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Hakera
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Posted - 2004.12.21 16:49:00 -
[1]
nah the original change is good, autocannons miss a hell of a lot.
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.12.21 16:49:00 -
[2]
nah the original change is good, autocannons miss a hell of a lot.
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.12.21 16:58:00 -
[3]
Edited by: Hakera on 21/12/2004 17:04:32
Originally by: Grimpak
Originally by: jukriamrr
Originally by: Dred 'Morte it would have been better if you had given 15% more dmg to autocannons and 20% more tracking to artillerys
yes, maybe that would be a VERY nice solution. 
...how about 20% more tracking + 5% more RoF to AC's coupled with a 100% increase on ammo clip, and 15% more damage and 7.5% more tracking to artys?
AC's nowadays chew too much ammo, making reloading very comon with them. An increase on the ammout of ammo that they can load would be very nice.
that needs to be part & parcel of the HP increase, ships cant simple carry enough ammo to kill other ships so all ammo volumes must decrease my half (that includes cap charges)
a 50% magazine increase would be cool across the board.
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.12.21 16:58:00 -
[4]
Edited by: Hakera on 21/12/2004 17:04:32
Originally by: Grimpak
Originally by: jukriamrr
Originally by: Dred 'Morte it would have been better if you had given 15% more dmg to autocannons and 20% more tracking to artillerys
yes, maybe that would be a VERY nice solution. 
...how about 20% more tracking + 5% more RoF to AC's coupled with a 100% increase on ammo clip, and 15% more damage and 7.5% more tracking to artys?
AC's nowadays chew too much ammo, making reloading very comon with them. An increase on the ammout of ammo that they can load would be very nice.
that needs to be part & parcel of the HP increase, ships cant simple carry enough ammo to kill other ships so all ammo volumes must decrease my half (that includes cap charges)
a 50% magazine increase would be cool across the board.
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.12.22 12:09:00 -
[5]
Originally by: Hardin
Erm...how do lasers outdamage in PvP situations?
because they have a higher DoT - just compare the base crystal damage against projectiles.
Quote:
Lasers only do two damage types and every half intelligent pilot in the game makes sure they are hardened for that damage when going into PvP.
lasers use no ammo, with the HP increase, ammo will become an important factor in who wins as well as the reload time, as 20 sec to reload every 140 secs decreases your DoT by 20-30%.
Quote:
At least with missiles/hybrids and projectiles you can pick and choose your ammo to do different damage types.
are there not two launcher slots on your apoc?
Quote:
BTW CCP good work on boosting projectiles. It was demoralising having to blow up lovely Amarrian ships flown by Minmatar terrorists. Maybe now they will get back into their rustbuckets 
not quite - with no tracking on the artilleries, we still wont hit for **** but something is better than nothing at all.
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.12.22 12:09:00 -
[6]
Originally by: Hardin
Erm...how do lasers outdamage in PvP situations?
because they have a higher DoT - just compare the base crystal damage against projectiles.
Quote:
Lasers only do two damage types and every half intelligent pilot in the game makes sure they are hardened for that damage when going into PvP.
lasers use no ammo, with the HP increase, ammo will become an important factor in who wins as well as the reload time, as 20 sec to reload every 140 secs decreases your DoT by 20-30%.
Quote:
At least with missiles/hybrids and projectiles you can pick and choose your ammo to do different damage types.
are there not two launcher slots on your apoc?
Quote:
BTW CCP good work on boosting projectiles. It was demoralising having to blow up lovely Amarrian ships flown by Minmatar terrorists. Maybe now they will get back into their rustbuckets 
not quite - with no tracking on the artilleries, we still wont hit for **** but something is better than nothing at all.
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.12.22 12:20:00 -
[7]
Originally by: Discorporation
TomB has stated in his original Blog that ammo sizes and possible magazine sizes will be adjusted to compensate for battles lasting longer.
Not a good argument 
nevertheless, reload does decrease DoT, now if it stays the same and we must reload, every 140 seconds or 280 seconds, its still a big factor in DoT consideration, not to mention the fact it takes 20 sec if we must switch ammo due to a hardned target. Add to that the few seconds it takes to pull up the reload menu.
Quote:
Increased Damage mod is actually a better option then tracking. The DoT will increase, making those hits you do get count even more. The Artilery and Howitzer tracking will stay like it is, since adding more tracking will make them vastly superior to all other guns (which was why the 1400mms got nerfed in the first place).
all well & true, but we still must hit in order to cause damage.
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.12.22 12:20:00 -
[8]
Originally by: Discorporation
TomB has stated in his original Blog that ammo sizes and possible magazine sizes will be adjusted to compensate for battles lasting longer.
Not a good argument 
nevertheless, reload does decrease DoT, now if it stays the same and we must reload, every 140 seconds or 280 seconds, its still a big factor in DoT consideration, not to mention the fact it takes 20 sec if we must switch ammo due to a hardned target. Add to that the few seconds it takes to pull up the reload menu.
Quote:
Increased Damage mod is actually a better option then tracking. The DoT will increase, making those hits you do get count even more. The Artilery and Howitzer tracking will stay like it is, since adding more tracking will make them vastly superior to all other guns (which was why the 1400mms got nerfed in the first place).
all well & true, but we still must hit in order to cause damage.
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.12.24 10:24:00 -
[9]
can this be stickied in the ships & modules section please, its still needed for ongoing testing & feedback, not consigned to to the Gen Discussion dustbin.
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.12.24 10:24:00 -
[10]
can this be stickied in the ships & modules section please, its still needed for ongoing testing & feedback, not consigned to to the Gen Discussion dustbin.
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.12.24 12:22:00 -
[11]
Originally by: fras
dual 425: tracking <-- autocannon dual 650, 800 & 1200: damage and optimal <-- artillery 1400: damage <-- howitzer
not really,
the
duel 425, 650mm autocannons - tracking/damage 800mm - dmg/optimal - similar to what megapulse is. 1200mm - dear god what a poor weapon, needs everything 1400mm - damage, but would prefer a split of dmg/tracking
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.12.24 12:22:00 -
[12]
Originally by: fras
dual 425: tracking <-- autocannon dual 650, 800 & 1200: damage and optimal <-- artillery 1400: damage <-- howitzer
not really,
the
duel 425, 650mm autocannons - tracking/damage 800mm - dmg/optimal - similar to what megapulse is. 1200mm - dear god what a poor weapon, needs everything 1400mm - damage, but would prefer a split of dmg/tracking
Dumbledore - Eve-I.com |
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