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Sargon Dent
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Posted - 2010.08.10 10:34:00 -
[1]
So before I begin the long train up to T2 guns I was just wondering whats gonna be the best way to go here?
I hear alot of people saying rails suxor, I'm flying a Domi ATM with x5 425mm ppg's and they do ok. I'm running level 4's but I wanna move into PvP more.
So I guess I'm asking for PvP what guns are gonna be the best? Or does it come down to the ship bonuses in the end?
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codemaster28
Caldari Phobos Alliance
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Posted - 2010.08.10 10:51:00 -
[2]
Rails do sux but blasters are pretty good. PVP depends on how you like to fly, If you like to zoom around in small ships or sit out at long sniper ranges. Lazors are prob the best all round no waiting times for ammo changes and reloads but cap heavy, autocannons no cap but reload times. There are alot of varibles to consider.
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1600 RT
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Posted - 2010.08.10 11:09:00 -
[3]
Edited by: 1600 RT on 10/08/2010 11:10:04 for sniping beams (tachyons) are on top. artillery and rails are pretty much on par, arty have a much bigger volley damage and use no cap rails have better range, dps and tracking.
for close range pulse laser are again on top because of scorch ammo, blasters are the king in the 0-20 km area with the best absolute tracking and damage, autocannons are cool cause they can switch damage type and use no cap and they can hit decently at 40km even if in falloff wich reduces you damage.
train for laser and you cant go wrong also amarr BS are the best BS out there for actual gameplay
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Alec Freeman
Minmatar Adventurers Matari Visionary Coalition
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Posted - 2010.08.10 12:56:00 -
[4]
Autocannons - Moderate range, High ROF, High Tracking, Low Alpha, No Cap
Artillery - High range, Low ROF, Low Tracking, ExtremlyHigh Alpha, No Cap
Blasters - Low range, High ROF, High Tracking, Moderate Alpha, Moderate Cap
Rails - High range, Low ROF, Low Tracking, Moderate Alpha, Moderate Cap
Pulse Lasers - Moderate range, Moderate/High ROF, High Tracking, Low Alpha, High Cap
Beam Lasers - High range, Low ROF, Low Tracking, High Alpha, High Cap
These are just general prefrences of the guns in eve. Personally i like projectile weapons specificly autocannons.
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Shocker Steg
Amarr
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Posted - 2010.08.10 13:16:00 -
[5]
Also to consider is damage type..
Lasers = EM/Therm Hybrid = Kin/Therm Projectile = Expl/Kin
Depending on what you encounter and their resists might also be a factor to base your choice upon ------- Always a deeply religious people, religion remains of great importance to every Amarrian, a fervour which at various times has been responsible both for great good and great evil. |

MoeJoe Green
Gallente Empire Assault Corp Dead Terrorists
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Posted - 2010.08.10 14:26:00 -
[6]
Originally by: Shocker Steg Also to consider is damage type..
Projectile = Expl/Kin
More like Exp/Kin, EM/Exp/kin, Thermal/Exp or Kin/Exp.
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Duchess Starbuckington
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Posted - 2010.08.10 15:17:00 -
[7]
Train either arty for uber alpha damage or beams for good dps.
Rails suck. (Thanks CCP) _________________________________
ROCKET STATUS: NOT FIXED |

Kail Storm
Caldari
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Posted - 2010.08.10 22:45:00 -
[8]
Rails suck badly and Blasters are overshadow`d by Blasters in most situations.
Why use a weapon that has less Range, way more Cap use, 1 Damage profile all while having similiar DMG profiles?
Of course im talking about ACS vs Blasters.
They are capless great DMG and can swapp ammo and change dmg types.
For long range Arty is great because you can get 8k on the initially strike which is great and can overwhelm active tanks etc etc.
Right now I`d say projectiles are king
-------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
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Soon Shin
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Posted - 2010.08.11 00:50:00 -
[9]
Railguns are terrible. The damage they put out is pure lulz.
With the Projectile and Tracking Enchancer buff Artillery can reach further using shorter ranged ammo.
Its all about Lasers and Projectiles.
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Goose99
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Posted - 2010.08.11 02:58:00 -
[10]
Between the 3, I'd choose projectiles to train.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.08.11 10:45:00 -
[11]
Originally by: Goose99 Between the 3, I'd choose projectiles to train.
With Beams a close second. Hybrids are the gimp choice atm.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Reldor Silverheart
Gallente
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Posted - 2010.08.11 10:50:00 -
[12]
And yet you have a hybrid damage bonus on a domi.. 25% more damage with bs at level 5 doesn't make rails that horrible, blasters are also nice in a pvp domi. So i'd go for hybrids because of the bonus.
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To mare
Amarr Ministry of War
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Posted - 2010.08.11 11:17:00 -
[13]
Edited by: To mare on 11/08/2010 11:18:06 yeah hybrids are so terrible that the rokh cant push 350 dps at 240km or the mega cant even compete with the other sniper BS. also lol at large blaster they arent the top damage dealing weapon the 0-15km (0-20km if compared with projectiles).
not to mention TH/KIN is a very respectable damage combo for pvp, but yes if you want to PVE projectile and missile are a nice choice since they can exploit theyr poor damage output selecting the right damage profile but in pvp you hardly get the time to switch your ammo accordingly to target
edit: cap usage yes its a issue with hybrids halve that and hybrid are fine
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Duchess Starbuckington
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Posted - 2010.08.11 11:27:00 -
[14]
Originally by: To mare Edited by: To mare on 11/08/2010 11:18:06 yeah hybrids are so terrible that the rokh cant push 350 dps at 240km or the mega cant even compete with the other sniper BS.
Yes because there is totally a nichT for doing paint chippingly poor dps at slightly more range than other sniper ships.
Quote: also lol at large blaster they arent the top damage dealing weapon the 0-15km (0-20km if compared with projectiles).
Hi, I'm a pulse laser, I outdamage you starting at around 7km and then all the way out to 40+. My friend autocannon would also like a word with you. We'd also like to wish you the best of luck getting into range to actually use your dps, we'll be right behind you... already shooting.
Quote: edit: cap usage yes its a issue with hybrids halve that and hybrid are fine
That and buff the damage just enough so people don't laugh at it. _________________________________
ROCKET STATUS: NOT FIXED |

To mare
Amarr Ministry of War
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Posted - 2010.08.11 11:47:00 -
[15]
Originally by: Duchess Starbuckington
Originally by: To mare Edited by: To mare on 11/08/2010 11:18:06 yeah hybrids are so terrible that the rokh cant push 350 dps at 240km or the mega cant even compete with the other sniper BS.
Yes because there is totally a nichT for doing paint chippingly poor dps at slightly more range than other sniper ships.
not at all 350dps is standard for a sniper BS only some fail fits like apoc with 8 tach and 3 heat sink can do alot more than that and with alot more i mean 16% more dps and a tad more volley but with half the tank than a rokh
Originally by: Duchess Starbuckington
Quote: also lol at large blaster they arent the top damage dealing weapon the 0-15km (0-20km if compared with projectiles).
Hi, I'm a pulse laser, I outdamage you starting at around 7km and then all the way out to 40+. My friend autocannon would also like a word with you. We'd also like to wish you the best of luck getting into range to actually use your dps, we'll be right behind you... already shooting.
misinformation much? a scorch geddon, wich have rof bonus, outdamage a null mega only at distance greater than 15-16km (abaddon VS hyperion would be even more in favour of blaster ships), that said pulse have it easy because they can switch crystals fast. if we speak about AC vs blaster a blaster hyperion outdamage a autocannons maelstrom up to 20km
Originally by: Duchess Starbuckington
Quote: edit: cap usage yes its a issue with hybrids halve that and hybrid are fine
That and buff the damage just enough so people don't laugh at it.
any direct damage increase to blaster would imply a range reduction because as you can see they already outdamage other weapons system to great distance for a extremely closed range weapon which is what you aim for if you training blaster.
rails are not the best long range weapon but they do the job.
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Dr Sheepbringer
Gallente
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Posted - 2010.08.11 12:38:00 -
[16]
in PvE anything works with the exception of naughty linguistics. In pvp, rails suck. They might (just might) have their uses when fitting a destroyer into a anti-inty platform, but even then you can use something better of course if you have good hybrid skills due to blasters...it might be worthwhile using rails in such fittings due to skill training. Not many players want to train for a completely different weapon systems just to get a better intykiller.
Now that i've been trained into blasters (being gallente) I would take projectiles, but this would also mean training for projectiles and matar ships. Perhaps some day (actually my best would probably be to train missiles due to pve). I still wouldn't change my blasters for anything when flying frigs though. I love the in-your-face-oh-your-face-melted that blasters give, but when going up to bigger ships....oneshot artillery would be fun ;) Stop whining. |

SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
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Posted - 2010.08.11 13:45:00 -
[17]
The question of what weapons to choose is highly dependable on the ships you plan on flying and/or engaging.
Since all weapons have different RoF, tracking, cap usage, damage profiles and optimal/falloff ranges your ship's speed, agility, cap stability/warfare, tank (resists) and EWAR (scram/web) and that of the enemy ship(s) is very important in deciding the correct weapon type for your preferred/supposed playstyle.
Rails will be able to hit at extremely long ranges for low to medium damage beams will be able to hit at long ranges for highish damage artillery will be able to hit at medium-long ranges for highish damage
pulse will be able to hit at medium ranges for high damage autocannons will be able to hit at short to medium ranges for medium to high damage blasters will be able to hit at short range for high damage
And that's just a rough estimate of the RANGE variable, all other variables have their own 'rankings' lists.
Comparing weapontypes and trying to 'summarise' all these variables into one 'definitive' list is impossible without defining optimal values for all of the involved variables.. and that is, in fact, impossible.
It is possible for some of the variables, IE a ship like a rapier or huginn or something else with a web range bonus will be able to dictate range most of the time and hence have a higher chance of operating in the RANGE that favors your pick of weapon (within web range) and thus putting your type of weapon on the top of the list in the RANGE variable chart (assuming your enemy has a DIFFERENT optimal operation range).
The same can also be done for all other weapon types however and accross all different variable tables.
One could definatelly make a program that presents you with the optimal weapontype for a SPECIFIC situation (IE, fill in all values for the variables and out rolls which weapontype would be best to use) but I am very sceptical as to the use of such a program.
Given any engagement (almost) all the variables will undoubtedly be constantly changing, as to the nature of this very game.
Statistically one could calculate the probability of certain variable values occuring for specific % of engagement times resulting in a weapon type that (assuming all things being equal) would yield the highest AVERAGE results over a (very) prolonged period of time but I recon actually programming the values and looking them up would be MORE fun than actually flying around on auto-pilot (your actions woudl have to be exactly the same for every kind of engagement for it to be statistically plausible) so that kind of ruins teh fun.
/Rant __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

Able Pat
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Posted - 2010.08.12 12:20:00 -
[18]
What I really like about arti projectiles, other than Alpha, is the ability to run around with your MWD/AB on 23/7 and it not affecting your ability to fire your long range guns. Same goes for things like Neuts or RRs. |

Mona X
Caldari C0VEN
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Posted - 2010.08.12 15:12:00 -
[19]
Originally by: codemaster28 Rails do sux but blasters are pretty good.
Until you meet pulses. Then they suck again.
Join Eve-Online, meet interesting people, grief them. |

raukosen
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Posted - 2010.08.12 16:01:00 -
[20]
Originally by: To mare
Originally by: Duchess Starbuckington
Quote: also lol at large blaster they arent the top damage dealing weapon the 0-15km (0-20km if compared with projectiles).
Hi, I'm a pulse laser, I outdamage you starting at around 7km and then all the way out to 40+. My friend autocannon would also like a word with you. We'd also like to wish you the best of luck getting into range to actually use your dps, we'll be right behind you... already shooting.
misinformation much? a scorch geddon, wich have rof bonus, outdamage a null mega only at distance greater than 15-16km (abaddon VS hyperion would be even more in favour of blaster ships), that said pulse have it easy because they can switch crystals fast. if we speak about AC vs blaster a blaster hyperion outdamage a autocannons maelstrom up to 20km
At 15km a geddon will use INMF and out-DPS the mega by a lot. INMF does, like starbuck said, outdmg CNAM at 7km and after that it's all downhill for the mega. You rarely get to use antimatter in a mega. I used to fly gallente but crosstrained amarr. Lasers are so much better it's not even funny.
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1600 RT
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Posted - 2010.08.12 16:17:00 -
[21]
Originally by: raukosen At 15km a geddon will use INMF and out-DPS the mega by a lot. INMF does, like starbuck said, outdmg CNAM at 7km and after that it's all downhill for the mega. You rarely get to use antimatter in a mega. I used to fly gallente but crosstrained amarr. Lasers are so much better it's not even funny.
the geddon is designed to do more damage as it have the same number of turrets same drones but a rof bonus instead of a damage and that a great gain in dps. the mega have a tracking bonus (which should be somewhat important looking at all the blaster whiners that wanted their traking increased).
other than that i agree laser are OP but projectiles and blaster are very well balanced together, any boost to blaster would require a tweaking to projectile as well
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Frozean
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Posted - 2010.08.12 16:19:00 -
[22]
Edited by: Frozean on 12/08/2010 16:20:22 What. Anyways, i ussualy use the rokh, the abaddon, and the tempest to compare between the three sniping BS.
Abaddon has the best Dps. Good all around sniper.
The Rokh(hybrids) has the best Tank and resists, logistics love them, and they can stand in their own. They have almost THRICE the tracking of the other other snipers with T2 ammo at 100-150km, although its 25% weaker then the abaddon.
The Tempest has decent Dps, but more importantly it has very high alpha, ideal in shooting big stuff. But its lack of tracking and lower optimal results in lots of misses.
The megathron has a good role, it makes good catch phrase. My megathron is awesome, gorgeous .......... and long.
One has good alpha, one good dps, one 3x tracking. Given one of the important jobs of a sniper BS is to take down ewar and support ships, rokh does the job decently well. Try and snipe falcons with a tempest and tell me if you bang your head against the wall first..
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1600 RT
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Posted - 2010.08.12 16:31:00 -
[23]
Originally by: Frozean Edited by: Frozean on 12/08/2010 16:20:22 What. Anyways, i ussualy use the rokh, the abaddon, and the tempest to compare between the three sniping BS.
Abaddon has the best Dps. Good all around sniper.
The Rokh(hybrids) has the best Tank and resists, logistics love them, and they can stand in their own. They have almost THRICE the tracking of the other other snipers with T2 ammo at 100-150km, although its 25% weaker then the abaddon.
The Tempest has decent Dps, but more importantly it has very high alpha, ideal in shooting big stuff. But its lack of tracking and lower optimal results in lots of misses.
The megathron has a good role, it makes good catch phrase. My megathron is awesome, gorgeous .......... and long.
One has good alpha, one good dps, one 3x tracking. Given one of the important jobs of a sniper BS is to take down ewar and support ships, rokh does the job decently well. Try and snipe falcons with a tempest and tell me if you bang your head against the wall first..
tbh you should use rokh apoc and maelstrom (abaddon work but the apoc most of the time its better). also hyperion > mega for sniping
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RentableMuffin
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Posted - 2010.08.12 18:08:00 -
[24]
get em all! thats what I did
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.08.12 21:36:00 -
[25]
Edited by: Bomberlocks on 12/08/2010 21:35:52 Rails are much maligned due to their poor dps, but they work in some niche cases, those being things like the Rail-Taranis, the Rail-Daredevil and lady Shaniqa's Rail-Vigil. All good, but require grate skill to use well.
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Zhilia Mann
Tide Way Out Productions
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Posted - 2010.08.12 21:54:00 -
[26]
Originally by: Bomberlocks Edited by: Bomberlocks on 12/08/2010 21:35:52 Rails are much maligned due to their poor dps, but they work in some niche cases, those being things like the Rail-Taranis, the Rail-Daredevil and lady Shaniqa's Rail-Vigil. All good, but require grate skill to use well.
Not to mention the Harpy of Doom, of course. And various Ishkur fits. But it doesn't take too much acumen to see the pattern here....
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.08.12 22:44:00 -
[27]
Originally by: Zhilia Mann
Originally by: Bomberlocks Edited by: Bomberlocks on 12/08/2010 21:35:52 Rails are much maligned due to their poor dps, but they work in some niche cases, those being things like the Rail-Taranis, the Rail-Daredevil and lady Shaniqa's Rail-Vigil. All good, but require grate skill to use well.
Not to mention the Harpy of Doom, of course. And various Ishkur fits. But it doesn't take too much acumen to see the pattern here....
I honestly love the Rail Vigil fit that Lady S uses. The speed bonus to the Vigil really makes it ideal for this.
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Dimitryy
Gallente Ever Flow Atlas Alliance
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Posted - 2010.08.13 03:18:00 -
[28]
Originally by: Sargon Dent So before I begin the long train up to T2 guns I was just wondering whats gonna be the best way to go here?
I hear alot of people saying rails suxor, I'm flying a Domi ATM with x5 425mm ppg's and they do ok. I'm running level 4's but I wanna move into PvP more.
So I guess I'm asking for PvP what guns are gonna be the best? Or does it come down to the ship bonuses in the end?
Well the only way to be sure is to make sure you use em all, preferably on the same ship, so your never out of style ------------------------------------------
Jack Blackstone > Dimitryy I hope you die. |

Kail Storm
Caldari
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Posted - 2010.08.13 04:06:00 -
[29]
Originally by: To mare Edited by: To mare on 11/08/2010 11:18:06 yeah hybrids are so terrible that the rokh cant push 350 dps at 240km or the mega cant even compete with the other sniper BS. also lol at large blaster they arent the top damage dealing weapon the 0-15km (0-20km if compared with projectiles).
not to mention TH/KIN is a very respectable damage combo for pvp, but yes if you want to PVE projectile and missile are a nice choice since they can exploit theyr poor damage output selecting the right damage profile but in pvp you hardly get the time to switch your ammo accordingly to target
edit: cap usage yes its a issue with hybrids halve that and hybrid are fine
He named 3 useful situations and I can name 100 where Proj and Pulse is better.
Granted I love Rokh because it makes the Blaster and Rail get alot more range which is what they need, but IMO the Mega and Hyp are outclassed, they not only get get a tiny bit more DPS in there optimals but there optimal falls off so fast its rediculous not to mention they rely on plates which make them very slow and on ships that need to maintain range slow=Dead.
The Rokh is great because its nimble and has range bonus.
Basically the diff Between ACS DMG and Blaster Dmg vs the range at which you can use them is not at all justified. In re3al combat would you rather swapp ammo every time your enemy changes 4km of range? Or keep your EMP/P.Plasma upto 20km and do 80% of your dmg.
In reality once you are out of optimal blasters miss often where as ACS has alot more give and you dont lose 10 secs swapping ammo, a smart pilot will make the Gal pilot change levels often even if it merans rushing head on or directly a way for a few secs to get in and out of range, if you Calc how much Dmg is lost from the need to swapp ammo types Gal is the Lowest DPS race.
Dont even get me started on how great lasers are, insta swapping insures you never lose 10 secs and should always be in or around optimal not to mention Scorch is god and is basically 85% of MF DMG and 3x the range.
Equal pilots the Gal loses 8/10 vs ships that on paper have lower DPS because controlling of range. -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
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Tyfuz
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Posted - 2010.08.13 08:16:00 -
[30]
Projectiles work fine and minmatar have ships that both armor and shield tank, i would go minmatar.
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