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xXx Vice
Minmatar
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Posted - 2010.08.11 00:31:00 -
[1]
No I'm just kidding. I really love having jump clones they help out a lot when your trying to get all the way across Eve in a couple seconds. We got the skill Infomorph Psychology which allows us to create on JC per skill level. Only problem you face is the 24 hour JC availability. My idea is what if we were provided with a skill that shortens the period between JC availability? Something like Infomorph Truncation or whatever which does this. A prerequisite could be like Infomorph Psychology IV or V. Having had more occasions than I can count when I wished I could just leap from JC to JC quicker than 24 hours each. And I'm sure other people have been in similar situations where you used your JC but didn't need anywhere near 24 hours to complete that task. Having a skill that even cut the time in half when trained to level V would be worth it in my book.
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Eragon Recart
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Posted - 2010.08.11 00:44:00 -
[2]
I agree with that. I hardly ever use my JC because training is more important to me than being able to go across the entire universe in a flash and i never seem to have the money for a set of implants equal to those in my normal clone. A skill that decreased the time to be able to jump back would be totally worth it. but make the requirements something closer to something like this: Infomorph Psychology IV All learning skills to 4 (the more you know and are able to compose your thoughts, the quicker you should be able to be ready to jump again)
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xXx Vice
Minmatar
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Posted - 2010.08.11 00:59:00 -
[3]
Edited by: xXx Vice on 11/08/2010 01:00:56
Originally by: Eragon Recart I agree with that. I hardly ever use my JC because training is more important to me than being able to go across the entire universe in a flash and i never seem to have the money for a set of implants equal to those in my normal clone. A skill that decreased the time to be able to jump back would be totally worth it. but make the requirements something closer to something like this: Infomorph Psychology IV All learning skills to 4 (the more you know and are able to compose your thoughts, the quicker you should be able to be ready to jump again)
Well that's a different idea of how to use learning skills. Let's do so that learning skills will be set in stone in EVE forever! Doesn't bother me because all my learning skills are to V :D But what does charisma learning skill have to do with jump cloning? :D It's a stretch with Intelligence, Perception, Memory, Will Power. Not against it but just surprised. Why not!? 
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Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2010.08.11 03:24:00 -
[4]
I have 3 jumpclones and never use them for exactly this reason.
Additionally, it should be possible to move a clone like you do your medical clone, otherwise you end up with all your alts in the same place if you use them for retrieving items.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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ChrisIsherwood
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Posted - 2010.08.11 03:52:00 -
[5]
Originally by: Eragon Recart I agree with that. I hardly ever use my JC because training is more important to me than being able to go across the entire universe in a flash
QFT
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Avion Saberis
Gallente
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Posted - 2010.08.11 05:14:00 -
[6]
I do think they need to decrease the times, myself. waiting 24 hrs to jump clone again, is a pain. Hell if they halved the time it would be much better, still a bit of a wait, but at least one gets to jump twice in one day. though another skill to train to decrease the time is nice, along with learning skills implamented into it would make it easier.
(I'm actually waiting for the cooldown for jc myself. worst part is get into a station only to find out i can't do anything there anyway. >.>) -------------------------------------------
I like to hide, then when the right moment comes, i go pew, pew, pew, then i go back to hiding, :) |

mchief117
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Posted - 2010.08.11 05:21:00 -
[7]
if your old enough you may actualy remeber the good old days when Jump clones had no cool down at all, ie you could jump to any clone at any time any number of times.
But then this big alliance started complaning that they couldnt break this other big alliances borders because as soon as one battle was over they would JC to the next overwhelm it and repeat so they couldnt be beaten. hence the timer was added
granted i would like to see it reduced down to an hour, but thats my side
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Ned Black
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Posted - 2010.08.11 08:44:00 -
[8]
Edited by: Ned Black on 11/08/2010 08:45:08
Originally by: mchief117 if your old enough you may actualy remeber the good old days when Jump clones had no cool down at all, ie you could jump to any clone at any time any number of times.
But then this big alliance started complaning that they couldnt break this other big alliances borders because as soon as one battle was over they would JC to the next overwhelm it and repeat so they couldnt be beaten. hence the timer was added
granted i would like to see it reduced down to an hour, but thats my side
Personally I actually agree with the headline of this topic. Remove JCs alltogether. If you want those nice implants then you need to take them with you to battle.
The way things are now I agree that the 24 hour cooldown is a bit to much thought and an hour would be enough :p
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Sazuka Kirr
Caldari Trans-Solar Works Rooks and Kings
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Posted - 2010.08.11 10:02:00 -
[9]
24 hours is fine. It forces you to really think before jump cloning. Yeh, it would be nicer if I could clone jump every 18 hours, or every 12 hours, or every 6 hours, but then it becomes imbalanced and removes all the risk. There should be a charge for jumping between clones and inconvenience (in the form of a cooldown timer between jumps) is the most effective way of charging the player.
Being able to jump twice in a day seems like too much: you could jump out to your +4 / +5% missioning clone in the morning, run a load of missions and then jump back to your Slave clone for pewpew in the evening. Sure, it's just a game, but EVE shouldn't be THAT easy!
If CCP implemented a skill that allowed you to reduce the cooldown time between jumping to a new clone, it'd become FOTM, everyone who is anyone would spend a week training it up to Level V and then it'd become the norm across the EVE Universe; a bit like learning skills, I guess.
Quote: All learning skills to 4 (the more you know and are able to compose your thoughts, the quicker you should be able to be ready to jump again)
And what have you been smoking! You want to make people train up learning skills for this O.o you realise that CCP hate learning skills, right? You realise half of EVE hate learning skills as well, don't you? I take it you haven't seen the video of CCP saying that they wish they could remove learning skills find a way to stop new players from spending their first month doing nothing but training them up ...
Making learning skills a prereq for ANYTHING is wrong, wrong, wrong!
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darius mclever
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Posted - 2010.08.11 10:38:00 -
[10]
Originally by: Sazuka Kirr 24 hours is fine. It forces you to really think before jump cloning. Yeh, it would be nicer if I could clone jump every 18 hours, or every 12 hours, or every 6 hours, but then it becomes imbalanced and removes all the risk. There should be a charge for jumping between clones and inconvenience (in the form of a cooldown timer between jumps) is the most effective way of charging the player.
Being able to jump twice in a day seems like too much: you could jump out to your +4 / +5% missioning clone in the morning, run a load of missions and then jump back to your Slave clone for pewpew in the evening. Sure, it's just a game, but EVE shouldn't be THAT easy!
If CCP implemented a skill that allowed you to reduce the cooldown time between jumping to a new clone, it'd become FOTM, everyone who is anyone would spend a week training it up to Level V and then it'd become the norm across the EVE Universe; a bit like learning skills, I guess.
'This sums it up nicely. and the proposed 1hour cool down between clone jump is just a joke. that is like no cool down at all, unless your fights only last 5 minutes all the time.
if you want to clone travel more often ... there is always pod express.
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xXx Vice
Minmatar
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Posted - 2010.08.14 01:50:00 -
[11]
Originally by: Sazuka Kirr 24 hours is fine. It forces you to really think before jump cloning. Yeh, it would be nicer if I could clone jump every 18 hours, or every 12 hours, or every 6 hours, but then it becomes imbalanced and removes all the risk. There should be a charge for jumping between clones and inconvenience (in the form of a cooldown timer between jumps) is the most effective way of charging the player.
Being able to jump twice in a day seems like too much: you could jump out to your +4 / +5% missioning clone in the morning, run a load of missions and then jump back to your Slave clone for pewpew in the evening. Sure, it's just a game, but EVE shouldn't be THAT easy!
If CCP implemented a skill that allowed you to reduce the cooldown time between jumping to a new clone, it'd become FOTM, everyone who is anyone would spend a week training it up to Level V and then it'd become the norm across the EVE Universe; a bit like learning skills, I guess.
Quote: All learning skills to 4 (the more you know and are able to compose your thoughts, the quicker you should be able to be ready to jump again)
And what have you been smoking! You want to make people train up learning skills for this O.o you realise that CCP hate learning skills, right? You realise half of EVE hate learning skills as well, don't you? I take it you haven't seen the video of CCP saying that they wish they could remove learning skills find a way to stop new players from spending their first month doing nothing but training them up ...
Making learning skills a prereq for ANYTHING is wrong, wrong, wrong!
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xXx Vice
Minmatar
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Posted - 2010.08.18 21:15:00 -
[12]
Bump!
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Isidore Tailleur
Sniggerdly Pandemic Legion
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Posted - 2010.08.18 21:43:00 -
[13]
Jump clones would be way overpowered without the timer. However 24h is a not a very bright number. Most people have a fairly even schedule, they get home from work and start EVE at about the same time.
So if they are just a little early one day and jumped for an op the day before they have to wait and do nothing. I think 22h would be a much better cooldown which gives a bit of a buffer to do one thing one day another the next ...
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Aamrr
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Posted - 2010.08.18 22:22:00 -
[14]
Personally, I'd just like if I could do it twice in one day, even if it weren't a common thing.
Twice every 48 hours would let me hop in and out of a clone for a 0.0 or wormhole operation, without interrupting my daily activities. That'd be far more convenient, I think.
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Nika Dekaia
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Posted - 2010.08.18 23:33:00 -
[15]
Less than 24 hrs cooldown would be just too convenient. It's not meant to be easy to travel around the cluster in no time. Want to use your jumpclone? - be sure that it's worth it.
Decisions and consequences. That's what it's about.
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CCP Fear

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Posted - 2010.08.19 00:14:00 -
[16]
24h strikes a balance where you can jump between two locations and do <Insert your fav thing>. Too long and nobody uses it, too short and it becomes way too powerful!
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Rahnim
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Posted - 2010.08.19 01:40:00 -
[17]
Yet, being able to do something in the morning, and going back before you go to bed would be fair, say 12-18 hours, I can see why no cooldown is overpowered, or even a very low one, but the 24 hours is annoying'ly long :D
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ULTImatio
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Posted - 2010.08.19 14:12:00 -
[18]
There are two methods to overcome the issue.
1. Why use a Jump-Clone if you can be reborn in your own SP-Clone. Place you SP-Clone at location A, travel to location B, place your Jump-Clone at location B. Travel back to location A > jump to your clone at location B. Destroy your pod at location B > now you reborn at location A.
2. Find a SP-clone dual clone station. These stations make it possible to move the SP-Clone over vast distances.
LOL it really works ! ! !
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Robert Caldera
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Posted - 2010.08.19 14:50:00 -
[19]
remove clones entirely from the game. You should decide where you like to be and having consequences of that decision - or accept long journeys for getting to distant places. Hopping there and here and there again accross the flurry pinky and already small eve universe is a wrong mechanic IMO.
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2010.08.19 16:35:00 -
[20]
Edited by: Marcus Gideon on 19/08/2010 16:36:35
Originally by: CCP Fear Too long and nobody uses it...
We're already there.
Quote: EVE Chronicle: One man too many He could spend the morning in a dour board meeting on Alenia V, the afternoon sun-surfing in Maseera and the evening dining at GiraldiĘs on Archavoinet II. ęAh, yes. Life is wonderful.Ę Ancru mused.
Nice little story CCP published, with apparently no basis in game facts.
The main character jumps at least 3 times in a single day, attending meetings, surfing, and dinner. And who knows where he was before the meeting or after dinner.
Originally by: Infomorph Psychology
Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
This skill has nothing to do with owning several inert bodies. It has to do with preparing the mind for the shock of switching bodies.
Plain and simple... the skill should allow for +1 Jump Clone AND +1 Jump per day.
There's no need for extra skills to give us what we should already have. |

Mag's
the united Negative Ten.
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Posted - 2010.08.20 17:09:00 -
[21]
Originally by: CCP Fear 24h strikes a balance where you can jump between two locations and do <Insert your fav thing>. Too long and nobody uses it, too short and it becomes way too powerful!
We are mostly in the 'nobody uses it' stage atm. Personally I would love for us to have a 16 to 18 hour wait instead. That way we can jump to a clone, then the next day jump back and have time to play again.
As it stands, 24 hours makes it too difficult to utilize properly.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Daedalus II
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Posted - 2010.08.20 17:19:00 -
[22]
Originally by: Mag's
Originally by: CCP Fear 24h strikes a balance where you can jump between two locations and do <Insert your fav thing>. Too long and nobody uses it, too short and it becomes way too powerful!
We are mostly in the 'nobody uses it' stage atm. Personally I would love for us to have a 16 to 18 hour wait instead. That way we can jump to a clone, then the next day jump back and have time to play again.
As it stands, 24 hours makes it too difficult to utilize properly.
I agree with this. If we can't get 12 hours 16-18 is perfectly fine. 24 is too much.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2010.08.20 18:13:00 -
[23]
Originally by: Ned Black Edited by: Ned Black on 11/08/2010 08:45:08
Originally by: mchief117 if your old enough you may actualy remeber the good old days when Jump clones had no cool down at all, ie you could jump to any clone at any time any number of times.
But then this big alliance started complaning that they couldnt break this other big alliances borders because as soon as one battle was over they would JC to the next overwhelm it and repeat so they couldnt be beaten. hence the timer was added
granted i would like to see it reduced down to an hour, but thats my side
Personally I actually agree with the headline of this topic. Remove JCs alltogether. If you want those nice implants then you need to take them with you to battle.
I agree as well. Jump clones should be removed. If you're really old enough you can remember when jump clones (and jump drives) didn't exist. The galaxy was actually a big place and moving between distant systems was a serious logistics challenge. The "good ol' days".
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.08.20 18:56:00 -
[24]
Why not tier them based on range to medical clone:
Within 25-30 jumps of principal clone = 12hrs cooldown. Beyond 25-30 jumps of principal clone = 24hrs cooldown.
Shouldn't have much impact on offensive cloning unless people keep moving their medical clone around which removes most if not all of benefit gained.
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