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RandomxDot
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Posted - 2010.08.08 14:46:00 -
[1]
With Moms now taking the field as uber ships, Titans could use some love again. Was thinking that you could take care of a lot of things if you introduced scripted Doomsdays.
Scripts could include a 2/3 of old damage xxx range AOE, AOE Stasis Web, AOE Neut, etc, where range is an agreed upon distance in km that doesnt make them instant win buttons. Scripts could make titans more than the portable bridges they are now, and put them back on the field.
If this has been stated before I apologize, but I couldnt find a post on it.
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Thorian Baalnorn
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Posted - 2010.08.08 20:58:00 -
[2]
Edited by: Thorian Baalnorn on 08/08/2010 21:05:18
Originally by: RandomxDot With Moms now taking the field as uber ships, Titans could use some love again. Was thinking that you could take care of a lot of things if you introduced scripted Doomsdays.
Scripts could include a 2/3 of old damage xxx range AOE, AOE Stasis Web, AOE Neut, etc, where range is an agreed upon distance in km that doesnt make them instant win buttons. Scripts could make titans more than the portable bridges they are now, and put them back on the field.
If this has been stated before I apologize, but I couldnt find a post on it.
i agree titans are no more than overpriced mobile jumpbridges. I like the script idea. It would definately add some flavor to battles with titans. maybe range could be 50 KM AOE and 10% range increase per DD level. The damage increase could be switched to a "effectiveness" or "bonus" increase that would allow a titan to keep the damage for using it as an actual DPS weapon but also increase the effectiveness and range of AOE DDs. However, titan AOEs should be alliance friendly( shield harmonizer passwords that allow friendly shields to reflect the damage could be the excuse as to why if CCP needs ones to make it make sense why allies are not affected)
You would get 75KM range with max skills. some scripts could be:
1) AOE doomsday = 10k damage all ( 15k max), instant 2) AOE Web = 50% web base ( 75% max), 5 min duration 3) AOE warp disruption= Infinate scram, 5 minute duration 4) AOE NOS = Pulls 20% of current cap from all.(30% max) 5) AOE Neut= Neuts 30 % of MAX cap on all( 45% max) 6) AOE ECM Burst = 30 strength( 45 max), all sensor types, instant. 7) AOE Sensor Dampener = - 30% to Scan res and targeting range(-45% max) 5 minute duration 8) AOE Tracking disruptor= -30% tracking( -45% max), 5 Minute Duration 9) Rapid Fire= 100k damage against all locked targets( 150k max damage, 8 targets max),Instant, Range is 249km 10) Titan Siege Mode = Doomsday is converted into a Siege module. Works like a Dread siege except Damage bonuses are 1250%,Reppers get 200% bonus and the same -50% duration.
Something needs to be done with titans, They are fairly useless for their cost and the fact you pretty much have to dedicate a pilot to living in one if you own one.
EDIT: To make it even more interesting you could do a racial script on each:
1)AOE Web = Rag only 2)AOE Tracking Disrupt = Avatar only 3)AOE Sensor Damps= Erebrus 4) AOE ECM Burst= Levi only.
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it440
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Posted - 2010.08.09 09:56:00 -
[3]
i imagine this AOE would effect friendly ships too.
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Zilberfrid
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Posted - 2010.08.09 10:06:00 -
[4]
Not agreed. There is a nice thread on how the loss of AOE damage makes a lot more ships viable, kicking back and beyond with this idea is couterproductive. ------------------------------------- I like to fly around and shoot stuff. |

kano donn
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Posted - 2010.08.09 10:09:00 -
[5]
It can kill a cap in one hit..... while doing face melting dps. The titan does not need love, it just needs a good FC and proper support.
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RandomxDot
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Posted - 2010.08.09 13:27:00 -
[6]
The reason I brought up scripts is because of the threat that the motherships now have. They have no 'true' counter. A DD script in a titan would wipe out a lot of fighter bombers pretty quick, leveling the field for at least a bit.
If you dont think MoMs are currently overpowered you havent seen them in action.
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darius mclever
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Posted - 2010.08.09 14:16:00 -
[7]
Originally by: RandomxDot The reason I brought up scripts is because of the threat that the motherships now have. They have no 'true' counter. A DD script in a titan would wipe out a lot of fighter bombers pretty quick, leveling the field for at least a bit.
If you dont think MoMs are currently overpowered you havent seen them in action.
you can counter mom dps quite easily with smartbombs/stealthbombers. also other sub caps ruin the days of fighter bombers pretty quickly.
If you consider motherships as overpowered, titans are aswell. It is no fun to be one volleyed by a titan (not DD) in a fleet fit BS.
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Thorian Baalnorn
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Posted - 2010.08.09 14:34:00 -
[8]
Originally by: darius mclever
Originally by: RandomxDot The reason I brought up scripts is because of the threat that the motherships now have. They have no 'true' counter. A DD script in a titan would wipe out a lot of fighter bombers pretty quick, leveling the field for at least a bit.
If you dont think MoMs are currently overpowered you havent seen them in action.
you can counter mom dps quite easily with smartbombs/stealthbombers. also other sub caps ruin the days of fighter bombers pretty quickly.
If you consider motherships as overpowered, titans are aswell. It is no fun to be one volleyed by a titan (not DD) in a fleet fit BS.
The tracking on a titans guns are not that great so if your BS is moving how much of that damage is actually getting through? Less than a 1000 dps. A titan is only slightly more powerful than a dread in siege mode. but cost 60-80 times as much. But gets a 1 shot superweapon.
Not really a justification for the price tag.The titan needs something to justify such a large price tag. and a carrier/dread super killer every 10 minutes is not really a great justification.
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veltorse
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Posted - 2010.08.09 15:52:00 -
[9]
i propose we combine all the caps and super caps and make a death star megacap that's only weak spot is that vent =P
also has a 3 year build time and price tag of 1 tril =D
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darius mclever
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Posted - 2010.08.09 16:01:00 -
[10]
Originally by: Thorian Baalnorn The tracking on a titans guns are not that great so if your BS is moving how much of that damage is actually getting through? Less than a 1000 dps. A titan is only slightly more powerful than a dread in siege mode. but cost 60-80 times as much. But gets a 1 shot superweapon.
I was moving full speed without mwd. ;)
Quote: Not really a justification for the price tag.The titan needs something to justify such a large price tag. and a carrier/dread super killer every 10 minutes is not really a great justification.
supercaps are by no means cost efficient and were never meant to be. if you fell to the illusion that they should be cost efficient, sorry. but they became much more usable/used with the changes to them in dominion.
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Shamblingform
Gallente
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Posted - 2010.08.09 16:02:00 -
[11]
Originally by: veltorse i propose we combine all the caps and super caps and make a death star megacap that's only weak spot is that vent =P
also has a 3 year build time and price tag of 1 tril =D
This, i might add
being vulnerable to stealth bomberz with targeting comps turned off...    
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Alazontez Gallenteur
Gallente Wolf-Monkey Bastards WolfMonkey Bastards
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Posted - 2010.08.09 19:38:00 -
[12]
Edited by: Alazontez Gallenteur on 09/08/2010 19:38:45 Here's a zany idea. How about a scrip that makes the DDD a damage equivalent of the of remote ECM burst. Here's a few ideas on numbers and balance.
Acquisition Mechanism: Focused on Target (that way its not pop and go, you still have to lock something) Range: Whatever the DDD range is now Effect Range: 30km, make it twice as effective as a bomber Damage: 10k raw damage Cycle Time: 5 minutes, same as current.
Basically what this would do is implement an anti-blob weapon on the Titan. The raw damage would be enough to pop most cruisers or lower in the effect range, but the effect range is very limited and it only cycles every 5 minutes. Also, targets have a warning as they are being locked by a titan (could make things fun if the titan sticks to locking capitals, they don't know what type of fire is coming). This would bring some nice AOE dps to the field and allow Titan pilots to remove larger quantities of drones / small ships from the battle without being an IWIN button or even effective enough to discourage the use of smaller ships. While this would not be effective enough to be an IWIN button, if used properly this weapon could have a larger impact on battles than the current doomsday and like wise a larger detriment if squandered. Again, just my little take on the titan situation, make of it what you will.
---------------------------------------------- There is no honor in war, only victory and defeat
Not needing a fleet and not bringing a fleet are 2 completely different things. - Lana Torrin |

RandomxDot
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Posted - 2010.08.10 01:10:00 -
[13]
Having to have a target to AoE as a foci, that I can get behind. Two bombs wont kill a well fit cruiser sitting still though half the time. You would still need very high damage on the AoE to make it effective. Being a Capital, 10x would be quite enough.
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Nobzy
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Posted - 2010.08.10 01:19:00 -
[14]
I as someone who knows nothing about what he's talking about, would suggest the following;
Titan directional DD one shots pretty much anything.
Depending upon the target destroyed, vary the cooldown.
Pop a battleship, get a 1-2 minute cooldown.
Pop a carrier or a dread, get a 5-10 minute cooldown.
Pop anything bigger, have a 10-10+ minute cooldown.
I'll now sod off and leave you alone with my awe inspiring post.
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