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Tippia
Sunshine and Lollipops
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Posted - 2010.08.06 21:02:00 -
[1]
Edited by: Tippia on 06/08/2010 21:02:40 Yes, if it's released on PS3, since it looks like it will attempt to pick up where Planetside lost the plot and thus not be a generic shooter unlike every other game released on consoles (and on PC for that matterà nothing of any relevance has been released there either in the last 7 years). ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.08.06 21:44:00 -
[2]
Originally by: Your Client no, because my money is supposed to be going to expansions. Not going to a product that will make me spend more money.
No, it's not. Welcome to the world of software development. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.08.07 01:58:00 -
[3]
Edited by: Tippia on 07/08/2010 01:58:05
Originally by: digitalwanderer It means having to be pretty much perfect in gameplay,balance and bugs right from the start,even when compared to other FPS games,where the companies that developed those competing titles have already developed 5~10 other FPS games in their history,so they have plenty of experience....Do CCP have that kind of experience...No.
àor it means that they have to present a product that is radically different than those generic ones offered by everyone else. That is very much in line with CCP's experience. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.08.07 13:26:00 -
[4]
Originally by: digitalwanderer Such as?....I mean we have FPS games with different classes,specific abilities,different types of weapons and equipement,air vehicles of all types,ground vehicals of all types,all sorts of multiplayer modes too,voice communications,squads and even UAV's and even destructible environments,achievements and special unlocks... So what radical difference can they add that makes their FPS game stand out from others?
Persistence and the sense of accomplishment that comes with it. The same thing that made Planetside special.
Like you said: those are the generic things every shooter has these days, and why none of them count as particularly innovative or interesting. It's what they don't have that matters, and so far, PS is pretty much the only game that has had a successful implementation of persistence. It's also a matter of combinations. Look at Borderlands ù the most derivative game of last year: it made the exact right combination of derivative ideas, and thus created a very unique and immensely fun game out of it. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.08.07 16:38:00 -
[5]
Edited by: Tippia on 07/08/2010 16:41:38
Originally by: digitalwanderer And that's any different from any multiplayer based game,with 2 opposing teams and running domination mode where there's several checkpoints to conquer within the map,control of those multiple points varies all the time between both teams until either side wins,be it by points accumulated or time running out.
Yes. Nothing you did has any relevance 5 minutes later, much less tomorrow or a month from now: after the match is over, the map is reset and nothing you did ever mattered. This is not persistence, it's just a match ù that's why you talk about "points" or "time running out". Persistent combat has neither.
Quote: It's been done already in multiple FPS games basically and is nothing new....
No. It has been done once: in Planetside. It was done poorly then, and it was done by SOE (aka Mismanagement'R'Us), and it was still wtfpwnawseome to a degree that those derivative games have no hope in ever achieving, because they lack the fundamental mechanism that makes it possible: persistence.
Quote: Persistance has to be something else in the case of Dust,
No. It just has to be persistence. What you talk about is not it. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.08.08 00:32:00 -
[6]
Originally by: digitalwanderer So persistance has to involve holding and controling said installations?
No. It has to involve a world that exists separate to the players that inhabit it ù a world that never ends, or gets reset.
Quote: Don't just say the word persistance without giving an example on how it would be able to be applied to an FPS shooter,involve EVE the MMO in some way
Again, Planetside is the prime example. Describing it takes longer than the 4k character limit on these postsà
Consider how sovereignty works in EVE, and imagine it being fought over in an infantry/air/ground vehicle FPS instead of using spaceships. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.08.08 00:50:00 -
[7]
Originally by: digitalwanderer Then what significant role will a mercenary play in Dust 514 when in combat?....Simply conquer or destroy an installation and his/her actions having no effect beyond that point?
Doesn't sound anything special if that's the case.
What would it be like if DE Dust remained exploded and gone for ever once the terrorists manage to win? The significance of the mercs is that their target is gone. Poof. Beyond that point, some poor guy has to plunk down hard-earned ISK to replace it.
What significant role does the fleet that wipes out NOL- play?
Quote: With the timers and worrying about stront levels like it is with sovereignty with eve and POS bashing?....That'll go well with the console crowd when they have to wake up at some insane hour to destroy/disable/conquer something.
No, that was a simile to how Planetside worked, and it did work on a different time scale. Best-case, a base take-over took 15 minutesà
àbest-case rarely happened.
/me gets nasty Vanu-owned interlink lagsher-spam backdoor flashbacks. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.08.08 01:04:00 -
[8]
Originally by: digitalwanderer Considering that PI makes crap for money at least in high sec(about 2 million a day per PI installation),the loss of such PI installation is peanuts for most eve players,which i mentioned in an earlier post BTW.
You missed the point: the significance is that they made an impact on the world. That world is now radically different than it was before.
Quote: 0.0 system with a station already in it,access to high value NPC spawns and asteroid belts for mining,and once a TCU installed and hub fully upgraded to lvl 5,access to extremely high value anomalies to the point of making well over 100 million isk an hour.
àand the same goes here: the significance is that the world has been irrevocably changed. It will stay in this new state until someone comes along and changes it again.
It's a simile to demonstrate persistence in various games ù not a comparison between EVE playstyles. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.08.08 01:11:00 -
[9]
Originally by: digitalwanderer People here care about money more that the idealogical/social/political/strategic impact said actions have on the overall gameworld.
The nifty thing about persistence is that that the two can be the sameà
àas is the case in EVE, and as can be the case in Dust. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.08.09 14:51:00 -
[10]
Originally by: HottyChick why ccp wants it on console?. Like someone already said ccp built database on PC users-eve online only. So why now telling us ''if u wanna play dust buy fking console''? lol
Because you're not the target audience. You already play EVE ù they already have your money.
They're after console gamers. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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