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Ori Blake
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Posted - 2010.08.12 01:09:00 -
[31]
Originally by: Ere Colliseru
Originally by: Ori Blake 50-75k is what you get for cruisers in lowsec. You'd have to make it 25-37k, and even then you'd be increasing salvage drops from it.
Hmm but in lvl 4s in 0.5 you get 50-75k as well. Shouldnt this be consistent?
That's level 4s, where you need to grind standings. Anyone can go out to a belt and shoot rats though.
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Slimy Worm
Cyan Wolf
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Posted - 2010.08.12 18:15:00 -
[32]
Originally by: Ori Blake
Originally by: Ere Colliseru
Originally by: Ori Blake 50-75k is what you get for cruisers in lowsec. You'd have to make it 25-37k, and even then you'd be increasing salvage drops from it.
Hmm but in lvl 4s in 0.5 you get 50-75k as well. Shouldnt this be consistent?
That's level 4s, where you need to grind standings. Anyone can go out to a belt and shoot rats though.
Risk (to PvP) vs. reward, not work (grinding) vs. reward, should determine ISK.
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Ere Colliseru
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Posted - 2010.08.12 21:04:00 -
[33]
Originally by: Slimy Worm
Originally by: Ori Blake
Originally by: Ere Colliseru
Originally by: Ori Blake 50-75k is what you get for cruisers in lowsec. You'd have to make it 25-37k, and even then you'd be increasing salvage drops from it.
Hmm but in lvl 4s in 0.5 you get 50-75k as well. Shouldnt this be consistent?
That's level 4s, where you need to grind standings. Anyone can go out to a belt and shoot rats though.
Risk (to PvP) vs. reward, not work (grinding) vs. reward, should determine ISK.
As the game is no longer pure PvP you can't take PvP as a single orientation for ISK earning. In fact as we are talking about npc rats a determination about how the pvp vs. reward ratio should be is totally wrong placed. I'd say the topic about bounty hunters could be a place for that.
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Baroshi Hynas
Powder and Ball Alchemists Union Fidelas Constans
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Posted - 2010.08.12 21:22:00 -
[34]
I'd support this on one condition, CCP doubles rat bounties in null.
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Ori Blake
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Posted - 2010.08.12 22:10:00 -
[35]
Quote: Risk (to PvP) vs. reward, not work (grinding) vs. reward, should determine ISK.
Which is why cruiser rats in hisec should be less, per my point. Although as someone who does rat in lowsec, you have very little risk of PvP if you pay attention.
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Slimy Worm
Cyan Wolf
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Posted - 2010.08.13 08:43:00 -
[36]
Originally by: Ori Blake
Quote: Risk (to PvP) vs. reward, not work (grinding) vs. reward, should determine ISK.
Which is why cruiser rats in hisec should be less, per my point. Although as someone who does rat in lowsec, you have very little risk of PvP if you pay attention.
My point is that not only should highsec belt rats (and mission NPC's) be weaker (and thus pay out less) but the same rat in highsec should pay less than the same rat in low or nullsec.
So, say Blood Corpus Dread Follower (a rat I made up to illustrate a point) rat pays 60k now. With my reforms, it would only pay 60k in lowsec, and should a Blood Corpus Dread Follower turn up in highsec, it only pays 30k.
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Ere Colliseru
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Posted - 2010.08.13 09:49:00 -
[37]
Originally by: Slimy Worm My point is that not only should highsec belt rats (and mission NPC's) be weaker (and thus pay out less) but the same rat in highsec should pay less than the same rat in low or nullsec.
So, say Blood Corpus Dread Follower (a rat I made up to illustrate a point) rat pays 60k now. With my reforms, it would only pay 60k in lowsec, and should a Blood Corpus Dread Follower turn up in highsec, it only pays 30k.[/quote
I could agree with that but the other way around. High sec has seen quite some income nerfs recently. Mining is almost worthless. Mission loot was nerfed as well. Make low sec more attractive without making high sec less attractive. Let the Blood Corpus Dread Follower still be at 60k in high sec, but make it 70k in 0.4, 80k in 0.3, 100k in 0.1 and 150k in null.
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Ori Blake
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Posted - 2010.08.13 19:46:00 -
[38]
Originally by: Slimy Worm
Originally by: Ori Blake
Quote: Risk (to PvP) vs. reward, not work (grinding) vs. reward, should determine ISK.
Which is why cruiser rats in hisec should be less, per my point. Although as someone who does rat in lowsec, you have very little risk of PvP if you pay attention.
My point is that not only should highsec belt rats (and mission NPC's) be weaker (and thus pay out less) but the same rat in highsec should pay less than the same rat in low or nullsec.
So, say Blood Corpus Dread Follower (a rat I made up to illustrate a point) rat pays 60k now. With my reforms, it would only pay 60k in lowsec, and should a Blood Corpus Dread Follower turn up in highsec, it only pays 30k.
That's already the case with belt rats. If you mean missions, you aren't thinking. Nerfing mission payout is not going to help PvP because a lot of PvPers rely on it to fund and plex ships. They need that stable, non PvP risky income to replace ships or to buy things from PvP people so they can buy plexes.
Nerfing mission rat payout is not going to drive people into PvP systems. If it does, they will just join FW and use those missions and focus on LP.
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Otin Bison
Bison Industrial Inc
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Posted - 2010.08.20 18:23:00 -
[39]
+1.5 OP Good idea and probably not too difficult to impliment ------- Nothing especially witty to say at this time. |
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