And with JQA/3rd front blob'ing all the time. It could be days before i could log in again !  ---------------------------------------------- Trishys cookies they are !
|

Clay101
|
Posted - 2004.12.23 09:19:00 -
[57]
Originally by: nightwolf03 HEHE Dont log off in space then stuped
spell "stuped" (stupid) right next time and maybe people will take you seriously - oh and S-T-F-U ... you obviously mine veldspar all day in an indy with this char as you are probably an alt (if i'm wrong, oh well)
oh and Switchbl4d3, not that you care or anything but damn bro i have lost all my respect for you - joining Celest after being TOGCO for, well, ever - now that you left an honorable corp (for the most part) and joined a, well, i won't go thier - anyways - i can't believe you did that bro, i can't believe you did that
|

Clay101
|
Posted - 2004.12.23 09:19:00 -
[58]
Originally by: nightwolf03 HEHE Dont log off in space then stuped
spell "stuped" (stupid) right next time and maybe people will take you seriously - oh and S-T-F-U ... you obviously mine veldspar all day in an indy with this char as you are probably an alt (if i'm wrong, oh well)
oh and Switchbl4d3, not that you care or anything but damn bro i have lost all my respect for you - joining Celest after being TOGCO for, well, ever - now that you left an honorable corp (for the most part) and joined a, well, i won't go thier - anyways - i can't believe you did that bro, i can't believe you did that
|

Baconjoe
|
Posted - 2004.12.23 11:31:00 -
[59]
This is not a good thing! for anyone.
We are cursed men
|

Baconjoe
|
Posted - 2004.12.23 11:31:00 -
[60]
This is not a good thing! for anyone.
We are cursed men
|
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |