| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Discorporation
|
Posted - 2004.12.21 15:51:00 -
[1]
Mon, why you be messin' wit da gonz? Dem minnie bways no fight dere mastars in da Empire, not good, right?
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.21 15:51:00 -
[2]
Mon, why you be messin' wit da gonz? Dem minnie bways no fight dere mastars in da Empire, not good, right?
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.22 12:15:00 -
[3]
Originally by: Hakera
because they have a higher DoT - just compare the base crystal damage against projectiles.
True
Originally by: Hakera
lasers use no ammo, with the HP increase, ammo will become an important factor in who wins as well as the reload time, as 20 sec to reload every 140 secs decreases your DoT by 20-30%.
TomB has stated in his original Blog that ammo sizes and possible magazine sizes will be adjusted to compensate for battles lasting longer.
Not a good argument 
Originally by: Hakera
not quite - with no tracking on the artilleries, we still wont hit for **** but something is better than nothing at all.
Increased Damage mod is actually a better option then tracking. The DoT will increase, making those hits you do get count even more. The Artilery and Howitzer tracking will stay like it is, since adding more tracking will make them vastly superior to all other guns (which was why the 1400mms got nerfed in the first place).
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.22 12:15:00 -
[4]
Originally by: Hakera
because they have a higher DoT - just compare the base crystal damage against projectiles.
True
Originally by: Hakera
lasers use no ammo, with the HP increase, ammo will become an important factor in who wins as well as the reload time, as 20 sec to reload every 140 secs decreases your DoT by 20-30%.
TomB has stated in his original Blog that ammo sizes and possible magazine sizes will be adjusted to compensate for battles lasting longer.
Not a good argument 
Originally by: Hakera
not quite - with no tracking on the artilleries, we still wont hit for **** but something is better than nothing at all.
Increased Damage mod is actually a better option then tracking. The DoT will increase, making those hits you do get count even more. The Artilery and Howitzer tracking will stay like it is, since adding more tracking will make them vastly superior to all other guns (which was why the 1400mms got nerfed in the first place).
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.22 12:26:00 -
[5]
Edited by: Discorporation on 22/12/2004 12:29:37
Originally by: Arthur Guinness
Which is why laser need a tracking nerf ;)
Only the Mega Pulse laser. The rest are perfectly fine.
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.22 12:26:00 -
[6]
Edited by: Discorporation on 22/12/2004 12:29:37
Originally by: Arthur Guinness
Which is why laser need a tracking nerf ;)
Only the Mega Pulse laser. The rest are perfectly fine.
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.22 12:29:00 -
[7]
Originally by: Hakera
nevertheless, reload does decrease DoT, now if it stays the same and we must reload, every 140 seconds or 280 seconds, its still a big factor in DoT consideration, not to mention the fact it takes 20 sec if we must switch ammo due to a hardned target. Add to that the few seconds it takes to pull up the reload menu.
That's why thy're looking at decreasing ammo volumes 
Originally by: Hakera
all well & true, but we still must hit in order to cause damage.
15% more damage = one less Gyro. Fit a T II Tracking mod and vila, Roflpwns.
Or, alternatively, use 800mms on a closerange tempest and shoot the poo out of anything.
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.22 12:29:00 -
[8]
Originally by: Hakera
nevertheless, reload does decrease DoT, now if it stays the same and we must reload, every 140 seconds or 280 seconds, its still a big factor in DoT consideration, not to mention the fact it takes 20 sec if we must switch ammo due to a hardned target. Add to that the few seconds it takes to pull up the reload menu.
That's why thy're looking at decreasing ammo volumes 
Originally by: Hakera
all well & true, but we still must hit in order to cause damage.
15% more damage = one less Gyro. Fit a T II Tracking mod and vila, Roflpwns.
Or, alternatively, use 800mms on a closerange tempest and shoot the poo out of anything.
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.22 13:00:00 -
[9]
Originally by: Nafri
no, look at my post
1400er AND 425er are both underpowered atm, compared to megabeams
ohh and only the range of megapulses is fubared, not the damage 
I didn't see your post 
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.22 13:00:00 -
[10]
Originally by: Nafri
no, look at my post
1400er AND 425er are both underpowered atm, compared to megabeams
ohh and only the range of megapulses is fubared, not the damage 
I didn't see your post 
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.22 13:30:00 -
[11]
Originally by: Zhuge Liang
I just splurted tea all over my screen. 
Stop looking at **** then ;/
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.22 13:30:00 -
[12]
Originally by: Zhuge Liang
I just splurted tea all over my screen. 
Stop looking at **** then ;/
[Heterocephalus glaber]
|
| |
|