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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.08.04 15:47:00 -
[1]
Eve only uses one core and it barely uses that one as it is. The eve client is simply a dumb display terminal that handles no logic as the servers do all calculations. Now if you want you can assign multiple clients to different cores but tbh your not really getting any boost from doing so.
Originally by: Balsak Eve-Online, the game that is so awesome people are willing to give CCP money so that they may have the privilege to bash it.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.08.04 16:13:00 -
[2]
Originally by: Drykor
Originally by: Zeba Eve only uses one core and it barely uses that one as it is. The eve client is simply a dumb display terminal that handles no logic as the servers do all calculations. Now if you want you can assign multiple clients to different cores but tbh your not really getting any boost from doing so.
Nonsense. Just because the client doesn't handle SERVER logic doesn't mean it isn't busy calculating all kinds of things. So yeah it will make heavy use of a core, though not as much as in the past when more graphical stuff than nowadays was handled by the cpu as well.
The eve client handles no logic. Even something as simple as moving your ship is done by the servers. All your client does is send the clicks then renders the enviroment and displays what the server tells it to do. Now saying that the client does keep a small world running for the very limited prediction calcs so stuff in your immediate view moves smoothly but any actual game related calculations are all done serverside.
Originally by: Balsak Eve-Online, the game that is so awesome people are willing to give CCP money so that they may have the privilege to bash it.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.08.04 16:54:00 -
[3]
Originally by: Hulkageddon Jackpot
Originally by: Zeba The eve client handles no logic. Even something as simple as moving your ship is done by the servers. All your client does is send the clicks then renders the enviroment and displays what the server tells it to do. Now saying that the client does keep a small world running for the very limited prediction calcs so stuff in your immediate view moves smoothly but any actual game related calculations are all done serverside.
There is a lot of evidence to support that what you are spouting here is speculative nonsense.
Such as the fact that your client knows the position of every ship in system at all times even cloaked ones, in addition it is aware of the sensor strength of every ship on your grid, which would indicate that ECM calcs are handled locally (as insanely stupid as that is).
On top of that all the "to hit rolls" appear to be local as well.
So unless you can show me something to support your view, or contest the evidence I have previously been presented with for what I just outlined, I'm gonna have to go with "speculative nonsense".
lulz..
Originally by: Balsak Eve-Online, the game that is so awesome people are willing to give CCP money so that they may have the privilege to bash it.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.08.04 17:31:00 -
[4]
Originally by: Brusanan Edited by: Brusanan on 04/08/2010 17:24:03
Originally by: Zeba lulz..
Nowhere in that post did it say that the client does no calculations whatsoever. Even displaying the graphics takes plenty of calculations.
Of course the client does calculations as it has to interpret the data the servers send it. Did you miss the comment about the client keeping a small world running to make sure that local objects display smoothly as the servers send packets of updated information? But those are mostly done by the gpu so the load on the cpu is extremely light. Hence my comment that the client barely utilizes one core and can run multiple clients all on one core and not even begin to max the cpu cycles. Your graphics card is the limiter for playing eve not your cpu.
But again all actual game related calculations that are not related to local display graphics are done server side.
Originally by: Balsak Eve-Online, the game that is so awesome people are willing to give CCP money so that they may have the privilege to bash it.
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